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Author Topic: Bruizar's All Seeing Eye looks at Scars of Mirrodin  (Read 37239 times)
BruiZar
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« Reply #30 on: September 04, 2010, 04:50:43 pm »

Okay I asked. Only giving out Myrs. So no vensesrs on eBay yet.

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BruiZar
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« Reply #31 on: September 04, 2010, 06:11:55 pm »



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Troy_Costisick
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« Reply #32 on: September 04, 2010, 09:27:29 pm »



It would appear that speed skating is a sport on Mirrodin now.

In all seriousness, it just looks like another way to cheat Emrakul into play.
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BruiZar
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« Reply #33 on: September 05, 2010, 05:06:11 am »

Hideaway on skates
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madmanmike25
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« Reply #34 on: September 05, 2010, 10:39:09 am »

Wow, Steel Hellkite looks amazing.  Seems like it has many applications.

For 0 it kills all moxen, Chalices, AND zombie tokens.  Eats Trygons for breakfast.  If it comes down early it can keep Oath off the table.  It's a shame this couldn't have been a triggered ability though.  I'll definitely test this guy out.

Clone Shell makes me want to build a deck with Sundering Titan, Su-Chi, and Phyrexian Tower.

I'm already liking this set a lot.
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« Reply #35 on: September 05, 2010, 10:58:01 am »

Two of those Dragons and kharthus make nice oath targets
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« Reply #36 on: September 06, 2010, 10:45:52 am »

Don't forget the Black Legendary Dragon Skeleton with Infect,  {B} to give Haste, and  {B} {B} to regen.  Very Happy
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BruiZar
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« Reply #37 on: September 06, 2010, 06:57:11 pm »

About Metalcraft, the Mox and the Brigade


The Mox's preorder price is the lowest amongst Elspeth Tirel, Venser and Mox Opal. I think it will be a dominant card later on, particularly for green, because that seems to be the color for metalcraft. One of the cards I expect to rise in price is eruzi brigade. The 4 drops of green have historically been played very often and were worth some money.

Loxodon Hierarch
Chameleon Colossus
Ravenous Baloth
Wilt Leaf Gilt

Brigade will have to compete with Vengevine for deckspace, but I think this one will get played over or in addition to Vengevine.

Now this guy is an 8/8 trample without a real draw back (metalcraft). There have already been some good cheap artifacts spoiled, and M11 has artifacts as well, and there is also everflowing chalice. People think Mox Opal won't be good because it's legendary and conditional, but its undervalued (Maybe not in terms of price, but in terms of how important it will be for standard). Legendary doesn't matter, because if you are the only person playing moxen, your opponent is allowing you to have a mox. By Vintage standards, the player with the moxen accelerates into a win quicker. This means, your opponent needs moxen too. But, with the legendary clause, you will blow up the moxen the same way tolarian academy is used as a strip mine in vintage at times. This means, neither player can add mana from it cause theý're gone. This also means that Mox Opal now becomes good in multiples, as you use the first one as a destruction spell and the second one to get the moxen acceleration. It becomes an attrition battle over moxen.

Also, Mox Opal has metalcraft, which means its condition has to be met for it to be useful. Green is the color of metalcraft, and it will be important for other players to remove the condition, so they will play Mox Opal so that you cannot play it to get quick and cheap metalcraft online. I think the set will be defined by the Mox more than people think. People are not looking at the card the right way and disregard its use because its legendary and has a condition (Chrome Mox and Mox Diamond were card disadvantage, Mox Opal is not)

I have a strong hunch that Metalcraft will be as explosive as affinity was. It looks to me that there will be several strategies:

U/W Control With Elspeth and Venser
U/B Infect with Proliferate and Infect creatures
Mono Green Metalcraft Bombs with Metalcraft, Brigade, Primevil Titan, perhaps Glimmerpost
« Last Edit: September 06, 2010, 07:03:43 pm by BruiZar » Logged
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« Reply #38 on: September 06, 2010, 07:49:11 pm »

Quote
One of the cards I expect to rise in price is eruzi brigade. The 4 drops of green have historically been played very often and were worth some money.

A quick scan of SCG prices for all rares in Zen Block and M11 shows that only the Fetchlands and Fauna Shaman cost more than ten bucks.  Most rares are five or less.  The prices for Alara block and M10 are even more abysmal.  I agree that Brigade will be a good card, but double green and competing with Vengvine and Obstinate Baloth for deckspace will keep it in the $5-7 range at best.
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BruiZar
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« Reply #39 on: September 07, 2010, 06:10:42 am »

Another clone spoiled!




