TheManaDrain.com
September 12, 2025, 02:31:07 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: (UpDate)GushbraidTinker  (Read 2397 times)
Dr.KnowMaD
Basic User
**
Posts: 82



View Profile Email
« on: March 21, 2011, 01:10:34 am »

The new list is down the thread!    
    
     So I have been unsure of how to go about introducing the latest incarnation of my pet deck.  I could go ahead and bore with the details of the last few years, instead I will simply post the list and go from there.
  

   Aggro, control, combo
        Gushbraid Elf

1x Strip Mine
4x Mishra's Factory
4x Scalding Tarn
1x Tropical Island
1x Volcanic Island
1x Underground Sea
1x Badlands
1x Tiaga
1x Island

1x Black Lotus
1x Lotus Petal
1x Mox Ruby
1x Mana Crypt
1x Sol Ring

4x Force of Will
4x Duress
1x Hurkyl's Recall

1x Zuran Orb
1x Fastbond
1x Crucible of Worlds

4x Gush
1x Merchant Scroll
1x Mystical Tutor
1x Ancestral Recall
1x Brainstorm
1x Thirst for Knowledge
1x Fact or Fiction
1x Gifts Ungiven
1x Time Walk
1x Vampiric Tutor
1x Demonic Tutor
1x Yawgmoth's Will
1x Burning Wish
1x Wheel of Fortune
1x Regrowth
1x Memory Jar
1x Tinker

1x Mindslaver

1x Sharuum the Hegemon
1x Inkwell Leviathan
2x Goblin Welder
3x Bloodbraid Elf

SB.

1x Tendrils of Agony
1x Pyroclasm
1x Chainer's Edict
1x Innocent Blood
1x Rebuild
2x Ancient Grudge
3x Nature's Claim
2x Duplicant
2x Triskelion
1x Library of Alexandria


   Ok, lets start with the obvious.  Bloodbraid Elf is a card I have been wanting to play for some time now.  At first this creature was merely a thought.  Then it slowly worked its way into some fishy, mountain like builds ( one was Liquimetal ) ex. ex...  I quickly realized that bloodbraid was the card I really wanted to play and not so much the others.  I took my emptystorm list and added one bloodbraid.  The interaction was very fun, refreshing, and I found myself setting up bloodbraid/ywill a lot.  The only problem was I  have been playing mostly storm or grow variants as my main deck for years now and wanted something a just little different. I want to add that not only do I get free spells which is the cake but a 3/2 hasty is pretty tasty icing too.  Especially when you have a golem opposite of you.

   Goblin welder, this is my other creature of choice.  I have also successfully ran a pair of these in a storm build before.  Many friends said it seemed awkward until they were beat with his mana producing properties alone.  He also enables me to have good board control while recurring combo pieces.  

   Burning wish is one of the last cards to enter  the list along with the small wishboard.  There were times I would go broken and think damn I could just finish this now if I had access to tendrils, though I did not want it in the deck.  BB for a card that I might need, no way.  Burning wish on the other hand opens me way up and has yet to be dead draw.  I did have Empty the Warrens in case I needed a storm card with red or for a small goblin play but as of yet I have not needed it.

   Mindslaver is one of the cards that's a personal choice.  I have always enjoyed ControlSlaver whenever playing with and against it.  I knew I wanted welders and always loved slaving people so I added it.  I have in the few months testing this morphed into slaver mode and won many games that way.  

   So there's red (plus wheel), now I need green too.  Well what to use, green creatures like goof?  I already felt that I was running a lot of creatures as is.  The only other creature in consideration was Eternal Witness.  Again it just didn't feel right nor necessary for me, maybe someone else would prefer that route.  It does work well with bloodbraid.  No I was looking for something else, Regrowth, Fastbond, and Crop Rotation was more like it.  Crop never made it in but I am still up for trying it if anyone thinks it could work wonders.  If I play Fastbond than I should see if Gush could work.  That means adding blue.  At that point I figured what the earth,  as long as I'm already going to weaken my manabase I might as well go all out and add more colors.  Black had what I wanted to help fill out both
my tutor/broken package and my control game.  White on the other hand had little to offer.  I did really want to play Balance and there were a few times I tried to justify the incursion.  My mana is already sketchy.  Yes gush, crucible, regrowth, and ywill all help but I am still taking a risk.  I'll get back to talking about my mana later.

