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Author Topic: The Mana Drain League First Trimester Decklists and Results  (Read 6443 times)
msg67183
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« on: May 02, 2015, 12:35:59 pm »

Here is the list I am running for the first trimester:

Mono Blue Control 


Mana (23):

8 Island 

3 Flooded Strand 

3 Polluted Delta 

Library of Alexandria 

Strip Mine 

Black Lotus 

Mox Sapphire 

Mox Jet 

Mox Emerald 

Mox Ruby 

Mox Pearl 

Sol Ring 


Draw (14):

4 Preordain 

3 Repeal 

3 Mystic Remora 

2 Dig Through Time 

Ancestral Recall 

Brainstorm 


Meta Answers (4):

2 Back to Basics 

2 Propaganda 


Win the Game (5):

2 Jace, the Mind Sculptor 

2 Vendillion Clique

1 Consecrated Sphinx 


Counters (13):

4 Force of Will 

4 Mana Drain 

3 Mental Misstep 

2 Flusterstorm 


Time Walk 


Sideboard: 


4 Grafdigger's Cage 

3 Tabernacle at Pendrell Vale 

3 Energy Flux 

2 Null Rod 

1 Propaganda 

1 Flusterstorm 

1 Mental Misstep 


I won round 1 against James 2-0.
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

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jgs192
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« Reply #1 on: May 02, 2015, 01:11:13 pm »

Here is the list I am running for the first trimester:

Stax

4 Smokestack
3 Crucible of Worlds
4 Lodestone Golem
4 Chalice of the Void
4 Sphere of Resistance
4 Mishra's Workshop
4 Wasteland
1 Strip Mine
1 Tolarian Academy
4 Mishra's Factory
4 Ancient Tomb
1 Sol Ring
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Trinisphere
4 Tangle Wire
1 Buried Ruin
4 Phyrexian Revoker
1 Black Lotus
3 Thorn of Amethyst
2 Karn, Silver Golem

SB: 4 Grafdigger's Cage
SB: 1 Ghost Quarter
SB: 2 The Tabernacle at Pendrell Vale
SB: 3 Dismember
SB: 2 Duplicant
SB: 2 Batterskull
SB: 1 Pithing Needle

I lost round 1 against Matt 0-2.
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xouman
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« Reply #2 on: May 04, 2015, 02:28:13 am »

Thanks for the lists! I'm eager to see the videos Very Happy
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brianpk80
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« Reply #3 on: May 04, 2015, 11:23:23 pm »

Won against MaximumCDawg 2-0 who was running Black & Red Dark Depths/Death's Shadow.  I played this:

Dragonlord Mentor Control

Artifacts:
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Emerald
1 Mana Crypt
1 Sensei's Divining Top
1 Sol Ring

Creatures:
1 Dragonlord Ojutai
2 Monastery Mentor
1 Snapcaster Mage

Instants:
4 Force of Will
2 Mental Misstep
2 Flusterstorm
3 Gush
2 Dig Through Time
1 Ancestral Recall
1 Brainstorm
1 Repeal
2 Fire // Ice

Planeswalkers:
2 Dack Fayden
2 Jace, the Mind Sculptor

Sorceries:
3 Gitaxian Probe
3 Preordain
1 Ponder
1 Merchant Scroll
1 Time Walk

Land:
3 Polluted Delta
3 Flooded Strand
2 Misty Rainforest
3 Volcanic Island
2 Tundra
2 Island
1 Library of Alexandria

Sideboard:
2 Tormod's Crypt
2 Containment Priest
1 Rest in Peace
1 Aegis of the Gods
2 Steel Sabotage
3 Ingot Chewer
2 Wear // Tear
2 Supreme Verdict

Game 1, MaximumCDawg was devoured by the venerable Dragonlord Ojutai himself who survived a sorcery speed assassination attempt and then Pondered into Time Walk.  The Dragonlord was particularly offended by this comment dated March 7, 2015:

Quote from: MaximumCDawg
This is a bad card.  I can see someone getting a spark in their eyes when they see a big dumb blue flyer that is better than Air Elemental and SEEMS like it has protection and a card advantage ability. 
But beauty's only skin deep.  A big dumb beater must do some very specific things to be Vintage playable.  What this card does is NOT that. 
It dodges Sorcery speed removal.  We don't play any.  It mini-impulses when it hits the player.