Nice to copy an infect creature Smile Or any of the Titans since this one can block them and survive (Except for Grave Titan due to Death Touch)
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BruiZar
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« Reply #40 on: September 07, 2010, 06:33:11 am »

Green is looking promising for standard:

4 Mox Opal
3 Everflowing Chalice
2 Basilisk Collar
3 Brittle Effigy
4 Ancient Stirrings
4 Ezuri's Brigade
4 Lodestone Golem
-Rest

The challenge will be balancing the metalcraft cards with enough artifacts. Ancient Stirrings works very nicely with Mox Opal and insures you hit Metalcraft.
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BruiZar
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« Reply #41 on: September 07, 2010, 02:49:09 pm »



Nice little mana sink. Trinket Mage works on it. Cool card, don't see it I. Vintage but a nice casual pick up.
Edit: just for the sake of completeness, metalworker can sink is mana in this without dumping all your gas in one go, ravaged can sack itself and donate it's counters to chimeric mass, legacy pox can he this as a replacement for chimerical idol. It's not A bad card but it needs a home. Dude also helps get metalcraft quickly and proliferates for extra damage.

Edit 2: casting it for zero, then activating it removes bridge from belows
« Last Edit: September 07, 2010, 02:58:41 pm by BruiZar » Logged
Troy_Costisick
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« Reply #42 on: September 07, 2010, 02:56:03 pm »



Nice little mana sink. Trinket Mage works on it. Cool card, don't see it I. Vintage but a nice casual pick up.
Edit: just for the sake of completeness, metalworker can sink is mana in this without dumping all your gas in one go, ravaged can sack itself and donate it's counters to chimeric mass, legacy pox can he this as a replacement for chimerical idol. It's not A bad card but it needs a home. Dude also helps get metalcraft quickly and proliferates for extra damage.

What about as a replacement for Juggs in MUD decks that run him?  At the same cost, he's a 4/4.  If you've got mana to spair, he's bigger.  If you've got a bunch of Resistors out, you can play him as a 3/3.  Wicked bad synergy with Null Rod, tho.

In non-Vintage Proliferate decks, he could be good.  Combos nice with Coretapper.
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Phoenix888
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« Reply #43 on: September 07, 2010, 03:10:35 pm »

Wicked bad synergy with Null Rod, tho.

Wait wait wait, "wicked bad" means bad again?  And by "bad again" I don't mean good, but actually bad?  And by "actually bad" I don't mean actually good, but actually bad.
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« Reply #44 on: September 07, 2010, 03:19:00 pm »

Quote
Edit 2: casting it for zero, then activating it removes bridge from belows

Interesting.  Dredge is always the hardest matchup for me when playing MUD.  This thing might be just a little more utilitarian for me than Juggs.  Worth testing anyway.  *shruggs*
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« Reply #45 on: September 07, 2010, 04:17:29 pm »

Quote
Edit 2: casting it for zero, then activating it removes bridge from belows

Interesting.  Dredge is always the hardest matchup for me when playing MUD.  This thing might be just a little more utilitarian for me than Juggs.  Worth testing anyway.  *shruggs*
How is that better than Heap Doll?
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BruiZar
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« Reply #46 on: September 07, 2010, 04:45:22 pm »

Quote
Edit 2: casting it for zero, then activating it removes bridge from belows

Interesting.  Dredge is always the hardest matchup for me when playing MUD.  This thing might be just a little more utilitarian for me than Juggs.  Worth testing anyway.  *shruggs*
How is that better than Heap Doll?

Heap doll can't become a 6/6, or 12/12 with a metal worker
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AmbivalentDuck
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« Reply #47 on: September 07, 2010, 05:25:38 pm »

In the maindeck, it seems worse than Karn who can kill a Mox to the same effect, kill the opponent's moxen in other matchups, and turn lock pieces into beaters.  Karn can even sweep Bridges every time one hits as long as you have Moxen (or sac outlets) and has "haste" when animating your lock pieces.

In the sideboard, it seems worse than things that actually sweep the graveyard.
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nineisnoone
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« Reply #48 on: September 07, 2010, 06:03:31 pm »

You can also use it against Oath since it'll never trigger Oath itself. You can play it under Trinisphere.

Easily the best of the various "artifacts that activate into creatures" cards, but whether that is playable or not I don't know.  The best thing about the card is that it's a fantastic top-deck if you are flooded with mana.  But I'm not sure how much Shop players would value that flexibility.

It hasn't been mentioned but I kinda like Palladium Myr.  He obviously can't be as broken as Metalworker, but he does beat for 2 which is far better than beating for 1.  And how much mana do you really need?
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« Reply #49 on: September 07, 2010, 07:14:46 pm »

In the maindeck, it seems worse than Karn who can kill a Mox to the same effect, kill the opponent's moxen in other matchups, and turn lock pieces into beaters.  Karn can even sweep Bridges every time one hits as long as you have Moxen (or sac outlets) and has "haste" when animating your lock pieces.