   Crucible of Worlds was and easy include for me.  It was my top pick in fifth dawn and have had good times with a singleton.  I don't think I need any more, if I wanted more I think I would put much more focus on the card and its abilities.

   Zuran Orb was another card that was added towards the end of this process.  At first I never even thought of adding it.  I figured that that combo was a different deck and it would just clutter things up.  After playing a bunch a games with various friends I was flipping through my cards and realized my mistake in dismissing it.  The thing about these three cards as a combination is that non of them are dead or useless on their own.  Each one has a separate function and their powers combined is like calling on Voltron.

   Tinker.  Do I need to say much about this?  Do I need to play bots even?  I do believe that the answer to the second question is yes.  Why wouldn't I play at least one.  The main question I have is the classic what bots to use.  I have used all sorts and eventually chose quickie mart because it's blue, has shroud, and just plain good.  Sharuum again is blue, has flying for evasion and pests like predator, and is another recursion piece for the puzzle.  These bots could probably be just about whatever.  The only two bots I would like to try are Blightsteel Colossus, or the time walking annihilator thing.  I can't remember the name, starts with an E, I think

   A good amount of times playing UB I ran Force of Will and Duress.  I tried it again, and again I have been pleased.

   Originally I had two Diabolic Edicts main.  This wasn't bad but I found myself wanting Hurkyl's a lot.  When I put burning wish in I moved hurk main and added the sorcery edicts to the side.  I had also tried echoing truth and again liked it fine but this latest configuration has been better.

   Speaking of the sb.  I have not taken this to a serous event nor have I planed to yet.  This is a pet project and I would like it to be there eventually.  Being realistic, as of now this deck has some wrinkles to smooth out.  The side being one of them.  Mine is based on a quick throw together so I would have something to work on and also while playing with friends and such.  To my understanding Tezzdecks, oath, shops (mainly mud and mono red), some storm and fish are going to be make up the majority.  I honestly wouldn't mind scraping the whole thing and reboot.  I have no dredge plan.  I rarely come across dredge but it would be nice to know I got some sort o f game plan.  Maybe pithing needle E.E. or the bog as some choices.  Darkblast?

   The other thing I would like to address and a weakness of the deck is the lands.  Like I said before I do have help for stabilizing, and I do want all four colors.  That said, I am sure there is a much better configuration.  I just don't own the cards (yes this is non prox.) and haven't taken the time to fully study the situation to find out what else I could use.  The four scalding tarns hit everything I need but leave me open to needle pains.  Moons can also be a bother, I have been able to play around and through them but its not easy.  Pyroclasm helps.

    The four Mishra's Factorys aren't going anywhere.  I have to apologize for lying when I said bloodbraid was what I started with.  My four seasons factories have been in every pet since I bought them.  There interaction with both welder and tinker make it much more possible to play those cards.  They also fit into the aggro and control aspects of the deck.  

   Some things that I wouldn't mind trying.  First another mox, probably sapphire.  Its not that I have had any problems running short on artifact accelerants, I would just like to see how it plays.  Is this a mistake?  Should I run the full set or at least the on color somehow?  I do like not worrying much about chalice or rod being played against me. I should proxy it and see but what cards to remove.  With that said is Null Rod a good inclusion?  I did have Chalice of the Void in the side at one point.  Maybe a more mana denial route with wastelands instead of factory?.  Add in thorns or something?  I am sure thats not the route I want to go seeing as I already basically tried that, but it is a possibility.  Another question I have is about my casting costs.  Does cards like Fact or Fiction push my curve to high?  Should I put ponder back in?  I personally like fact much more and haven't noticed to many situations that I had rather had ponder while is was playing but there were times I did want fact so I put it in.

   My goals in this post are,  A)  I would like an outside perspective on the list that I am working with.  Am I way off my rocker or is there something blatantly being missed? And,  B)  to find out what others are doing if anything with Bloodbraid Elf.  



There are probably a bunch of things that I missed and I don't have test results written down but I will work on getting more information out as this project comes along.