The full extent of Ojutai's fury was revealed Game 2 when Dack Fayden ultimated into an emblem that enabled Fire//Ice to steal Marit Lage forever.  Unfortunately, he did not have a chance to swing because MCD died to his own Mana Crypt.  Ojutai was pleased. 

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xouman
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« Reply #4 on: May 05, 2015, 07:23:41 am »

LOL. Althought I was the person who posted about Ojutai, few days later I acknowledged that it was not vintage material, but in very specific cases. You got me wrong (but already, you top8'ed with sen triplets).


PD: Is there a place to find the videos?
PPD: I must start using cockatrice as soon as I finish a civilization V game...
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MaximumCDawg
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« Reply #5 on: May 05, 2015, 12:11:50 pm »

Quote from: MaximumCDawg
This is a bad card.  I can see someone getting a spark in their eyes when they see a big dumb blue flyer that is better than Air Elemental and SEEMS like it has protection and a card advantage ability.  
But beauty's only skin deep.  A big dumb beater must do some very specific things to be Vintage playable.  What this card does is NOT that.  
It dodges Sorcery speed removal.  We don't play any.  It mini-impulses when it hits the player.

The full extent of Ojutai's fury was revealed Game 2 when Dack Fayden ultimated into an emblem that enabled Fire//Ice to steal Marit Lage forever.  Unfortunately, he did not have a chance to swing because MCD died to his own Mana Crypt.  Ojutai was pleased.  

Don't get hyperbolic, Mr. Dragonophile.  When you put Ojutai into play, it was against an empty board and an opponent who was depleted.  I was a goldfish flopping around on the ground.  The Dragon King was nothing more than an Air Elemental at the time.  In fact, my removal -- Toxic Deluge -- was equally live against him as it would be against anything else.  If it was a Mentor instead, you would not only have won the game you did, but have more play against other kinds of decks.  

Let's just say that the jury is out here.  Get back to us when Ojutai wins a game that a better creature would not also have won Wink

Anyway, I went down in flames (0-2) with this fun* Dark Times list suggested by Random N00b:

Manabase

4 Urborg, Tomb of Yawgmoth
4 Dark Depths
1 Strip Mine
1 Thespian's Stage
3 Bloodstained Mire
2 Verdant Catacombs
5 Swamp

1 Lotus Petal
1 Mox Jet
1 Mana Crypt
1 Sol Ring
1 Black Lotus

4 Dark Ritual

4 Vampire Hexmage
4 Horobi, Death's Wail
4 Hex Parasite
4 Death's Shadow

1 Demonic Consultation
1 Vampiric Tutor
1 Demonic Tutor

1 Necropotence
1 Yawgmoth's Will

4 Mental Misstep
3 Toxic Deluge
3 Mind Twist

SB: 4 Snuff Out
SB: 4 Sadistic Sacrament
SB: 2 Yixlid Jailer
SB: 4 Leyline of the Void
SB: 1 Helm of Obedience

* = Who runs Mind Twist and no Thoughtseize?  This guy right here!
« Last Edit: May 05, 2015, 12:23:42 pm by MaximumCDawg » Logged
msg67183
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« Reply #6 on: May 05, 2015, 01:38:41 pm »

Here is the list Tom Dixon is playing during the First Trimester:

4 Standstill
4 Tundra
4 Swords to Plowshares
2 Mindbreak Trap
1 Balance
4 Mana Drain
4 Force of Will
4 Wasteland
1 Mox Sapphire
1 Mox Pearl
1 Supreme Verdict
3 Mental Misstep
1 Ancestral Recall
1 Black Lotus
4 Flooded Strand
2 Island
1 Library of Alexandria
1 Strip Mine
4 Mishra's Factory
3 Jace, the Mind Sculptor
1 Sensei's Divining Top
2 True-Name Nemesis
2 Polluted Delta
1 Decree of Justice
2 Misdirection
2 Spell Pierce

