Prospero
Aequitas
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« Reply #32 on: January 27, 2011, 08:02:56 pm » |
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I'll grant you that the card is flexible in that it can deal with various kinds of permanents easily, but, speaking as a Shop player, I've got a few concerns with the card.
When playing against an Oath pilot, the Shop player has a difficult time with the nature of Oath of Druids (enchantments are, obviously, difficult to handle), but also because of the cost of the card. An Oath pilot is capable of dropping an Oath of Druids, easily, on turn one. They frequently do. That being said, given what I have available to me, I don't know that a seven mana effect is the answer to Oath of Druids. If I were to play in an Oath heavy meta, I'd favor Ratchet Bombs, or some other kind of effect that would neuter what the Oath pilot is trying to do.
Serenity is typically played out of the sideboards of Dredge decks. A good Shop pilot knows that you keep in all of your Sphere effects, along with your Crucibles and Waste effects in order to hate the Dredge players mana base. When successful Shop pilots fight Dredge, they don't blow up enemy Bazaars, they blow up enemy lands that make mana. I'm going to be interested to see what happens with Dredge in the upcoming metagame. It seemed like many Dredge decks were running their Nature's Claims main in lieu of their Chain of Vapors. Does the printing of BSC change this? To get back to the original point, given that Serenity is only going to be on the board for one turn, can this card be called a reliable response to that threat? Can this card be a reliable response given that the board state it requires (an opponent who has just cast Serenity, while you have seven, or more, mana available)?
Energy Flux is a serious pain for MUD decks, but MUD decks are often able to put the opponent off the Flux plan because of the considerable number of Sphere effects and mana denial that the MUD decks run. If an Energy Flux is on the board and I'm playing Espresso Stax, I hope that I have an Ancient Tomb or Tolarian Academy. I probably end up going the aggressive route at that point. If Flux lands against a Metalworker based Shop deck, they may be in a position to just use their Workers to pay for the real threats that they have, and continue along. Energy Flux is a threat, and this card may have utility there, but even then, it's probably only going to have utility after your board has been blown up.
I haven't been Vault/Key'd in a while, and I think that Chalices and Spheres are a better option than something on the top end of my curve fighting something that costs a total of three mana to assemble.
Rishadan Ports, Wastelands, a Strip Mine, and Ghost Quarter's out of the sideboard have been pretty good for me at hating out an opposing mana base. Plus, do you want to pay seven when you could pay eight and have Sundering Titan?
I still think that Pithing Needles, Spheres and Chalices are a better way to stop an opposing Jace, given that they're much easier to cast, hit the board very early, and have an immediate impact on the game.
One of the key aspects to playing a Shop deck is gaining all possible utility from all the cards that you run. If you're playing MUD, you don't have tutors. You have to take that into consideration when you're building your maindeck and sideboard. Utility is a great thing, but you have to consider everything that the Shop deck is currently running, and ask if it solves any real problems that the Shop decks currently face. At seven mana, and without an easy way to abuse it, I don't think this card does.
I think that the coming month is going to be about fighting BSC. I'm preparing for it, as I'd imagine the rest of Vintage is as well. I could be wrong (though I doubt it), maybe BSC doesn't see a lot of play. But if it does, it's one more threat that this card doesn't handle.
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