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Author Topic: 11-5-11 Full of Win Vintage Game Day #1 Metagame Breakdown and Results  (Read 8371 times)
V is for Vintage
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« on: November 05, 2011, 08:15:49 pm »


Hey Guys.

On November 5 2011 we had the pleasure of holding Full of Win Vintage Game Day #1!
34 People traveled from across the East Coast to play some of the most broken cards in the history of Magic the Gathering. Along with the play opportunity came the first place prize of an Unlimited Mox Sapphire and a custom playmat!


METAGAME BREAKDOWN

Dark Times- 3
BUG Fish -1
TPS- 1
Dredge- 3
Goblins – 1
Doomsday- 1
Gush Tendrils – 5
RG Beats – 2
GG Oath -3
Lab maniac oath – 1
Show& Oath – 1
Tidespout Oath – 1
MUD- 4
Grixis Discard- 1
Landstill – 4
Snapcaster Control – 1
Gro – 1


In the end of the day , John Jones took down the event with Season’s Beatings!

1st Place John Jones – “RG BEATZ”
1 Berserk
4 Magus of the Moon
4 Tarmogoyf
3 Phyrexian Metamorph
3 Lightning Bolt
1 Rack and Ruin
2 Smash to Smithereens
3 Stingscourger
3 Red Elemental Blast
3 Tinstreet Hooligan
4 Elvish Spirit Guide
4 Simian Spirit Guide
1 Artifact Mutation
4 Null Rod
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
2 Forest
2 Mountain
1 Strip Mine
4 Wasteland
4 Taiga
4 Wooded Foothillls

Sideboard:
4 Ravenous Trap
2 Relic of Progenitus
2 Dismember
1 Red Elemental Blast
2 Pyroblast
1 Lightning Bolt
1 Rack and Ruin
1 Shattering Spree
1 Nature’s Claim


2nd Place Paul Mastriano – “Meandeck Landstill”
1 Tinker
1 Mystical Tutor
1 Vampiric Tutor
1 Fire/Ice
1 Demonic Tutor
1 Blightsteel Colossus
1 Yawgmoth’s Will
1 Time Walk
1 Brainstorm
1 Ancestral Recall
1 Hurkyl’s Recall
1 Merchant Scroll
1 Crucible of Worlds
2 Jace the Mind Sculptor
2 Misdirection
2 Mindbreak Trap
2 Mental Misstep
3 Snapcaster Mage
4 Mana Drain
4 Force of Will
4 Standstill
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
4 Mishra’s Factory
2 Underground Sea
2 Island
3 Volcanic Island
1 Strip Mine
4 Wasteland
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Flooded Strand

Sideboard:
2 Yixlid Jailer
4 Leyline of the Void
3 Ingot Chewer
1 Energy Flux
1 Hurkyl’s Recall
2 Ghost Quarter
2 Lightning Bolt

3rd Place Nathan Thompson “Full of Win Bob Gush”

1 Brainstorm
1 Ponder
1 Preordain
1 Ancestral Recall
1 Mystical Tutor
1 Time Walk
1 Hurkyl’s Recall
1 Merchant Scroll
1 Tinker
1 Sensei’s Divining Top
3 Dark Confidant
3 Duress
1 Flusterstorm
2 Mental Misstep
4 Force of Will
4 Gush
1 Fastbond
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth’s Will
1 Tendrils of Agony
1 Library of Alexandria
2 Misty Rainforest
4 Scalding Tarn
1 Island
1 Tropical Island
2 Volcanic Island
4 Underground Sea
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Sol Ring
1 Black Lotus
1 Mana Crypt
1 Blightsteel Colossus
3 Jace the Mind Sculptor
1 Imperial Seal

Sideboard:
2 Yixlid Jailer
4 Leyline of the Void
2 Flusterstorm
1 Snow-Covered Mountain
1 Ancient Grudge
2 Lightning Bolt
3 Viashino Heretic

4th Place Joe Canada “ Full of Yep”

1 Strip Mine
2 Ghost Quarter
1 Tolarian Academy
4 Wasteland
4 Mishra’s Workshop
4 Ancient Tomb
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Trinisphere
1 Mana Vault
1 Karn Silver Golem
2 Crucible of Worlds
3 Phyrexian Revoker
4 Tangle Wire
4 Slash Panther
4 Lodestone Golem
4 Sphere of Resistance
4 Phyrexian Metamorph
4 Thorn of Amethyst
4 Chalice of the Void

