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Author Topic: Whispering Madness  (Read 4441 times)
Charlie
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« on: December 28, 2012, 01:24:03 am »



A 4-mana Windfall... Time to revive Storm?  Very Happy

Pic Added.
-MM
« Last Edit: December 28, 2012, 10:09:50 am by Meddling Mike » Logged
covetousrat
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« Reply #1 on: December 28, 2012, 06:37:13 am »

Wow interesting 4 mana Windfall. Let's see how Steve gonna break this with his Long deck @@
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Commandant
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« Reply #2 on: December 28, 2012, 08:50:06 am »

Sometime in the future... draw sevens still not good.
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« Reply #3 on: December 28, 2012, 09:03:42 am »

Not sure a more expensive windfall is really powerful enough to be more than a 1 of in a long list and a 0 of in every other list.

More interesting to me is this mechanic...

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)

Seeing as vintage players rarely ever block this should be an amazing mechanic for any UBx deck with a decent number of creatures.
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Meddling Mike
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« Reply #4 on: December 28, 2012, 10:28:49 am »

I think so far this is easily the most interesting card for Vintage play that's been revealed from Gatecrash so far. It's  {B} more than Windfall and has a possible benefit from the added cost with the Cipher ability. I was thinking a combo list with Dark Confidant, Snapcaster Mage or both could potentially utilize this card optimally. Maybe a balls to the wall turn 1 win combo deck that wants to chain together draw sevens could make good use of this card. I still feel like the metagame sucks for combo and this doesn't do much to improve that situation. Most of the situations where this card could be good seem to fall apart when confronted with a sphere effect. It's like Mike Tyson said "Everyone has a plan 'till they get punched in the mouth."

I'm also a bit worried about the Cipher ability. I keep getting the feeling he might betray me for a nice steak.
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Prospero
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« Reply #5 on: December 28, 2012, 10:34:23 am »

If this card had been printed five years ago it might have made a real impact on the metagame.

In a field where people are looking to fight the heaviest MUD decks that have ever existed, I don't see how this is going to be a reliable card.  Being gold, and four mana, will make this card nigh uncastable against modern Workshop decks, and the first test of any card (right now) is whether or not it can compete with Workshops.  This can't.

I'm really disappointed with everything that I've seen from this set so far, but I didn't really expect to see anything that was going to rock the format.  Hopefully there will be a common or uncommon that serves a nice supporting role.
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Cody.TopDeckInsurrection
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« Reply #6 on: December 28, 2012, 12:02:33 pm »

at this point wizards is just like "what cards can we print that won't help vintage but will make people want to play more edh/modern". I doubt there wil be crazy vintage cards soon but I could be wrong..
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« Reply #7 on: December 28, 2012, 12:45:24 pm »

at this point wizards is just like "what cards can we print that won't help vintage but will make people want to play more edh/modern". I doubt there wil be crazy vintage cards soon but I could be wrong..

I think this particular card is less good than it could be, but I think this cipher mechanic, should the right cards be printed, is PERFECT for vintage.  Critters are making a comeback, but fliers are few outside of trygon and delver (maybe baleful strix?)  Any critter with evasion could really exploit a blocker-free field using cipher.  As I said in the gatecrash leaks forum - how awesome would a UB bommerang or UB thoughtseize be with cipher and some cheap flyers?
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MaximumCDawg
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« Reply #8 on: December 28, 2012, 01:04:39 pm »

Cipher could get really good really fast with stuff like:

BU - Return target non-land permanent to an opponent's hand.  Cipher.
BB - Destroy target non-black creature.  Cipher.
BU - Draw cards equal to the amount of life target opponent lost this turn.  Cipher.
1B - Target player reveals his or her hand.  Choose a non-land, non-creature card from it.  That card is discarded.  Cipher.


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serracollector
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« Reply #9 on: December 28, 2012, 05:00:18 pm »

4UUBB
Take an Extra Turn.  Cypher.


Infinite turns ftw?

FINE. 10UUUBBB, that better?  Wink
« Last Edit: December 29, 2012, 01:58:14 pm by serracollector » Logged

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MaximumCDawg
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« Reply #10 on: December 28, 2012, 08:14:41 pm »

4UUBB
Take an Extra Turn.  Cypher.


Infinite turns ftw?

I thought the going rate for winning the game was like 15 - 20 mana?
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Methuselahn
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« Reply #11 on: December 29, 2012, 02:35:38 am »

I haven't seen such a blatant disregard for line and color since Micheal J. Fox tried to sign his own name.
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desolutionist
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« Reply #12 on: December 29, 2012, 11:32:25 am »

This could be pretty sweet in a madness type deck; would let you use Cipher and draw/discard every turn for free.  Kind of neat. Only for type 2 obviously Wink
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Blue Lotus
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« Reply #13 on: January 02, 2013, 01:17:51 am »

I think so far this is easily the most interesting card for Vintage play that's been revealed from Gatecrash so far. It's  {B} more than Windfall and has a possible benefit from the added cost with the Cipher ability. I was thinking a combo list with Dark Confidant, Snapcaster Mage or both could potentially utilize this card optimally. Maybe a balls to the wall turn 1 win combo deck that wants to chain together draw sevens could make good use of this card. I still feel like the metagame sucks for combo and this doesn't do much to improve that situation. Most of the situations where this card could be good seem to fall apart when confronted with a sphere effect. It's like Mike Tyson said "Everyone has a plan 'till they get punched in the mouth."

I'm also a bit worried about the Cipher ability. I keep getting the feeling he might betray me for a nice steak.




DAMN IT CIPHER
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LSD25
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« Reply #14 on: January 07, 2013, 02:17:01 pm »

Cipher swarm storm?
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