|
TheBrassMan
|
 |
« Reply #2 on: February 19, 2010, 01:57:44 pm » |
|
Over on the other mana drain, a saying has come up a few times in conversation "There's another word for playstyle... 'mistake'." While I'm a firm believe in this, I also believe that has human beings, with limited resources available to us, often the smart move is to make a concession for playstyle, to play the card or deck you're going to make less mistakes with because it's not realistic to learn a better card before the event. I've made that decision myself, most notably recently playing Fact or Fiction over gifts since getting back into vintage from legacy, because let's face it, it's a lot easier to FoF correctly when you're out of practice. Those decisions are always made, however, with full awareness that I'm making a conscious sacrifice because I didn't test enough.
Despite this, I don't think that playstyle versus "optimal" card choice decisions fight in any way with the deckbuilding method menendian uses to prepare for events. In the all-important "step 2", where you're building multiple versions of a deck to face different metagame contenders, you're already inundating the list with playstyle decisions. In the hypothetical example of a player more comfortable casting instants than enchantments, that needs to be factored in right away, in step 2. If a player just cant figure out when to play a Seal, why is Seal in their anti-stax list to begin with? In step 2 you want to make the deck that you think will give you the most wins against each archetype. If you're so much more comfortable with Naturalize that it's actually going to affect your ability to win, Naturalize should be in your anti-stax deck. If you factor in your playstyle bias twice (once in deckbuilding step 2, once in tiebreaker step 4), then you're going to be overcompensating for it. No matter how much you try to avoid it, even if you put that Seal of Cleansing in your anti-stax list, you're *already* biasing your decks based on playstyle... that's what deckbuilding *is*.
If you're someone who's worried about making mistakes with one card so much that you're willing to run something worse over it, it seems a little silly to think you even know what the optimal card is to begin with? This is definitely not an attack, I rarely feel I know what the optimal card is in a particular situation, and I've been playing this game a long, long time. As before, we're all humans, we have very limited resources at our disposal, and lots of motivation to use less and less of those resources on magic. A decklist is always just your best guess to begin with. The fact that you think a green disenchant spell goes in the last slot is already a playstyle decision. Who says Seal is better than Naturalize against stax? against Tangle Wire it isn't, against chalice 2 Krosan Grip is better. Why not run Hurkyls Recall or Energy Flux against Stax? Greater Gargadon or Sadistic Sacrament against Oath? Tarmogoyf or Pyroclasm against the Null Rod deck? I'm not saying the disenchant effects are wrong, I'm just saying you already made a huge leap of faith assuming they're not... If you think a card is good, chances are it fits your playstyle better than you think.
Is the tournament tomorrow? Have you been losing games with Seal of Primordium that you would have won with Naturalize? If so, you have to run that Naturalize. That's just metagaming, and not doing it is playing suboptimally. Do you have more time though? How much more time? Where does "winning" rank in your magic goals (and for the vast majority of players, it's not at the top, even if many people think it is for them). If you have the time and someone to test with or tournaments to burn, and you think that Seal could be better than Naturalize if you just knew when to cast it, chances are you're not far off. You can test the matchups where it's relevant, or aggressively seed the card into your opening 7, or just make a mental note when you draw Naturalize, "What would I do here if this was a Seal, how would I play this, how would it be better or worse." With two cards so radically close in ability, it's not hard at all to get relevant data out of a smaller number of games, to really get a feel for the strengths and weaknesses of each, and to learn in which situations you want one or the other. This is probably worth the effort it takes, provided you have a little extra time to test with.
If your sights are a little higher though, you cant really stop there. At some point you need to learn to play cards and strategies highly oppositional to your personal playstyle. As humans, we just plain don't have the time or mental resources to test every plan, which means progress is slow going, with lots of work for very infrequent bursts of results. You could test a deck for months to find out that it really isn't as good as what you were playing before, or that it's better, but not enough to win you more matches.
A "playstyle" is just a set of mistakes you consistently make, that you're comfortable not fixing. For most people, it's not really worth what it would take to fix them. I guess the takeaway is that you have to be realistic about your goals and your abilities.
|