Sideboard:
1 Wurmcoil Engine
3 Pithing Needle
3 Precursor Golem
4 Leyline of the Void
4 Dismember

5th Place Justin Kohler - MUD
4 Metalworker
4 Kudoltha Forgemaster
4 Chalice of the Void
4 Tangle Wire
3 Sphere of Resistance
1 Trinisphere
1 Sundering Titan
1 Myr Battlesphere
1 Blightsteel Colossus
1 Karn Silver Golem
1 Phyrexian Metamorph
1 Duplicant
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
4 Mishra’s Workshop
4 Ancient Tomb
3 city of Traitors
4 Wasteland
1 Strip Mine
1 Tolarian Academy

Sideboard:
2 Crucible of Worlds
2 Duplicant
4 Relic of Progenitus
3 Tormod’s Crypt
1 Platinum Angel
1 Phyrexian Metamorph
1 Wurmcoil Engine
1 Steel Hellkite



6th Place Dominic Difebo- “Pork Pie”
4 Force of Will
3 Mana Drain
2 Spell Pierce
3 Dark Confidant
2 Fire/Ice
2 Snapcaster Mage
2 Preordain
1 Time Walk
1 Hurkyl’s Recall
1 Ancestral Recall
1 Brainstorm
1 Voidslime
2 polluted Delta
2 Misty Rainforest
2 Underground Sea
2 Volcanic Island
2 Tropical Island
2 Island
1 Scalding Tarn
1 Library of Alexandria
1 Voltaic Key
1 Time Vault
1 Tezzeret the Seeker
1 Jace  the Mind Sculptor
1 Sensei’s Divining Top
1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Vampiric Tutor
1 Tinker
1 Mindbreak Trap
1 Mystical Tutor
1 Blightsteel Colossus
1 Ancient Grudge
1 Yawgmoth’s Will
1 Merchant Scroll
1 Misdirection
1 Empty The Warrens
1 Demonic Tutor

Sideboard:
3 Trygon Predator
3 Extirpate
2 Ravenous Trap
2 Firespout
3 Red Elemental Blast
2 Steel Sabotage



7th Place Joe Pace  “Full of Win GG Oath”

1 Ancient Grudge
1 Beast Within
2 Spell Pierce
1 Mental Misstep
1 Ancestral Recall
4 Force of Will
1 Hurkyl’s Recall
1 Mystical Tutor
1 Emrakul the Aeons Torn
1 Blighsteel Colossus
1 Vampiric Tutor
1 Brainstorm
1 Regrowth
1 Tinker
1 Demonic Tutor
1 Yawgmoth’s Will
4 Preordain
4 Oath of Druids
2 Dragon’s Breath
1 Black Lotus
1 Mox Ruby
1 Mox Pearl
1 Voltaic Key
1 Mana Crypt
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
1 Time Vault
1 Sol Ring
2 Jace the Mind Sculptor
1 Island
1 Forest
4 Misty Rainforest
2 Scalding Tarn
4 Forbidden Orchard
2 Underground Sea
1 Tropical Island
1 Volcanic Island
1 Tolarian Academy

Sideboard:
3 Nature’s Claim
1 Ancient Grudge
1 Nihil Spellbomb
4 Leyline of the Void
2 Flusterstorm
1 Firespout
2 Ravenous Trap
1 Pithing Needle

8th Place Jeremy Beaver  “Full of Win Trollin’”
1 Tinker
1 Ancestral Recall
1 Time Walk
1 Hurkyl’s Recall
1 Mystical Tutor
1 Merchant Scroll
1 Brainstorm
2 Jace the Mind Sculptor
2 Mental Misstep
3 Mana Drain
4 Gush
4 Force of Will
1 Fastbond
3 Lotus Cobra
1 Tendrils of Agony
1 Yawgmoth’s Will
1 Vampiric Tutor
2 Thoughtseize
2 Duress
1 Blightsteel Colossus
1 Time Vault
1 Voltaic Key
1 Sol Ring
1 Mox Jet
1 Black Lotus
1 Mox Ruby
1 Mox Emerald
1 Mana Crypt
1 Mox Sapphire
1 Library of Alexandria
2 Misty Rainforest
2 Volcanic Island
2 Island
3 Tropical Island
3 Underground Sea
3 Polluted Delta

