I never wanted to focus on any-one aspect of the deck, just have multiple directions with the cards available.
If I remove red, (wheel and wish) than how do I play Bloodbraid?
I see your wisdom in Seal of Primordium with bloodbraid. I flipped hurkyl's one time and had to bounce my mana, it was cool because had already gotten rid of the hate and played it all back for the win, still kind of awkward.
What if I did something like - Zuran orb - Crucible of Worlds - Strip Mine an add +2 Seal + Tolarian Academy
Then I was thinking I will cut Taiga for either an island, swamp, (mountain?). - 2 Scalding Tarn +2 Polluted Delta?.
- 1 Fact or Fiction + 1 Intuition I really do like fact a lot but it does not fit under the Braid and why I originally omitted it in favor of ponder. Top is still a high consideration for its synergy with BBE. Without crucible Intuition is less attractive.
I wanted to speak once more about Burning Wish in this list. I do not believe I would ever use four times of that card in something like this. I usually don't use it unless it reads for

an X mana (

) I win the game or for a

an X- I don't lose next turn. Its like a multifunctional bullet in this build. Many times its

lates to inkwell or

kill moonmen an friends. That might seem like a lot and if crucible does come out it will be a bit more costly but the flexibility factor also needs to be added.
The more I think about it losing CoW could be a bummer. I like being able to battle wasteland. I do Tinker this in often for that reason. It also makes me more comfortable playing four colors. So that means that something else like MindSlaver (so fun..small bead of tear falls). Goblin Welder is slightly effected but still has its purpose as of now. This could change. And then if that's done, what where does that leave me for winning. Tinker, I don't have inf mana so I can't reliably hard cast. A forced need to burn for tendrils, with no rituals. No Mindslaver stays for now. I think it has to be one or the other. Slave or broken.
Seeing how I do not own Intuition yet it will have to be that slot. Bot slot is another option. I honestly perfer three bots if I play Tinker but I don't have much space to work with at the moment. This is much much more important without four brainstorms. With that said, Ponder , Preordain, and Sensei's Divining Top all have much appeal.
I will try toying with some of these changes and get some testing when I can to see what works in actuality. Am I getting closer?
Lates, DrKnowMaD
Up Date!Ok, I tried out many of the ideas mentioned by everyone. The first attempt was cutting the Orb combo and adding SealofP. While playing this, the Seals main did not fit the way the deck wants to play out. Also the deck tried to play a Slaver role far to much instead of a MorphSlave. Without Mana Drain this is just bad and what I was working on avoiding in the first place. I then opted to exchange the Mindlslaver for Zuran Orb and removed the welders.
Taking the advice that I need to optimize bloodbraid if that was going to be a focus piece of the deck, I took the deck apart and looked once more at what I really wanted to play. This is a deck made for the fun of magic and these are the cards I wanted. Dr.'s Factory, BloodbraidTinker, a FastGushWorld, my broken WalkWillRecall, other DemonicBrainstorms, and a strong Force of Will. So.. I am looking at an aggressive tinkdeck with a gushbond engine? I thought then that I should keep with this and continue going back to my roots.
Fact did go for Ponder. Of the recent I might change this to Frantic Search. I could see fact being very good with BBE and I can Merchant Scroll it. I will get Intuition, for now this will do.
To the rest of the original list above I swapped Strip Mine for Tolarian Academy. Academy sometimes does only produce little to no mana depending on the hate but most of the time it is a mana bomb. Strip on the other hand can almost always produce a colorless mana, usually it should be to 1-1 a land. I do want CoW and the random stripwins are nice I just don't think its necessary. Give me mana!
Then Hurkyl's Recall main for Mana Vault (I would like this to be a Mox BUG, preferably sapphire ). Vault is a great tinkertoy and gets around chalice @0. I don't KnowMaD if this is the best decision along with the next one but I will explain. I do feel much more comfortable in game one vs Inky and Shops with Hcall in. I have at this moment after the changes four slots that are being seriously looked at and Hcall has a good chance of being main again. Right now I will play without.
Out one Duress, out one Mindslaver. Duress was a tough call because duress is one of my main control cards. Most of the time I did not want to blind flip this to BBE so I am trying only three and I am pleased so far. No Goblins no Slaver, sure I could go inf. and slave once or twice for the win. I did keep it in my side for certain match ups that are just plain fun to slave. (ANT, get wrecked)
These two slots became extra robots to tinker. I said that three bots has always been a choice of mine with tinker. It is one of the reasons I like some of them to be blue. I really just wanted slots to play with as I choose. Sphinx of the Steal wind was recommended along with the sphinx that messes with life totals. They don't have to be robots either. I am open to just about anything that gives this that little extra tweak. An example would be - 2 bots + 1 Intuition +1 Hurkyl's.
Both goblins came out for two Elvish Spirit Guides. This was only natural seeing how I have played the ink of ESG, and wanted more mana especially green.
With that..
Aggro, control, combo
GushbraidTinker
1x Cabal Pit
4x Mishra's Factory
2x Scalding Tarn
2x Misty rainforest
1x Tropical Island
1x Volcanic Island
1x Underground Sea
1x Tundra
1x Island
1x Island
1x Black Lotus
1x Lotus Petal
1x Mox Ruby
1x Mana Crypt
1x Sol Ring
4x Force of Will
3x Duress
2x Rebuild
1x Burning Wish
1x Zuran Orb
1x Fastbond
1x Crucible of Worlds
4x Gush
1x Merchant Scroll
1x Cunning Wish
1x Mystical Tutor
1x Ancestral Recall
1x Brainstorm
1x Ponder
1x Thirst for Knowledge
1x Intuition
1x Gifts Ungiven
1x Time Walk
1x Vampiric Tutor
1x Demonic Tutor
1x Yawgmoth's Will
1x Wheel of Fortune
1x Regrowth
1x Memory Jar
1x Tinker
1x Sphinx of the Steal Wind
2x Lorescale coatl
3x Elvish Spirit Guide
SB
1x Tendrils of Agony
1x Chainer's Edict
1x Balance
1x Pyroclasm
1x Timetwister
2x Ravenous Trap
1x Stroke of Genius
2x Ancient Grudge
2x Nature's Claim
1x Sword's to Plowshares
1x Duplicant
1x Inkwell Leviathan
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Darkblast?
I'm thinking - Sharuum for either one more Rebuild or add the Ponder back in and have one Preordain in the sideboard. Edit: Went with both just to try.
A couple of other notes. The lands are not bad. I tried fitting one more basic but it just didn't seem right for now. The Badland is needed. there are times all I want is a BR land. Pithing Needle still stings.
The only decks I got to test this against was a URStax list that I liked and played against a lot. Until my deck became more focused this list crush me sooo goood, I loved it. My deck would just fold because of the flow. I have to also add quick that not once did I try to side in anything. I wanted to get the best out of my G1 and will work on the deck tweaks and side now that the base is better prepared. I did keep in mind how good ESG + Claim is going to be and along with other plays of the sort. After the initial changes this is a much better match where I tend to grind it out for the win.
And a SelkieStrike. This was actual back and forth the few times we went at it. I am much more confident after the changes. I have Tinker and that version didn't.
Now that I am settled a bit. I will be looking for many more decks to play against. I have a hunch that TPS will out race me by a mile. I had four chalices before, Mindbreak or Ravenous Trap maybe. I will also get game and hand samples if anyone wants that sort of thing.
I'm not done but its getting better.
Later, DrKnowMaD