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Author Topic: SuperStars Jan Pearl Results! Lists! Pics are up now!  (Read 13119 times)
LotusHead
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« on: January 18, 2010, 02:43:27 am »

22 people showed up.

Top 8 after 5 rounds of Swiss:

1 William St. Clair (Mono Black Homebrew) EDIT: (Dark Depths/ Leyline Helm Combo aggro control)
2 John Anzaldo (UGW Noble Selkie Fishies)
3 Tyler Daykin  (Team Scrubby Bubbles Dark Depths Secret Tech Deck (until I post it later))
4 Galen Lemei (Meadbertish Arcane Denial Deck)
5 Brent Peterson (AK Intuition Tezz)
6 Jeff Huang (Iona Oath)
7 Dylan Jolliffe (Ichorid w/sexy sideboard: 4 chain 3 echoT 4 leyline 4 FoW)
8 Brandon Panos (Noble Fish)

Top 8: Brandon beat William
          Dylan beat John
          Jeff beat Tyler
          Brent beat Galen

Top 4: Jeff beat Dylan
          Brent beat Brandon

Finals: Brent and Jeff split

Pics!


I win the die roll and play Pearl, Key, Black Lotus, Tolarian Academy, Time Vault (forced), Yawgmoth's Will, TIme Vault, infy turns.
Pic was a miss. Sad


Webster and Bob face off versus Brian and his Platty Bitches.


Stax beating Klemic. I assume.


And once again Aardshark wins on turn 4 or 5 of extra turns Smile


Dude on the right was yelling "mana manamana mana source! MANA!" while Web godfishes for a bit.


Brandon (left) made only 78 play errors that I observed.  Knowing exactly what cursecatcher can and cannot do is something that I think he understands a little bit more about now! Yet, he made top 4!


JeffTheFob 2-0's Gambit's ichorid in Swiss. Like a pimp.


Good deck vs Bad deck. Bad deck wins and makes top 8!


Cdizzle (Team Scrubby Bubbles) never gets his pick in these because his matches always finish before mine do.


UnstableCornbread vs Aardshark


Broken Broken Broken Broken Broken...


Not broken.


Top 8 I think. Cdizzle took this


I eat noobs for lunch. Tummy full of noobs.


I eat Starbucks for lunch! Tyler Daykin (Team Scrubby Bubbles)


Tyler's hand vs Fob


It's hard to say who's winning. Galen still has a full grip and has the Tendrils option, yet UnstableCornbread has this awesome board!


MonoBlack Homebrew vs Noble Fish


John (right) having a BLAST playing against Ichorid, again!


If I recall, Dylan has Bazaar #3 in his hand face down.


Some things are worth fighting for. Like Yawgmoth's Will.


Like a lot worth fighting for.


Island, Go is a pretty decent start for any good blue deck. Usually.


Suck on that Ichorid!


Brent (UnstableCornbread) has 3 cards. Galen (Aardshark) has 3 cards. Who's are better?


Some things are worth fighting for. Like Arcane Denial on a Chain of Vapor on opponent's Mox Jet. WTF?


Semi Finals. Traditional opening play.


I'll leave it to TMD to figure out if YawgWill resolves and/or wins game or not.


Brandon mulls into BLACK LOTUS, NULL ROD, PITHING NEEDLE (TimeVault), GO!






My teammate overslept, so Austin got left in Vacaville, and I was free to play anything I wanted!
So for the 3rd time in 3 years, I opted not to play Shops.  Instead, Pizarro's TezzCast list from a few weeks ago.

Round 1 vs JeffTheFob
We play three games of Vintage that give Vintage a bad name.  
I win the die roll and play Pearl, Key, Black Lotus, Tolarian Academy, Time Vault (forced), Yawgmoth's Will, TIme Vault, infy turns.   Jeff made me play it out to see more of my deck, so I only showed him standard tezzy cards until Tinker-Bot plan. Game 2 and 3 JeffTheFob gets turn 1 Oath/Orchard or turn 1 Thoughtsieze, turn 2 Oath/Orchard.  My deck had exactly 1 out to Iona (SB Diabolic Edict)

Round 2 vs David Duan playing ???
Game 1: I get game loss for misregistering my deck. At the beginning of round 1 I counted my list and came up 59.  As my deck was still sorted, I went through the list card by card and found no error (and my deck was definately 60 cards).  Apparently, I missed Time Walk in my list (it was probably near Time Vault and I just didn't see it). My fault entirely. I should have simply went through the list AGAIN (even if it held up our game 1).
Game 2: I go first and we don't get to side board.  I play a land and maybe a Mox.  My opponent plays a Bazaar of Baghdad and wins next turn or so. Sad

Round 3: Someone playing TPS
I win. I'll edit in details as soon as I remember them.

Round 4: Klemic playing UGW Fish
Game 1: He stifles and wastes my base and bashes in with dudes.
Game 2: I get the Tinker for Sphinx to stick and ride it to victory.
Game 3: I play and/or bait all my good stuff (Tez, Time Vault) and he deals with it, but I manage to get a Tinker through.  3 Turns later I am at +18 Life, and Klemic is at 2 life.  Then Sphinx goes plowsharing.  A gay pridemage beats me down for 12 turns and I dig and dig into nothing and more nothing.  Klemics bitch play of Krosan Grip on my Sensei's Diving Top really hurt. I lose.

Round 5: ??? playing ???
I lose and my opponent is really happy to finally with a match/game. Again, details when I remember them.



