TheManaDrain.com
October 01, 2025, 07:49:52 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: U/W Mythstill  (Read 2940 times)
Ancestral Melon
Basic User
**
Posts: 4


View Profile Email
« on: September 01, 2015, 04:09:11 pm »

Hi all,
i hope everyone could help me with my vintage deck.
I'll explain
Creatures:
2x Snapcaster                                                   Ok,best creature ever.Nothing to explain in a control deck.

Enchantment:
4 Myth Realized                                                    This is the card that i like so much.Playing a turn one Myth Relized then try to counter
                                                                         all the things my opponent does and pump it.With one (W)  it's a
                                                                         creature,but he can avoid supreme verdict or balance                             
3/4 standstill                                                        Card advantage,nothing to say

1 Balance                                                            Really Overpowered card. Helps me a lot
3 Swords to Plowshares                                         Really good remouval with only one mana. Maybe best remouval at all,we can discuss =)
2 Enlightened Tutor                                               Helps me to find standstill,myth realized and null rod. 2 maybe are too much but i often
                                                                        use it also for crucible

2 Mana Drain                                                       I really like drain but in this meta is too slow sometimes.
4 Force of Will
1 Ancestral Recall                                                  // Nothing to say on this part //
1 Brainstorm
1 Supreme Verdict
3 Mental Misstep
2 Spell Pierce
1 Dig Throu Time
2 Flusterstorm

1/2 Jace  TMS                                                          I really like this planeswalker but i dont find a good place for him. I usually play
                                                                              only one jace but i would like to play at least 2 of them.
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
2 Null Rod
1 Crucible of Words
                                                                             Wasteland+null rod and maybe Crucible are devastating =)


1 Strip Mine
4 Tundra
1 Island
1 Plain
3 Wasteland
1 Faerie's Conclave                                              -1 Mishra +1 source of blue mana, can block also delver in a bad situation
3 Mishra's factory
2 Polluted Delta
4 Scalding Tarn



SB: 3 Containment Priest                                                 Oath/Dredge and Show and Tell based, maybe 4 are the best.
SB: 4 Disenchant                                                            Against MUD and similar,also against Oath if he decised not to bring them out.
SB: 2 Pithing Needle                                                        Usefull against every deck
SB: 3 Grafdigger's Cage                                                    Dredge is very painfull for us if we cant find a mass remouval
SB: 2 Rest in Peace                                                          Very usefull against Bug against deathrite,Tarmogoyf .
SB  1 Supreme Verdict


Pro/Cons.
This is the classic Control  deck but i need all of you to improve it. I suffer a lot in early game,Mentor,Trinisphere and Oath on turn 1/2 are a concession for me if i dont have a Force of Will.If i can pass turn 4 without problem i can control the game.
My sideboard is not so good, i miss some card.Against Mentor i have nothing but null rod+supreme verdict,against mirror i have nothing etc.. i miss a lot of match up but what i really like is null rod and wasteland always helps me a lot.I try this against  a Bomberman and Tezzerator and turn one null rod was amazing.I would really like to play 1/2 stony silence in sideboard but i cant find a place.
Same for Jace and a 3rd Snapcaster.

So,tell me what you think about it =)
Logged
xouman
Basic User
**
Posts: 1082


View Profile Email
« Reply #1 on: September 01, 2015, 04:45:45 pm »

While I find myth interesting, I don't think it should be a 4x at all, maybe 2x. It's a good T1 drop, but you don't want to draw the second. And playing landstill you usually have plenty of time to win, the most important thing is to survive.

