Heya Guys,
I was really impressed with Snapcaster Mage's performance at the Waterburry. Since his ability triggers upon entering the battlefield, I thought he might be useful in a Minus Six deck. Here's a list I've pieced together, what do you think:
Maindeck (60 cards):
1 Banefire
3 Worldgorger Dragon
2 Snapcaster Mage
2 Animate Dead
2 Dance of the Dead
4 Dark Confidant
1 Demonic Tutor
4 Duress
1 Flusterstorm
1 Vampiric Tutor
1 Ancestral Recall
1 Brainstorm
4 Force of Will
2 Intuition
1 Mystical Tutor
2 Read the Runes
1 Thirst for Knowledge
1 Time Walk
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Bazaar of Baghdad
1 Island
1 Volcanic Island
4 Misty Rainforest
3 Polluted Delta
1 Swamp
4 Underground Sea
Sideboard: (15 cards)
4 Ravenous Trap
2 Surgical Extraction
2 Massacre
2 Echoing Truth
3 Hurkyl's Recall
2 Diabolic Edict
Basically, you blink WGD in and out until you can get both Snappy and Volcanic Island into play, then use Snappy to give Banefore Flashback and win with 20 damge to the head. I've included Flusterstorm in the deck since giving it Flashback with Snappy will help protect your combo. So what do you think? Will SCM help a WDGx deck to get double duty out of its tutors and disruption, or am I just diluting the focus of the deck too much for it to be viable?
Peace,
-Troy
I think your build is diluting the density of the WGDX build. Snapcaster Mage can be useful to abuse of master spells that you find in most vintage lists : ancestral, Tinker, and so on.
But I would prefer use Noxious revival to replay spells from the graveyard, instead of Snapcaster Mage.
The changes I would make to the list :
-2 snapcaster mage
-1 dance of the dead
-1 duress
-1 mystical tutor
-1 land
+3 noxious revival
+1 Intuition
+1 Necromancy
+1 Ponder
For the side, a simple Minus Six one should be great. Or a side like that :
Tinker+robot+keyvault combo (with Noxious and Intuition, it's great !)
Nature's claim
Tarmogoyf