                        
                                                                                                                                                                       Thanx, Lates,
                                                                                                                                                                        DrKnowMaD
« Last Edit: March 31, 2011, 01:21:19 pm by Dr.KnowMaD » Logged

Who was that masked man?
maatn
Basic User
**
Posts: 56


View Profile
« Reply #1 on: March 21, 2011, 06:30:11 am »

Just a quick FYI, I noticed you said
Quote
I want to add that not only do I get uncounterable free spells which is the cake
. Spells cast trough cascade are still cast and can be countered. See also the rulings at the bottom of this page:

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185053
If you cast the last exiled card, you're casting it as a spell. It can be countered. If you that card has cascade, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.
Logged
Daenyth
Adepts
Basic User
****
Posts: 432


shadowblack379
View Profile
« Reply #2 on: March 21, 2011, 07:33:45 am »

How in the world do you support gush with only 4 Islands in the deck?
Logged

Team #olddrafts4you -- losing games since 2004
DubDub
Full Members
Basic User
***
Posts: 1392



View Profile Email
« Reply #3 on: March 21, 2011, 08:47:05 am »

1x Strip Mine
4x Mishra's Factory
4x Scalding Tarn
3x Tropical Island
2x Volcanic Island
3x Underground Sea
1x Badlands
1x Tiaga
1x Island
6x Diversified  {U} Fetchlands

1x Black Lotus
1x Lotus Petal
1x Mox Ruby
1x Mox Emerald
1x Mox Sapphire
1x Mox Jet
1x Mana Crypt
1x Sol Ring

4x Force of Will
4x Duress
1x Hurkyl's Recall

1x Zuran Orb
1x Fastbond
1x Crucible of Worlds

4x Gush
1x Merchant Scroll
1x Mystical Tutor
1x Ancestral Recall
1x Brainstorm
1x Thirst for Knowledge
1x Fact or Fiction
1x Gifts Ungiven
1x Time Walk
1x Vampiric Tutor
1x Demonic Tutor
1x Yawgmoth's Will
1x Burning Wish
1x Wheel of Fortune
1x Regrowth
1x Memory Jar
1x Tinker

1x Mindslaver

1x Sharuum the Hegemon
1x Inkwell Leviathan
2x Goblin Welder
3x Bloodbraid Elf

1x Timetwister
1x Rack and Ruin
1x Seal of Primordium
1x Intuition

These are my initial reactions, and the list I would start with in testing.  While I couldn't say for certain that one list is better than the other, I think the list I've presented is much more focused.  It's decidedly aggro-control, and it's going to win with BBE or robot beats.

The manabase: I think this configuration is much more stable, is going to provide better colored mana to enable casting spells, and is chock full of Islands for turning on Gush.  While at times it seems like having a Factory to turn on and bash with is a good backup for when you don't have the right color of mana, I think in this deck it's much more important to simply make the right color of mana all the time.  The same principle applies in my addition of the remaining three on-color moxen.  While it can suck to cascade into a Mox instead of a business spell, again, more important in my opinion is casting BBE on turn three instead of turn four.  If your opponent has just stuck Jace, the last place you want BBE to be is stuck in your hand, uncastable.  I think we should accept a slightly higher proportion of cascade 'duds'.  Additionally, outside of the interaction with BBE, the on color moxen help you cast other broken spells sooner.  That's always good.

Cutting Zuran Orb and Crucible: While the haphazard combo is nice, too much anti-Artifact/anti-Enchantment hate is running around to reliably assemble this.  Crucible loses a lot of value without Strip Mine to recur, and I think it's right to cut both.  Zuran Orb seems like just about the worst thing ever to cascade into.

Cutting Burning Wish: If Burning Wish were unrestricted I could see it as a 4x in such a deck, with a dedicated wish-board, but as a singleton I don't think it has value.  Though I haven't suggested one, I think you're better off building a more comprehensive sideboard that doesn't make concessions to a 1x Burning Wish.

Cutting the Slaver package: I think removing this package makes you better able to focus on an aggro-control gameplan.  As with Zuran Orb, cascading into a Goblin Welder, while it may set up a nice position the next turn, would be immensely aggravating to me.

