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Author Topic: Gruul Anti-Mage  (Read 4627 times)
grungyboy
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« on: May 08, 2010, 08:31:18 am »

Gruul Anti-Mage
RG
Creature -- Human Berserker
2/2
R, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
G, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.

He breaks your face with ruin and rage.


Gruul Anti-Mage
 {R} {G}
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.



I really feel RG deserves to have something like this; it's not overpowered and the abilities are relevant for both Red and Green.  Smile
« Last Edit: May 12, 2010, 05:09:17 pm by grungyboy » Logged

Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
zeus-online
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« Reply #1 on: May 08, 2010, 08:49:01 am »

So a buffed up qasali?...I think it's a little "too good"
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Killane
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« Reply #2 on: May 08, 2010, 01:57:21 pm »

I don't know- it trades exalted for a sacrifice shock effect - it's very strong and an auto 4-of in zoo but it might be printable.
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« Reply #3 on: May 08, 2010, 02:50:36 pm »

It's a beater, burn spell and disenchant in one...That is extremely good. Honestly, qasali sees play, goblin legionaire saw play and this is the best of both worlds.
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FlyFlySideOfFry
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« Reply #4 on: May 08, 2010, 03:30:48 pm »

I would price it at 1RG for it to be somewhat more reasonable. As it is that card is absolutely ridiculous.
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grungyboy
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« Reply #5 on: May 08, 2010, 07:33:32 pm »

It's a beater, burn spell and disenchant in one...That is extremely good. Honestly, qasali sees play, goblin legionaire saw play and this is the best of both worlds.

yeah, i see what you mean..i guess it's ridiculous *sigh*..but i want to keep its cost of RG (2cc) as i believe there is no card which is "decent" with the same cost (maybe Scab-Clan Mauler but it's just a plain beater)...how about the ability like this:

R, Sacrifice Gruul Antimage: Destroy target artifact.
G, Sacrifice Gruul Antimage: Destroy target enchantment.

 
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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
TheShop
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« Reply #6 on: May 08, 2010, 07:51:57 pm »

If pridemage is the metric, and this guy just disenchanting(and for a colored mana activation), he should have another ability.  I was thinking a combat ability like bushido/flanking.  Otherwise he is just a weak pridemage.
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grungyboy
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« Reply #7 on: May 10, 2010, 04:21:29 am »

how about from originally two damage i change it to 1 ala Mogg Fanatic with an activation cost..i think that will do...
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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
Delha
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« Reply #8 on: May 10, 2010, 11:50:18 am »

how about from originally two damage i change it to 1 ala Mogg Fanatic with an activation cost..i think that will do...
The original version with 1 dmg instead of 2 sounds fine. Alternately, keep it at 2 dmg, but only hitting creatures?

I'm not entirely convinced it was broken to begin with. I certainly agree that it's very strong, but would necessarily call it unprintable.

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« Reply #9 on: May 10, 2010, 02:51:24 pm »

Lol, thought...what I he was

RG
creature
2/2

whenever he deals damage to a player destroy target artifact that player controls.

R/G, sac: shock target player.
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grungyboy
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« Reply #10 on: May 11, 2010, 09:26:56 am »

Lol, thought...what I he was

RG
creature
2/2

whenever he deals damage to a player destroy target artifact that player controls.

R/G, sac: shock target player.

actually one of my first version of him was somewhat like this but with no sac ability and has non-basic landwalk and 2/1 instead of 2/2...if something like this got printed, it would be a pain the butt for Shop players like you Smile

as of now, i'm sticking with the Lava Dart version of his R activation cost and i think adding Haste would be fine, right?

Also, i would just like to share one of my first ideas for this guy...

actually the metric of the card was not Pridemage but Hull Breach;
Quote
Gruul Anti-Mage
RG
Haste
When ~ comes into play, destroy target artifact or enchantment
2/2


when Pridemage came out (which i predicted) i was so disappointed he came out GW instead of RG (or at least R/W G) so i also wanted the card to have a sac ability (anti-Oath, anti Vault-Key);

this one i really thought would be nice but i think it's to wordy and too good:

Quote
Gruul Anti-Mage
RG
Haste
When comes into play, reveal the top card of your library. If you reveal a non-land card, ~ deals 2 damage to target creature or player. Otherwise, ~ deals 2 damage to you.
R/G: Sacrifice ~ ,: Destroy target artifact or enchantment.
2/2
i thought the randomness of dealing 2 damage would be fun and is a legit R ability but as you guys told me a Shock effect would be too much.

« Last Edit: May 11, 2010, 09:35:08 am by grungyboy » Logged

Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
jro
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« Reply #11 on: May 11, 2010, 07:00:43 pm »

The current version of this card is Rip-Clan Crasher with two good abilities tacked on.  That's a little much.  I don't see why he should have Haste, so that's what I'd lose.  I'd think the R ability is better off as 2 damage since has has 2 power, plus the symmetry with stuff like Shock and Goblin Legionnaire doesn't hurt.  R for Shock and G for Naturalize seems reasonable, and would make this a solid playable, but I'd hardly call it unfair.  Which I guess is just a long-winded way of saying I think the original suggestion is the best version of this.

If I changed the costs on anything, it'd be on activating the abilities-- maybe 1C for them? Or just 1G for Naturalize?

Do you see this as part of a larger cycle, or was the Gruul name just cause it's RG?
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Delha
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« Reply #12 on: May 12, 2010, 11:46:49 am »

Agreed that adding Haste is excessive. Upping the activation cost on the abilities is probably a good way to stay closer to the original as well.

I'd much rather see it with  {1} {R} for 2 dmg than  {R} for 1 dmg.

The disenchant effect is fine IMHO. I see that half as being more like a Seal variant. You have a more stringent initial mana cost plus mana in the activation cost, in return for a body before you sac.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
grungyboy
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« Reply #13 on: May 12, 2010, 05:06:50 pm »


Do you see this as part of a larger cycle, or was the Gruul name just cause it's RG?

yes, i used the Gruul name because it's RG and yes eventually i did a color friendly cycle ala Ravnica guildmages 


Agreed that adding Haste is excessive. Upping the activation cost on the abilities is probably a good way to stay closer to the original as well.

I'd much rather see it with  {1} {R} for 2 dmg than  {R} for 1 dmg.

The disenchant effect is fine IMHO. I see that half as being more like a Seal variant. You have a more stringent initial mana cost plus mana in the activation cost, in return for a body before you sac.

Very much agreed. I think upping the cost for the burn part was what i'm looking for. I'll also get rid of the Haste part. Thanks for the suggestion Smile

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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
jro
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« Reply #14 on: May 13, 2010, 12:08:19 am »

Very much agreed. I think upping the cost for the burn part was what i'm looking for. I'll also get rid of the Haste part. Thanks for the suggestion Smile
I support these changes.  New version looks good to me.
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Killane
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« Reply #15 on: May 13, 2010, 09:08:21 am »

New version seems balanced. Nice playable for zoo - won't break standard but would be good in several decks there - might be Vintage playable in the right deck - I like it!
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grungyboy
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« Reply #16 on: May 15, 2010, 09:48:07 pm »

guys i'll be imposing the 24-hour thinggy as i read in the rules thread...feel free to comment on the current version but personally i'm satisfied with the card Smile
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Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
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