Brent Peterson 1st/2nd

1 Voltaic Key
1 Time Vault
1 Sensei's Divining Top
1 Sol Ring
1 Mana Crypt
1 Flooded Strand
4 Island
4 Polluted Delta
1 Misty Rainforest
1 Tolarian Academy
3 Undergound Sea
2 Volcanic Island
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Brainstorm
4 Force of Will
4 Mana Drain
1 Yawgmoth's Will
4 Accumulated Knowledge
2 Intuition
1 Thirst for Knowledge
1 Merchant Scroll
1 Fact or Fiction
2 Fire/Ice
1 Rebuild
1 Tinker
1 Inkwell Leviathan
1 Tezzeret The Seeker
1 Black Lotus
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Time Walk 1 Ancestral Recall
3 Thoughtseize

Sideboard
1 Tormod's Crypt
4 Rack and Ruin
1 Pithing Needle
1 Threads of Disloyalty
1 Ingot Chewer
1 Relic of Progenitus
3 Red Elemental Blast
1 Thoughtseize
1 Ravenous Trap
1 Yixlid Jailer

Jeff Huang 1st/2nd

4 Oath of Druids
1 Voltaic Key
1 Time Vault
1 Iona, Shield of Emeria
1 TimeTwister
1 Krosan Reclamation
1 Sensei's Divining Top
1 Ancient Grudge
1 Echoing Truth
3 Thoughtsieze
4 Force of Will
3 Spell Pierce
4 Impulse
1 Mystical Tutor
1 Brainstorm
1 Yawgmoth's Will
1 Demonic Tutor
1 Thirst for Knowledge
1 Merchant Scroll
1 Vampiric Tutor
1 Ponder
1 Ancestral Recall
1 Time Walk
1 Strip Mine
1 Wasteland
4 Forbidden Orchard
1 Island
3 Flooded Strand
2 Polluted Delta
3 Underground Sea
2 Tropical Island
1 Volcanic Island
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Black Lotus

Sideboard
1 Hellkite Overloard
1 Krosan Grip
1 Life from the Loam
1 Pyroblast
1 Red Elemental Blast
1 Oxidize
2 Mindbreak Trap
2 Firesprout
1 Extgirpate
2 Ravenous Trap
2 Pithing Needle

Dylan Jolliffe 3rd/4th

4 Cabal Therapy
4 Stinkweed Imp
4 Chalice of the Void
4 Bazaar of Baghdad
4 City of Brass
4 Bridge from Below
4 Bloodghast
4 Serum Powder
4 Golgari Grave Troll
4 Narcomeba
3 Dread Return
3 Cephalid Coliseum
3 Fatestitcher
2 Undiscovered Paradise
2 Ichorid
1 Iona Shield of Emeria
1 Sphinx of the Lost Truths
1 Life From The Loam
1 Darkblast
1 Flame Kin Zealot
1 Dakmor Salvage
1 Golgari Thug

Sideboard
4 Chain of Vapor
3 Echoing Truth
4 Leyline of the Void
4 Force of Will

Brandon Panos 3rd/4th

3 Tarmogoyf
4 Qasali Pridemage
4 CurseCatcher
4 Noble Hierarch
3 Meddling Mage
2 Vendilion Clique
2 Trygon Predators
4 Force of Will
2 Spell Pierce
2 Daze
2 Stifle
3 Null Rod
1 Brainstorm
1 Mystical Tutor
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Time Walk
1 Ancestral Recall
4 Wasteland
1 Strip Mine
3 Tundra
3 Tropical Island
1 Forest
2 Misty Rainforest
1 Windswept heath
2 Scalding Tarn

Sideboard
1 Tinker
1 Sphinx of the Steel Wind
3 Gaddok Teeg
1 Stifle
2 Seal of Primordium
3 Pithing Needle
3 Swords to Plowshares
1 Engineered Explosives

Tyler Daykin

4 Dark Confidant
4 Vampire Hexmage
4 Thoughtsieze
4 Duress
1 Demonic Tutor
1 Vampiric Tutor
1 Mox Jet
1 Black Lotus
4 Dark Ritual
4 Wasteland
1 Strip Mine
2 Bloodstained Mire
1 Bayou
8 Swamp
2 Diabolic Edict
1 Null Rod
1 Pithing Needle
1 Yawgmoth's Will
1 Grim Discovery
2 Urborg, Toumb of Yawgmoth
4 Leyline of the Void
1 Helm of Obedience
1 Lotus Petal
2 Dark Depths
1 Sadistic Sacrament
1 Darkblast
1 Imperial Seal
1 Demonic Consultation

Sideboard
2 Mindbreak Trap
2 Massacre
1 Ravenous Trap
2 Null Rod
2 Sadistic Sacrament
1 Berzerk
2 Chains of Mephistopheles
3 Bitterblosom

John Anzaldo

2 Qasali Pridemage
4 Null Rod
4 Noble Hierarch
1 Strip Mine
1 Time Walk
2 Misty Rainforset
3 Flooded Strand
3 Tropical Island
3 Tundra
1 Island
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
1 Ancestral Recall
4 Force of Will
3 Meddling Mages
4 Stifle
2 Trygon Predators
4 Wasteland
4 Cold Eyed Selkie
4 Daze
3 Tarmogoyf
1 Hurkyl's Recal
1 Brainstorm
1 Mystical Tutor

Sideboard
2 Trygon Predators
3 Wheel of Sun and Moon
3 Swords to Plowshares
2 Umezawa's Jitte
1 Tormod's Crypt
1 Kataki Wars Wage
1 Ravenous Trap
1 Pithing Needle
1 Magus of the Unseen

William St Clair

1 Null Rod
1 Imperial Seal
1 Black Lotus
4 Dark Confidant
4 Leyline of the Void
1 Helm of Obediance
4 Dark Ritual
4 Thoughtsieze
4 Duress
4 Vampire Hexmage
1 Demonic Consultation
1 Yawgmoth's Will
2 Urborg, Tomb of Yawgmoth
1 Strip Mine
1 Demonic Tutor
2 Diabolic Edict
1 Petrified Field
1 Pithing Needle
2 Dark Depths
1 Vampiric Tutor
1 Sinkhole
1 Grim Discovery
1 Tomb of Urami
1 Darkblast
1 Lotus Petal
1 Ghost Quarter
1 Sadistic Sacrament
12 Swamp

