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Author Topic: [Deck Discussion] Nether Void  (Read 20619 times)
jeremyc_1999
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« Reply #60 on: February 07, 2004, 02:37:08 am »

Did you play with 4 deeds?   IF so, what did you take out for the fourth?

LMK

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« Reply #61 on: February 07, 2004, 02:57:08 am »

Good report.  A few more questions-

Where did this tourney take place?  I wasn't aware of any Friday night tournies in the SoCal area.

Do you happen to remember the names of any of your opponents?  I'd definitely like to get some input from them (odds are I'll know at least one of them).


How did your mana base feel?

Did you feel the need to side in the Negators at all, and did they seem as though they were useful?

In round 1, why did you board out Withered Wretch?  It's generally one of the keys to the matchup, as if you can shut down their Cabal Therapies and Rectors, you should be able to handle everything else they throw at you.

How many people were there?  With 5 rounds of swiss, seems to be a pretty decent turnout.
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« Reply #62 on: February 07, 2004, 11:47:17 am »

@ themajickguy: Well i would say that Skeletal Scrying was a MVP, refilling my hand is pretty darn good, and it makes for 2-3 harsh turns while i go for the mass disruption again.

@ Jeremyc_1999: No, i didnt get my had on the fourth deed so my list was the same as previously stated. I couldent get my hands on one. People were wanting to keep deeds... and i hate proxy's. Also the deck was running so smoothly in practice's games at school that i didnt want to mess. I still plan to put deed 4 in.

@ Tracerbullet: This tourney is not a reguar thing. I heard about it through the AIM grape vine from a person i know up in vista. I was put on by some guy, in his computer repair/sales's shop that he closed early and brought some tables in for. Was kinda funny.  I would say that 45 people were there, but dont hold me to that. I was north of me a way's. Im Del Mar... kida vista ish but further north. Sorry didnt see anyone i know. . .

My mana base felt really really solid. I was able to take waste/sink pretty well and never was green screwed.  

As for negtor... they probably should have gone in against RectorTrix. I dont like putting them in against dragon. Some of those folks run burn + they have lots of chump blockers if things go sour. Scepter control was using bolt(2) and fire/ice so that would have been wierd. I really liked his bolts, i inquired after the match and he said that those 2 were so incredible in lots of match's.  

Im round one I only boarded out one wretch, but i could see where hippie would have been the better choice. I figured that responding to the donate with naturalize would be a better option.  The choke are pretty standard seeing as how he's blue based.
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« Reply #63 on: February 07, 2004, 07:21:44 pm »

Quote from: HuntedWumpus
@ themajickguy: Well i would say that Skeletal Scrying was a MVP, refilling my hand is pretty darn good, and it makes for 2-3 harsh turns while i go for the mass disruption again.

@ Jeremyc_1999: No, i didnt get my had on the fourth deed so my list was the same as previously stated. I couldent get my hands on one. People were wanting to keep deeds... and i hate proxy's. Also the deck was running so smoothly in practice's games at school that i didnt want to mess. I still plan to put deed 4 in.

@ Tracerbullet: This tourney is not a reguar thing. I heard about it through the AIM grape vine from a person i know up in vista. I was put on by some guy, in his computer repair/sales's shop that he closed early and brought some tables in for. Was kinda funny.  I would say that 45 people were there, but dont hold me to that. I was north of me a way's. Im Del Mar... kida vista ish but further north. Sorry didnt see anyone i know. . .

My mana base felt really really solid. I was able to take waste/sink pretty well and never was green screwed.  

As for negtor... they probably should have gone in against RectorTrix. I dont like putting them in against dragon. Some of those folks run burn + they have lots of chump blockers if things go sour. Scepter control was using bolt(2) and fire/ice so that would have been wierd. I really liked his bolts, i inquired after the match and he said that those 2 were so incredible in lots of match's.  

Im round one I only boarded out one wretch, but i could see where hippie would have been the better choice. I figured that responding to the donate with naturalize would be a better option.  The choke are pretty standard seeing as how he's blue based.