SB: 2 Mindbreak Trap
SB: 2 Supreme Verdict
SB: 4 Containment Priest
SB: 1 Plains
SB: 3 Disenchant
SB: 2 True-Name Nemesis

Notes from his match against Sean Ottaway:

Lost in 3. G1 He had t2 Show and Tell under my Mindbreak Trap. G2 I had Standstills. G3 He had t1 Mox Orchard Oath for my LoA 2x Priest and Mindbreak Trap. Pretty strong hands from him. Look forward to next week.
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
msg67183
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« Reply #7 on: May 05, 2015, 01:51:34 pm »

As for Sean Ottaway, for some reason he couldn't post this so here is the list he is running during the First Trimester:

Mana Drain Control, Now With Actual Mana Drains

4 Force of Will
1 Ancestral Recall
1 Black Lotus
1 Time Walk
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Sol Ring
4 Oath of Druids
4 Forbidden Orchard
3 Griselbrand
4 Mental Misstep
2 Abrupt Decay
1 Jace, the Mind Sculptor
2 Mana Drain
1 Flusterstorm
1 Time Vault
1 Voltaic Key
3 Underground Sea
2 Tropical Island
1 Island
4 Misty Rainforest
2 Polluted Delta
2 Show and Tell
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Brainstorm
1 Ponder
3 Preordain
1 Thoughtseize
SB: 1 Forest
SB: 4 Leyline of the Void
SB: 3 Nihil Spellbomb
SB: 4 Nature's Claim
SB: 2 Abrupt Decay
SB: 1 Flusterstorm

Notes from his match with Tom Dixon:

 I had a couple of great opening hands in the right spots. I did not, however, use Cockatrice very well.. a lot to get used to from playing on mtgo.
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
MaximumCDawg
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« Reply #8 on: May 05, 2015, 02:38:01 pm »

Holy crap people, was I the only one who got the memo about playing fun decks for LOLs in this thing?  These are all real decks!

(Oh well, I probably dreamed it.)
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SeanOhh
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« Reply #9 on: May 05, 2015, 02:44:01 pm »

I definitely think some brewing is good, but having a baseline to play the brews against is also important, otherwise the games mean almost nothing. I'm sure we'll all have a sweet deck or two to play!
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diopter
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« Reply #10 on: May 05, 2015, 03:18:35 pm »

Where are the Humans lists?
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msg67183
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« Reply #11 on: May 05, 2015, 03:26:14 pm »

For the winners of each match:

I would like you to watch the videos of your match and post a write up of the match for people to read just in case we can't get the videos uploaded in a reasonable time. This way people can still enjoy the matches and such. Include everything in your writeup that way people can envision the match going on.

Thank you for the cooperation.
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
brianpk80
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« Reply #12 on: May 05, 2015, 05:06:40 pm »

If it was a Mentor instead, you would not only have won the game you did, but have more play against other kinds of decks.  

Let's just say that the jury is out here.  Get back to us when Ojutai wins a game that a better creature would not also have won Wink

The dragon is angry again.  Grand Arbiter Augustin is reviewing material for indictment.  You're a gift that keeps on giving.  

Regarding the inquiry, I won a game against Workshop by pitching Ojutai to Force of Will and having a party with Jace.  I took note of the fact that Mentor #3 in Ojutai's place in my opener would have led to game loss.  I also beat down a Sulfur Elemental "I hate Mentor" deck with the Dragonlord.  2 Mentors, 1 Snapcaster, 1 Blue Creature (Notion Thief, Dragon, anything) has been best for me.  Against you, Ojutai found the Time Walk. The card is fine.  The hate must stop.   Smile

Quote from: xouman
LOL. Althought I was the person who posted about Ojutai, few days later I acknowledged that it was not vintage material, but in very specific cases.