If my deck has 4 Juggs and 2 Karn in it, I'm not going to add 4 Karns.  I don't think your criticism works.  I don't know if this card is any good or not, but it's worth testing specifically in place of Juggs- if your deck is running them to begin with.  Saying it's no better than Karn fails to look at the context where the card could be used.

Quote
He obviously can't be as broken as Metalworker, but he does beat for 2 which is far better than beating for 1.  And how much mana do you really need?

I don't know.  How much mana does it take to combo out with Staff or Mantle?
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nineisnoone
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« Reply #50 on: September 07, 2010, 08:09:33 pm »

I don't know.  How much mana does it take to combo out with Staff or Mantle?

Well, obviously he won't replace those in combo builds.  But Metalworker has been dabble with outside of combo builds, and that's where I think this card could also be dabbled with.   2 colorless mana is not insignificant, and he does beat for 2 when you don't need the mana.  Especially now that we are seeing such fine beefy shop creatures having mana sources that double as a 2/2 beater is not outside of the realm of possibilities.
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« Reply #51 on: September 08, 2010, 12:22:01 am »

We might have to wait and see how good the proliferate cards turn out, could easily be a big boost for this guy. 
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"After these years of arguing I've conceded that Merchant Scroll in particular can be an exception to this rule because it is a card that you NEVER want to see in multiples, under any circumstances. Merchant Scroll can be seen as restricted in a way because should you have 2 in a hand, only one is really useful (that is, only one can get Ancestral)."
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« Reply #52 on: September 08, 2010, 03:31:21 am »

Two interesting spoils:
New take on Platinum Angel:


And I already love this card, what a hoser:


Lets see if legacy can soon get some infinite turn love with proliferate cards and






In Extended and Legacy I can see an {U} {G} deck with Noble hierarch accelerating in turn 2 Architect with 2 mana left (dodging grove of the burnwillows in extended), turn 3 you have 7 to 8 mana and you can start dumping beasties. I am liking this architect dude.

Every time you play a Merfolk, Merrow Reejerey can untap itself and net {2} mana. This could lead to degenerate amounts of mana quickly. It levels Coralhelm Commander in a heartbeat, but a Stroke of Genius / Brain Geyser effect can quickly become a powerful mana sink. There are probably better applications to use the mana for.

« Last Edit: September 08, 2010, 04:24:28 am by BruiZar » Logged
BruiZar
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« Reply #53 on: September 08, 2010, 05:17:50 am »



Nice ability, too expensive. Perhaps useful in reanimator style decks, or in EDH or multiplayer to randomly steal creatures / artifacts. The card is a house once its in play, but getting it there is the problem.
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Lemnear
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« Reply #54 on: September 08, 2010, 06:46:41 am »

I have the Feeling this expansion is total overcosted. Masses of cards that Even Workshop has problems to cast. The Reprints make a nice flavor of nostalgia for T2 player but printing an selling all the cards twice won't make wizards only Friends.

As long they don't freakout with reprints I'm Fine
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« Reply #55 on: September 08, 2010, 06:50:54 am »

Quote
Every time you play a Merfolk, Merrow Reejerey can untap itself and net {2} mana. This could lead to degenerate amounts of mana quickly. It levels Coralhelm Commander in a heartbeat, but a Stroke of Genius / Brain Geyser effect can quickly become a powerful mana sink. There are probably better applications to use the mana for.

I suggest you read the card AGAIN sir, Braingeyser is by no means an artifact spell  Wink
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BruiZar
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« Reply #56 on: September 08, 2010, 10:35:47 am »

Quote
Every time you play a Merfolk, Merrow Reejerey can untap itself and net {2} mana. This could lead to degenerate amounts of mana quickly. It levels Coralhelm Commander in a heartbeat, but a Stroke of Genius / Brain Geyser effect can quickly become a powerful mana sink. There are probably better applications to use the mana for.

I suggest you read the card AGAIN sir, Braingeyser is by no means an artifact spell  Wink

Woops, my bad!

New card:

Dissipation Field* 2 {U} {U}

Enchantment   
Whenever a permanent deals damage to you, return it to its owner's hand.
Illus. Matt Cavotta #32/249
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« Reply #57 on: September 08, 2010, 11:11:48 am »

Looks good in Standard where enchantment removal is light.
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« Reply #58 on: September 08, 2010, 01:28:51 pm »

Grand Architect seems pretty good in Painter.
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nineisnoone
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« Reply #59 on: September 08, 2010, 03:55:07 pm »

Grand Architect seems pretty good in Painter.

Good call!
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