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Author Topic: [Free Article] Feature Article – Espresso Stax  (Read 3074 times)
Marske
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marius.vanzundert@live.nl marske1984
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« on: August 02, 2011, 01:41:39 am »

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Marius van Zundert talks through his experiences with the Vintage Workshop deck Espresso Stax, along with debunking some common myths

Yes, I'm back for good now, I'm not sure at what frequency I'm going to be doing eternal articles but I'm going to try and make it as frequent as possible. Enjoy.
« Last Edit: August 02, 2011, 02:19:41 am by Marske » Logged

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voltron00x
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« Reply #1 on: August 02, 2011, 01:18:48 pm »

Nice article, good to see some love for the Workshops!
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Marske
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« Reply #2 on: August 03, 2011, 02:08:06 am »

Thanks Matt, Good to see you return to SCG as well. Smile
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"Meandeckers act like they forgot about Dredge." - Matt Elias

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ReubenG
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« Reply #3 on: August 03, 2011, 09:38:46 am »

Nice article and good to see you writing again.

I have been looking into playing more Stax and any other information on threat order and use of the stack would be great.  I need to go over Nick's primer again, but more thoughts on play scenarios with Stax would be great in a follow up article or posts.
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Marske
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« Reply #4 on: August 03, 2011, 09:40:48 am »

@ReubenG,
What kind of Scenario's are you interest in? Opening hands, gamestates, SB / non SB games, etc ?

Use of the stack is only relevant if you're actually playing with a prison variety, the aggro decks don't really use the stack like a deck packing smoke stack does. So there's that as well, or are you interested in Espresso Stax in paticular ?
« Last Edit: August 03, 2011, 09:50:38 am by Marske » Logged

Riding a polka-powered zombie T-Rex into a necromancer family reunion in the middle of an evil ghost hurricane.

"Meandeckers act like they forgot about Dredge." - Matt Elias

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The Atog Lord: I'm not an Atog because I'm GOOD with machines Wink
ReubenG
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« Reply #5 on: August 03, 2011, 09:56:30 am »

@ReubenG,
What kind of Scenario's are you interest in? Opening hands, gamestates, SB / non SB games.

Use of the stack is only relevant if you're actually playing with a prison variety, the aggro decks don't really use the stack like a deck packing smoke stack does.

Yeah I did mean prison decks.  I would say mostly stacking your upkeep triggers for optimal play. 

For example, I was testing the list in your article against Matt's Rune-Scarred Demon Oath list.  Oath and orchard(tapped) and Island on one side with Shop, Chalice (0), Mox Pearl, Smokestack (1 soot), and Tanglewire(4) with a spirit token on the other side.  Stax players turn, with no creature threats in hand, what are the things to be thinking about when stacking these triggers on my turn and the following turn with Oath in play.   It may be obvious to someone playing it, but for me just getting into testing Stax Prision, it would help to hear someone else's thought process determining lines of play.
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Daenyth
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« Reply #6 on: August 03, 2011, 10:06:34 am »

@ReubenG,
What kind of Scenario's are you interest in? Opening hands, gamestates, SB / non SB games.

Use of the stack is only relevant if you're actually playing with a prison variety, the aggro decks don't really use the stack like a deck packing smoke stack does.

Yeah I did mean prison decks.  I would say mostly stacking your upkeep triggers for optimal play.  

For example, I was testing the list in your article against Matt's Rune-Scarred Demon Oath list.  Oath and orchard(tapped) and Island on one side with Shop, Chalice (0), Mox Pearl, Smokestack (1 soot), and Tanglewire(4) with a spirit token on the other side.  Stax players turn, with no creature threats in hand, what are the things to be thinking about when stacking these triggers on my turn and the following turn with Oath in play.   It may be obvious to someone playing it, but for me just getting into testing Stax Prision, it would help to hear someone else's thought process determining lines of play.

I'm not a fantastic stax player, but here's my take:

On your turn, stack like so (bottom to top):
- soot increase
- smokestack sacrifice
- tangle wire tap down
- tangle wire fade

This results in you removing a fade counter, tapping the spirit, tangle wire, smokestack, then you sacrifice the spirit, then you put a 2nd soot counter on the smokestack (or keep at 1 more likely, given the game state). Oath doesn't go on the stack because you have no legal targets.

On oath's turn, stack like so:
- (oath doesn't go on stack because it has no legal targets)
- tangle wire tap down
- smokestack sacrifice

Oath must first sac 2 perms, then it must tap 3 perms, then go to draw step.

Does that make sense? My reasoning for that order is that it minimizes the drawbacks to your board and maximizes the drawbacks to the opposing board.
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Marske
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« Reply #7 on: August 03, 2011, 10:27:56 am »

@reubenG,
What Daenyth said is correct. These types of scenario's you should always be considering how you can hurt them the most with yourself suffering the least. Be sure to remember ADNAP (look here) and you'll be fine.

i'll respond to all questions here on facebook or twitter (follow marske1984)
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Riding a polka-powered zombie T-Rex into a necromancer family reunion in the middle of an evil ghost hurricane.

"Meandeckers act like they forgot about Dredge." - Matt Elias

Quote
The Atog Lord: I'm not an Atog because I'm GOOD with machines Wink
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