Adding Timetwister, Rack and Ruin, Seal of Primordium and Intuition: In the several sections above I've talked a bit about how I'd want to gain value with cascades immediately.  Not, contingent on two other cards like Zuran Orb, or surviving another turn like Goblin Welder.  Part of gaining value is casting cards that cost {3} for free instead of {1} or {0}.  Like Wheel of Fortune, which you've included, Timetwister has a huge effect that is really nice when it's not impacting your board position, improved by a 3/2 Haste.  Rack and Ruin and Seal of Primordium are spells worth their manacost, and address some of the concerns I have about this deck against Shops and Oath.  I considered Hull Breach, but given that you're going to want to cast Duress on the early turns it's going to be too rare for you to make {B}+ {R} {G} all by the end of turn 2.  The less colored mana-intensive Rack and Ruin and Seal are better choices.  Timing (outside of being cascaded-into) is more flexible with these two instead of Hull Breach as well, as Rack is an instant, and Seal can be cast at one's leisure, and used later.  Finally, Intuition is another powerful {3} costing spell, which I would always be happy to see, though it's the last one I added.  It's probably for me the 59th card in the above deck (with Memory Jar being the 60th), and I could see going up to 2x Intuition if one wanted to include Ancient Grudge's for artifact-kill instead of Rack and Ruin.  I wouldn't run 2x Intuition without at least 2x Ancient Grudge though.

I hope you find at least some of my suggestions helpful, good luck!

P.S. Jace the Mind Sculptor is miles better than Fact or Fiction, and offers an alternate win condition in case combat becomes unwinnable.  But I'm guessing since you said this is no-proxy you don't want to spend $100 on a card that can be imitated by $2 Fact.  I don't blame you.

P.P.S. I think you referred to Emrakul (the annihilator guy) as a robot, which he (spaghetti-it?) isn't.  Emrakul is just a colorless creature, and since it's not an artifact it can't be Tinkered into play.
Logged

Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
Dr.KnowMaD
Basic User
**
Posts: 82



View Profile Email
« Reply #4 on: March 21, 2011, 11:04:22 am »

Just a quick FYI, I noticed you said
Quote
I want to add that not only do I get uncounterable free spells which is the cake
. Spells cast trough cascade are still cast and can be countered. See also the rulings at the bottom of this page:

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185053
If you cast the last exiled card, you're casting it as a spell. It can be countered. If you that card has cascade, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.

And this is why I post on the drain.  After looking through the rules (how did I do that:)) and two months of playing this card against people no one said other wise, Thank you!  I fixed it.  That does make a difference.  The question then is Bloodbraid Elf even worth it.  I would like to hope and will keep trying for now.  


How in the world do you support gush with only 4 Islands in the deck?

This actual has never been a problem with the way the deck plays out.  I originally had more tropicals and eventual changed one to Taiga and the other was Tolarian Academy.  I put the academy in another deck and forgot that I liked it in here and might put it back in.  It would be much better with more moxen,  but generally what isn't.


    @DubDub  -  Thank you for you time and thought.  It looks like you are suggesting a straight up tinker build with the use of BBE.  That is kinda what I wanted to move away from a bit, and with the elf not quite being what I thought, I think it to be more important to have some other outs.  Concerning the orb, it was one of the last card entered.  since I have been more than happy with the Inf. mana combo, its what lets me not care about how many sphere effects end up across from me.  Also, I run welder, regrowth, and ywill, the only hate I care about usually is graveyard.  I have yet to be upset to blind flip this card seeing as I usually already have one or the other piece plus means of finishing the job.  I almost never blind flip the elf, I usual set it up first.  I will have to play more careful with the spell being counterable, Duress helps a lot.  Which is funny because in previous games duress was one of the only cards I didn't like blind flipping.

I am much more open to move the Slaver package.  Though both the mindslaver and welders alone have saved my ass and won me games.  If I did I would most def. add Intuition and or twist.  Actually I could see adding intuition instead of fact.

What about two Eternal Witnesses and a diving top or two?

The deck does seem unfocused and originally it was more streamed with only tinker and slaver with the ability to swing in for beats.  I just recently added the orb and wish for the outs that I had been needing at times.  