Sideboard:
2 Thrun the Last Troll
2 Red Elemental Blast
2 Ancient Grudge
2 Nature’s Claim
3 Yixlid Jailer
3 Ravenous Trap
1 Firespout


Pictures to follow. Thanks to everyone who came out to make this day such a HUGE success. And Congrats to John Jones , Full of Win Vintage Game Day #1 Champion!
« Last Edit: November 06, 2011, 12:04:29 pm by V is for Vintage » Logged

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« Reply #1 on: November 05, 2011, 10:11:46 pm »

RG beats taking down Landstill, a maindeck Voidslime, a Lotus Cobra deck, a Forgemaster deck, Oath, Gush...

Vintage is so fucking awesome right now. Thanks for the quick report.
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« Reply #2 on: November 05, 2011, 11:24:31 pm »

In the end of the day , John Jones took down the event with Season’s Beatings!

1st Place John Jones – “RG BEATZ”
1 Berserk
4 Magus of the Moon
4 Tarmogoyf
3 Phyrexian Metamorph
3 Lightning Bolt
1 Rack and Ruin
2 Smash to Smithereens
3 Stingscourger
3 Red Elemental Blast
3 Tinstreet Hooligan
4 Elvish Spirit Guide
4 Simian Spirit Guide
1 Artifact Mutation
4 Null Rod
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Mox Emerald
1 Black Lotus

2 Forest
2 Mountain
1 Strip Mine
4 Wasteland
4 Taiga
4 Wooded Foothillls

Sideboard:
4 Ravenous Trap
2 Relic of Progenitus
2 Dismember
1 Red Elemental Blast
2 Pyroblast
1 Lightning Bolt
1 Rack and Ruin
1 Shattering Spree
1 Nature’s Claim

And Congrats to John Jones , Full of Win Vintage Game Day #1 Champion!

John Jones came up with quite the innovation, playing 2 Black Lotuses and 2 Mox Emeralds.
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« Reply #3 on: November 05, 2011, 11:39:31 pm »

In the end of the day , John Jones took down the event with Season’sChristmas Beatings!

1st Place John Jones – “RG BEATZ”
1 Berserk
4 Magus of the Moon
4 Tarmogoyf
3 Phyrexian Metamorph
3 Lightning Bolt
1 Rack and Ruin
2 Smash to Smithereens
3 Stingscourger
3 Red Elemental Blast
3 Tinstreet Hooligan
4 Elvish Spirit Guide
4 Simian Spirit Guide
1 Artifact Mutation
4 Null Rod
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Mox Emerald
1 Black Lotus

2 Forest
2 Mountain
1 Strip Mine
4 Wasteland
4 Taiga
4 Wooded Foothillls

Sideboard:
4 Ravenous Trap
2 Relic of Progenitus
2 Dismember
1 Red Elemental Blast
2 Pyroblast
1 Lightning Bolt
1 Rack and Ruin
1 Shattering Spree
1 Nature’s Claim

And Congrats to John Jones , Full of Win Vintage Game Day #1 Champion!

John Jones came up with quite the innovation, playing 2 Black Lotuses and 2 Mox Emeralds.
I LoL'd

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Vintage is so fucking awesome right now.
  Very Happy
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« Reply #4 on: November 06, 2011, 01:01:52 am »

Hometown vintage was fantastic today.  I'm glad everybody turned out.  Thanks to all who came and made it a great day.

Some highlights:

Thrun the Last Troll as a certified bomb.  Jeremy always tries to cram crazy cards in decks(you've all missed out on such innovations like grave titan gush) and we talk him off the ledge, but I like this one.

A real Black Lotus next to a proxied Tin Street Hooligan.

My round two opponent got a game loss for a registration error.  He promptly mulled to four on the play and had a fairly spectacular four of strand, crack, mox, sol ring, bob.
My turn was slightly better: Land, mox, oath, lotus, time walk, preordain into ancestral, oath into BSC with dragon's breath on my free turn..

And the highlight of my tournament:

"Why did he scribble on it?  I would have just drawn a dick on it."


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« Reply #5 on: November 06, 2011, 06:15:32 am »

Congrats on the turnout, that's awesome.

BTW, Joe Canada's deck name should be Full of Eh...
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« Reply #6 on: November 06, 2011, 09:37:02 am »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.
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« Reply #7 on: November 06, 2011, 11:31:56 am »


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V is for Vintage
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« Reply #8 on: November 06, 2011, 12:56:34 pm »

In the end of the day , John Jones took down the event with Season’s Beatings!