Good job at the tournament. Skeletal Scrying IS an MVP, as I've been telling you guys. Everybody should be running 2-3, whether they are playing black/green or just mono black (which would be an unfortunate situation). Also, please don't EVER side out Withered Wretch against a Rector based deck. Would they side their Rectors out against you? Of course not, so don't side out one of your absolute key components to beating them. Disrupt them to keep them off balance, then hold steady on the board with a Wretch.
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« Reply #64 on: February 07, 2004, 11:28:52 pm »

Quote
Good job at the tournament. Skeletal Scrying IS an MVP, as I've been telling you guys. Everybody should be running 2-3, whether they are playing black/green or just mono black (which would be an unfortunate situation). Also, please don't EVER side out Withered Wretch against a Rector based deck. Would they side their Rectors out against you? Of course not, so don't side out one of your absolute key components to beating them. Disrupt them to keep them off balance, then hold steady on the board with a Wretch.


Agree.  

Surprised that no masknought varients show up.  Wanted to hear a report against Stacker or WMud match-up though.
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jeremyc_1999
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« Reply #65 on: February 08, 2004, 04:19:39 am »

Quote
figured that responding to the donate with naturalize would be a better option


You should respond to illusions of granduer's coming into play ablities going on the stack with naturalize, that way they lose 20 life and lose the game instead of being able to hose you because they have 20 more life than you.  Just a side note.
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« Reply #66 on: February 10, 2004, 10:17:16 pm »

Before i start, i would like to mention that the line-up to shoot me is over there.

Okay. Ive been playing on the current build for awhile now and its been doing fairly well. Here's the shooting part. I find myself boarding out Deed in several match's. Yes i know, they are the heart of the deck, but against decks like keeper /out scepter and dragon, and a few others it just dosen't need to be in. Naturalize and Edict seem to just work better on those occasions. Know i don't see anything wrong with that, but what about yall. Jaco? got some words of wisdom.

Secondly i am considering removing the Diabolic Edict's in the board in Favor of the ever popular, and hated Chainer's edict. Looking at the pro's and con's of each bring to light why so many players are deadlocked over this choice. Chainers give flashback, at the cost of seven mana. However this is easily attainable mid game with ritual and late game is a reasonable cost. Diabolic  give the tempo and response advantages.

I would like to discuss the preceeding two topics in depth in the next few days. Thanks
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« Reply #67 on: February 10, 2004, 10:25:24 pm »

I'll admit that Diabolic and Chainer's both have their own merits.  However, I feel a lot better being able to diabolic edict at end of turn or in response to another creature spell, as opposed to the sorcery of Chainer's Edict.

Although it isn't a perfect comparison, you're basically trading away the guaranteed ability to cast the spell at instant speed for the possibility that you may get to recast the same spell at sorcery speed later in the game.  To me, if you're casting chainer's for seven (or maybe even ten!) at some point in the game, then something is terribly wrong (although what I couldn't definitively say).

That being said, I GUESS I could see playing Chainer's Edict if you really felt the urge to, but I just feel that you're better off with Diabolic Edict as a consistent way of getting rid of threats.  You can even do it in response to counterspells after your opponent has tapped out for whatever reason. (although, yeah, you could just let the stack resolve if it's your turn and cast it).  I used to think that instant speed wasn't a big deal, but the more I've played, the more important it is; I guess it just comes in handy in those sometimes random situations.

On a completely different track, would you guys consider running Mox Diamond, Chrome Mox, and/or Lotus Petal if you do not have power of any kind?
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« Reply #68 on: February 11, 2004, 02:30:21 pm »

I have a powerless version of BG Void. I don't use Petal / Diamond / Chrome because it is not good for this deck. Petal is good only in 1st hand and mox will be destroyed by Deed.

I would never use Chainer's Edicts in BG. Instant speed of Diabolic Edict is a huge difference. I used ChE in SB monoB version because I already had 3 Diabolic Edicts MD. What is the best use for Chainers Edict ? Maybe vs. Tog... Hunted Wumpus said something interesting - about using Dark Rituals in mid game. I found myself recently angry when I draw them in mid game but they are fundaments of speed and ability to blow Deed. Using them for Chainers would be good but would you dare to replace instant edicts with sorcery edicts ?

