TheWhiteDragon
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« on: March 09, 2013, 08:17:01 pm » |
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So I have always been intrigued by the idea of Type 4, but it had a few things I did not like. For one, knowledge of the 200 cards benefits the pile's creator (you might know of certain combos that are not clearly revealed in the 14 flip that will come later on). Secondly, decks can be lopsided depending on deck construction (and balance can be skewed if the non-creator doesn't know how many counters, removal, etc exist in the pile). Lastly, the deck takes darn near infinity to get started (drafting 200 cards among people who aren't familiar with every card in your pile). It also removed a fun aspect of interaction that I embedded in this new format.
While flipping through my folder of completely unplayable cards, I saw how awesome some could be given infinite mana. I also wanted to be able to bring a pile of 200 to any shop and get a group to play without them needing much prior knowledge of the cards and not giving advantage to the superior drafter and that could be started immediately, not an hour later (I really dislike drafting in general anyway).
One of the benefits of this format is that it is completely fair, and luck + playskill are the only determinants (no deck building). It is crazy fun as it shares the one-spell-a-turn limit with infinite mana at all times. It is super cheap as fantastic cards (crowd favorites, flowstone overseer, etc.) are like 10 cent cards. It's fast to start - just plop down the shuffled 200 cards and start playing. Lastly, it adds an incredibly fun element of interaction - one shared library and graveyard!
The rules are similar to Type 4 as far as game play:
1. One spell a turn 2. Infinite mana at all times 3. Cards retain their types (sorceries on your turn, instants at any time, etc.) 4. High roll plays and play continues clockwise 5. All players start at 20 life
In addition to the Type 4 play style, there are a few changes:
6. All players start with 7 cards (7 card max hand size) 7. There is one shared graveyard and one shared library 8. Players draw their 7 cards off the top like poker (1 to the starting player, 1 to the next, and around clockwise until all have 7) 9. When a library empties, the graveyard gets shuffled and becomes the new library (nobody can die from having no library to draw from)
Deck construction can include your most fun Timmy cards! Otherwise worthless cards take on a fantastic value due to the shared library/graveyard.
1. 200 cards, highlander (30 of each color, 30 multicolor - including hybrid mana, 20 colorless - artifact, eldrazi, or land cards) a. Cards like phyrexian metamorph or ancestral visions count as blue, not artifact/colorless
2. All Vintage legal cards are legal except for the following: a. Cards that target a player with X in the cost (braingeyser, mind twist, fireball, earthquake, etc.) b. Cards that pseudo-X spell an opponent (firebreathing, shivan dragon, goblin charbelcher, etc.) c. Cards that let you draw your deck to a near infinite level (browse, griselbrand, yawg bargain, etc. - Jayemdae tome and such are just fine) d. Cards that just intuitively seem like they'd 1-shot win the game - subjective judgement - like Emrakul (cards like BSC are okay as they are very answerable)
And that's it! It's a blast to grab a random 2 or 3 or more people and begin a game immediately. Here is a pile that I currently play (though you can use any 200 you want). I'll even highlight some cards that are fantastic with a shared library*/graveyard#. Obviously counterspells, wrath spells, masticore critters, etc. are still lovely to include en mass. Whatever you can find in your crap binder will probably work!