Sideboard
1 Yixlid Jailer
 Ravenous Trap
2 Sadistic Sacrament
1 Engineered Plague
1 Gatekeeper of Malarki
1 Nantuku Shade
2 Emisary of Despair
2 Pithing Needle
1 Phyrexian Negator
1 Extirpate
1 Necropotence

Galen Lemei

4 Polluted Delta
3 Underground Sea
2 Cephalid Coliseum
2 Island
1 Swamp
1 Tolarian Acadamy
1 Library of Alexandria
1 Black Lotus
5 Moxen
1 Sol Ring
1 Mana Crypt
4 Mishra's Bauble
1 Urza's Bauble
1 Sensei's Divining Top
4 Force of Will
4 Arcane Denial
3 Spell Pierce
1 Rebuild
1 Chain of Vapor
1 Mind Twist
1 Repeal
1 Ancestral Recall
1 Thirst for Knowledge
1 Fact or Fiction
1 Brainstorm
1 Merchant Scroll
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Tinker
1 Yawgmoth's Will
1 Time Walk
3 Dark Confidant
1 Skeletal Scrying
1 Darksteel Colossus
1 Tendrils of Agony
SB:
4 Leyline of the Void
2 Hurkyl's Recall
2 Claws of Gix
1 Energy Flux
1 Diabolic Edict
1 Helm of Obedience
1 Pithing Needle
1 Tezzeret the Seeker
1 Time Vault
1 Voltaic Key

« Last Edit: January 27, 2010, 02:12:46 am by LotusHead » Logged

Shpongle
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« Reply #1 on: January 18, 2010, 12:12:18 pm »

Lotushead,

I must say that your reports is the best ones availible.
And it's because it contains excellent pictures.
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LSD25
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« Reply #2 on: January 18, 2010, 01:33:01 pm »

so weak.  i beat 1st and second in the 3rd and 4th rounds, ID'ed 5th, and got pwnd by dredge in top8.  i failed to mull solid hate.  dylan says we're even now for the 2 1st turn tinkers i laid on him at eudemoni'as pearl tourny.

had a ton of fun cept when i played against 1st and 2nd... just got to cereal for syria.  didnt get a chance to play noble fish against storm, but i imagine i need some SB for that too.

shout out to grant, nate and roger from cj's crew that lent me the deck the night before after losing to it for a number of weeks.
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UnstableCornbread
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« Reply #3 on: January 18, 2010, 01:50:33 pm »

so weak.  i beat 1st and second in the 3rd and 4th rounds

     Correct me if I am wrong, but I am pretty sure we went to time which resulted in a draw. And at the end of my 4th turn you were at two life looking down the barrel of an Inkwell with no board presence.
     Overall the tournament went rather smoothly and I had alot of fun playing after taking a leave of absence from the game. Thanks to all who played and here is to hoping these events can slowly start drawing more and more people.

~ Brent
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I was kinna scared when i looked at the last power tourney results poster and david ochoa (mispelled im syure) and LSV were on there. -LSD25
Webster
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« Reply #4 on: January 18, 2010, 01:55:22 pm »

I got browned so hard it wasn't even funny. I'll get you [all] next time and your little dog too!
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LSD25
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« Reply #5 on: January 18, 2010, 04:24:43 pm »

so weak.  i beat 1st and second in the 3rd and 4th rounds

     Correct me if I am wrong, but I am pretty sure we went to time which resulted in a draw. And at the end of my 4th turn you were at two life looking down the barrel of an Inkwell with no board presence.
     Overall the tournament went rather smoothly and I had alot of fun playing after taking a leave of absence from the game. Thanks to all who played and here is to hoping these events can slowly start drawing more and more people.

~ Brent

i had a goyf and noble which had you at 1.  but, yeah, my bad, it was a draw, which i was happy with.  you still got to win against fish in top 4.  grats
I went 2-0 vs. fob and took out st. clair round 2, so i had faced and not lost to 3 of the top 8, two of which went top 2.

glad to see fish in top 4.  hopefully worldwake will shake things up against tezz.  really happy to see iona in oath and dredge.  total game changer. 

any reports on spell pierce effectiveness?  anyone swear by it?
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UnstableCornbread
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« Reply #6 on: January 18, 2010, 06:08:51 pm »

     Just so you understand, I could have drained your Goyf if I deemed it a threat. An attack from it would have brought me to two not one, as I was on seven life with a 4/5 Goyf and a Hierarch (Yes I know math is hard at times, but seven minus five is two). Needless to say if we had 15 more seconds in the round you would have lost.

     I like how you mention the C&J crew when the two people you are bad mouthing played at the store LONG (years) before you ever started showing up. If you think this is incorrect feel free to talk to Jeff or even Nate about it. Thanks champ!
« Last Edit: January 19, 2010, 12:13:59 am by UnstableCornbread » Logged

I was kinna scared when i looked at the last power tourney results poster and david ochoa (mispelled im syure) and LSV were on there. -LSD25
c dizzle
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« Reply #7 on: January 18, 2010, 06:57:04 pm »

Quote
any reports on spell pierce effectiveness?  anyone swear by it?

Our testing revealed that it was good, but unremarkable. I'll let everyone else answer to what they found, though.