Hull breach is a card that's sitting on the top pile.  I think you where right to suggest this and I will find out if the mana is too intensive.   Seals are very good whenever I played them before but without goof I think the the split second one (kgrip) would be a better 1-1. What about Greater Gardadon in the side?

Jace is great but yeah I am saving up for other spells first.

Again thanks and I will mull over the suggestions more while playing next time.

                        
                                                                                                                                                                              Lates,  DrKnowMaD

P.s - I looked up that creature and it wasn't nearly as good as someone was telling me.  I do like the new Myr Battlesphere though.
« Last Edit: March 31, 2011, 02:40:42 pm by Dr.KnowMaD » Logged

Who was that masked man?
DubDub
Full Members
Basic User
***
Posts: 1392



View Profile Email
« Reply #5 on: March 21, 2011, 02:31:44 pm »

@DubDub  -  Thank you for you time and thought.  It looks like you are suggesting a straight up tinker build with the use of BBE.  That is kinda what I wanted to move away from a bit, and with the elf not quite being what I thought, I think it to be more important to have some other outs.  Concerning the orb, it was one of the last card entered.  since I have been more than happy with the Inf. mana combo, its what lets me not care about how many sphere effects end up across from me.
If you prefer to focus on the combo as opposed to BBE and aggro-contol, that's fine, but then I think that should be your focus instead.  In that case I would probably cut {R} and add {W} mostly for Enlightened Tutor (but Seal of Cleansing, or better yet Aura of Silence as well).

Quote
I will have to play more careful with the spell being counterable, Duress helps a lot.  Which is funny because in previous games duress was one of the only cards I didn't like blind flipping.
Hymn to Tourach is a much better card to flip off BBE, but would put additional strain on your manabase.  I've seen BBE + Hymn in Legacy before, but that deck was straight-up 'Jund', it wasn't also trying to support Gush.

Quote
Seals are very good whenever I played them before but without goof I think the the split second one (kgrip) would be a better 1-1.
My concern with that is that you may not always have a high-value target.  If you cascade into K-Grip and have to kill a Mox as the best available target, and your opponent untaps into Oath Seal's appeal will be apparent.  Note that in comparison I do like cascading into Rack and Ruin, since I view that as a value play, netting you two Moxen/Sol Ring/Voltaic Key etc, than an answer to a single specific problem.  Rack and Ruin is better against Stax while K-Grip is better against blue.

Quote
What about Greater Gardadon in the side?
My issue with Gargadon is that it doesn't synergize with casting BBE.  So, against Oath you cast BBE, cascade into a mox, attack for three, and remove one counter from Gargadon?  That's pretty terrible in comparison to plays that attack the Oath.  Especially in a deck intending to cast creatures, you're better off attacking the Oath than the Orchard.
Logged

Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
Dr.KnowMaD
Basic User
**
Posts: 82



View Profile Email
« Reply #6 on: March 21, 2011, 04:54:44 pm »

I never wanted to focus on any-one aspect of the deck, just have multiple directions with the cards available.  

If I remove red, (wheel and wish) than how do I play Bloodbraid?  

I see your wisdom in Seal of Primordium with bloodbraid.  I flipped hurkyl's one time and had to bounce my mana, it was cool because had already gotten rid of the hate and played it all back for the win, still kind of awkward.

What if I did something like - Zuran orb - Crucible of Worlds - Strip Mine   an add +2 Seal  + Tolarian Academy

Then I was thinking I will cut Taiga for either an island, swamp, (mountain?).  - 2 Scalding Tarn +2 Polluted Delta?.

- 1 Fact or Fiction  + 1 Intuition   I really do like fact a lot but it does not fit under the Braid and why I originally omitted it in favor of ponder.  Top is still a high consideration for its synergy with BBE.  Without crucible Intuition is less attractive.
 
I wanted to speak once more about Burning Wish in this list.  I do not believe I would ever use four times of that card in something like this.  I usually don't use it unless it reads for  {R} {1} an X mana ( {B} {B} {2}) I win the game or for a  {R} {1} an X- I don't lose next turn.  Its like a multifunctional bullet in this build.  Many times its  {R} {B} {1} lates to inkwell or  {R} {R} {2} kill moonmen an friends.  That might seem like a lot and if crucible does come out it will be a bit more costly but the flexibility factor also needs to be added.