Black (30): Phyrexian Gargantuan Flayed Nim Misinformation#* Visara the Dreadful Phage, the Untouchable Dauthi Mindripper Oversold Cemetery# Pit Spawn Urborg Uprising# Scion of Darkness# Cabal Surgeon# Dance of the Dead# Animate Dead# Big Game Hunter Minion of Tevesh Szat Phyrexian Obliterator Ashes to Ashes Faceless Butcher Forbidden Crypt# Cruel Revival# Forced March Phyrexian Reclamation# Phthisis Sutured Ghoul# Agonizing Memories* Royal Assassin Zombie Mob# Diabolic Servitude# Locust Miser Ihsan's Shade
Blue (30): Control Magic Illusions of Grandeur Silver Wyvern Sower of Temptation Homarid Shaman Deep Spawn Essence Fracture Morphling Fact or Fiction* Aboshan, Cephalid Emperor Repeal Crystal Seer* Confiscate Dissipate Dominate Exclude Future Sight* Assert Authority Thirst for Knowledge Discombobulate* Meddle Dream Cache* Deep-Sea Kraken Inkwell Leviathan Counterspell Brainstorm* Repel* Aven Fateshaper* Take Possession Ertai, Wizard Adept
White (30): Ivory Gargoyle Gallantry Mangara of Corondor Chastise Eye for an Eye Stonecloaker Crowd Favorites Retribution of the Meek Reya Dawnbringer# Wrath of God Blazing Archon Reverse Damage Sword to Plowshares Hail of Arrows Prismatic Circle Altar of Light Reborn Hero# Ancestor's Chosen# Mistmoon Griffin# Jareth, Leonin Titan Chant of Vitu-Ghazi Iona, Shield of Emeria False Prophet Resurrection# Surprise Deployment Akroma's Blessing Winds of Wrath Treasure Hunter# Akroma, Angel of Wrath Invulnerability
Red (30): Shattering Pulse Rock Slide Anarchy Inferno Aladdin Jokulhaups Hammerheim Deadeye Relentless Assault Primitive Justice Worldgorger Dragon Flowstone Overseer Anarchist# Threaten Eron the Relentless Rorix Bladewing Grab the Reins Act of Aggression Rakavolver Firemaw Kavu Fortune Thief Flowstone Slide Ignite Memories Last-ditch Effort Fling Dead/Gone Viashino Sandstalker Tin-street Hooligan Burnout Pyroblast Stingscourger
Green (30): Saporoloth Ancient Sprout Swarm Fierce Empath* Storm Front Symbiotic Deployment Krosan Groundshaker Tunneler Wurm Sylvan Library* Tranquil Grove Summoning Trap* Resuscitate Symbiotic Wurm Serpentine Basilisk Child of Gaea Molder Thriss, Nantuko Primus Symbiotic Beast Weatherseed Treefolk Deadly Insect Silklash Spider Penumbra Wurm Cockatrice Indrik Stomphowler Venomspout Brackus Multani, Maro-Sorcerer Thorn Elemental Vines of Vastwood Overrun Noxious Revival#* Beast Within
Multicolor (30): Rakdos Charm Grim Feast# Rubina Soulsinger Dralnu, Lich Lord# Iridescent Angel Shielding Plax Chromium Paladia-Mors Aether Mutation Pernicious Deed Vhati il-Dal Zur the Enchanter* Hymn of Rebirth# Delirium Savage Twister Psychatog# Progenitus Simic Sky Swallower Phantom Nishoba Reflect Damage Razia, Boros Archangel Kaervek's Purge Sarcatog# Necrotic Sliver Vindicate Sen Triplets Guiding Spirit#* Mindleech Mass Crime/Punishment# Squee's Revenge
Colorless (20): Adakar Sentinel Volrath's Laboratory Gauntlets of Chaos Echo Chamber Cursed Totem Helm of Obedience* Sensei's Divining Top* Lightning Greaves Aladdin's Ring Panacea Null Brooch Temporal Aperture* Quicksilver Amulet Pentagram of the Ages Mindslaver Jayemdae Tome Citanul Flute* Nevinyrral's Disk Duplicant Darksteel Colossus
So you probably notice that almost all of the cards are utter crap in any format outside of an infinite mana format. Also, you may find that already great cards (brainstorm, sensei, sylvan, etc.) are even MORE broken with a shared library. Similarly, the grave fills fast and cards like Urborg Uprising can just be insanely good. The entire 200 card deck probably costs $10 to make if you do it right. I have a few studs like Iona, Wrath of God, Akroma that drive up the price ever so slightly, but those could easily be filled with worthless cards with a similar effect.
You may question some seemingly less powerful choices (Shielding Plax, vanilla critters, etc.), but remember the effect those cards have on a shared library. For example, Plax lets you draw a card - useful when your opponent casts a spell like misinformation, stacking the next draw and the third draw as the best cards with one dud in the middle. They also provide fodder for things like brainstorm so you can give the opponent a less-than-broken spell, while stacking the best for yourself. The vanillas (like deadly insects) are not broken, but fully capable of getting the job done.
One nice thing about this format, is you can ratchet the power level of the library up or down - but beware, the blowout plays you look forward to making can easily be drawn by your opponent! Also, you can add more or less cards that take advantage of the shared library/grave. Admittedly, this is one of the most fun aspects of the game. When my opponent casts a Hymn of Rebirth to snag the Flowstone Overseer they managed to kill on my EoT, it's insanely fun to tap my quicksilver Amulet to drop Sarcatog and suck that grave dry in response!!! I tried to include a fair smattering of cards that interact based on that rule, but left a good amount of beaters and sweepers and combat tricks to keep other aspects of the game fun. I hope you enjoy this new format and would love to see some of your piles. I just KNOW some people are going to fill their pile with great bombs like Legacy Weapon or Door to Nothingness and then realize that's risky when their opponent plops it down!
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