As this thread illustrates, this is the first NorCal tourney I've been to where there was any real tension. Fortunately, my experience was all positive.
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LSD25
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« Reply #8 on: January 18, 2010, 07:18:00 pm »

brent,
i never bad mouthed anyone, i said it got serious.  i don't bring notebooks to tournys, so i dont have a written record.  i was off by 1, pretty close though.  you said no board position, so i was correcting you.  If you were speaking relatively, I wish you would articulate.
As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. Wink
like i said, i was happy to have the draw.  i apologize for saying i won 3, when i should have said that i didnt lose to 3.  aint tryin to waffel here, just being polite.

i started at cj's in 2000.  you can ask jeff.

p.s. nice sig
« Last Edit: January 18, 2010, 07:20:36 pm by LSD25 » Logged
UnstableCornbread
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« Reply #9 on: January 18, 2010, 07:34:01 pm »

Thank you for the math update, next time I attack my opponent for three, I will inform him he took a very high value of three thus should take four. Ill see how that works out for me and let you know.
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I was kinna scared when i looked at the last power tourney results poster and david ochoa (mispelled im syure) and LSV were on there. -LSD25
evil-rage
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« Reply #10 on: January 18, 2010, 08:32:53 pm »

'Complex' math aside, just thought I'd throw in my .02 - I was the guy playing tez that lost to hexmage depths TWICE (please don't ask me about my failed Smother, kthx) because I was COMPLETELY unprepared for it. And, well, it didn't help that I made a metric ton of misplays.

I had a lot of fun at the tourney, it was my first time playing Vintage competitively and my sideboard was atrocious, but I definitely learned a bunch of things and will be back for more. Thanks to all the people who answered my silly questions and pointed out what I could have done to play better in the future. Overall I think everybody was pretty cool, which definitely helps when you're new to these things.
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LotusHead
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« Reply #11 on: January 18, 2010, 10:23:34 pm »

Lotushead,

I must say that your reports is the best ones availible.
And it's because it contains excellent pictures.


Anyone can put pics in their reports. I wrote a primer on it (link in my sig)

I like pics too, but I think the best tourney report threads are ones that multiple people but in their own report. Round by round play by play.

Oh, and pics are up finally. Lists 5-8 will be up later.

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Aardshark
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« Reply #12 on: January 19, 2010, 01:59:05 am »

So yesterday was Part 3 of my quixotic quest to prove arcane denial viable (Part 2 was Eudemonia's Mox Emerald Tourney; Part 1 was Eudo's Mox Pearl tourney, in which I went 2-2 with the Tez package main, and did not consider the day newsworthy).

Here's what I played:
4 Polluted Delta
3 Underground Sea
2 Cephalid Coliseum
2 Island
1 Swamp
1 Tolarian Acadamy
1 Library of Alexandria
1 Black Lotus
5 Moxen
1 Sol Ring
1 Mana Crypt
4 Mishra's Bauble
1 Urza's Bauble
1 Sensei's Divining Top
4 Force of Will
4 Arcane Denial
3 Spell Pierce
1 Rebuild
1 Chain of Vapor
1 Mind Twist
1 Repeal
1 Ancestral Recall
1 Thirst for Knowledge
1 Fact or Fiction
1 Brainstorm
1 Merchant Scroll
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Tinker
1 Yawgmoth's Will
1 Time Walk
3 Dark Confidant
1 Skeletal Scrying
1 Darksteel Colossus
1 Tendrils of Agony
SB:
4 Leyline of the Void
2 Hurkyl's Recall
2 Claws of Gix
1 Energy Flux
1 Diabolic Edict
1 Helm of Obedience
1 Pithing Needle
1 Tezzeret the Seeker
1 Time Vault
1 Voltaic Key

The maindeck was fairly well thought out.  On the suggestions of folks in the Eudo thread I tried Spell Pierce in the place of Mana Drain, which I've been testing on Workstation with reasonably good results.  At the last minute I decided 4 pierces were too many and decided to cut one.  I was thinking of Imperial Seal (in part to better support the Tez package in the board), but couldn't find it and decided on Mind Twist instead (I have no idea if this was a good idea because I never drew it all day long).  

I strongly considered cutting Dark Confidant due to the prevalence of oath at the last event, but couldn't find a draw package I was happy with. This was possibly influenced by the fact I only own one Scrying (I'd considered 2 Scrying and a Gifts in place of Dark Confidant), but the fact is that confidant is really good against everything other than Oath, especially Stax which is otherwise  bit of a problem. I was also concerned about being cold to Sadistic Sacrament.

On the other hand, the SB was thrown together.  3 cards for workshops felt right, but the decision to go with 2 Hurkyl's /1 Flux (rather than 2 Flux/1 Hurkyl's) was arbitrary I intentionally scrimped on dredge hate because there hasn't been too much dredge showing up lately (and went with Leyline on the theory that its game winning if I can protect it), but 5 is really pushing it. The helm is cute, but I never wanted to bring it in and should probably be a jailer or second needle.  The Tez package was a last minute inspiration as something to take out for confidant in the oath matchup, or bring in against anything where I want more threats, and served me well in my matchup against Fob. Edict is my only creature hate, which seems like way too little since I only have repeal and chain of vapor to answer permanents main; with the rise of noble fish it feels like smother, threads, and/or sowers belongs somewhere, but not sure for what (maybe claws of gix?).

Speaking of the claws, these were inspired by Web's Goblin Bombardment (which I assume were oath tech, since he lacked the other pieces for a transformation to pebbles).  As an amusing aside, the night before the tourney I scoured workstation for blue/black/colorless cards that sacrifice permanents or creatures, and for 15 seconds I was super-excited to find Carrion Feeder, until it occurred to me that bringing in a creatures to get rid of spirit tokens is not in fact tech.  Alter of Demensia was promising since it feeds scrying and will, but I was sold on Claws of Gix because its easier to cast and "combos" better with Arcane Denial and Academy, and paying 1+ colorless per turn to answer orchard (with lifegain to boot) seemed like a small price to pay.  No idea if this is worth the slot; I resolved against Fob, but won the game before orchard saw play.

