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Author Topic: New standard control W/r  (Read 5492 times)
Almanomada
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« on: September 30, 2009, 05:39:14 am »

Here is a basic shell of a control deck for the new standard.  I believe that sligh and creatures in general are  the main way to win current standard.  I suggest a creatureless control which should make at least 4 cards in every deck dead-- many decks may have 6-8 dead cards.  This is a rough draft,  please add/remove any suggestions appreciated.


4 Ajani Vengeant
4 Elspeth Knight Errant
4 Silence
4 DoJ
4 Intimidation Bolt
4 Volcanic Fallout
4 Martial Coup
4 Conquerors Pledge
4 lightning bolt
4 arid mesa
12 plains
8 mountains

I think Baneslayer Angels in the board would be good but the rest of SB not sure of atm.
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Matt
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« Reply #1 on: September 30, 2009, 09:32:12 am »

Why Intimidation Bolt? Why 4 Silence? In fact, why not zero, because that is a do-nothing card. Ajani seems very weak given that you have no creatures to pump and no creatures to protect him. At least Elspeth makes tokens.

Your curve is atrocious:

1cc: 8
2cc: 0
3cc: 8
4cc: 12
5cc: 0
6cc: 4
7cc: 4

24 lands is not enough. Try to get to 28 if you ever want to kick Pledge or play two spells in one turn. I would also look at running Path to Exile, in part so it can nuke your own token (after blockers of course) to ramp your mana. Some way of drawing extra cards would also be nice.

Overall I just can't see this working. You're forcing yourself to work without white's best card in the format, and not really getting much out of it.

If you're super committed to running Intimidation Bolt, at least have the decency to pair it with Luminarch Ascension.
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Almanomada
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« Reply #2 on: September 30, 2009, 11:28:29 am »

dropping the pledge for 4 luminarch ascension.  also dropping the silence for 4 Path to exile.  Ajani Vengeant lightning bolts and armageddons.  you are thinking of goldmane verison. 

8   1cc
4   2cc
8   3cc
12 4cc
0   5cc
4   6cc

I plan on running this (a version of) at the PT Austin LCQ so appreciate all the help and criticism.
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jewfro
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« Reply #3 on: October 02, 2009, 08:39:29 am »

So i've given a great deal of thought to this deck (RW control) too. I'd play 4 baneslayer, and thens hift the mana towards more all white, Ex 4 arid mesa 2 terramorphic expanse 3 (the new land that comes into play tapped, taps for white, and if you control 7 or more plains you get to bring a creature back from the gy each turn) 2 mountains rest plains. Also i love iona as a bomb in this deck probably 2, and amilary shpere seems great.
So my suggestions would be (from your revised list)
-2 martial coup
-4 fallout
-4 lightning bolt
-1 ajani vengant
+2 iona
+4 amilary sphere
+4 baneslayer
+1 land
and fix towards a more mono white mana base.

creatureless is fine, but why not play creatures, baneslayer turns on their removal, but if they don't have it they just lose. Iona turns off their removal.
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mdal
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« Reply #4 on: October 05, 2009, 04:22:04 pm »

The reason why Iona and amilary sphere don't really work are simple: they are both very slow.  This will be a pretty quick format from the look at it, with red decks and soldier decks and jund deck's going crazy, I don't see this deck doing very well without a bane slayer to keep your life total high ad stop their offence.  I feel like regrowing giant angels every turn is a pretty strong play...the issue of course is getting that far into the game without red mana...I'm not gonna lie: this format looks pretty unfriendly to creatureless W/R decks...
Good luck.
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jewfro
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« Reply #5 on: October 14, 2009, 02:46:19 pm »

Mdal--
Baneslayer is a guy who is great at stalling for a few turns, Iona is your win con cause when it hits the board its most likely over. With bolts and paths and DOJ i see this deck stomping jund. 4 lumnarch assenstion seems too much, maelstrom pulse wrecks you. sorry i can't spell the new cards.
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