Vaughnbros
- The point of my deck is to maximize Cavern of Souls. And what better way to do so than to find Goblin Lackey? I don't think other color approaches need to be explored if we can't get past step 1. Use monored with Goblin Lackeys. Serum Powder is the reason this deck has more explosive power. It functions like the rest of the Power 9 in this deck since it finds consistant, and lock peice hands. The usually approach to Goblins is just playing a good solid Aggro list, this is a different approach to the same thing.
What do you consider step 1? Because I don't see Lackey as a must play on turn 1 to win as a goblin deck. I must not be reading this right because this is reading as power 9 providing consistency. They are all restricted and 6 of the 9 are fast mana. And serum powder may provide more consistency for your opening hands, but does that necessarily make those hands better, any opening hand with a powder in it essentially already a mulligan. And its definitely worse for your top decks.
100yrhex
I think my advantage in being MonoRed is the ability to be just IN MONORED. People play hate for the other colors, I get access to the strongest point blank spells as a MonoRed Goblin Shaman. (Red Elemental Blast, Lightning Bolt, Thunderous Wrath, Artifact Destruction) Not to mention if I really need it, I can run Crash instead of Mogg Salvage reliably.
Being multiple colors in this deck is fine, as long as you don't steer the boat away from what is really useful. The MonoRed beams that you get to fire off, uncounterable. Entertaining is the idea of using Cavern's to make other colors. Thats what I would use the Cavern for. My other colors... So yeah if you can find ways to play Multiple colors do it, but we wary of the dreaded MUD Fish monsta.
I don't understand why not being mono red doesnt let you play REB, Bolt, and all the other cards from red... you still have red in your deck. Also how is it that caverns isn't still making your non red goblins uncounterable? And why is it that branching into other colors makes you worse against MUD and Fish? Last I heard was that Tin Street Hooligan is a boss against shops and Earwig Squad beats or trades with all of fishes creatures.
Goblin Recruiter is what gives the deck consistancy and a combo approach. This gets my vote as a card that should be restricted but isn't. Cavern of Souls in this deck functions the same way Mishra's Workshop and Bazaar of Baghdad do in their respective decks. You only need 1 activation before it's game over from falling into their trap. (Bazaar taps 1 time, finds Dredgers to slowroll the game. Mishra's Workshop taps 1 time, finds Lodestone Golem or Trinisphere etc. Cavern of Souls taps 1 time? Finds Goblin Lackey.)
My above assessment might make it seem like Goblins are weaker because Cavern of Souls has to tap 1 time to find Goblin Lackey compared to Bazaar and Mishra's Workshop, but those two decks combined are what Goblins is. Goblins has tons of creatures( Bridge From Below), and lock cards (Sphere effects). To top it all off, they even get the same thing Bazaar gets with uncounterability in Cavern of Souls, and the deck even functions similar to Bazaar of Baghdad Serum Powder Dredge since you actually straight up play Serum Powder.
Goblin recruiter is a not a combo without food chain it just sets you up with card advantage assuming you've drawn enough mana to that point of the game.
Lackey is pretty much useless when your opponent drops a turn 1 creature, snapcaster, bob, lodestone, as well as many others are pretty easily casted on turn 1
If worse comes to worse you just hardcast the Serum Powder, but if your doing that then the game is already in your favor usually. Serum Powder is a card that Vintage players with proper respects can master mulligan their hands into the perfect number to demolish opponents. See MUD Combo as a example. Does the same thing this deck does except it is vunerable to Null Rod. This deck isn't.
Except that Stax is deck worried about permanents and casting spells that cost more than 3, your deck doesn't satisfy either of those. A serum powder on the table isn't much better than a serum powder in your hand.
Let's ignore the fact that my last 2 sentences give the Goblins deck clear superiority to MUD decks. You turn 1 Goblin Lackey. Turn 2 you get to play your Null Rod off Cavern of Souls.
Lol
This does 2 things Mishra's Workshop in it's respective deck does not do. Mishra's Workshops main weakness in Vintage is that it does not allow you to tap it for mana to use activated abilities of Artifacts. Atleast with Cavern of Souls you get the best milage out of the land since you additionally can tap it for Null Rod, as well your turn 1 Lackey that is uncounterable that hit. This deck can completely shred the metagame if designed correctly which is what I try to do, and being played correctly. (Playing Goblin Recruiter is harder than it seems, using Wasteland to it's full potential in Vintage is harder than it looks.) And since Tendrils of Agony combo decks are not very popular, Goblins main enemy (the turn 1 combo decks that give you no chance to interact at all, atleast with MUD we have super artifact hate in Pulverize etc) is all but a dead horse. So Goblins will consistantly make all of Vintage fall into it's trap.(A Goblin's way of positive thinking atleast) And it's trap, is uncounterable even by Chalice of the Void.
I agree that goblins could possibly shred the meta if designed correctly, but I really don't agree with a large number of your card choices.