There were 2 decks in the top 32 of last Vintage championship, both different and interesting. Both had more removal (bolts) and faydens. 1 was even unpowered! (but featured drains and library). Take a look at them, maybe you can find some ideas Wink
Logged
Ancestral Melon
Basic User
**
Posts: 4


View Profile Email
« Reply #2 on: September 01, 2015, 05:40:35 pm »

I know how U/R standstill works but i dont like Red
and i dont like library at all.I found very difficult to play UU (drain) and another
source of colorless mana is a little bit frustratingm also because i always need W to
animate myth realized =).
Anyway thanks for your advice =).
Logged
TheWhiteDragon
Basic User
**
Posts: 1644


ericdm69@hotmail.com MrMiller2033 ericdm696969
View Profile WWW
« Reply #3 on: September 01, 2015, 09:13:55 pm »

I think 4 myth realized is fine because ideally you want to play it turn 1 and standstill turn 2.  Multiples aren't bad because it lets you kill that much faster after a balance/verdict turn.  I would probably cut 1 enlightened tutor and 1 flusterstorm.  Fuster is narrow and you have a lot of counters already.  I'd add 2 baby jace (vryn's prodigy).  Not only does he dig, but pitches extra myths (if you don't want multiples), ticks up all day behind a standstill, shrinks blockers for your manlands to swing, and flashes back balance/verdict/counters on your turn/draw.  His dig also makes up for the loss of 1 tutor and can find strip/waste faster to enable crucible.  in short, 2 baby jace is a must in this deck and it is THE BEST CREATURE EVER PRINTED! (Not snappy).
Logged

"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
Stormanimagus
Basic User
**
Posts: 1290


maestrosmith55
View Profile WWW
« Reply #4 on: September 01, 2015, 09:57:10 pm »

Interesting list. I'd run Stony Silence over Null Rod though. It dodges more hate than null rod and not being able to use all colorless drain mana to cast it rarely comes up as an issue.

-Storm
Logged

"To light a candle is to cast a shadow. . ."

—Ursula K. Leguin
thecrav
Basic User
**
Posts: 219


Seems good.


View Profile WWW Email
« Reply #5 on: September 02, 2015, 03:32:33 pm »

While I find myth interesting, I don't think it should be a 4x at all, maybe 2x. It's a good T1 drop, but you don't want to draw the second. And playing landstill you usually have plenty of time to win, the most important thing is to survive.

Disagree for a few reasons:
1. So much counter magic hits MR. Even if you're casting it turn one on the play, the average blue deck is going to have eight main deck counters they can use!
2. In addition to the usual removal like Bolt and Decay, MR is hit by a lot of splash damage from people running cards to destroy Oath, sometimes even in the main deck. This means that backup threats are more necessary.
3. Multiples allow for some really explosive starts, especially when you use one to trigger the other. I've finished the game on turn three by laying multiple MR's on turn 1.

I've been playing MythStill on and off on MTGO and I played a couple rounds with it at GenCon. I know Nedleeds played with it a bit, including having a picture on the Mothership.

For record, on number 3, my most explosive start thus far has been:
Plains -> Myth Realized. Pearl (trigger) -> Myth Realized (trigger). Lotus (trigger trigger) => Ancestral Recall (trigger trigger) => Time Walk (trigger trigger)
This leaves me with 3 cards in hand, an MR with 5 counters and an MR with 3 counters as well as the mana to start using them all before my opponent can take a turn. Obviously, this is a magical christmas land scenario but it's an example
Logged

Instead of tearing things down we should calmly explain our opinions.
xouman
Basic User
**
Posts: 1082


View Profile Email
« Reply #6 on: September 02, 2015, 03:51:51 pm »

About removal:

-Mental misstep is a thing, right. However pierce is not common nowadays, and few people is going to waste a fow into Myth.
-Decay has nearly dissapeared (at least in my meta), bolt is easily dodged and few people would pack enchantment hate against you. Swords can kill this, right. But I'd play 2 countermagic over Myth 3 and 4, and use the countermagic to protect it. At least in a landstill build, if you were going to play an aggressive deck (with lots of cantrips, faydens, etc) 3 or 4 would be better.