In my meta there is so much aggro now. I hate losing games vs. stupid sligh 14 years player but this is t1. Anyone could have godly draw. I still use Mishra's because they are so good vs. small creatures. I use 3 of them because 2 would be too random and 4 would be too much. What do you think? I have to say that I use only 3 Deeds because they are dead vs. creatureless control decks.
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« Reply #69 on: February 11, 2004, 03:25:05 pm »

Quote
I have to say that I use only 3 Deeds because they are dead vs. creatureless control decks.


Do these decks run permanents?
Moxen? Future Sight? Nevinyrral's Disk? Isochron Scepter? Tangle Wire?
Deed is rarely dead.
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« Reply #70 on: February 11, 2004, 06:03:20 pm »

I would never consider removing deed against deck that run a moderate amount of non moxen perminants. Its just to effective there, but if the only target for the deed is going to be moxen i dont feel sickly when i side it out. Generally there is a more effetive card in the board. Against keeper for example, some that run w/ out sceptetrs. Deed becomes nearly dead. When choke, chains, and negator will thrive.
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jeremyc_1999
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« Reply #71 on: February 11, 2004, 07:45:33 pm »

After much playtesting, I agree with you HuntedWumpus.  Deed can be a very good card to take out against keeper and other mono u heavy control decks.  You have to ask yourself if it is worth it to not be able to kill goblins (trenches) or a soliders (cycled decree.)  Decree isn't countered if cycled by deed and can kill their win condition.  The other argument is if they have trenches or cycle decree for a large amount they already have control of the game.  I personally would rather leave in the deeds because they are almost always a must counter.  Plus game 2 the abyss may come in.  Sure, I know void kills the abyss, but deed kills the abyss, moxen, and many other nonland permanents.  I personally take out the shades for negators, the hippies for chains (simply because the cost 1 less and are harder to kill), and the sinkholes for chokes.  The latter may seem suboptimal, but keeper runs almost as many mana sources as you do.  Most of them are non-basic (all but 1) and the the wasteland can take it out.   Notice, my arguements are from my experience playing keeper and playing against keeper.  I leave the deed's in because almost any control deck will counter deed.
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« Reply #72 on: February 11, 2004, 08:13:01 pm »

For the record, you NEVER board out Deed against Keeper. Other than  hand disruption, its your only answer to a cycled Decree.
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« Reply #73 on: February 11, 2004, 09:29:53 pm »

Quote from: HuntedWumpus
I find myself boarding out Deed in several match's. Yes i know, they are the heart of the deck, but against decks like keeper /out scepter and dragon, and a few others it just dosen't need to be in. Naturalize and Edict seem to just work better on those occasions. Know i don't see anything wrong with that, but what about yall. Jaco? got some words of wisdom.

Quote from: jeremyc_1999
After much playtesting, I agree with you HuntedWumpus. Deed can be a very good card to take out against keeper and other mono u heavy control decks. You have to ask yourself if it is worth it to not be able to kill goblins (trenches) or a soliders (cycled decree.) Decree isn't countered if cycled by deed and can kill their win condition.

While it might seem logical (to you, not to me), I assure you it isn't. Pernicous Deed is an absolute bomb against these decks. Why? Because as Jeremy said, it's an absolute must counter card. It also happens to create massive card advantage usually, and also happens to kill all of their very few win conditions. Please tell me how else you are going to deal with 10 soldier tokens, or 3-4 flying 4/4 tokens. You AREN'T, unless you have Pernicious Deed in the deck.

Quote
Secondly i am considering removing the Diabolic Edict's in the board in Favor of the ever popular, and hated Chainer's edict. Looking at the pro's and con's of each bring to light why so many players are deadlocked over this choice. Chainers give flashback, at the cost of seven mana. However this is easily attainable mid game with ritual and late game is a reasonable cost. Diabolic  give the tempo and response advantages.