On to the tourney. I apologize in advance for any mistakes or missed details, as this is all from memory (anyone who's played with me knows I play long enough without trying to take notes). Additions and corrections are welcome.

Round 1: Lin-? (I'm sorry for not remembering your full name) ("The Deck"?)

I believe Lin was a variant of Mr. Weisman's concoction, reconfigured for the modern era by Messrs. and Menendian.  Game 1 went was a bitter control battle that went very long (almost 40 min).  While I don't remember details, the essential feature was that his viscious attacks on my mana base with strip mine, wasteland, and gorilla shaman, combined with naturally land-light draws, left me severely mana constrained (3 lands in play most of the game). Nevertheless, I was able to force through an early bob, and pulled further ahead by casting denial on my worthless moxen (and maybe a recall in there somewhere.  Eventualy I was able to protect a black lotus fueled yawg will for the win.  

I sideboard in the Tez package for rebuild and a couple of baubles I think.

Game 2 I was again able to resolve an early unanswered bob which I rode to victory, winning on turn 4 of extra turns with a lethal mini-tendrils.

1-0 matches/ 2-0 games.

Round 2 v. Matt Nass (Stax)

Matt doesn't own cards and is known for playing what he can find, so I feared he was on dredge.

Game 1 I win the die roll, and open a busted hand of something like land, lotus, mana crypt tinker and spell pierce, confidant, and Mishra's Bauble. I play the bauble to see what I'm facing, and am surprised to see trinisphere (I later learn Matt rented this deck from Fob for $10 before the turney.  Fob said he offered to take 1/2 of any prize winnings instead, but Matt opted to pay cash -- pretty steep if you ask me, but I guess beggers can't be choosers). Having established I'm probably facing stax, I considered tinkering first turn with spell pierce to protect, but opt instead to play land mana crypt, on the theory that I could pierce his first spell and play both confidant and tinker the following turn. As planned, I pierce his first turn tangle wire, and my robot and bob get there.

I sideboard in hurkyls, energy flux & needle for scrying, FoF a couple of baubles.

Game 2 I again draw a busted hand of with double FOW and energy flux, mox, land and demonic tutor. I fow both his two first turn threats, untap, dt for lotus and go all in on energy flux.  Matt lets me time walk for several turns as he taps out to keep his moxen alive. Eventually he resolves a crucible with wasteland in play, but I have only 1 nonbasic in play and answer with bob, which hits for a while and pulls me further ahead.  Matt may have tried to cast something else which I countered, but is generally hobbled by flux.  Eventually barbarian ring, but strangely decides not to kill bob. He later tells me he thought bob-o-side was his best chance for the win from that board position -- I'm not sure, though there were a couple of turns that flipping dark confidant would have been death.  Instead I draw tendrils and hurkyl's and reply my board for lethal.

2-0 matches / 4-0 games

Round 3: Fob with Vroman Oath

I figured Jeff was on Oath, which he's been playing lately. Game 1 I have land, mox, confidant, tinker. I consider briefly holding back bob, but decide I have to take the risk. Sure enough, Jeff plays first turn lotus, orchard, dt-->oath (I think -- I know the oath came out first turn), protected by FOW. I'm relieved he had orchard anyway, though I stand by my choice to play bob.  I untap, swing for 3, and resolve tinker for DSC (don't remember if I had to protect it or not). Jeff untaps and oaths, Iona naming blue into play after revealing 3-4 cards, and passes the turn. On my third turn I swing with everything; Iona blocks bob, and Jeff goes to 5.  Jeff untaps for his third turn and begins oathing rapidly. I tell Jeff he can flip his deck over and show me if he has no creatures. Jeff complies, and asks me if I want him to combo out.  I truthfully say that I haven't actually seen the combo finish, and would like to see how it works.  So Jeff taps two of his three lands to k-rec lotus and timetwister, draws his card, thinks for a while, says he's a mana short, and scoops. This surprises me greatly, as I really did think he had it.  

I couldn't tell if Jeff was trying to bluff me into conceding or genuinely thought he had it. While we were shuffling he said he misplayed by tutoring for the wrong card. I'm not sure what his options were, but I suspect Jeff was right to resolve oath as quickly as possible, as I think a control standoff favors me.  

I sideboard in my tez package and needle for bobs and a bauble.

Game 2 Jeff double counters my ancestral, leaving us with just a couple of cards each, but I'm left with tez & vampiric tutor in hand, which finds lotus on upkeep to resolve tez --> key. Vault follows the turn after and Fob scoops.

Round 4 & 5. ID.  Round 4 I play two unsideboarded games for fun against my opponent, who it turns out is on Dark Depths.  Game 1 he plays 2 leylines, followed by a 3rd, but nothing else, and I win handily.  Game 2 I'm in control with bob in play, but die to bob after flipping a couple of FOWs. Probably coulda played that tighter.

3-0 matches / 6-0 games.

Top 8 Quarters v. Brent with Tezzerett w/ Intuition & AK

Brent is a close friend of Web and Fob's, and a very tight player. Surprisingly, while I've seen him before I don't think we've played or otherwise been introduced.  I don't know exactly what he's is playing, but suspect a Tez variant since that seems to be what most good players play these days.  

Game 1 is a long back and forth, with several skirmishes over our respective draw spells. If memory serves, Brent resolved his own ancestral recall and countered mine, but I was able to resolve bob and maintain equality, and pull ahead with fact or fiction.  Eventually I was able to resolve lotus --> yawg will with double counter backup (including a hardcast FoW) for the win. An amusing moment in game one arose when Brent was confirming with me how denial works, and Eric (the judge) commented from the other table that it sounded like we were talking about arcane denial -- which he didn't believe at first.

Same sb as Round 1.

