TheManaDrain.com
September 07, 2025, 07:08:24 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Free Article] Dark Ascension Vintage Set Review: Part I  (Read 2316 times)
Womba
Full Members
Basic User
***
Posts: 291


2011 Vintage World Champion


View Profile WWW
« on: February 01, 2012, 02:14:10 am »

Hornung and DeMars together in one article?!?!  Very Happy

Here is Part I of our Dark Ascension set review. Enjoy!!

http://www.starcitygames.com/magic/vintage/23532_Dark_Ascension_Vintage_Set_Review_Part_I.html
Logged

Oderint Dum Metuant

The Best Dredge player in the world?!?! JAKE GANS!!!!

Team East Coast Wins
serracollector
Basic User
**
Posts: 1359

serracollector@hotmail.com
View Profile Email
« Reply #1 on: February 01, 2012, 04:14:14 am »

Nice Article.  Can't wait to see more.  Quite a few noteworthy cards not mentioned yet, can't wait to see what you guys say.

One thing I disagree on tho, I think Thalia will have more playablility than a 1 of or SB material.  Along with 9 strips, Aven Mindcensor, glowrider, Arbiter, Revokers,  and Chalices/Stony Silence/Null Rods, this guy can easily be a maindeck 4 of in the right builds.  I look at Thalia like Lodestone.  Both require 1 land and 1 mox ( or ESG in GW builds), both then slow down "most" relevant plays from "most" decks currently used in vintage, ad both are a significant threat.  I think we will see a lot of Thalia decks running around soon, eve more so than Grafdiggers Cage maindeck anyhow.  Time will tell.
Logged

B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
Guli
Basic User
**
Posts: 1763


View Profile
« Reply #2 on: February 01, 2012, 06:43:41 am »

Prison Bant follows the same strategy of a Workshop deck. I have been using ESG/Land in the same fashion Workshop uses Mox/Shop to power out my two drops. Now I have access to Thalia (or the Lodestone Golem for GWx beatdown). It is not just about being good against blue or 'living the dream' as stated in the article:

Quote
The prevalence of Mishra's Workshop decks makes me feel that Thalia is probably a bit of a liability to play in the main deck—I mean, it would be pretty awkward for the Bant deck to run out a Thorn against Workshops—but I'm sure some hateful young men and women are going to try and live the dream of: super-hateful against blue, all the time.

The ESG's and Noble Hierarch in a GWu prison bant deck will play a crucial role in powering out Trygon Predator around any sphere effects while wasting their manabase. So I think the statement is simply wrong when it says it is about being super hateful against blue. Besides, Thalia is strong in aggro mirrors and dredge as well. The point is that it is not only about Thalia, it is about an entire design that has a solid game plan versus blue and workshop and dredge to start with and probably will overrun aggro with high numbers. The problem is those trendy blue control decks with Snaps, Bob's, Trygon's and a lot counters/removal. So with this in mind, it is probably the opposite when it comes to living the dream with Thalia against blue. Blue is no longer 'storm' 'control'.

I am working on an article and doing a lot of testing. I don't know how long it will take to finish. So far I believe other cards that are important to make Thalia work are Phyrexian Revoker and Chalice of the Void. You don't want to hose your own acceleration because there are not many lands and a decent amount of 3 drops. Also, There is only Noble as the 1 drop so setting Chalice@1 is an important response to those STP, Bolts, Claims, Vapors. Any non creature spells that cost more than 1 will have a hard time anyway against a sphere deck.

Speaking of the creature and 'non' creature issue, since the deck will have a lot answers against non creatures, I believe packing some good silver bullet against creatures is going to be strong. Sower of Temptation is a bit costly but maybe Preacher or Old man of the Sea, Seasinger types of card will work well. I would think SFM but I want to run Leonin Arbiter too. So I put SFM in the SB for now. (can change)

To conclude, I want to state that after trying out Thalia in several builds, she does limit options too. I don't think you can run Thalia with a counter / cat approach. Logically, this means running as much creatures as possible and answering as much as you can in the form of bears. This leads me to the conclusion that Edric is the right call here. And Glowrider instead of Thorn with the same logic. Also Phyrexian Revoker instead of Null Rod for example.
« Last Edit: February 01, 2012, 06:57:28 am by Guli » Logged

forests failed you
De Stijl
Adepts
Basic User
****
Posts: 2018


Venerable Saint

forcefieldyou
View Profile Email
« Reply #3 on: February 02, 2012, 12:03:15 pm »

Prison Bant follows the same strategy of a Workshop deck. I have been using ESG/Land in the same fashion Workshop uses Mox/Shop to power out my two drops. Now I have access to Thalia (or the Lodestone Golem for GWx beatdown). It is not just about being good against blue or 'living the dream' as stated in the article:

Quote
The prevalence of Mishra's Workshop decks makes me feel that Thalia is probably a bit of a liability to play in the main deck—I mean, it would be pretty awkward for the Bant deck to run out a Thorn against Workshops—but I'm sure some hateful young men and women are going to try and live the dream of: super-hateful against blue, all the time.