While you lose speed, you gain card advantage. I have tried to keep the deck moving in that direction (with my suggestions of maxing the number of Deeds, using Chainers' rather than Diabolic, and adding Skeletal Scryings). Sooner or later you guys will come around to realize this, and just copy my deck exactly;)-

Quote from: Yare
On a completely different track, would you guys consider running Mox Diamond, Chrome Mox, and/or Lotus Petal if you do not have power of any kind?
I would advise against adding those janky mana sources, because they merely create card dis-advantage when cast, and will usually swept away by your own Deed(s). If you have extra mana slots available and are good on colored mana, add 1-2 Dust Bowls. They are AMAZING, epsecially under a Void.

Also, if anyone is having problems against aggro even after playing Masticore, or problems with creature control, I highly recommend siding in 2 Plaguebearers. They are absolute butter against Landstill, Fish, Stompy, GPR2, Vengeur Masque, and Decree-based decks.
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« Reply #74 on: February 11, 2004, 09:44:25 pm »

Quote from: JACO
I would advise against adding those janky mana sources, because they merely create card dis-advantage when cast, and will usually swept away by your own Deed(s). If you have extra mana slots available and are good on colored mana, add 1-2 Dust Bowls. They are AMAZING, epsecially under a Void.


As has been explained by others, I forgot that the sources would be destroyed by a deed (I don't know why I didn't think of this; I suppose I was still in a mono-black mode).  Forget I even suggested it.  Wink
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« Reply #75 on: February 11, 2004, 09:56:06 pm »

Well for the next few weeks ill never side the four deeds out.

Jaco, i have really appreciated skeletal scrying in the last week. With the addition of deed #4 the only card i can think of trimming is a consultation for a 3rd scrying. What do you think, Im leaning twoards sticking to the 2.
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« Reply #76 on: February 11, 2004, 11:56:46 pm »

Upon further consideration, I really cannot think of any deck that I would side pernicious deed out.  I guess if I came up against mono r burn with no artifacts I would side deed out.  I really never expect to see this though.  I think that there is always a better choice.  I also would not cut the demonic consultation/ vamperic tutor slot for the skeletal scrying.  This is a "FIND ANSWER OR WIN CONDITION NOW" slot.  If I were to cut anything to add a 3rd scrying, I would cut a hypnotic scepter or withered wretch (depends on metagame).  I would call the skeletal scrying slot a "card advantage" or a "change tempo into my favor" slot.  It is not a "win" slot, although it can be.
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« Reply #77 on: February 12, 2004, 02:02:32 pm »

@Pern
--Pern
--Do these decks run permanents?
--Moxen? Future Sight? Nevinyrral's Disk? Isochron Scepter? Tangle Wire?
--Deed is rarely dead.

There are decks called Rector-Agony, it goes off about 2nd turn.  Faster than you can deed.  There is this deck called Dragon.  It uses Bazaar a lot, can your Deed away that?  

Again, your probabilty of getting green mana and 2~3 more mana on turn two is pretty low.  
 
@Deed against Decree Keeper
Keeper has these stables such as FoW and Manadrain.  You expect a Keeper player to allow your deed to hit the board?  Plz don't ask a 3 years old to play keeper.

@Wumpus
Because the recent popularity of artifact, mass-sweeper like Deed becomes very good in the meta.  However, don't get carried away by the meta-game.  Deed is not gonna win it for u.  Your creatures will.  If artifact hate is what you are looking for, null rod would be better off for the current meta.
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« Reply #78 on: February 12, 2004, 02:39:30 pm »

Dear twn_domn:

If you're afraid of getting a spell countered, just never play against anyone playing blue ever.

However, if you're one of those CRAZY people that play in these things called "Tournaments", the chances that something you cast will be countered is really quite high.  We happen to be some of those crazy people that play at these "Tournaments", and as such we have to deal with the possibility that someone might react to our spells.  It's a strange way to play - that is, versus people that are also trying to win - but it's a thing that we've decided we're willing to deal with.

Now obviously, if a combo player goes off on the 2nd turn and we have no way to use a Pernicious Deed, and they win as a result, well... that's (1) the luck of the draw and (2) our tough luck.  It's called losing.  It happens.  We deal with that by sideboarding, or by casting Duress or Hymn To Tourach in the first place when we have a chance.  If you lose before you can play anything, it's not the deck's fault, and it's not your fault entirely, except for the fact that you're not playing something as fast as combo.