Game 2 we start the game playing draw go for a while.  Post board this match proves to be tough for me. I forget the order exactly, but I consistently lose counter wars over draw spells to his better hard counters (his red blasts and mana drains versus my spell pierces and arcane denials). At some point Brent resolves time vault. I find yawg will, but he's able to double counter (he made a comment to Web and Eric about 3 lucky topdecks), and I opt to let his ancestral resolve even though I could have hardcast FoW.  At the time I was afraid he would untap and resolve key for the win, though in retrospect I'm pretty sure not trying to counter ancestral was a mistake -- I don't know if he had protection though. I forget how the game ended exactly, but I think he leveraged his accumulated card advantage into a lethal yawg will (or maybe he just forced through key to complete the combo).

I remember even less about Game 3. I think it played out similar to game 2, with me again losing counter battles but resolving bob to keep from being blown out. The critical turn comes when Brent goes for tinker. I have 2x arcane denail and chain of vapor in hand, but I let it resolve since I figure his target is DSC. Instead he trumps my chain with Inkwell. EOT I try to arcane denial my chain on his mox jet, but he has double blast to stop that nonsense (so in retrospect it wouldn't have mattered if I'd tried to counter his tinker, though I probably should have). I still have some fight left in me though. I topdeck Tez, which finds time vault and buys me an extra turn when he attacks it, and the next turn draw top, which reveals FoF, FOW & DT.  Even though I can theoretically survive another hit, I don't have a blue card in hand, so the best I can do is DT for Key now and hope he hasn't found a counter.  Instead, Brent shows me the mana drain and I extent a hand. There's a flurry of confusion when I quickly clarify that my handshake was not intended as a concession (I'll still be at 1 after Brent's next attack). Brent looks puzzled and asks if I'd seen his hand, at which point I look down at his double fire which everyone in the room but me had noticed.

I think this match can be summed up as me losing a close, tight control match to a better player. The games were filled with difficult decision, and I strongly doubt I made all the right choices. I do think going with spell pierce over.mana drain (or duress/thoughtseize) hurts in this matchup (though it helps with stax and others), and that his sideboard against me is better than mine against his. Still, I'm curious how this matchup would end up if played out between two players of equal caliber.  

Final result 3-1 matches played; 7-2 games played.  I win back$15 in store credit from my $25 entry.

I really don't know what to think about this deck. On the one hand, its hard for me to believe Arcane Denial could be better than cards like Mana Drain, Duress or Thoughtseize.  On the other hand, denial.deck has earned me back to back top 8s in 22 person events, both times losing to one of the two best (pro-caliber) players in the room playing the best deck in the format; and this time that final match was very close. Admittedly, this is a small sample size, but the results seem interesting nonetheless. You also have to realize that while I play solid I'm far from the best (in contrast to some of the folks on here, who could place in any given tourney with dogpoop.dec), so you can't explain my results as a function of play skill. Nor do I think my list is optomized.  I'd love for some of the stronger players on here to test out arcane denial and share their experience... 'till then, bring on the windmills.

Thanks to all for coming out to make a great tourney, and for Superstars to keeping T1 alive in the bay area.
« Last Edit: January 19, 2010, 02:29:24 am by Aardshark » Logged
vroman
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« Reply #13 on: January 19, 2010, 02:19:37 pm »

Quote
So Jeff taps two of his three lands to k-rec lotus and timetwister, draws his card, thinks for a while, says he's a mana short, and scoops. This surprises me greatly, as I really did think he had it.  

It needs 4 mana in play by the mainphase of the turn it mills the whole library. If he didnt have a mana in hand at the time he decided to mill his library w 3 land in play, then he would have to pass the turn, and thus exactly die to Dsteel trample + spirit token.
However, the play is to K-rec Lotus+Yawg, when theres only going to be 4 mana available, not Lotus+Twister. Its K-Rec in upkeep, draw step, make land drop, flashback Flash Insight for 1, play Lotus, play Yawg, go infinite. Theres no point in just Twistering. The only way his play makes sense is if he had Yawg in hand, in which case he just needs to K-Rec on Lotus alone, and not get the 50% chance of losing.
This makes me think he was not bluffing and thought he actually had it.
« Last Edit: January 19, 2010, 02:25:15 pm by vroman » Logged

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« Reply #14 on: January 19, 2010, 06:16:03 pm »

This post is mainly to reply to Galen's comments.  I will type up a report or summary of some sort later... if I have "time."  

Hey Galen.  You didn't remember the situation correctly :-p I didn't Krosan Rec. Lotus and Twister.  It was actually Time Walk and Yawgmoth's Will because I was short one mana.  Need to mise the Time Walk.  However, that wasn't the mistake, the mistake was my Vampiric Tutor.  I tutored for FoW thinking playing around Duress/Thoughtseizes.  But I should had just got the Time Vault.  In fact; it was a very embarrassing and stupid mistake that I don't really want to admit.  I also don't have Flash of Insight, Vroman.... so... AWK!

Also Galen, in my honest opinion I think your deck isn't that good.  Yes, result shows otherwise but it seems during clutch times you don't make it out of quarterfinals.  For a while Brian's Dream Hall deck always makes top 8 (and I remember in some forums, I think it was probably Vroman saying, "omg end of the world, Dream Hall made top 8), but he never get pass the quarters.  It is more important to see how you win with the deck.  In Brian's case, he mostly wins with Time Vault and Key (according to Luis at least).   And in your case, you beat me because you play the "good" cards of the deck to beat me (at least in my opinion).  I am 0-4 in games against you.  

1st) You had turn 1 tinker 11/11.
2nd) I was really flooded in that game, no jokes.  I remember you resolved a Will and it was still somewhat close.  (read your previous report)
3rd) I punted.  Bad.  And you had turn 1 Bob + turn 2 Tinker.
4th) The restricted cards + FoW won you the game.  The restricted cards + FoW; traits of any decent U decks.