The more I think about it losing CoW could be a bummer.  I like being able to battle wasteland.  I do Tinker this in often for that reason.  It also makes me more comfortable playing four colors.  So that means that something else like MindSlaver (so fun..small bead of tear falls).   Goblin Welder is slightly effected but still has its purpose as of now.  This could change.  And then if that's done, what where does that leave me for winning. Tinker, I don't have inf mana so I can't reliably hard cast.   A forced need to burn for tendrils, with no rituals.  No Mindslaver stays for now.  I think it has to be one or the other.  Slave or broken.  

Seeing how I do not own Intuition yet it will have to be that slot.  Bot slot is another option. I honestly perfer three bots if I play Tinker but I don't have much space to work with at the moment.  This is much much more important without  four brainstorms.  With that said, Ponder , Preordain, and Sensei's Divining Top all have much appeal.

I will try toying with some of these changes and get some testing when I can to see what works in actuality.  Am I getting closer?


                                                                                                                                                               Lates, DrKnowMaD


Up Date!

Ok, I tried out many of the ideas mentioned by everyone.  The first attempt was cutting the Orb combo and adding SealofP.  While playing this, the Seals main did not fit the way the deck wants to play out.  Also the deck tried to play a Slaver role far to much instead of a MorphSlave.  Without Mana Drain this is just bad and what I was working on avoiding in the first place.  I then opted to exchange the Mindlslaver for Zuran Orb and removed the welders.  

Taking the advice that I need to optimize bloodbraid if that was going to be a focus piece of the deck,  I took the deck apart and looked once more at what I really wanted to play.  This is a deck made for the fun of magic and these are the cards I wanted.  Dr.'s Factory, BloodbraidTinker, a FastGushWorld, my broken WalkWillRecall, other DemonicBrainstorms, and a strong Force of Will.  So.. I am looking at an aggressive tinkdeck with a gushbond  engine?  I thought then that I should keep with this and continue going back to my roots.  

Fact did go for Ponder.  Of the recent I might change this to Frantic Search.  I could see fact being very good with BBE and I can Merchant Scroll it.  I will get Intuition, for now this will do.

To the rest of the original list above I swapped Strip Mine for Tolarian Academy.  Academy sometimes does only produce little to no mana depending on the hate but most of the time it is a mana bomb.  Strip on the other hand can almost always produce a colorless mana, usually it should be to 1-1 a land.  I do want CoW and the random stripwins are nice I just don't think its necessary.  Give me mana!  

Then Hurkyl's Recall main for Mana Vault (I would like this to be a Mox BUG, preferably sapphire ).  Vault is a great tinkertoy and gets around chalice @0.  I don't KnowMaD if this is the best decision along with the next one but I will explain.  I do feel much more comfortable in game one vs Inky and Shops with Hcall in.  I have at this moment after the changes four slots that are being seriously looked at and Hcall has a good chance of being main again. Right now I will play without.  

Out one Duress, out one Mindslaver.  Duress was a tough call because duress is one of my main control cards.  Most of the time I did not want to blind flip this to BBE so I am trying only three and I am pleased so far.  No Goblins no Slaver, sure I could go inf. and slave once or twice for the win.  I did keep it in my side for certain match ups that are just plain fun to slave.  (ANT, get wrecked)  

These two slots became extra robots to tinker.  I said that three bots has always been a choice of mine with tinker.  It is one of the reasons I like some of them to be blue.  I really just wanted slots to play with as I choose. Sphinx of the Steal wind was recommended along with the sphinx that messes with life totals.  They don't have to be robots either.  I am open to just about anything that gives this that little extra tweak.  An example would be - 2 bots + 1 Intuition +1 Hurkyl's.

Both goblins came out for two Elvish Spirit Guides.  This was only natural seeing how I have played the ink of ESG, and wanted more mana especially green.

With that..