1st Place John Jones – “RG BEATZ”
1 Berserk
4 Magus of the Moon
4 Tarmogoyf
3 Phyrexian Metamorph
3 Lightning Bolt
1 Rack and Ruin
2 Smash to Smithereens
3 Stingscourger
3 Red Elemental Blast
3 Tinstreet Hooligan
4 Elvish Spirit Guide
4 Simian Spirit Guide
1 Artifact Mutation
4 Null Rod
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Mox Emerald
1 Black Lotus

2 Forest
2 Mountain
1 Strip Mine
4 Wasteland
4 Taiga
4 Wooded Foothillls

Sideboard:
4 Ravenous Trap
2 Relic of Progenitus
2 Dismember
1 Red Elemental Blast
2 Pyroblast
1 Lightning Bolt
1 Rack and Ruin
1 Shattering Spree
1 Nature’s Claim

And Congrats to John Jones , Full of Win Vintage Game Day #1 Champion!

John Jones came up with quite the innovation, playing 2 Black Lotuses and 2 Mox Emeralds.

Fixed . I was very tempted to leave it up.

And Nick D. I agree on the deck Name. Joe Canada's last name is in fact, not Canada, but Mongeon. The fact that he is Canadian has been used to distinguish him from the rest of the Joes in our group, and the name Joe Canada just stuck.
« Last Edit: November 06, 2011, 02:24:44 pm by V is for Vintage » Logged

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« Reply #9 on: November 06, 2011, 08:09:49 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.
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« Reply #10 on: November 06, 2011, 08:29:44 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I think what gives Thrun the edge is the fact that he can't be countered, which when facing a deck that has 14-16 counterspells is pretty significant. And in a Cobra deck, he seems like a pretty good option to bring in against Shops as well as the Cobras can accelerate him out, and he can't be targeted by Metamorphs or Duplicants.
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« Reply #11 on: November 06, 2011, 08:32:07 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I think what gives Thrun the edge is the fact that he can't be countered, which when facing a deck that has 14-16 counterspells is pretty significant. And in a Cobra deck, he seems like a pretty good option to bring in against Shops as well as the Cobras can accelerate him out, and he can't be targeted by Metamorphs or Duplicants.

While he's certainly respectable against Duplicant, in that Duplicant cannot target him, Phyrexian Metamorph doesn't target.  Like Sculpting Steel, you choose to copy something, and you have a copy.  Sculpting Steel is capable of copying an Inkwell Leviathan, Metamorph is capable of making Thrunn the second to last Troll.
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« Reply #12 on: November 06, 2011, 09:08:13 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.
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« Reply #13 on: November 06, 2011, 09:22:50 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I think what gives Thrun the edge is the fact that he can't be countered, which when facing a deck that has 14-16 counterspells is pretty significant. And in a Cobra deck, he seems like a pretty good option to bring in against Shops as well as the Cobras can accelerate him out, and he can't be targeted by Metamorphs or Duplicants.

While he's certainly respectable against Duplicant, in that Duplicant cannot target him, Phyrexian Metamorph doesn't target.  Like Sculpting Steel, you choose to copy something, and you have a copy.  Sculpting Steel is capable of copying an Inkwell Leviathan, Metamorph is capable of making Thrunn the second to last Troll.

Ah, I misunderstood. Thank you for the correction.
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« Reply #14 on: November 06, 2011, 09:26:11 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

Unless of course your playing against "Meandeck Landstill" and TWO of the cards they changed were to add tinker ---> bot so you know they have 1 out for your resolved Thrun and then you know he has the way to get to it so he TROLLS you TROLLING him.     Dat Mastriano....
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« Reply #15 on: November 06, 2011, 10:25:15 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

If a deck with 4 goyfs already in it needs an additional 2 x thrun to beat landstill, you are doing it wrong.
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« Reply #16 on: November 06, 2011, 10:40:59 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

If a deck with 4 goyfs already in it needs an additional 2 x thrun to beat landstill, you are doing it wrong.