There is a pattern, the reason why I lost these games to you is through U cards and restricted cards.  And these are also the reason why I play U cards and restricted cards and not Fish-type of decks which I loved.  If you are playing with U cards and restricted cards, play things that maximize their value.  And I don't think Arcane Denial is the way to do it because when you beat me every time Arcane Denial was a non-factor.  

But it is Vintage, there is a "casualness" in this format because people get to play whatever they like.  I mean, it is still your deck and your choice.  Play what you want and play what you like, no one is stopping you.  But my opinion of the deck is... why not play Tez.  

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« Reply #15 on: January 19, 2010, 06:55:30 pm »

Jeffthefob,

I think you misunderstand the arcane denial deck. It's not as janky as you seem to be suggesting. I have playtested with/against that deck and if it gets the right mix of cards it can steam roll right over you when it chains virtual TFK after TFK in the form of baubles + arcane denial. The deck has a LOT of power. Part of the reason Galen got to play all those broken blue cards (which you credit for beating you) is the rest of his deck chains/cantrips quickly to those broken cards.

The weakness of the deck is not in in its lack of power but in its inconsistency. If it fails to chain into the right mix you have a hand full of weaker cards. Baubles without arcane denial are pretty weak. So I would credit the decks raw power to its top 8 appearance and its inconsistency with its failure to go all the way. But with a streak of consistency in the top 8 that deck can for sure go all the way.

I would put it in the same category as Stax in terms of how it performs competitively - a deck with a lot of raw power that can blast through the swiss but that can crap out on you in the finals.

Anyway, thats just my 2 cents based on actually testing the deck. YMMV.

And Galen, if I were to check out another deck that plays out a bit like the Arcane Denial deck but with more consistency I would check out the Dutch Storm deck.
« Last Edit: January 19, 2010, 07:25:14 pm by credmond » Logged
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« Reply #16 on: January 19, 2010, 07:42:47 pm »

Cory, given that all my comments are based on the last couple tourneys I see Galen pilot the deck, so you are probably right.  During out matches, he didn't cantrip to these cards, he just had these broken U cards. 

I still think my comments still stand, I'd rather just play Tez.  Or some sort of other U based decks.
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Aardshark
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« Reply #17 on: January 19, 2010, 11:30:00 pm »

Jeff-

Thanks for sharing your candid thoughts. You are right that I drew extremely well against you this last Sunday and beat you with restricted cards. The same was true in my match against Matt, so there's certainly a high variance factor here: broken blue cards win games irrespective of what else may be in the deck. On the other hand, baubles and cantrips make finding those broken cards in the first couple of turns that much easier (this was a factor against Matt). Also, if memory serves I did Arcane Denial (AD) my own spell in our second game, which found me the cards necessary to win our short war of attrition.  

As Cory points out, AD can cetainly act as an engine (along with dark confidant and other draw spells) to expedite victory. But its core value in my perception is flexibility: its a counterspell that also functions as a draw spell.  How oftn does one draw mana drain when one's opponent has a superior board position? In this situation AD can dig for an answer, or your own win condition. Its also noteworthy as arguably the second-cheapest universal hardcounter in the game next to FOW (I'd argue 1u is cheaper than comandeer), and is particularly strong in its ability to protect dark confidant. Finally, ADs ability to manipulate the stack amidst counter ads value: Cast it first in a counter war and it acts as a hardcounter if you win, and it becomes ancestral recall for 1u when you target your own countered spell (and thus is a virtual hardcounter in protecting your ancestral recall).

All this comes at a cost of course. Use it as a counter and you lose card advantage. And to use it effectively as a draw spell, you have to (1) open yourself up to card disadvantage if they successfully counter your target, and (2) play cards like baubles that you can counter (though I'm not sure baubles even belong -- cards like repeal, scrying, moxen & chain of vapor might provide a critical mass of counterable spells on their own). Whether the pros outweigh the cons is the essential question.

It's also true that I keep losing in the quarterfinals. Since I've lost to superior opponents in skill-intensive control mirrors, I don't know if this is due to my inferior playskill or the weakness of AD (or other flaws in my deck).

I should also point out that I'm not wedded AD at all; I'm just playing around with a concept I consider interesting. Each morning of the last three tournaments I've asked myself if I wouldn't rather playing TPS, traditional Tez, or dredge, all of which I consider to be objectively stronger.  I've chosen to play AD variants because, as you point out, vintage is a casual format and I play for more than to simply maximize my EV.  Doesn't mean I'll necessarily make the choice same next month.

An aside on spell pierce: In this deck, you don't care about hitting their moxen because you're not hitting their mana base. Therefore, pierce was much better against decks that chose to cast "substantive" non-creature spells before they had two extra mana to spare; generally in the first two turns.  Thus, it was great against stax. In contrast, Brent was pretty much able to blank my pierces by waiting to engage until he had excess mana. I wonder if my first round opponent might done better with a similar strategy.
« Last Edit: January 20, 2010, 01:25:30 am by Aardshark » Logged
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« Reply #18 on: January 23, 2010, 04:02:57 pm »

The rest of Top 8 Decklists are finally up. Sorry for the delay. Lemme know if you spot any mistakes.
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« Reply #19 on: January 26, 2010, 11:09:07 am »

I like you lotushead I really do however I didn't make 78 player errors it was more like 10 which wasn't bad in my opinion for not knowing what 3/4 of the cards in vintage even do and it being my first tournament I was happy with my result. I guess I'm not a 12 year old beating David but ill take what I got. Brent played his game well didn't keep a bad hand and got a descent amount of luck. By the time top four came around I had been up for almost two days ill remember to get some sleep before i come back in march.

