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Vintage Community Discussion / General Community Discussion / Re: Suspensions over NPH Leaks
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on: April 30, 2011, 05:32:59 am
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Also, I'm surprized that WOTC just let the DCI handle it, and not some law firm.
To be fair them not having to pay level 8 benefits to those players and forcing them to grind from the ground up again is pretty harsh in itself and is probably easier than going through the lawsuit process since they can just suspend them for a year+
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Vintage Community Discussion / General Community Discussion / Re: No Type 1 side events at SCG Open series?
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on: January 21, 2011, 07:04:45 pm
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I ended up bringing my Eternal stuff just in case people needed to borrow cards for legacy or if I wanted to switch stuff around in my deck so naturally my power was with me. Another friend from AZ also had his stuff on him, I don't know who organized the event but I heard them announcing it and signed up. I think someone just went up there and asked them if they'd run a side event if they could find enough people.
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5
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Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable?
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on: November 15, 2010, 01:39:13 pm
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Overall I was pretty happy with the list. I wish I had more cards to bring in for storm but can't really think of anything at the moment, I'm pretty happy with the list at the moment, stifle might turn into something else.
Mindbreak Trap! Even in main, it could be very good in Landstill. And if not in main, it is definitely a very good side card against storm or gush decks. I considered it but I really didn't see it having a huge impact since they would just duress it as they went off. I figured Stifle would have more uses and can also fizzle their storm. In today's meta, do not forget that lots of storm deck are gush ones. Those deck can frequently play 3 spells in a turn, even if this is not the turn where they really combo. Moreover, those deck do not always play duress effect. Finally and even against regular storm (tps for instance), mindbreak can be used on the engine itself. The difference with stifle is huge : - stifle can only be used on tendrils. It means that the storm engine has already been casted (yawmoth will, bargain, draw 7...) and so opponent should be able to access duress thanks to the engine, - Mindbreak can be used on tendrils AND before, on the engine itself, when opponent is less likely to have found a duress. This is a huge difference. To sum up : Stifle is good against tendrils deck only if backuped with another counter for the duress. Mindbreak is surely good against tendrils deck if backuped, but can also be good to stop the engine. Yeah I'll have to play around with the card and see what I like. The slot might become dedicated to something else entirely. I think I'm going to add pyrostatic pillar to the sideboard.
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6
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Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable?
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on: November 15, 2010, 11:30:25 am
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Overall I was pretty happy with the list. I wish I had more cards to bring in for storm but can't really think of anything at the moment, I'm pretty happy with the list at the moment, stifle might turn into something else.
Mindbreak Trap! Even in main, it could be very good in Landstill. And if not in main, it is definitely a very good side card against storm or gush decks. I considered it but I really didn't see it having a huge impact since they would just duress it as they went off. I figured Stifle would have more uses and can also fizzle their storm.
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7
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Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable?