The ESG's and Noble Hierarch in a GWu prison bant deck will play a crucial role in powering out Trygon Predator around any sphere effects while wasting their manabase. So I think the statement is simply wrong when it says it is about being super hateful against blue. Besides, Thalia is strong in aggro mirrors and dredge as well. The point is that it is not only about Thalia, it is about an entire design that has a solid game plan versus blue and workshop and dredge to start with and probably will overrun aggro with high numbers. The problem is those trendy blue control decks with Snaps, Bob's, Trygon's and a lot counters/removal. So with this in mind, it is probably the opposite when it comes to living the dream with Thalia against blue. Blue is no longer 'storm' 'control'.

I am working on an article and doing a lot of testing. I don't know how long it will take to finish. So far I believe other cards that are important to make Thalia work are Phyrexian Revoker and Chalice of the Void. You don't want to hose your own acceleration because there are not many lands and a decent amount of 3 drops. Also, There is only Noble as the 1 drop so setting Chalice@1 is an important response to those STP, Bolts, Claims, Vapors. Any non creature spells that cost more than 1 will have a hard time anyway against a sphere deck.

Speaking of the creature and 'non' creature issue, since the deck will have a lot answers against non creatures, I believe packing some good silver bullet against creatures is going to be strong. Sower of Temptation is a bit costly but maybe Preacher or Old man of the Sea, Seasinger types of card will work well. I would think SFM but I want to run Leonin Arbiter too. So I put SFM in the SB for now. (can change)

To conclude, I want to state that after trying out Thalia in several builds, she does limit options too. I don't think you can run Thalia with a counter / cat approach. Logically, this means running as much creatures as possible and answering as much as you can in the form of bears. This leads me to the conclusion that Edric is the right call here. And Glowrider instead of Thorn with the same logic. Also Phyrexian Revoker instead of Null Rod for example.


There are so many things wrong with this post:

First of all, my job as a SCG writer while writing a set review is to identify the key cards that will see constructed play, to explain how and why they will see play, and then also to identify other niche places where the card 'could' see play.

In this case, I said that the most popular application for Thalia will be a sideboard card, essentially being a better Ethersworn Cannonist against spell heavy decks would be the most common application for this card, that has the drawbacks of being Legendary (and therefore not cumulative) and bad against Workshops (a deck that wants to play thorns already, and is full of creatures that are bigger than yours and lands that tap for multiple Mana), but that some people will also play it in hateful anti-blue style decks; which I feel is a very fair assessment of how this card will be used in Vintage. 

Apparently, you have decided to post that this assessment is simply 'wrong,' because you have a Bant Prison deck; which admittedly plays: Chalice of the Void (to beat a bunch of cards that blue decks play), Wasteland, Thalia, Leonin Arbiter, and Phyrexian Revoker, all cards that people play specifically to beat blue decks.  You have literally described the quintessential 'blue-hate' fish deck, that you say I am 'wrong' for identifying as a fringe application for Thalia. 

My job in writing the review isn't to identify every single random player's pet deck and tell everybody why it is super cool.  Let's call a spade a spade here, all you have done is built a hateful deck that's good at fighting Gush and Preordain decks.  Just because you have Trygon Predator doesn't change the fact that Thalia, in and of herself, is an embarrassingly poor card against aggro and Workshop; and besides, it isn't exactly cutting edge technology to put Trygon Predator into your Bant creature mana denial deck, pretty much every deck with a Tropical Island should be or already is playing Trygon Predator these days.

Nonetheless, the deck you are describing is probably pretty good at beating blue decks and a serious underdog to Workshops and Agro decks.  You have essentially brewed up a far end of the spectrum Paper deck, in a metagame where the decks I would immediately expect to get better and become more popular are Scissors decks (Workshop and Agro).

Also, Chalice for 1 doesn't stop Dismember or a Hurkyl's Recall (the two most commonly played 'removal spells' in the format, which I anticipate are going to be EVERYWHERE. 

It isn't that you can't or shouldn't maindeck Thalia, I just don't think that is the best way to use this card in general.  I think there is a big problem with saying that Thalia is a four of in the same way that Lodestone Golem is a four of: because once you get the first Lodestone into play, the best card you can then play on the next turn is, ANOTHER Lodestone Golem.  With Thalia, the worst card you can draw is probably another Thalia.  Lodestone Golem, powered out quickly is also bigger than a Tarmogoyf, whereas Thalia probably can't fight a green guy.

