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Author Topic: Treasured Find  (Read 6171 times)
Lemnear
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« on: September 17, 2012, 04:26:05 pm »



Unrestricted Regrowth for Ancestral Recall or Gush? Yes please! The remove-clause isn't relevant imo, the colored cost not a real barrier because Gush based decks relied less on Off-Color moxen in the past and you can still chain gushes and T.Finds with Underground Sea + Tropical Island.

The return of the Tropical Storm or only a mild breeze?

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« Last Edit: September 18, 2012, 09:12:26 am by Meddling Mike » Logged

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« Reply #1 on: September 17, 2012, 04:33:41 pm »

Unrestricted Regrowth for Ancestral Recall or Gush? Yes please! The remove-clause isn't relevant imo, the colored cost not a real barrier because Gush based decks relied less on Off-Color moxen in the past and you can still chain gushes and T.Finds with Underground Sea + Tropical Island.

The return of the Tropical Storm or only a mild breeze?

Does not suck with time walk either.

Wouldn't be surprised to see a BUG deck try to abuse this - Shardless agent, Abrupt Decay, Treasured find, Bob, Clique, all fall under the "don't suck" category.  Wouldn't be surprised if this makes something along the lines of BUG delver a thing.

Time walks with delvers something something.
« Last Edit: September 18, 2012, 09:13:14 am by Meddling Mike » Logged

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evouga
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« Reply #2 on: September 17, 2012, 05:47:23 pm »

While I think this card could see fringe play (the casting cost is more awkward than Regrowth, which has been on my "safe to unrestrict" list for quite a while), in a lot of cases I can cast this card for 1U instead of GB, at instant instead of sorcery speed, and with the extra effect of getting a 2/1 creature.
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voltron00x
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« Reply #3 on: September 17, 2012, 05:51:23 pm »

While I think this card could see fringe play (the casting cost is more awkward than Regrowth, which has been on my "safe to unrestrict" list for quite a while), in a lot of cases I can cast this card for 1U instead of GB, at instant instead of sorcery speed, and with the extra effect of getting a 2/1 creature.

Not sure this is competition with Snapcaster as far as Gush is concerned,  but I don't know if this is good enough for already tight Gush lists.  Not a bad card though and possibly worth trying in some Oath builds.
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Saya
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« Reply #4 on: September 18, 2012, 12:47:14 am »

just play regrowth.or do you want to run two or more regrowth?
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Lemnear
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« Reply #5 on: September 18, 2012, 02:58:55 am »

just play regrowth.or do you want to run two or more regrowth?

Since we lost merchant scroll, Brainstorm and ponder to relyable chain gushes, i guess playing with basically 5 regrowths is an option to fix that.

Snapcaster doesn't work with gush the way it's required.
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« Reply #6 on: September 18, 2012, 08:03:14 am »

I like this card as well.  The double mana cost makes pretty bad though.  I didn't want to play Regrowth OR Duress in my Gush deck because of how many times you'd open up with a Volcanic Island and a Duress or an Underground See and a Regrowth.  The more cards you have that aren't blue, the more you're going to mulligan because of color issues.
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nineisnoone
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« Reply #7 on: September 20, 2012, 09:36:35 pm »

NICE. I hope to see this broken. (hope not expect)
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LSD25
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« Reply #8 on: September 24, 2012, 01:47:16 pm »

i like this a lot but isnt there a 1 phyrexian green instant that puts stuff on top of your library that sees no play?
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xouman
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« Reply #9 on: September 25, 2012, 07:57:03 am »

This one is not card disadvantage, and puts the card right into your hand. I'm not saying this new card is better, but has pros and cons.
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Meddling Mike
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« Reply #10 on: September 25, 2012, 09:24:35 am »

i like this a lot but isnt there a 1 phyrexian green instant that puts stuff on top of your library that sees no play?

Noxious Revival does see some play. This thing also puts the card into your hand instead of on top of your library. It is VERY close to Regrowth, which is a very powerful restricted card.
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Charlie
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« Reply #11 on: September 26, 2012, 06:52:48 am »

Noxious Revival cost 0. Regrowth itself is not seeing much play.
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Meddling Mike
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« Reply #12 on: September 26, 2012, 08:25:37 am »

Noxious Revival cost 0. Regrowth itself is not seeing much play.

Regrowth is not seeing much play relative to what? I do think the format is hostile to the effect it provides right now, but I do think the effect is more powerful in multiples where you can chain together a bunch of gushes. A card this close to Regrowth in it's function/cost is certainly something to keep an eye on.
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President Skroob
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« Reply #13 on: September 26, 2012, 08:45:16 am »

There is always a danger in saying that [restricted card] isn't good because it doesn't see current play. There are many cards on the restricted list that you can't build around to maximize their effectiveness when you can only play one.

It's not always just about fitting cards into current decks. There are new deck possibilities to be explored when you have four of a certain card as opposed to one (or none in the case of a new printing).
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« Reply #14 on: September 26, 2012, 09:33:16 am »

I think simply using 4 of these in a Dark Confidant shell with time walk should seal most games.  Turn 1 bob, turn 2 walk, regrowth walk 5 times I win, seems not a ridiculously hard thing to pull off.
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LSD25
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« Reply #15 on: September 27, 2012, 05:02:24 pm »

serra, arent u the one that played noxious revival decks on MWS?

snapcaster and treasure find have a pretty good synergy late game, but by that time my one of regrowth would be the livesaver, not the 3 card 7+ mana, -1 card advantage thatsnap woudl give me.

maybe soemthing for bug depths resiliance...  i just think that the 0 cost of noxious is worth the not in hand effect.
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