About the explosive start, I'd say that after resolving land, mox, lotus, ancestral, walk, and 2 random spells, you should be quite fine. Or even win the game.
Logged
nedleeds
Tournament Organizers
Basic User
**
Posts: 399


View Profile
« Reply #7 on: September 02, 2015, 05:28:58 pm »

http://magic.wizards.com/en/events/coverage/gpveg15-1/a-fine-vintage-2015-05-31

"For example, I’m fairly certain Myth Realized was never tested with Standstill, but it sure seems good…"

I also played Mythstill in a pre-lim at Eternal Weekend but was woefully tired and unprepared to play XXXXstill. I think your combo and shop matches are pretty good, the tools for dealing with tokens in u/w if your on rods are limited game one (or you ditch rods and play EE or Keg, Keg plays better with Myth). I tried sideboarding The Tabernacle of Pendrall Vale and 2 x Verdict (found via Dig mostly).
« Last Edit: September 02, 2015, 05:51:50 pm by nedleeds » Logged
cpankiewicz
Basic User
**
Posts: 11


View Profile Email
« Reply #8 on: September 02, 2015, 07:01:03 pm »

I tested a whole variety of landstill decks going into eternal weekend and really like a lot of the choices and others just did not work for me in testing. Balance always felt like the wrong card for me, anytime I could cast it, it would only worsen my board state. 2 Mana Drains and 2 Fluster felt like the right number for me and I was playing 3 color (the faerie conclave made a huge difference to my sources but I ran the 4 waste/strip). I would go down to just 1 Enlightened Tutor and play an extra of something you would want to search for instead, I was a fan of 2 crucibles all weekend. Another consideration would be an adjustment to the colored sources. 5 fetches ended up being more than enough for me, especially with only brainstorm really needed to be filtered, and why 4 Scalding Tarn over Flooded Strand? I would cut one of the fetches for a second Island, makes you that much stronger against opposing wasteland decks (shops for example). I would also consider going up to a 2nd Dig Through Time. The card just finds anything you need in a pinch. Another card I would consider for either your SB or maybe in a Null Rod slot is Energy Flux. That card was a complete allstar for me.

Baby Jace just does not perform well in these decks, nor did I find Snapcaster all that great. 2 JTMS is a must, this card can and does just win games behind your control wall. I like myth realized as your win con, looks like a fun deck!
Logged
thecrav
Basic User
**
Posts: 219


Seems good.


View Profile WWW Email
« Reply #9 on: September 03, 2015, 02:42:48 am »

Balance has been insane for me but I'm also playing online where there's a ton of Delver to blow out with that card. I've found myself siding it out a lot but the match against delver is so much worse probed that I've wanted to keep it in the main.

I've been playing Energy Flux as my Workshop hate. Sure it's slow but you're likely playing a lot of basics so casting it isn't too much of a problem.

I tried sideboarding The Tabernacle of Pendrall Vale

Yessssss trying this next time we play vintage locally
Logged

Instead of tearing things down we should calmly explain our opinions.
Ancestral Melon
Basic User
**
Posts: 4


View Profile Email
« Reply #10 on: September 07, 2015, 05:23:31 am »

I try energy flux on sideboard but his mana cost was pretty high.
Of course the fetches were 4 flooded and 2 polluted or misty etc...
I'll try to cut of one fetch for a basic island as you told me.
I really like to play 1-2 karakas,maybe sideboard isntead of tabernacole.
Karakas is really good against oath and show and tell deck.
2 tutors are a lot.I've tested on cockatrice and i dont like them so much.
card disadvantage and i dont want to draw 2 of them in a row.
Balance could be good or bad,it's cheap but sometimes i dont like it very much.
2x supreme verdict are very good.I think it's the best remouval for this deck and it's
very easy with moxes to get 4 mana on turn 3.

So what i really want to do is:
1 more jace/Dig/crucible and null rod.
I'd like to play also spell snare and spell pierce.What do you think?

I like null rod more then stony silence cause maybe i have a tundra and a wasteland and i can play another wasteland and play null rod with 2 colorless mana and i could cast a pierce with the tundra.This is an example but sometimes i suffers mana screw and i need W to animate myth realized.

If someone has a better list just tell me or post it.
Btw thx for replying me and i apologized for my english

Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.043 seconds with 19 queries.