Yes, please please please don't play Disrupt over Sleight of Hand. Sleight of Hand is what makes the deck work. If you are replacing the glue of the deck with a highly conditional card, no wonder you are getting bad results.
Alrighty ... did some further testing with this deck tonight vs Oath. I played C/C, Nat Moes (Lochinvar81) played Oath
All our games were played unsideboarded. First 3 games I forgot to write down any details, Oath won all three. I discussed the deck with Nat and we made a few changes. I took out the Hurkyl. added 1 Thoughtseize, took out the 4 Sleight of Hand. added 4 Disrupt. In the last game, took out the regrowth, put in Echoing Truth. Played everything else the same
Game 1
C/C on play - Oath on draw
C/C draw Underground Sea, Goyf, Time Walk, Duress, Force of Will, Gush and Imperial Seal. I keep
This is a good opening hand for CC.
Lead off with U Sea -> Duress
Oath shows: Regrowth, Oath of Druid, Krosan Grip, Thoughtseize, Underground Sea, Mox Emerald, Sol Ring - I take Mox Emerald and pass the turn
This is wrong. You should have taken Oath and let him Regrowth it. You are in for the long game. You can't win by taking a mana source. I've learned that the hard way time and time again. Take Oath of Druids, and let him Regrowth it and or Thoughtseize you on his next turn.
Oath plays U Sea -> Thoughtseize, takes my FoW. passes turn
C/C top deck a Misty Rainforest and fetch a Tropical Island. I was about to make a tactical mistake here and play Tarmogoyf before Nat explained the benefits of timewalk with gush.
C/C play Time Walk and end the turn
Draw Disrupt. Cast Imp Seal to fetch Ancestral Recall -> Use Gush and float a blue. Draw Recall and Dark Confidant. Play recall and draw Flooded Strand, Tropical Island and Dark Confidant, pass the turn
This is a situation where you really need Sleight of Hand.
It makes absolutely no sense to play Bob or a Goyf when you know your opponent has an Oath in hand. You can lose the game on the spot.
You need to Sleight into Duresses to try to prevent them from playing Oath. You've already outdraw them, so Bob is much less important. Just rely on your ability to make superior topdecks b/c of yoru lighter mana base to stay ahead.
Oath Thoughtseize, I Disrupt. Plays Tolarian Ac. passes the turn
C/C Cast Tarmogofy pass turn
Oath play Sol Ring, plays Thirst for Knowledge. Discards Regrowth and Krosan Grip, passes turn
C/C plays Tropical Island, Atks for 4, (C/C@17, Oath@14). C/C casts Dark Conf. At EoT, Oath gives C/C a 1/1 token and attempts to Mystical, Disrupt, pass turn
Oath casts Thoughtseize, C/C Misdirects pitching Merchant Scroll, Oath Spellprierce, takes Dark Confidant. Oath of Druid resolves into play, passes turn
I've lost track of the game since you aren't telling me what CC is drawing.
C/C Confidant shows a Goyf, attacks for 9. Cast Tarm and passes turn
Oath resolves Oath, Iona enters play on Blue, the oath wasnt deep enough to give enough cards for a good Grip.
C/C wins
Games 2
C/C on the draw - Oath on the play
1 mmulligan due to no land: Mana Drain, Dark Confidant, Sensi Top, Mox Jet, Flooded Strand, Underground Sea
Oath plays Forbidden Orchard and Mox Jet, passes the turn
C/C play Mox Jet, Underground Sea, Sensi Top and passes turn
Again, I disagree with your play here.
Oath has played Orchard, Mox and passed the turn. That means they don't have Oath in hand. They may have a tutor, but they don't have DT or they would have likely played it, unless they are holding up Spell Pierce. Also, if they have a tutor, they willl likely play it next turn.
I would DEFINITELY play turn one Bob here. Consider the situation:
1) You mulliganed. You are already disadvantaged
2) they don't have oath in hand
you need an advantage immediately, and you need to take a risk. Turn one Bob, if they don't play turn two Oath, could very well win you the game. It can fliip you into a Duress which plus Drain will give you two disruption spells and Bob + Top should be enough to win the game.
My plan: Play turn one Bob. If they don't play turn two Oath, you likely win the game.
Oath play mana crpyt, casts Sensi Top and TimeWalk
Oath plays Tolarian Acadamy, Ponder uses Top, casts Oath. C/C looks at top3 from Top, Disruptx2. Imperial Seal, scoops
You still would have lost because they play turn two Oath, but I think my line of play was better. Incidentally, if you have E. Truth main, and I would consider putting one in the main over Hurkyl's if you expect Oath.
Game 3
C/C on play - Oath on Draw
Both C/C and Oath mulligan twice.
What?? I can count on my hand the number of times I've mulilganed twice with CC, because that's once. Did you actually have no land hands?
Hand: Sensi Top, Thoughtseize, Disrupt, Goyf, Polluted Delta
Agai, this is why you need Sleight.
C/C plays Delta, fetches U Sea -> Thoughtseize. Oath has Demonic Tutor, Fire//Ice, Volt Key, Lotus Petal, U Sea, take the Demonic Tutor and pass turn
Oath plays U Sea, Lotus Petal, Mox Emerald, plays V Key
C/C plays Sensi Top
I would actually play Sleight of Hand here isntead of Top, if you had Sleight over Disrupt.
Oath .. no notes, prob did nothing
C/C untaps, Oath ices U Sea, responds to float mana and looks at top3. Plays Tropical Island and passes turn.
If Disrupt had been Sleight, you could have played it here. You are just digging for Force or Duresses.
Oath plays Thoughtseize, takes Timewalk, plays Oath. C/C scoops.
Game 4
C/C on draw - Oath on play
Hand: 2x Mana Drain, Echo Truth, Yawgmoth Will, Dark Conf, Flooded Strand, Mox Saphire
Oath plays Island passes turn
C/C plays Mox + Flooded passes
YOu have Echoing Truth in your hand. I would probably play turn one Bob. Holding up Drain is cute, but wrong here. Here's why: You have 7 Duress efefct and 5 Force/misd. Your hand is too slow to win, you need to start manipulating your library immediately.
Oath casts ponder, plays Tropical island
C/C does nothing
See, this is the problem. It was perfectly predictable that youd do nothing here, since your hand is Drains and Yawg Will. You need turn one bob to not be doing nothing.
What did you draw for the turn?
Oath gets 2nd topical island, casts Oath of Druid, C/C manadrains, Oath Spellpeirce, Oath of Druid resolves.
If you had played turn two Bob you'd have sees at least one more card. You probably would not have won this counterwar, BUT you would have at leas thave a better shot of removing the Oath the following turn.