And... wait a MINUTE! - We're not PLAYING a combo deck!  In fact, we're not playing a deck that's that fast at all.  What we're DOING on this thread is trying to make this the best damn deck we can because we like it and think this has a shot.

As for people playing Keeper: they have these "stables" (staples, I assume you mean) called Mana Drain and Force Of Will, agreed.  We counter the counterspell affect by having more cards in our deck than Pernicious Deed that will hurt them.  The point is that a control player would be quite willing to let a random disruption sorcery go through, but the really bad business spells (like Nether Void, Pernicious Deed) are the ones most likely to be countered.  Opportunity knocks like this:  (1) I play a Deed, they counter it, then I play some seemingly less serious spells and disrupt their resources or hand, (2) I play a bunch of less serious spells, they foolishly counter them, then I play a Deed.  The point is that if you're playing a control player, your Pernicious Deed is one of those really serious spells that they're waiting for so they can counter it, and you can bait them with it.

Hope you've enjoyed this story - can you guess the moral, you little *expletive deleted*?
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« Reply #79 on: February 12, 2004, 03:27:11 pm »

Quote from: twn_domn
@Pern
--Pern
--Do these decks run permanents?
--Moxen? Future Sight? Nevinyrral's Disk? Isochron Scepter? Tangle Wire?
--Deed is rarely dead.

There are decks called Rector-Agony, it goes off about 2nd turn.  Faster than you can deed.  There is this deck called Dragon.  It uses Bazaar a lot, can your Deed away that?

Have you ever actually played against Rector or Dragon decks with Void in real life, or are you merely theorizing? You have at least as much disruption as either of those decks, so they usually don't go off in the first couple of turns (unless they have a god hand, in which case there is nothing you can do anyway, so it is irrelevant what you have sided in/out). Between Duress, Hymn to Tourach, Sinkhole, Wasteland, Planar Void, etc., you slow them down significantly. If you can get a Withered Wretch to resolve, it usually swings the game out of control into your favor. Pernicous Deed is still a threat against those decks, so if you're siding it out you're doing something wrong.

Quote from: twn_domn
@Deed against Decree Keeper
Keeper has these stables such as FoW and Manadrain.  You expect a Keeper player to allow your deed to hit the board?  Plz don't ask a 3 years old to play keeper

We all know what staples control decks play, but why would you design and play your deck with the assumption that your key spells aren't going to resolve? I wouldn't go so far as to call this the dumbest comment I've ever read, but it is entirely senseless. You might as well scoop the match against those players if that is the case. You resolve key spells by disrupting and/or baiting. It's really not that hard, unless you are a 3 year older playing Void.

Quote from: jeremyc_1999
If I were to cut anything to add a 3rd scrying, I would cut a hypnotic scepter or withered wretch (depends on metagame).
There aren't too many true threats in the deck to begin with, so I wouldn't cut any for more card drawing. I would (and already have) cut Sinkholes and/or Consultation/Vampiric Tutor for more Scryings and the lone Sylvan Library I run. It's preference, but if you feel the need for more Scryings, then that is the direction I would head.
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« Reply #80 on: February 12, 2004, 04:01:01 pm »

Quote from: twn_domn
@Deed against Decree Keeper
Keeper has these stables such as FoW and Manadrain.  You expect a Keeper player to allow your deed to hit the board?  Plz don't ask a 3 years old to play keeper.


This is too good to not comment on.  The old "it will get countered," for lack of a better way to put it, is just stupid.  I agree with colder regarding his ideas concerning never playing against a blue deck, as clearly no spell is ever going to resolve since they are running FoW.  Because of how devastating Deed is against these decks running these "stable" counterspells, it is what I believe to be known as a "must-counter";  that is to say, if you can drop deed, you're probably going to win.  Even if it DOES get countered, you're still forcing them to use up another counter of some sort, which is really part of the strategy when playing blue: run them out of counters.