Yes it was that thread.  Ojutai is fine in a variety of circumstances.  He's not bombshell though unlike his relative, Dromoka.
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« Reply #13 on: May 05, 2015, 05:23:02 pm »

I was just wondering if any of the participants connect to cockatrice to test? I just connected today and haven't find but a couple of people wanting to play vintage. Could be the timezone? Now is a bit late here , but TMD shows it's 5:20 (7 hours of difference)
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wappla
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« Reply #14 on: May 05, 2015, 07:45:06 pm »

DaveKap 2-0 wappla in the mirror


URg Aggro-Control deck hash: q2nbvhie
4 Force of Will
4 Mental Misstep
3 Pyroblast
2 Misdirection
2 Flusterstorm
4 Gush
4 Preordain
1 Ponder
1 Brainstorm
2 Dig Through Time
1 Treasure Cruise
1 Mystical Tutor
1 Merchant Scroll
1 Ancestral Recall
1 Time Walk
4 Delver of Secrets
4 Young Pyromancer
1 Dack Fayden
3 Lightning Bolt
1 Mox Ruby
1 Mox Sapphire
1 Island
1 Strip Mine
2 Tropical Island
3 Volcanic Island
4 Scalding Tarn
1 Misty Rainforest
1 Flooded Strand
1 Polluted Delta


SB: 1 Pyroblast
SB: 1 Electrickery
SB: 1 Null Rod
SB: 3 Ingot Chewer
SB: 3 Nature's Claim
SB: 2 Ancient Grudge
SB: 1 Rending Volley
SB: 2 Grafdigger's Cage
SB: 1 Lightning Bolt

« Last Edit: May 05, 2015, 07:51:54 pm by wappla » Logged
DaveKap
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« Reply #15 on: May 05, 2015, 08:08:39 pm »

Very key Strip Mine to take out wappla's only land G2.

4 Young Pyromancer
4 Delver of Secrets

1 Mox Ruby
1 Mox Sapphire
4 Volcanic Island
2 Island
3 Misty Rainforest
4 Scalding Tarn
1 Black Lotus
1 Strip Mine
1 Library of Alexandria

4 Force of Will
4 Mental Misstep
1 Spell Pierce
1 Misdirection
1 Spell Snare

2 Gitaxian Probe
4 Preordain
1 Ponder
1 Brainstorm
1 Ancestral Recall
1 Time Walk
3 Gush
1 Treasure Cruise
2 Dig Through Time

4 Lightning Bolt
2 Dack Fayden
1 Sudden Shock

SB: 4 Ingot Chewer
SB: 2 Sudden Shock
SB: 3 Karakas
SB: 1 Mountain
SB: 2 Pyroblast
SB: 1 Sulfur Elemental
SB: 1 Flusterstorm
SB: 1 Volcanic Fallout
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MaximumCDawg
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« Reply #16 on: May 07, 2015, 03:49:17 pm »

Where are the Humans lists?

I dunno, man, I did my part.  Everyone else appears to be paying Real.dec plus a few rogue cards looking to prove their worthiness for inclusion.
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diopter
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« Reply #17 on: May 07, 2015, 04:39:13 pm »

I thought one of the draws to TMDSL was that we would see more diversity and creativity. Your deck's pretty sweet CDawg, and BKelly's stuff is always spicy. Everything else is fine but nothing really different than your average tournament.
 
Hope that changes in Rd 2!!!!
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Chubby Rain
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« Reply #18 on: May 07, 2015, 05:15:07 pm »

I definitely think some brewing is good, but having a baseline to play the brews against is also important, otherwise the games mean almost nothing. I'm sure we'll all have a sweet deck or two to play!

