Ego_Sum
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« Reply #152 on: November 18, 2011, 05:00:17 pm » |
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It seems that I arrived a little late to the party, but just read the article fewa hours ago, with tat said let' s be on-topic...
First of all congrats, once again, for your great job with the article, and though I may agree with you that vintage have not real speed issues (after reading this whole discussion I should also say that Dredge is not a necessary Evil, because it is not an evil indeed, and the metagame is not stagnant but maybe stuck in a big bunch of staples, both cards and strategies, but this is maybe due to the facter that some cards are just too powerful to be ignored), I may say that something is wrong in this “Super New Golden Era”.
Since I know of MtG the whole community agreed that vintage was settled on 4 columns, and each column should be represented in a similar percentage in a HEALTHY metagame (as you all may know those columns are: Workshop, Drain/Force of Will, Null Rod and Dark Ritual, maybe for the modern Vintage we should add the 5th being Bazaar). Current metagame objectively lacks of 2 of those Pillars, sure some decks with dark ritual, eventually, make good results, or in occasions Null Rod Decks (and with Null Rod deck I mean fish-like, MUD-Rod are in the Workshop Pillar) are seen in tops, but the truth is that their success ratio is, BY FAR, lower than the one of the FoW and Workshop (and now MUD) pillars.
There is no clear way to solve this, because, due to its nature, those decks have many dificulties to live in a metagame of Golems, Remoras, Gush, Missteps, Mindbreak Traps, Flusterstorms, Jaces, Tinker (into Colossus specially), Dismember, … But it seems pretty obvious that the foundations of vintage have changed, and hence the diversity is not as much as you are describing, and this is because vintage modern metagme is being held by only 3 pillars.
Greetings,
Iñaki.-
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