This is a terrible way to think about match-ups.
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« Reply #17 on: November 06, 2011, 11:09:32 pm »

Nope. You are underestimating the potency of goyfs to swing that match-up. I am a long-time landstill player, and the way these current landstill decks are built, goyfs are the silver bullet that is potent across the field as well. Landstill needs threads or control magic or some other stealer to handle goyfs. Older landstill used to play the dredge gambit and include those cards in the sideboard and have zero dredge cards in sideboard. Landstill is stretched too thin in the sideboard to handle dredge, shops, big blue, AND aggro.

If you overprep for landstill, then you won't get to the top of the tourney. The tournament results as data support my claim.

We will basically see the decline of landstill with the rise of goyfs in the meta.
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« Reply #18 on: November 07, 2011, 01:59:56 am »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

2 Thrun in play would be impressive, indeed.

Isbthe lab maniac oath list available?
« Last Edit: November 07, 2011, 02:03:45 am by verduran » Logged
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« Reply #19 on: November 07, 2011, 09:19:01 am »

congrats to all the top 8 finishers especially john and paul..

p.s 9th place sucks...that is all
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« Reply #20 on: November 07, 2011, 10:37:42 am »

congrats to all the top 8 finishers especially john and paul..

p.s 9th place sucks...that is all

I like this.  I also love the Thrun tech, but I dunno..... 2GG may be TOO much for me. 

Also, Beav--you're hilarious.  Just hilarious. 
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« Reply #21 on: November 07, 2011, 11:27:26 am »

I am surprised no one has mentioned the lack of Null Rod in Paul's deck. I have found Null Rod to usually be the KO punch against me in a lot of my testing.....
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« Reply #22 on: November 07, 2011, 01:02:44 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

Unless of course your playing against "Meandeck Landstill" and TWO of the cards they changed were to add tinker ---> bot so you know they have 1 out for your resolved Thrun and then you know he has the way to get to it so he TROLLS you TROLLING him.     Dat Mastriano....
it's a snaillllll
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« Reply #23 on: November 07, 2011, 01:27:19 pm »

I told Vito to play 2x Thrun in his sideboard as well!  Seems like a rough one for Landstill to beat.

Even though Thrun is a great narrow hate card for Landstill, I would think that (in green) goyf and seal of primordiums are probably better, since they are not as narrow and give landstill hissy fits.

I'd rather just win the game.  If they're not expecting it, you can probably resolve a tutor to find 2x Thrun and put them on a quick clock.  That deck just isn't designed to answer a card like Thrun.  And, the deck in question already plays 4x Goyf.

2 Thrun in play would be impressive, indeed.

Isbthe lab maniac oath list available?

To find one of two, smart guy.  Christ. 
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« Reply #24 on: November 07, 2011, 01:28:47 pm »

Nope. You are underestimating the potency of goyfs to swing that match-up. I am a long-time landstill player, and the way these current landstill decks are built, goyfs are the silver bullet that is potent across the field as well. Landstill needs threads or control magic or some other stealer to handle goyfs. Older landstill used to play the dredge gambit and include those cards in the sideboard and have zero dredge cards in sideboard. Landstill is stretched too thin in the sideboard to handle dredge, shops, big blue, AND aggro.

If you overprep for landstill, then you won't get to the top of the tourney. The tournament results as data support my claim.

We will basically see the decline of landstill with the rise of goyfs in the meta.

I'm not underestimating anything.  You're speaking generally.  I'm speaking of a specific deck vs. another specific deck and I know from testing that 4x Goyf is not enough to "swing" the match-up to a place where I'd be comfortable playing it several times in an event.

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« Reply #25 on: November 07, 2011, 05:49:12 pm »

Nope. You are underestimating the potency of goyfs to swing that match-up. I am a long-time landstill player, and the way these current landstill decks are built, goyfs are the silver bullet that is potent across the field as well. Landstill needs threads or control magic or some other stealer to handle goyfs. Older landstill used to play the dredge gambit and include those cards in the sideboard and have zero dredge cards in sideboard. Landstill is stretched too thin in the sideboard to handle dredge, shops, big blue, AND aggro.

If you overprep for landstill, then you won't get to the top of the tourney. The tournament results as data support my claim.

We will basically see the decline of landstill with the rise of goyfs in the meta.

I'm not underestimating anything.  You're speaking generally.  I'm speaking of a specific deck vs. another specific deck and I know from testing that 4x Goyf is not enough to "swing" the match-up to a place where I'd be comfortable playing it several times in an event.