Agree with Sean here. It's hard to evaluate brews if there isn't a mix of established archetypes. I'm sure humans will make an appearance at some point.
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« Reply #19 on: May 07, 2015, 06:20:58 pm »

I wish I had cockatrice still. I will be getting it soon enough. Then I will wreck you all with my Mentor Enchantress Smile Myth Realized is boss with sterling grove and rancor
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msg67183
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« Reply #20 on: May 09, 2015, 02:27:01 am »

Round 2 starts Today guys! Good Luck! As for the Stormanimagus and White Lotus match, I'm unsure what happened. Guess they will have to post their lists and results today!
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
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« Reply #21 on: May 09, 2015, 02:51:22 am »

Round 2 starts Today guys! Good Luck! As for the Stormanimagus and White Lotus match, I'm unsure what happened. Guess they will have to post their lists and results today!

I tried to get White Lotus to agree to play me at 10:30 pm a couple hours ago west coast time and he said he'd be on trice but didn't show. Can we have an extension?

-Storm
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« Reply #22 on: May 10, 2015, 05:10:54 pm »

So I just finished my match with White Lotus on Cockatrice. I lost 2-1 with the following list. This is my trimester 1 list. Video to follow soon!

Stone-Cold Humans

4 Thalia, Guardian of Thraben
3 Stony Silence
4 Dark Confidant
3 Knight of the Reliquary
3 Qasali Pridemage
4 Deathrite Shaman
4 Windswept Heath
3 Abrupt Decay
4 Cavern of Souls
4 Wasteland
1 Strip Mine
1 Maze of Ith
2 Savannah
1 Forest
1 Verdant Catacombs
1 Bayou
2 Scrubland
1 Black Lotus
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Karakas
3 Chalice of the Void
3 Grand Abolisher
1 The Tabernacle at Pendrell Vale
1 Gaea's Cradle
2 Eidolon of Rhetoric
SB: 3 Containment Priest
SB: 3 Mayor of Avabruck
SB: 2 Swords to Plowshares
SB: 1 Plains
SB: 1 Abrupt Decay
SB: 1 Ghost Quarter
SB: 1 Dragonlord Dromoka
SB: 3 Gaddock Teeg

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« Reply #23 on: May 10, 2015, 09:29:58 pm »

finally managed to get our game with Storm. I manage to win 2 sideboarded games after getting blown out of my mind G1 Storm 1-2 WLotus.

I loose g 1 quickly to cavern into Thalia, bob and Knight with double fow and Drain in hand.
board out most of my situationnal counters and bring in removal.

G2 he isnt able to maintain pressure outside of dr shaman so Gushes digs and dack +1 activations get there.

G3 I gush into Jace turn two and overwhelm him with card advantage removal and a second copy of mentor to finish the job after I misplayed by running the first one into abrupt decay with no monk tokens.

Fun note: i ended up playing ponder on turn one every single game.

I chose to play something solid for first trimester in expectation of Storm's Human list and to get a feel of the metagame. Sorry for those expecting crazy brews, I'll make it up to you in future decks.

Jeskai Gush control

Feature Card:
1 Grand Arbiter Augustin IV

1 Black Lotus
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mox Jet
1 Sol Ring
4 Scalding Tarn
2 Flooded Strand
3 Tundra
3 Volcanic Island
2 Island
1 Library of Alexandria
1 Snapcaster Mage
3 Monastery Mentor
1 Jace, the Mind Sculptor
3 Dack Fayden
1 Ancestral Recall
1 Treasure Cruise
3 Dig Through Time
4 Gush
1 Brainstorm
1 Ponder
3 Preordain
1 Time Walk
1 Swords to Plowshares
1 Lightning Bolt
1 Fire // Ice
1 Flusterstorm
2 Pyroblast
2 Mana Drain
3 Mental Misstep
4 Force of Will

SB: 1 Swords to Plowshares
SB: 1 Mountain
SB: 4 Ingot Chewer
SB: 1 Flusterstorm
SB: 1 Mental Misstep
SB: 3 Containment Priest
SB: 2 Grafdigger's Cage
SB: 1 Wear // Tear
SB: 1 Lightning Bolt
« Last Edit: May 10, 2015, 09:53:08 pm by WhiteLotus » Logged

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« Reply #24 on: May 10, 2015, 10:57:39 pm »

brianpk80 2-0 wappla

G1, I have a great hand but can never find a threat.