I didn't say you couldn't or shouldn't play this card in the maindeck, I specifically said that she could have a home in decks that are geared up anti-blue decks, and let's be fair: if you are playing Arbiter, Chalice, Null Rod, Grafdigger's Cage, Thalia, Revoker, etc., who are you really positioning yourself and gaining percentage against by virtue of playing with these cards?

I'll give you a hint: it isn't everything in the metagame.

Logged

Grand Prix Boston 2012 Champion
Follow me on Twitter: @BrianDeMars1
Guli
Basic User
**
Posts: 1763


View Profile
« Reply #4 on: February 03, 2012, 02:24:48 am »

Thalia is not a sideboard card. Period. As long as BLUE is the dominant colour and Force of Will, Mana Drain and so on exist, Thalia is an excellent turn 1 drop to start off the game. She is a great tempo card and like I said, especially in creature heave builds.

Thalia is legendary, and sadly it doesn't stack, but I can see this and I obviously have taken this into consideration when I made my assessment about the card. I noted that Edric should be used in a deck with Thalia as a draw engine. The Edric factor allows you to aggressively swing with multiple bears when they have a Trygon or Tarmogoyf and just drop 2 new bears (for example Thalia again).

You said it yourself, people play REMOVAL and this will rise. This is why your argument of Thalia being legendary and should not be played 4x in the deck is misleading. Countless times I dropped a turn 1 Thalia and see it forced of willed. A lot of times I have seen my opponent desperately trying to bolt/dismember/'remove' Thalia only to see it recast the next turn. Thalia is strong enough even against decks that use 'creatures', the first strike is not to be underestimated. When building up the sphere effects with Thalia, Glowrider, Arbiter, Strip Effects, They can cast all the Dark Confidant or Snap mages they want, if they are not going to be able to cast all those cards. I have seen my opponents discard many cards because they were unable to play all the CA they did.

Lastly, it does not matter if Arbiter is dead or Thalia is less effecient against shop (non cat versions) because there is an entire game plan dedicated for the shop match up. I already explained this above. The way to handle Shop in this kinds of creature heavy builds used to be vial, but since revoker is out and null rod still exists, I found it hard in practice to rely on vial. And Vial was mainly for the shop match up anyway. So I changed from this slow enabler to a more accelerative route with the Spirits, Noble's and Moxes (to simply power out Trygon and build up mana advantage). This is why Revoker and Chalice are needed in my opinion, because those are taking up the role of Stony Silence plus being more flexible (Revoker hits Jace, TV and Metalworker builds while Chalice can be easily set at 1 cause all but one card are 2 or above cmc.)


Note: I think it is a joke when you call my posts a joke. You clearly have no idea how many hours of playtesting is backing up the things I write. I suspect it is due my inferior English grammar, it is not my native language. And I apologize if my posts sound bombastic (got this feedback recently). They also said it is not ME, but probably the language issue.

While you try to write a good review, I try to bring in the practical experiences I had with the card by playing it and feeling it in the current meta as much as possible. I can only write what I observed, so it sounds odd to me when you call my posts wrong.
« Last Edit: February 03, 2012, 02:45:39 am by Guli » Logged

The Atog Lord
Administrator
Basic User
*****
Posts: 3451


The+Atog+Lord
View Profile
« Reply #5 on: February 03, 2012, 02:42:50 am »

I just want to remind the posters in this thread to remain civil toward one another, even when disagreeing over cards.
Logged

The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Guli
Basic User
**
Posts: 1763


View Profile
« Reply #6 on: February 03, 2012, 02:58:05 am »

I just want to remind the posters in this thread to remain civil toward one another, even when disagreeing over cards.
I don't think he necessarily disagrees or will disagree in the future. Right now, in the article, an assessment has been made. And overall I enjoyed the read. I only sensed ONE contradiction between the assessment of Thalia and what I have experienced in actual practice and pointed it out. I believe it is rather a matter of credibility than a matter of disagreement. Why should he (or any other reader) take what I posted serious?
Logged

DubDub
Full Members
Basic User
***
Posts: 1392



View Profile Email
« Reply #7 on: February 03, 2012, 11:23:44 am »

[Thalia] is a great tempo card and like I said, especially in creature heave builds.

Quote
The Edric factor allows you to aggressively swing with multiple bears when they have a Trygon or Tarmogoyf and just drop 2 new bears (for example Thalia again).
Who's getting tempo'd again?  It seems to me like you're significantly better off playing removal yourself (probably in place of Chalices), killing the wall you're facing, and generating an actual advantage with Edric.
Logged

Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.039 seconds with 18 queries.