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Author Topic: Snapcaster Six  (Read 6080 times)
Troy_Costisick
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« on: October 25, 2011, 03:07:30 pm »

Heya Guys,

I was really impressed with Snapcaster Mage's performance at the Waterburry.  Since his ability triggers upon entering the battlefield, I thought he might be useful in a Minus Six deck.  Here's a list I've pieced together, what do you think:

Maindeck (60 cards):

1 Banefire
3 Worldgorger Dragon
2 Snapcaster Mage
2 Animate Dead
2 Dance of the Dead
4 Dark Confidant
1 Demonic Tutor
4 Duress
1 Flusterstorm
1 Vampiric Tutor
1 Ancestral Recall
1 Brainstorm
4 Force of Will
2 Intuition
1 Mystical Tutor
2 Read the Runes
1 Thirst for Knowledge
1 Time Walk
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Bazaar of Baghdad
1 Island
1 Volcanic Island
4 Misty Rainforest
3 Polluted Delta
1 Swamp
4 Underground Sea

Sideboard: (15 cards)
4 Ravenous Trap
2 Surgical Extraction
2 Massacre
2 Echoing Truth
3 Hurkyl's Recall
2 Diabolic Edict

Basically, you blink WGD in and out until you can get both Snappy and Volcanic Island into play, then use Snappy to give Banefore Flashback and win with 20 damge to the head.  I've included Flusterstorm in the deck since giving it Flashback with Snappy will help protect your combo.  So what do you think?  Will SCM help a WDGx deck to get double duty out of its tutors and disruption, or am I just diluting the focus of the deck too much for it to be viable?

Peace,

-Troy
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Beralt
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« Reply #1 on: November 09, 2011, 12:32:25 pm »

Banefire over Kaervek's Torch?
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TopSecret
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« Reply #2 on: November 09, 2011, 01:05:39 pm »

If you're going to use up a slot on Banefire, why not just put Oona in that slot anyway.
I'd assume the Snapcasters would be decent with or without the Banefire.
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nineisnoone
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« Reply #3 on: November 09, 2011, 02:51:14 pm »

Where is the "six", i.e. the SB vault transform?

As far as SCM goes, I don't see what it adds specifically to the deck as a combo piece. What you suggest seems inefficient tbh.

As a general piece, it actually sounds good with RTRs.  SCM. Later you can cast RTR and sacrifice your SCM, and then reanimate SCM with extra animates.
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Troy_Costisick
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« Reply #4 on: November 09, 2011, 04:01:04 pm »

Quote
Where is the "six", i.e. the SB vault transform?

I wasn't sure that would really work well in a deck trying to maximize Snapcaster Mage and Bazaar of Baghdad.
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Solaran_X
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« Reply #5 on: November 10, 2011, 10:09:31 am »

Where is the "six", i.e. the SB vault transform?

As far as SCM goes, I don't see what it adds specifically to the deck as a combo piece. What you suggest seems inefficient tbh.

As a general piece, it actually sounds good with RTRs.  SCM. Later you can cast RTR and sacrifice your SCM, and then reanimate SCM with extra animates.
I thought the "Six" of Minus Six was because of the six damage you take flipping WGD to Bob? You know...flip WGD to Bob, and you're "Minus Six" life.
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nineisnoone
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« Reply #6 on: November 10, 2011, 03:37:24 pm »

Where is the "six", i.e. the SB vault transform?

As far as SCM goes, I don't see what it adds specifically to the deck as a combo piece. What you suggest seems inefficient tbh.

As a general piece, it actually sounds good with RTRs.  SCM. Later you can cast RTR and sacrifice your SCM, and then reanimate SCM with extra animates.
I thought the "Six" of Minus Six was because of the six damage you take flipping WGD to Bob? You know...flip WGD to Bob, and you're "Minus Six" life.

Ooohh. well that make sense, i didn't know why it was called that.
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metalhead
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« Reply #7 on: May 10, 2012, 10:27:15 am »

Why not just use Devils Play so you don't have to have Snapcaster?
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msg67183
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« Reply #8 on: May 10, 2012, 10:36:25 am »

Banefire cant be countered.
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metalhead
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« Reply #9 on: May 10, 2012, 10:53:12 am »

but snapcaster and every other combo piece can. So that point is irrelavent.
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msg67183
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« Reply #10 on: May 10, 2012, 10:57:33 am »

Yeah. I dont really see why u would play this over dredge though. This loses to the hate just like dredge. I prefer a deck that doesnt just get blown out by hate. People say shops is like that but in my testing with shops the only times I lose are either mana screw or broken hands from my opponent. To me that makes the deck good.

But as for this list it looks interesting. Good luck with it!
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
fury
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« Reply #11 on: May 13, 2012, 11:30:59 am »

Heya Guys,

I was really impressed with Snapcaster Mage's performance at the Waterburry.  Since his ability triggers upon entering the battlefield, I thought he might be useful in a Minus Six deck.  Here's a list I've pieced together, what do you think:

Maindeck (60 cards):

1 Banefire
3 Worldgorger Dragon
2 Snapcaster Mage
2 Animate Dead
2 Dance of the Dead
4 Dark Confidant
1 Demonic Tutor
4 Duress
1 Flusterstorm
1 Vampiric Tutor
1 Ancestral Recall
1 Brainstorm
4 Force of Will
2 Intuition
1 Mystical Tutor
2 Read the Runes
1 Thirst for Knowledge
1 Time Walk
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Bazaar of Baghdad
1 Island
1 Volcanic Island
4 Misty Rainforest
3 Polluted Delta
1 Swamp
4 Underground Sea

Sideboard: (15 cards)
4 Ravenous Trap
2 Surgical Extraction
2 Massacre
2 Echoing Truth
3 Hurkyl's Recall
2 Diabolic Edict

Basically, you blink WGD in and out until you can get both Snappy and Volcanic Island into play, then use Snappy to give Banefore Flashback and win with 20 damge to the head.  I've included Flusterstorm in the deck since giving it Flashback with Snappy will help protect your combo.  So what do you think?  Will SCM help a WDGx deck to get double duty out of its tutors and disruption, or am I just diluting the focus of the deck too much for it to be viable?

Peace,

-Troy

I think your build is diluting the density of the WGDX build. Snapcaster Mage can be useful to abuse of master spells that you find in most vintage lists : ancestral, Tinker, and so on.

But I would prefer use Noxious revival to replay spells from the graveyard, instead of Snapcaster Mage.

The changes I would make to the list :

-2 snapcaster mage
-1 dance of the dead
-1 duress
-1 mystical tutor
-1 land
+3 noxious revival
+1 Intuition
+1 Necromancy
+1 Ponder

For the side, a simple Minus Six one should be great. Or a side like that :
Tinker+robot+keyvault combo (with Noxious and Intuition, it's great !)
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fury
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