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on: November 14, 2010, 02:15:55 am
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Hi all! So after playing at a tiny 7 man event this weekend and losing Metalworker twice with Landstill I'm pretty comfortable saying that Null Rod may be the better fit in this deck, especially since we run 4 Mana Drain. I think that Shaman is a "cute" card that can occasionally have wacky synergies with the deck but while Shaman + Mindbreak Trap is cool I'd say that Null Rod + Energy Flux is cooler and more solidly GG's in a match-up you need to win to have a chance of making top 8. I also think I may have overdone it a bit on the Dredge hate, because I think that match-up isn't about the sheer quantity, but rather the quality of the hate you use. So after playing this weekend with UR landstill, here's the list I recommend going forward: Ghost-StillLand (24): 4 Scalding Tarn 3 Volcanic Island 4 Island 1 Mountain 4 Mishra’s Factory 4 Wasteland 1 Strip Mine 2 Ghost Quarter 1 Library Of Alexandria and (9): 1 Black Lotus 1 Mox Sapphire 1 Mox Ruby 4 Null Rod 2 Crucible Of Worlds Planeswalkers (2): 2 Jace The Mindsculptor Enchantments (4): 4 Standstill Instants (20): 4 Force Of Will 4 Mana Drain 3 Mindbreak Trap 4 Spell Pierce 4 Lightning Bolt 1 Ancestral Recall Sorceries (1): 1 Time Walk Sideboard 4 Leyline Of The Void 2 Bojuka Bog 3 Energy Flux 3 Ingot Chewer 3 The Tabernacle At Pendrell Vale Perhaps, if this deck gets enough discussion going, I'll make a real nice looking thread to discuss it with an official name, but I don't want the non-believers to be tipped off to the viability of the deck by seeing a nice clean looking thread ya know?  . Let me know what you think about this list and any modifications you might make, but please explain them a bit, as I've worked really hard to try to make this deck as resilient to the field as possible and I think I finally may have come to the "right" list, if there even IS such a thing. Peace, -Storm I took a similar list to a Tabernacle tournament in another town. I've been a big fan of landstill and really like the addition of ghost quarter and the direction you're taking it. I am looking forward to further development in this style of build. We only had 14 show  so it was 4 rounds -> top 4 What I got to play against and brief summaries of what happened: R1: UBr Tez 2-0 I lock him out early in the first game and start bashing with a factory while resolving standstills. Next game He keeps a 1 lander, I pierce his brainstorm and get quarter with crucible online. R2: Workshops 2-0 I go first with island and mox ruby. He drops just enough mana sources to play karn and passes. My turn involves another island, a sapphire and a gorilla shaman to blow up his mana crypt. he uses his turn to blow up my moxen and try to resolve a triskelion which gets drained allowing me to stick jace the next turn, waste him, bounce karn and get rid of more mana artifacts. I start fatesealing and win. R3: Friend I drove with, we were hungry and decided to draw to get food since a detour didn't allow us to eat before hand  R4: Storm 0-2 He's able to force through a necro on the 2nd turn I believe and my hand wasn't to stellar. He ended up having to necro to 7, plays a duress forcing me to bolt him to 4 and then he necros down to 1. I didn't draw a bolt  My hand is waste, tarn, island, sapphire, stifle, drain, force. Unfortunately, he was playing a bunch of basics and never actually played a fetch but I was able to slow the game wayyy down after a rather large counter war. In the end he resolved jace and got me. I believe I ended up 5th or 6th, my buddy made t4 and ended up splitting so all was not lost  After reflecting on the games today I realized I only drew and cast standstill twice, both of which were in the first round and I never drew ancestral  My list 4 mishra's factory 4 scalding tarn 4 island 4 wasteland 3 volcanic island 2 ghost quarter 1 strip mine 1 mountain 1 loa 1 mox ruby 1 mox sapphire 1 black lotus 3 null rod 2 crucible of worlds 4 spell pierce 4 mana drain 4 force of will 3 stifle 4 standstill 1 ancestral recall 1 brainstorm 1 time walk 2 jace the mindsculptor 1 rack and ruin 1 gorilla shaman 3 lightning bolt sb 4 leyline of the void 1 tormod's crypt 1 bojuka bog 3 ingot chewer 2 sower of temptation 1 rebuild 2 energy flux 1 lightning bolt Overall I was pretty happy with the list. I wish I had more cards to bring in for storm but can't really think of anything at the moment, I'm pretty happy with the list at the moment, stifle might turn into something else.
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Archives / Tournament Announcement Forum / Re: Gamer's Inn Mox Pearl Tournament Feb 13th 2010
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on: February 23, 2010, 12:08:35 pm
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Any results? Thanks in advance.
There was a low turnout  (11 people?) 5 of the decks were tez or painter, 2 oath, 2 dark depths/sacrament/hexmage thing, 1 dredge and 1 ??? might have been dredge. Top four was tez tez dark depths and another which I forget, I skipped out after top four was announced but was told the dark depths player won the pearl. Hopefully this scene can get revived, I want to play real type one more than once every other month 
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Vintage Community Discussion / General Community Discussion / Re: Gencon 2010 Trip Planning
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on: February 18, 2010, 11:27:22 pm
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If you are gonna be at the Con, try and find a hotel close enough to walk. Parking sucks (really badly) and you will not enjoy trying to find a spot every morning.