Brian is on the play. He Probes me T1 and T2, but my T1 Preordain hides Ancestral on the top of my library. I counter or destroy both Ojutai and Jace, and both our hands take a beating. I am slightly ahead on cards, and resolve Mystical Tutor, choosing Dig Through Time over Treasure Cruise. I Dig up Gush and Force, seeing Dack and Young Pyromancer as well. At this point, Brian has one card in hand, and 1 Monastery Mentor and 1 Jace left in his deck. Force answers both of them, Young Pyromancer answers Jace, and Dack is a value play. Gush finds a land and a Time Walk. I then Time Walk (a mistake), and draw another land. Brian untaps and resolves Jace. My next two cards are Pyromancers. I think choosing Dack and Gush may have been the right play, although it still is a losing one here.


G2, Brian has Library opener on the draw, followed by T3 or T4 Dragonlord Ojutai. He has probed me and has seen double Pyroblast, so he refrains from attacking until he can protect the noble hegemon. I have a hand with little action, but I am able to Force each of his Mentors, which we both know he has no need to fight over, and destroy the Ojutai. He lands a Jace and fateseals me up to ultimate. I can't draw anything but fetchlands, and when I fetch in response to being Fatesealed, I still draw fetchlands. Without protection for my Pyroblast or Bolt, Jace threatens ultimate with 17ish cards left in Brian's library, and I concede.

Despite playing four Delvers, I never had one in hand, let alone on the board, and I found Young Pyromancers only after I was spent. Unable to pursue the aggro role, I was forced to trade 2:1 with his larger threats. T2 Pyromancer and T1 Delver are fine plays, but playing a T14 Delver doesn't compare to a T14 Jace. If Pyromancer can't take advantage of the one advantage it has over Mentor– it's casting cost– it is dramatically disadvantaged. Same goes for Delver relative to Ojutai.
« Last Edit: May 11, 2015, 03:01:37 pm by wappla » Logged
brianpk80
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« Reply #25 on: May 11, 2015, 02:11:52 pm »

The write up is accurate, nice report.

And White Lotus, I love the Grand Arbiter Augustin IV.  Excellent tech. 
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« Reply #26 on: May 12, 2015, 10:38:22 pm »

The write up is accurate, nice report.

And White Lotus, I love the Grand Arbiter Augustin IV.  Excellent tech.  

Adds a little spice to the deck but so far only made his appearance one time vs Storm and he immediately played karakas after to my great sadness. I don't think it's an optimal card choice in any way (The Danger of cool things I guess)


Anyways Got our match in with James. I loose g1 again but manage to get there in the two postboard games: Jgs 1-2 Macdeath
Quite the Epic match, a real grinder. I Fortunately win the die roll.

G1 I have a turn one island into preordain that sees fetch and mox pearl, I decide to keep both with a mana drain in hand and draw the mox which I immediately cast knowing he is on Workshops. He leads with turn one Trinisphere. Fortunately i have double island + mox which enables me to play around his trinisphere and counter a smokestack and a lodestone golem with mana drains. I end up messing up my drain turn (which costs me the game) by using one mana from his Lodestone Golem to pay for the dig instead of exiling time walk and then choosing mentor + plow instead of mentor + land with 2 coloress floating and mox pearl, since a sphere had joined the Trinisphere which I eclipsed from my thinking when debating what second card to choose other than the mentor. I never got back in that game as he assembled Crucible Waste lock vs my only 2 maindeck basics + 4 spheres of resistance. Lots of turns go by where I play a dual in order to cast a removal spell through the spheres or tap out for moxes but he assembles revoker naming Mox Pearl + tangle wire before I can play Sol ring and finally cast the mentor. GG

Board out all that non sense misstep pyroblast etc blue cannibalism and bring in LOTS of cards that can Destroy artifacts or answer threats.