Aggro, control, combo

GushbraidTinker

1x Cabal Pit
4x Mishra's Factory
2x Scalding Tarn
2x Misty rainforest
1x Tropical Island
1x Volcanic Island
1x Underground Sea
1x Tundra
1x Island
1x Island

1x Black Lotus
1x Lotus Petal
1x Mox Ruby
1x Mana Crypt
1x Sol Ring


4x Force of Will
3x Duress                      
2x Rebuild
1x Burning Wish
      
1x Zuran Orb
1x Fastbond
1x Crucible of Worlds

4x Gush
1x Merchant Scroll
1x Cunning Wish
1x Mystical Tutor
1x Ancestral Recall
1x Brainstorm
1x Ponder
1x Thirst for Knowledge
1x Intuition
1x Gifts Ungiven
1x Time Walk
1x Vampiric Tutor
1x Demonic Tutor
1x Yawgmoth's Will
1x Wheel of Fortune
1x Regrowth
1x Memory Jar
1x Tinker
 
1x Sphinx of the Steal Wind
2x Lorescale coatl
3x Elvish Spirit Guide

SB

1x Tendrils of Agony
1x Chainer's Edict
1x Balance
1x Pyroclasm
1x Timetwister
2x Ravenous Trap
1x Stroke of Genius  
2x Ancient Grudge
2x Nature's Claim
1x Sword's to Plowshares
1x Duplicant
1x Inkwell Leviathan
                        |\    
 Edit:   ()####{)@(};;////;;;;;;;////;;;;;;;;////;;;;;>
                        |/
Darkblast?

I'm thinking - Sharuum for either one more Rebuild or add the Ponder back in and have one Preordain in the sideboard.  Edit:  Went with both just to try.

A couple of other notes.  The lands are not bad. I tried fitting one more basic but it just didn't seem right for now.  The Badland is needed. there are times all I want is a BR land.  Pithing Needle still stings.

The only decks I got to test this against was a URStax list that I liked and played against a lot.  Until my deck became more focused this list crush me sooo goood, I loved it.  My deck would just fold because of the flow.  I have to also add quick that not once did I try to side in anything.  I wanted to get the best out of my G1 and will work on the deck tweaks and side now that the base is better prepared.  I did keep in mind how good ESG + Claim is going to be and along with other plays of the sort.  After the initial changes this is a much better match where I tend to grind it out for the win.    

And a SelkieStrike.  This was actual back and forth the few times we went at it.  I am much more confident after the changes.  I have Tinker and that version didn't.

Now that I am settled a bit.  I will be looking for many more decks to play against.  I have a hunch that TPS will out race me by a mile.  I had four chalices before, Mindbreak or Ravenous Trap maybe.   I will also get game and hand samples if anyone wants that sort of thing.

I'm not done but its getting better.        


                                                                                                                                                        Later,  DrKnowMaD
« Last Edit: April 16, 2011, 04:20:22 pm by Dr.KnowMaD » Logged

Who was that masked man?
Dr.KnowMaD
Basic User
**
Posts: 82



View Profile Email
« Reply #7 on: March 29, 2011, 01:03:57 pm »

I want to apologize if I violate a rule of double post or any other.  If it is an issue I have no problem doing what needs to be done to fix it.  I did modify the other posts a few times and left the new list there. I did want to get a fresh, new perspective on somethings with my build.  So I thought a new space is better to do this with.

The base for this deck of mine is really good for me and what I wanted to share.  It has most of my favorite spells to play plus a few new ones and is very versatile which also compliments my play style.  I feel very confident to play this against anyone and will.  Will I loose some games vs tier one decks and random whatnot because of a few personal choices?  Yes. Loosing is not going to bother me if I don't let it.  It's just part of the game.  Am I going to win also?  Again the answer is yes.

Now I am going to sound robotic but this is the deck that I will play to play, most likely not serious competition, prize/power.  That has never been the goal here.  I would suggest looking at some of the other lists.  Maybe MuD, Oath.dec, SomeShitStorm or Phishish.  It might be obvious but I like GushhStuff.  

Simply put there was something I wanted to build (again!) and did it.  Something fun, an something slightly different while retaining a curtain level of power.  