To go further on this "it will be countered" tangent, this argument really only applies to spells that have high casting-costs, in that you're investing a lot in your big guy or whatever, and your opponent can stop it with a small investment.  Please, please don't give the "it will get countered" argument for 3CC spells.


On a completely different subject, having messed around with the deck some (note: not a lot, just a general feeling), I felt naked without four sinkholes in my deck.  However, I was not running Dust Bowl, mainly because I didn't have one (and didn't proxy one).  Is Dust Bowl what makes running fewer Sinkholes viable or is Sinkhole just not that necessary?
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« Reply #81 on: February 12, 2004, 04:18:00 pm »

I personally disagree with Jaco.  It seems as though he feel the mana denial element is either
A- too slow
or
B- too ineffective

I think he's wrong.  I think the mana denial is an absolutely necessary part of your disruptive arsenal.  To say it's too ineffective is absurd, and I'll prove it to him through testing.  The truth of the matter is mana bases are trimmer than ever, and if I can draw a Force or even a Drain with a Sinkhole, I'm ahead in the game.

Hell, if I had to count the number of times I've gone "Deed 0, Wasteland, Sinkhole" and cut my opponent from 5 mana to 1 or 2, I'd go insane.

The mana denial is simply too powerful (and we're not even mentioning Workshops or Bazaars).
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« Reply #82 on: February 12, 2004, 04:30:13 pm »

Question:  Is Dust Bowl really that wicked?  You have to sacrifice one of your own lands just for them, and that's not something I feel comfortable doing.

I'd just love for someone to explain the logic behind this, as I feel far more protective of my own resources than Dust Bowl permits.

In the sideboard vs. Landstill yeah, I'd side it in.  But I'm not convinced that it's maindeck material.  And besides - what do you cut for it?  I'm already running 9 late hate cards (Strip, Waste, and Sink) - do you add it in regardless and add to the land hate, or do you replace a Sinkhole or 2 with it?

Thanks!
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« Reply #83 on: February 12, 2004, 06:15:38 pm »

@twn_domn
  I played keeper and when I decided to change decks, I seriously looked at sui and void.  I chose to play void over sui, because it has more threats and more cards that are must counters.  It takes keeper's answers and makes them less useful than they would be against sui.  It quickly destroy's keeper's hand and then proceeds to drop threats that the keeper player would like to be able to counter, but cannot because they don't have a hand left.   If playing sui you can disrupt keepers hand turns 1-2, and third drop some fat creature (shade, negator, etc...) in void you destroy their hand turns 1-2 and then drop a utility or fat creature, or one of your game winning enchantments.(nether void, pernicious deed, or chains of mephstophles -game 2-  to lock them down)
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@Wumpus
Because the recent popularity of artifact, mass-sweeper like Deed becomes very good in the meta. However, don't get carried away by the meta-game. Deed is not gonna win it for u. Your creatures will. If artifact hate is what you are looking for, null rod would be better off for the current metagame


If you had playtested this deck you would realize that against stax, welder mud, and TnT the null rod isn't a game winner for you.  Deed however is.  I would NEVER side in null rod for Deed.  Null rod only slows down these artifact decks until you can get withered wretch or pernicious deed

@ colder

In my playtesting experience, I can see running the dust bowl in the mono b version of void.  In b/g void it is a metagame call if you are going to play it in the sideboard.  It is not maindeck material in b/g void because you need the black mana.  We discussed this earlier in this thread.  It is the same reason that huntedwumpus' deck doesn't currently have mishra's factories.
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tehmajickguy
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« Reply #84 on: February 12, 2004, 10:40:04 pm »

@twn: In case you didn't notice, Deed is DISRUPTION. And while this thread has been quite productive, you seem to enjoy bringing up hypothetical situations more than continuing the productive nature of the forementioned thread. It would be more beneficial for the people who read/participate in this thread if you started being more productive with your posts, or didn't post at all.
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« Reply #85 on: February 12, 2004, 10:50:02 pm »

@themajickguy

No, Deed is Not a disruption.  Who are you disrupting?  What part of your opponent did you disrupt?  Did your opponent lose his hand or his mana base because of it?

Your opponent is playing Dragon.  You play 2nd turn Deed.  Did you just disrupt your opponent?