Btw you got like the worst pictures of me possible! lol

Take care, see you in March.

Brandon
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« Reply #20 on: January 26, 2010, 04:40:08 pm »

Hm. While I know my sideboard was a bit janky, I think it's a little unfair to call the deck I played (the black homebrew) a "bad deck" and a generic mana drain deck a "good deck." This is vintage, not standard. You're not just optimizing low probabilities. If I had wasteland instead of ghost quarter/sinkhole, mox jet instead of Tomb of Urami, etc... it would have mattered in very few games, and not at all in the games I actually lost. Beyond that, I was forced by the situation to play pithing needle instead of a full cluster of null rods (there were no shop decks that I saw so that didn't really matter), and I totally didn't know how to sideboard against Fish.

Ultimately, I had a huge amount of fun playing with you guys. I just love the impact of each decision, and how wonderful it is to see a vintage deck function. That said, Marit Lage eats Sundering Titan for breakfast.
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« Reply #21 on: January 26, 2010, 08:08:08 pm »

Yup, calling your deck "homebrew" or a "bad deck" isn't correct. It's only a few "less than optimal" cards apart from the Dark Times deck that won the Blue Bell tournament or the 2 Dark Times decks that Team Scrubby bubbles was playing.

This Dark Times deck, or mono black aggro combo deck, is actually surprisingly good. The black disrupt package is usually enough to put the opponent on his or her heels while you use black tutors to assemble either Depths/Hex or Leyline/Helm. The versions I have seen so far might consider splashing red for pyroblasts, artifact hate, and a gorilla shaman or two. The worst things that can happen to your Marit Large comes from blue (repeal, chain of vapor, echoing truth). Repeal is actually hilariously good against Marit Large.
« Last Edit: January 26, 2010, 08:41:39 pm by credmond » Logged
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« Reply #22 on: January 27, 2010, 12:11:08 am »

I meant no disrespect to anyone out there.  I have brought many a pile to a tournament. Smile

Edit: Truth be told, I put these things up pretty quickly.  I add captions to the pics because people like them.
If I label a deck as a "bad deck", then trust that that's intended to be tongue in cheek.
Had I not been playing with Compulsive Research and Thoughtcasts, I would have been playing Myr Servitors, Skullclamps and My Retrievers.
Or Frogmyts or Gilded Lotus. or Sculpting Steel.

I am thrilled that Superstars (and Eudemonia) tournies have had many new players to the scene lately, and that some are motivated to post in these threads! Smile

« Last Edit: January 27, 2010, 02:20:45 am by LotusHead » Logged

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« Reply #23 on: January 27, 2010, 02:54:28 am »

I am glad that there is a whole new addition to the vintage scene in the form of mono black aggro combo and that it is actually a very formidable deck that kicks the bejeezus out of dredge, has some tough weapons to go against oath with (sadistic sacrament), and holds its own against the rest of the field. It is much better to have a diverse format than Tezz vs nonTezz or oath Tezz vs. bob Tezz.

Its also cool that there are players like Galen and Bryan Hoyt who are putting ArcaneDenial.dec and DreamHalls.dec on the map.

Hopefully the next set will give fish and mud aggro the edge over the Tezz drain decks when Thada Adel Acquisitor and Lodestone Golem come to Vintage.
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turn3ionawin
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« Reply #24 on: January 27, 2010, 11:10:49 am »

So I wanted to ask this here because I'm going to be playing with you guys anyone have any comments on Thada Adel, Acquisitor? Seems like a pretty horrible card for standard but absolutely broken in vintage.
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credmond
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« Reply #25 on: January 27, 2010, 01:50:11 pm »

It needs to be tested but I think it will be really strong in fish and it seems like a weapon specifically designed to fight decks relying on vault/key and tinker/bot.

One of the downsides of playing fish against a Tezz deck is sometimes that other deck can just wiggle free of your control and explode in your face with tinker/bot or vault/key. This card enables you to seal up the game in short order. Most Tezz decks will be wrecked out of commission after just 2 hits from this guy.

The other nice thing is that you get to see the exact contents of the opponent's deck which is a real nice fringe benefit when you have a soft lock going. When looking at their deck you should be able to guess exactly what remains in their hand and map out an appropriate line of play.
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Cyberpunker
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« Reply #26 on: January 31, 2010, 07:43:48 am »

Hey just a question. I am coming back to California and want to play some Vintage tournaments. Is there anywhere that has sanctioned Vintage tournaments?
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« Reply #27 on: February 01, 2010, 12:40:29 am »

Oakland GP (Ext) has a Vintage side event in mid-Feb which will likely be sanctioned.

Other than that, why would you care?  That would be the first Vintage sanctioned event I can think of in California since 2004 (Worlds SF)

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« Reply #28 on: February 01, 2010, 10:02:54 am »

Oakland GP (Ext) has a Vintage side event in mid-Feb which will likely be sanctioned.

Other than that, why would you care?  That would be the first Vintage sanctioned event I can think of in California since 2004 (Worlds SF)



Thanks... I wont be back until June though... Sad. I want to play in sanctioned tournaments to get some player rewards  Wink. I know I can play Legacy for that or Draft. But I also want to play Vintage AND get player rewards.

Vintage is too neglected in California. Actually in the whole West Coast. It does not make sense as there are enough players that are powered. But no one wants to organize one.
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turn3ionawin
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« Reply #29 on: February 03, 2010, 07:12:22 pm »

so ive been playing with theda adel and im pretty sure its going to replace trygron predator in fish its absolutely broken if i hit tezz twice with it they pretty much just lose and if they dont get vault and key in their hand before she attacks i cant get vault key combo and take infinite turns. Vs stacks taking a crucible of worlds and blowing up all there lands with my one strip mind was pretty retarded. Its really going to effectively change fish and make it a better more consistent deck i think
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