Also, note the prices on passes. Usually, 2 days is more expensive than just getting a full weekend pass. If you're gonna be there more than one day, it will probably be cheaper to just get full passes. Also, book your hotel ASAP. Many are full already.
If she is into games of any kind (or fantasy, or pretty much anything like semi-dorky), there will be tons to do. The con itself is just rooms upon rooms of every type of game you can think of, from CCGs to board games and lots more. I've never been into it but there are probably panels with artists and designers and such, demos of anything and everything you can try, and lots of weird, dressed up people to stare at (TONS of these). Again, magic is only a small part of the con (one room really, and often a shared room with other stuff). It is one of the biggest Cons in the country and if you are the type who enjoys those things, Gencon will be great.
My opinion of Indy is that it kinda sucks. I can't recommend much else to do there sadly.
Ditto. It may be a bit expensive, but stay at a hotel close to the con, LHC said. We made the mistake of staying to far away and the Taxi costs were stupid expensive. And Indy, as a town, does suck. In fact, I would go so far as to say to say it's a shit hole. Gencon might be the only thing that town has... unless you're a lolnascar fan
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Eternal Formats / Creative / Re: BwU control
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on: January 30, 2010, 03:40:36 pm
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i stopped reading when i saw diabolic edict instead of swords to plowshares
Turns out Edict kills inkwell leviathan and doesn't give your opponent a extra turn.
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Eternal Formats / Creative / Re: BwU control
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on: January 29, 2010, 02:16:24 pm
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I'm the Tezz player mentioned. I find myself as a decent pilot for the deck, I've been playing vault+key since SOA came out (Nov. 08?) and have placed decently when I choose to actually play vault+key in a real tournament.
Smasher usually designs his decks to defeat artifact combo decks and has done well with his hate decks in real tournaments, this deck is no exception (In testing anyway). He doesn't hate out vault+key, he hates out control in general. He applies extreme pressure, forcing you to make risky plays before he buries you in ancestral recursion and tempo loss caused by sowering your bob/repealing your bob.
Null rod is probably the worst card for our meta right now, even worse than funeral charm because at least funeral charm kills Bob. Null Rod is super dead for us right now because the meta is overrun with fish decks usually making null rod read: "Pay two mana to shut off 3 on color moxen and lotus in opponent's deck and enjoy all of the dead draws in your deck" that being said, makes vault key pointless unless you're running a deck designed to throw it together because then you're fighting through all of the other null rods and are giving them more cards to shut off. Tinker+robot is better than Vault+key in this deck.
IMO, Yotun Grunt is probably one of the most underrated cards right now, you can counter all of the spells you want but if one grunt resolves, you're dead.
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Archives / Tournament Announcement Forum / Re: Gamer's Inn Mox Pearl Tournament Feb 13th 2010
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on: January 26, 2010, 04:53:58 pm
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I should be there. Nothing better than some vintage on the weekend.
Looks like I need to Slap chop my way through the swiss rounds  So everyone can love their chopped nuts after I take down the tournament  Maybe I should bring a ShamWow playmat to dry up all the tears. Nothing else could hold that many. How about you Slap chop your way to zero black manasources. There's no way you're winning this unless I crush you in the first round with pre redblast mana jellyfish and then you go x-1 to top 8 
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Eternal Formats / Creative / Re: One card Wins
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on: January 07, 2010, 11:32:53 pm
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Think with the mindframe of "If I had no hand, a buttload of mana, nothing but lands/moxen in play, and my opponent just tormod's crypted me, what card could I topdeck that wins me the game in the next 2 turns?"
So, you are assuming you are on top deck mode, mana flooded, no grave yard and are wondering what you can draw that will lead you the way to a win? The answer is nothing. Doug, Bro, he's clearly playing inf stack. Lands and moxen are pretty horrible draws in inf stack. Alright, so it's a cube/inf stack hybrid format.
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