Exactly....  If mentioning hymn/duress/disruption can be counted as productive, then I am extremely productive, relative to others.
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« Reply #86 on: February 12, 2004, 10:50:47 pm »

No City of Solitude?  Barring Combo, it's an incredible card to pair up with discard.  Nearly every Nether Void deck in my area has been using Green with Deed since it came out, so it's not a shocker to me, but they've also starting using the City to make the discard aspects a hell of a lot stronger.  It's even better against fetchlands.  Why?  The city stops people from using them, so either they use it, in which case you can kill the land they get with a Waste/Strip or Sink, or you can straight up use either card on the fetchland itself and still screw them.
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« Reply #87 on: February 12, 2004, 11:23:54 pm »

@ twn_domn:
  Do you even play nether void?  You would know that if you play 2nd turn or 3rd turn deed you will sacrifice it for 0 a lot of the time against a fully powered meta.  You DO disrupt their mana base by taking out the moxen.  It is well worth it to reduce your opponent's mana producing abilyity on turns 2 and 3 even if you only take out 1 mox.  Most decks are playing 5 moxes and in a 60 card deck they have a 47% chance of getting an opening hand mox, a 52% chance on turn 1, a 57% chance on turn 2, and a 61% chance of getting a mox by turn 3.  Not to mention, with mox, lotus, sol ring, and dark rituals, you can usuallly deed for more than 0 on the turn you play it.  The fully powered player has a better chance of drawing a mox than you have of drawing a deed.  Therefore, deed is disruption because it can kill moxen on turns 2-3.  I stand by 4 deeds at all times.  I have NEVER regretted drawing a deed.  It is an answer.  

@ Nameless:
  What cards would you take out of sb for city of solitude?   The sideboard is pretty tight as it is.  I am not saying city is bad,  I just think that the chains of mephstophles and the chokes are better against a larger number of decks than just control.  Control is one of your more favorable matchups anyway.

@ all:  
  The number of pernicious deeds that should be run in a bg nether void deck is 4.  There is NO arugument for less.   If you can think of a viable time to side out deed, e-mail me.  I can't think of any.
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« Reply #88 on: February 12, 2004, 11:35:56 pm »

You beat me to every point Jeremy.

twn_domn- it's becoming readily apparent that you don't actually play the deck.

To say that Deed is bad against Dragon is like saying Nether Void (the card) is bad against Stompy.  Just because the game has a possibility of not going far enough to use it, it is a fucking house when you do get to play it.  Realize that they can't combo if you leave mana open with the Deed until they find a way to deal with it or find a non-dragon creature, and that's ON TOP of attacking their already fragile mana base (5 Moxen, 1 Mana Crypt, 1 Sol Ring).  It is absurd to say that it's not good.  Simply absurd.

In addition to the points Jeremy made about City, you're also looking at the bomb idea backward.  Usually, you'll end up wanting to use the discard to force through the bomb, not the other way around.  Choke is amazing in this capacity, as once it hits, it very nearly ends the game.  They have to deal with it ASAP or they basically just lose.  City doesn't have this same power.  City is only as good as the other cards in your hand, and sometimes worse.
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« Reply #89 on: February 13, 2004, 01:47:05 am »

@TracerBullet, jeremyc_1999

You have no right to judge what deck I play and what deck I don't play.  Sure, smear me or call me whatever names you like.  I have provided my reasonings:

1.  Deed is a board sweeper, not a disruption.
2.  Timely Disruption is the reason BG void win games, not the 4th Deed.
3.  Cast 2nd turn deed when you can cast "real" disruption does not make sense unless you are playing against aggro.  Hence, the example of 2nd turn deed against Dragon.  

Conclusion:  In my opinion, all modern/meta version of BG void are more or less a variation of Vegeta's primer with the exact concept, which is half-years old.  Play your 4th deed if you desire so, more wins for me.  Obviously, some of you have not read the article:
http://www.themanadrain.com/primers/bgvoid.htm

I started out w/ BG void, but recently it's more interesting to toy/experiment w/ null rod, Chalice...etc.
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