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Author Topic: Bomberman Redux  (Read 46534 times)
Samoht
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« Reply #180 on: August 28, 2013, 12:40:01 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.
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« Reply #181 on: August 28, 2013, 12:50:47 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?
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Chubby Rain
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« Reply #182 on: August 28, 2013, 01:57:27 pm »

What is your opinion of the Blue Angels deck?

I've been running Kohler's list to some success and played it against Mike Egan's Blue Angels list up at a New York Win-a-Mox. In the "mirror" its kind of a push. Mike and I split matches in the swiss and top 8. Resto is very effective at winning Jace wars. Salvagers combined with cavern of souls was a huge trump in the matches I won.

Which card is better, depends on the metagame. Restoration angel is great against BUG and other fair creature decks, dodging most of their removal, protecting other creatures from removal, being big/evasive, etc. Its better against shops where Salvagers is typically sided out. Its atrocious against baleful strix if that's a significant part of your metagame.

Salvagers gives you a means of closing out the game quickly, especially with cavern of souls. There are games in which I was incredibly behind on the board and the combo was the only way I could win.
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« Reply #183 on: August 28, 2013, 02:20:57 pm »

What is your opinion of the Blue Angels deck?

I've been running Kohler's list to some success and played it against Mike Egan's Blue Angels list up at a New York Win-a-Mox. In the "mirror" its kind of a push. Mike and I split matches in the swiss and top 8. Resto is very effective at winning Jace wars. Salvagers combined with cavern of souls was a huge trump in the matches I won.

Which card is better, depends on the metagame. Restoration angel is great against BUG and other fair creature decks, dodging most of their removal, protecting other creatures from removal, being big/evasive, etc. Its better against shops where Salvagers is typically sided out. Its atrocious against baleful strix if that's a significant part of your metagame.

Salvagers gives you a means of closing out the game quickly, especially with cavern of souls. There are games in which I was incredibly behind on the board and the combo was the only way I could win.


I appreciate the informative response.  I have been selling most of my "blue" vintage collection lately, except the cards necessary to play UW Bomberman/Blue Angels.  I have always played a Dark Confidant control deck or some sort of Gush list, but I have become very bored of them over the last couple years. I guess I am looking for some opinions on UW Bomberman/Blue Angels decks before calling it quits with Blue.
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Samoht
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« Reply #184 on: August 28, 2013, 09:36:53 pm »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.
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msg67183
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« Reply #185 on: August 29, 2013, 12:42:36 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.

Wouldn't that basically make it Turbo Tezz?
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Samoht
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« Reply #186 on: August 29, 2013, 03:26:18 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.

Wouldn't that basically make it Turbo Tezz?

Wouldn't it?
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« Reply #187 on: August 29, 2013, 06:36:01 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.

I guess, doesn't seem very good. You go deeper into Null Rod susceptibility and the counterspells are really only good in conjunction with broad spectrum removal which you lack running just B. The mana base seems pretty solid in the UW shell as is. In my experience Dismember and Snuff Out haven't been that great outside of a shell like BUg as the opportunity cost is rather high for being unable to remove permanents like Smokestack. Is Energy Flux playable especially when you are banking on Long type artifact acceleration? People already seem to avoid the two mana sorcery speed interaction like Serenity.
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vaughnbros
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« Reply #188 on: August 29, 2013, 06:43:41 am »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.

Wouldn't that basically make it Turbo Tezz?

Wouldn't it?

I don't know how you can transition a discussion on playing UW angels to playing UB turbo Tezz.  The two are tremendously different.  About the only similarity is both run forces, power, and Jace.  One plays like a control/aggro deck and the other like a combo/control deck. 
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Samoht
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« Reply #189 on: August 29, 2013, 01:57:02 pm »

What is your opinion of the Blue Angels deck?

Pretty sure it should just be straight UB and forgo the white altogether.

How do you propose dealing with Workshops lacking a tertiary color and or complimentary secondary color such as R or W?

Basic lands. Steel Sabotage. Mindbreak Trap. Grim Monolith/Mana Vault and Voltaic Key(s). Snuff Out. Energy Flux. Dismember.

Wouldn't that basically make it Turbo Tezz?

Wouldn't it?

I don't know how you can transition a discussion on playing UW angels to playing UB turbo Tezz.  The two are tremendously different.  About the only similarity is both run forces, power, and Jace.  One plays like a control/aggro deck and the other like a combo/control deck. 

It's pretty easy. Play UW Angels/Bomber. Add B for Bob/Tutors. Realize the W is superfluous. There isn't that much different from a Turbo Tezz list w/ Bob and Uwb Wizard Control.
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vaughnbros
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« Reply #190 on: August 29, 2013, 02:37:35 pm »

It's pretty easy. Play UW Angels/Bomber. Add B for Bob/Tutors. Realize the W is superfluous. There isn't that much different from a Turbo Tezz list w/ Bob and Uwb Wizard Control.

I agree the white isn't all that important, but jumping from UW Angels to UB Turbo Tezz is about a 20 card difference.  They are no longer the same deck at all.  The colors they play, and the general game plan are different.  If those two are the same then you don't have to go much further to say that every deck running drains is the same.
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Samoht
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« Reply #191 on: August 29, 2013, 04:05:29 pm »

It's pretty easy. Play UW Angels/Bomber. Add B for Bob/Tutors. Realize the W is superfluous. There isn't that much different from a Turbo Tezz list w/ Bob and Uwb Wizard Control.

I agree the white isn't all that important, but jumping from UW Angels to UB Turbo Tezz is about a 20 card difference.  They are no longer the same deck at all.  The colors they play, and the general game plan are different.  If those two are the same then you don't have to go much further to say that every deck running drains is the same.

I didn't so go all the way to full blown Turbo Tezz. I said it would be very similar to it(basically be it to be exact). I'm aware the distinction is minute but it is also relevant. I would keep the creature package of the Angels/Bomber lists sans Resto and even a lot of the higher CMC spells. I would drop out some of the artifact based acceleration associated with Turbo Tezz(but not all) and play more basics because I was only two colors. This move actually strengthens the Shop match up as you become all but immune to Wasteland/Crucible and are much more resilient against Sphere effects.

Also I'm sure we could find variants of Tezz that are very close to variants of Uwb BOBerman. Significantly less than 20 cards (sans simple land changes).
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Char? Char you! I like the play.
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I swear I'll burn the city down to show you the light.

The best part of believe is the lie
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