I think the main idea is good.  Bloodbraid Elf, Elvish Spirit Guide and Mishra's Factory are really cool together.  Bloodbraid is even better than I thought it would be .  Other than that one part of course:).  Sometimes just a braid or two and manlands is plenty to get the W.  Many times without even setting up the top I still rip a bomb like ywill, walk, tink, and flat out win that way.  I recommend trying this card out for some good times.  Oh, there are those times you flop a yawgwin and are like, I'll play my Brainstorm or worse flip into Elvish Spirit Guide wile playing against ThePerfectStorm.  This is much more rare so far in my playing.  If you compare how many good blind flips targets to the not so good.  If!  I blind flip.  The odds are in my favor.  

Cruicible of Worlds is my best friend against wizards strait hating on my precious.  Don't get me wrong.  I still play with my Wastelands too.  And I was stripbonding previously in this thread.  Just not momentarily.  
  
Now, there are those few personal slots that could be whatever the player is more comfortable with.  A good example is Zuran Orb.  This card was never originally in my thoughts, only fastbond for gush  goodness and Crucible of Worlds because I did have a more phishy build with the strip mine, wastelands, with some other mana denial.  When I moved away from that direction, I removed most of those things except strip, which too has now been mmm.. striped.  

If you like Vault/key better (why not it's awesome right) then play that instead.  

Another thing you might be asking yourself is why so many tinkertoys.  When Brainstorm was a four of it never bothered me to have only one because I could always put the bot back into the library easily.  Without Brainstorm I just have too many troubles.  I had the same problems with only two and have found three to be the magic number for me.  Bot in hand is the same reason to want them blue so I can pitch them and save the more relevant spells if possible.  The exception for me is BlightSteal Colossus and the like.  I want to try this guy and get away with dropping it to thirst, wheel, whatever to get it back in.  

If you (the reader) has success with only one, (other than noted) cool, that opens up a couple of slots.

The most resent change to the list above is Rebuild over the Goblin Welder.  I think Rebuild might be the missing piece.  I honestly have not played much with the Rebuild in this yet and can not fully tell.   I have played a lot with welder and find it very hard for me to do this to the little ashtray maker.  He is my recursion piece with the bonus of messing with my opponents.  A few things about Rebuild though, not only does it hinder an opponents board position wile most likely bettering your own when it works out.  But It Cycles!  This enables me disruption without ever really feeling dead.  If only my Duress had cycling.  Wink wink.  Duress and Rebuild are not as good with bloodbraid because they are both more contingent of the situation. Still they have there place, and four slots is doable.  Would Three Thoughtseize be better?

Wow, all those words just to get to what I really want to say.

I do want a comprehensive 75.  This means I need some major help.  I do know that I want a wishboard.  Others will disagree and do something else, whatever, it's just what I want.  

How many slots do I dedicate?  Two, Three, Fifteen?  What are my best choices?

As of now, this is what I am working with.

SB.

1x Tendrils of Agony
1x Pyroclasm
1x Chainer's Edict
1x Preordain
2x Ancient Grudge
2x Nature's Claim
2x Relic of Progenitus
3x Ravenous Trap
1x Duplicant
1x Inkwell Leviathan 
p.s.  This is the newest one Wink

I know, I know, I said I needed help. (lots of eyes here tonight).

My objective here is to have flexible cards to bring in G2 and still have options G1.

The Razormane Masticore was something I saw recently main decked in a (mud?) list that stomped.  I was immediately like @#$%  know kidding.  What a house.  It hits most everything.  trygon,  confidant, golem, fish, welder, ex.. I have rarely played with  Razormane, typically using Triskelion instead.  Will it work as a good Tinker target though in some match ups?  By itself it probably wouldn't.  But with Triskelion and Duplicant it has a possibility.  Really the only one I do want to keep for sure is Duplicant.  He is my SwordstoplowS.  

I do already have Steel Wind to clean up most of the mess.

I have been seeing GUW variants of Phish more than BUG.  Should Massacre replace Pyroclasm?  Clasm seems more flexible.
  
I have little Game siding against storm.  Duress, Ponder, and Trickbind.  

I think I asked this before, what about a Leyline or trap?

Well, those are my thoughts on the subject.  Thanks for reading and I look forward to all the great ideas.

Dr.KnowMaD








      

« Last Edit: April 08, 2011, 08:31:31 pm by Dr.KnowMaD » Logged

Who was that masked man?
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.315 seconds with 21 queries.