g2 I keep a one lander (fetchland) with force of will. He of course opens with turn one lotus mox mox trinisphere Strip mine (my reaction on the in-game chat: "I thought they restricted that card"). Drawing upon my great mastery of Islanders magic, I use the Force of my Will upon his vile Circular diabolical Machine (Long story short: I point my fow at his trinisphere). I don't draw a second land for a few turns and he resolves a karn which starts beating me down. I have Stp in hand but I refuse to fetch into his strip mine knowing that I have a gush in hand. When I finally draw the land its another fetch so I decide to get greedy and bank on him not strip mining my first fetched land in response to the second fetch activation which he does not do. I get to Gush into Dack fayden, steal his karn and win from there.

G3 Was truely impressive: a very long a grindy game with a lot of back and forths between both players. I mulled to 5 on the draw into Fow snapcaster chewer stp and bolt. He opens with turn one revoker naming dack. I am fortunate to draw a dual, he wastes. I get lucky again draw a fetch. he plays a golem that meets my Fow. A few turns later I draw Ruby that lets me start blowing up his stuff and I start by Bolting his freshly animated mFactory that cost him an ancient tomb activation. I decide to play conservatively and let the revoker take me down to 10 with a chewer in hand until I draw a second chewer. he lands a karn which I mistakenly do not plow sorcery speed when he has a Tangle wire to animate (mistake I of course realize when I look at his board after I clicked on End phase and he was in his Upkeep) he takes me down to two life. However I manage to land a dack fayden and stabilize I have Mentor in hand but I need white mana. For whatever reason my brain refuses to see the play dack steal his mox pearl to cast mentor after he wastelanded my second tundra so I have to wait until I draw another white source.Hhe finally finds the factory knowing that I am at 2 life for multiple turns in a row. I land a harwcast ingot chewer on his thorn with double island untapped for mana drain. I mana drain his dismember for my chewer. next turn find fetch cast mentor, however after gushing and delving I find bolt and Fire/Ice which are lethal once the chewer hits him.

In Conclusion a really nice, interactive, tight, suspenseful and enjoyable set of games. Even though I made a few mistakes because I was not sharp enough due to mental state and forgot to take a few key interactions into account when making some decisions.

Notes on the Deck list: really missed at least 2 gitaxian probes.
« Last Edit: May 12, 2015, 10:46:57 pm by WhiteLotus » Logged

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jgs192
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« Reply #27 on: May 13, 2015, 10:26:22 am »

I concur with White Lotus's excellent play-by-play. Great job. The match was epic indeed and the only thing more exciting was playing in it. It was a treat to those spectating as well. For me, the post-highlight of this match was from the masterful and adroit blue mage, Brian Kelly, who said I played perfectly. His comment counts as a win for me. In sum, actions speak louder than words, i.e., hopefully one of the viewers of this match will upload the video on YouTube as aforementioned by Matthew Gottshall.
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« Reply #28 on: May 13, 2015, 02:32:17 pm »

Tom Dixon on UW Landstill won 2-1 over Stormanimagus on Humans. He said that the match is recorded and I'm sure the video will he up.

Some notes he sent me:

G1: I have Lotus and Jace but he has a lot of threats. He forces me to Verdict and I Standstill into a Pridemage into Factory in play and in hand. He draws 2 Wastes before I draw anything and forces me to play TNN, then has 2 KotR. Game 2 I am Landstill and grind it out. Game 3 I have Library and get 2 activations. He has a few guys but cant pressure because of Factory x2. I Balance and Jace, and from there control the game with Fateseal and Verdict.
« Last Edit: May 13, 2015, 02:59:09 pm by msg67183 » Logged

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« Reply #29 on: May 13, 2015, 03:01:47 pm »

Was truly a pleasure to play vs. Tom. I gave it a good fight, but at the end of the day the hate was right. 4 TNN, 3 verdict, 4 plow, 4 mb trap and waste effects was just too much to match in the post board games. Take note all you padawans who want to beat Stone-Cold Humans. There is a way Smile.

GGs

-Storm
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