Also, the reason that equipose/sands of time will not work that well anymore is because decks like ichorid and tps just don't really care about what ever you're doing becuase ichorid can still win under the combo and storm combo can just sit back and scuplt the perfect before they drop all their moxes and land. Decks like workshop would care if you got both pieces into play before they got a smokestack/tangle wire/spheres into play.
My advice if you wanted to try an enchantment stragety would be to think about what decks are currently being played
You have Ichorid, Tezz, Steel City, stax, oath, fish, storm combo decks,
To take a non artifact approach to prison
4x Back to basics
4x Bitterblossom
4x leyline of the void
4x Energy flux
4x Force of will
4x Archive Trap
4x Dark Ritual
4x Duress
1x Ancestral
1x Brainstorm
1x Ponder
1x Mystical
1x Tinker
1x Sphinx of pro red
1x Darkblast
1x Vamp
1x Demonic
1x Yawgmoths Will
1x Black lotus
1x jet
1x Sapphire
1x petal
Bunch of fetches and basics
Idk, this was a quick brainstorm but it could be good
EDIT: Just saw this
http://www.themanadrain.com/index.php?topic=38733.0You could throw in a copy of Opposition to establish a quasi-hard lock with the Blossom tokens.