RE: Interview Feedback
I enjoyed the content of the interviews. What a given player was playing and why, their predictions of the meta-game, food and drink choices (a running theme of the show), and highlights/lowlights of the tournament so far. As a new player getting into the format it was helpful to hear why decks were chosen or how some key interactions may have happened. While I do not think I will ever choose to play Belcher because, "it is the only deck I can pilot while drunk." It sure was entertaining to hear as a reason for playing the archetype. Interviewing the players at different times in the event was a little disjointed, but there was a warning up front about it, so thanks for the heads up.
Also, I have a little constructive criticism about the audio. The background sound was a little distracting at times during the interviews, if there is a way to dampen the ambient noise for future player interviews it would be appreciated. The other point is the sensor beep, it is a harsh contrast to the conversation. Having it be less jarring, or not as loud would be preferred.
All that said, I really enjoy the content you guys are creating. Keep up the good work.
Yes, it was difficult to control the background noise because Twaun's Subterranean Dubstep Den was very loud and did not have any soundproof areas. We ended up doing the interviews out in the stairwell, which created an interesting audio effect. The only exception was Sam's interview, which occurred outside and sounds like we're about to get arrested.
I think that in the future, knowing that we may plan to do this again, we may prepare a better place for the hot seat ahead of time.
On the subject of the censor beep, that's something I've been working on as well. It's changed a bit in volume and frequency over time, and it's good to know that I should tweak it some more.
Thanks for listening and your feedback!