Elias is right 4 goyfs are not enough to beat landstill...Landstill has a tough time with a deck like noble fish because pride mages are a pain so are predators, and selkie....and goyf is the icing on the cake to destroy landstill. A deck with just goyfs is not enough its goyfs + annoying creatures that do it. Thrun is cute and all but not that good to be honest. Are you really going to get to 2 green mana consistently through rods and waste effects, and even if you do get it in play landstill can just sit on crucible factory to stall the game until it hits a jace then fate sealing...but 2 thrun in play deals the game but how likely is that?

Beaver is just cute haha
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« Reply #26 on: November 07, 2011, 06:05:43 pm »

Nope. You are underestimating the potency of goyfs to swing that match-up. I am a long-time landstill player, and the way these current landstill decks are built, goyfs are the silver bullet that is potent across the field as well. Landstill needs threads or control magic or some other stealer to handle goyfs. Older landstill used to play the dredge gambit and include those cards in the sideboard and have zero dredge cards in sideboard. Landstill is stretched too thin in the sideboard to handle dredge, shops, big blue, AND aggro.

If you overprep for landstill, then you won't get to the top of the tourney. The tournament results as data support my claim.

We will basically see the decline of landstill with the rise of goyfs in the meta.

I'm not underestimating anything.  You're speaking generally.  I'm speaking of a specific deck vs. another specific deck and I know from testing that 4x Goyf is not enough to "swing" the match-up to a place where I'd be comfortable playing it several times in an event.


Elias is right 4 goyfs are not enough to beat landstill...Landstill has a tough time with a deck like noble fish because pride mages are a pain so are predators, and selkie....and goyf is the icing on the cake to destroy landstill. A deck with just goyfs is not enough its goyfs + annoying creatures that do it. Thrun is cute and all but not that good to be honest. Are you really going to get to 2 green mana consistently through rods and waste effects, and even if you do get it in play landstill can just sit on crucible factory to stall the game until it hits a jace then fate sealing...but 2 thrun in play deals the game but how likely is that?

Beaver is just cute haha

Yup, I agree. 4 goyfs and 56 forest is not enough to beat landstill.

Seriously, tho, something like gro-a-goyf with seal of primordium and gushes and the usual blue package gives landstill hissy fits.

2 thrun in play is not an option, since its legendary.
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« Reply #27 on: November 07, 2011, 06:18:27 pm »

Nope. You are underestimating the potency of goyfs to swing that match-up. I am a long-time landstill player, and the way these current landstill decks are built, goyfs are the silver bullet that is potent across the field as well. Landstill needs threads or control magic or some other stealer to handle goyfs. Older landstill used to play the dredge gambit and include those cards in the sideboard and have zero dredge cards in sideboard. Landstill is stretched too thin in the sideboard to handle dredge, shops, big blue, AND aggro.

If you overprep for landstill, then you won't get to the top of the tourney. The tournament results as data support my claim.

We will basically see the decline of landstill with the rise of goyfs in the meta.

I'm not underestimating anything.  You're speaking generally.  I'm speaking of a specific deck vs. another specific deck and I know from testing that 4x Goyf is not enough to "swing" the match-up to a place where I'd be comfortable playing it several times in an event.


Elias is right 4 goyfs are not enough to beat landstill...Landstill has a tough time with a deck like noble fish because pride mages are a pain so are predators, and selkie....and goyf is the icing on the cake to destroy landstill. A deck with just goyfs is not enough its goyfs + annoying creatures that do it. Thrun is cute and all but not that good to be honest. Are you really going to get to 2 green mana consistently through rods and waste effects, and even if you do get it in play landstill can just sit on crucible factory to stall the game until it hits a jace then fate sealing...but 2 thrun in play deals the game but how likely is that?

Beaver is just cute haha

Yup, I agree. 4 goyfs and 56 forest is not enough to beat landstill.

Seriously, tho, something like gro-a-goyf with seal of primordium and gushes and the usual blue package gives landstill hissy fits.

2 thrun in play is not an option, since its legendary.

clearly they are running mirror gallery
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« Reply #28 on: November 07, 2011, 09:09:38 pm »

Clearly thrun is a great card....lmfao  Wink bahahaha
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« Reply #29 on: November 08, 2011, 08:58:18 am »

Thrun is pretty decent in Beaver's deck because he can actually cast it with Lotus Cobra.  I'd agree that most other decks may struggle to get the mana for that guy
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