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Eternal Formats / Ritual-Based Combo / Re: Belcher with Mox Opal
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on: November 09, 2010, 02:20:18 pm
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With regard to Spoils of the Vault, I've played it in Legacy and had a few copies in the Vintage BR list I had for a while. It's not terrible. Sure, you die to it periodically, but where you see the 14% failure rate, I see the 86% success rate.
Good piont. I guess I just hate losing to myself which is a risk you take with a deck like Belcher. How has Leyline of Anticipation been working out for you? Do you only ever bring it in against Shops or are there other matchups where you birng them in on the draw? What do you typically board out?
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Eternal Formats / Ritual-Based Combo / Re: Belcher with Mox Opal
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on: November 08, 2010, 03:28:31 pm
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Is anybody still working on this? I ask because I find it interesting.
Also would something like Spoils of the vault be considered if one was looking to find belcher or etw in a black build being that they are usually four ofs and the likelihood of dying to one should be relatively slim.
With 53 cards left in the deck (60 minus opening hand) searching for a 4-of with Spoils will do 20+ damage 14% of the time. By comparison, Consultation for a 1-of with 53 cards exiles the card you're searching for 11.3% of the time. I don't know about you but that seems a little too risky to me. For reference with 53 cards remaining odds of 20+ damage: 4-of 14.0%, 3-of 23.3%, 2-of 38.3%, 1-of 62.3%.
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Vintage Community Discussion / General Community Discussion / Re: My gripe with Scars of Mirroden
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on: September 27, 2010, 03:38:13 pm
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@ Wagner, I agree. Every game I lost was to poison counters, and my life was above 20 multiple times when I died. I had a couple of the 4/3s for 3BB who drain life for 4, and the drain life that costs X  and the life i gained was completely irrelevant. To me at least, the fact that it can't be undone the same way damage can is part of what makes poison what it is. I'm assuming that there will be ways to get rid of poison counters in the next set though, as Mirroden learns to fight off the infection.
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Vintage Community Discussion / General Community Discussion / Re: Scars Prerelease/Release Events
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on: September 27, 2010, 03:18:08 pm
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I opened a Koth and an Indominable Archangel which were both awesome (although I never metalcrafted the angel). Mimic Vat on the red replica made for one awesome win. The double Glint Hawk Idol were definately MVPs though, I loves me some cheep flyers.
I was largely unimpressed by Infect in sealed. No one I saw got a critical mass of Infect creatures so it seamed like the decks that played it were trying to do 30 damage instead of 20 or 10. I guess it'll be more relevant in draft.
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Eternal Formats / Workshop-Based Prison / Re: Black Lotus not good enough for MUD?
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on: June 03, 2010, 04:30:15 pm
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We noticed that our hands with lotus were not that good, and even often lead to bad mulligan decisions.
Is it just me or is this really bad argument? Having Lotus in your deck didn't force you to make a bad decision, you just made a bad decision. I'm not an expert by any means but I'm pretty sure that making good mulligan decisions will win you more games than adding/removing any one mana source.
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Eternal Formats / Creative / Re: Meadbert's Sprint Testing 2010
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on: May 20, 2010, 05:29:56 pm
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Just curious, how exactly is the rating calculated?
Very nice report. There seems to be a lot of good analysis and I can only imagine how much work it was to play through all of those games. I'll definately have to read through this again to pick up all the tid-bits I missed on the first pass.
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Vintage Community Discussion / General Community Discussion / Re: What would burn need in order to become viable?
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on: May 12, 2010, 03:09:47 pm
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That player can't play spells or attack this turn.
I think if you just take off the can't attack clause then these aren't too broken for Standard. Even if they still are you could always rephrase it to "can't play non-creature spells" or "can't play instant or sorcery spells" etc. so it doesn't shut down their entire turn. Both of those still seem worth it in Vintage where you're mostly worried about broken spells rather than creatures. I also really like the idea of a card that is shock+duress+silence.
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Eternal Formats / Creative / Re: Emrakul oath
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on: April 29, 2010, 12:46:48 pm
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quick question here
Emrakul has protection from colored spells. since dragon breath is a colored spell that mean you can't enchant it on him right?
It is only a spell if it is on the stack. Its return from the graveyard trigger puts it directly onto the battlefield where it is a permanent and Emrakul doesn't have protection from permanents. Emrakul's protection does prevent you from hard casting Dragon Breath though since when cast it would be a colored spell targeting Emrakul.
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Vintage Community Discussion / General Community Discussion / Re: How Old Are You?
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on: April 20, 2010, 12:31:52 pm
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24
I started in middle school (~98) and remember some of my friends parents not letting them play because they thought it was satanic or some other BS. I quit when I went to high school (because only kids play silly games like Magic lol) but came back in college because of my roommates just in time for Ravnica. I just got into Vintage in the past year or two.
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Eternal Formats / Creative / Re: What are you preordering from ROE?
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on: April 16, 2010, 10:28:35 am
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Does anyone know if there is an infinite combo with Training Grounds?
Oh and these aren't good combos, but Training Grounds + Izzet Guildmage + Rite of Flame or Manamorphose are infinite mana. Manamorphose isn't quite infinite since you draw a card each time but the up side is that you can draw your whole deck.
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Eternal Formats / Creative / Re: [Deck] Boring Dredge
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on: April 12, 2010, 05:37:03 pm
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Unless you're expecting to play the mirror a lot I would move the Leylines into the board and play Unmask main instead. Similarly unless you're really expecting maindeck hate you could move the maindeck Claims to the side to make room for Sapphire and Lotus as DubDub suggested for some more explosive openings. If you did those two things then I'd probably cut the Traps from the board since in the mirror you'd already be bringing in your Leylines and Chain+Claim as Leyline hate. Also, I prefer Iona over Terastodon but it seems the elephant has been seeing a lot of play lately so I'm not sure.
Make sure to practice post sideboard games as much as you can. Game 1 may be mostly autopilot but games 2 and 3 tend to have a lot more decision making both in mulliganing and play.
Good luck getting into Vintage.
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Eternal Formats / Creative / Re: Sideboarding for Dredge
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on: February 12, 2010, 04:32:57 pm
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Typically Dredge will board out Dread Return (usually leaving 1) and Dread Return targets (Sharuum, Iona, FKZ, etc. if you need a fatty just Return a Troll). If you're using Bloodghast instead of Ichorid (rather than both) you can probably cut some Thugs if you have Darkblast and/or Salvage to keep the total number of dredgers up. Also, Fatestitcher seems like something you could cut a few copies of unless you're bringing in Force and need the blue count.
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Eternal Formats / Creative / Re: U/G Stasis Legacy Deck Improvement.
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on: January 20, 2010, 11:13:52 am
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You should go to the tournament reports forum and find the report from the last event at shop you're looking to play at. There will probably be deck lists so that you can get a good idea of what people are playing there. Find lists for Tezz, Oath (Iona and Dragon), Dredge, Shop, and Fish (Noble and BUG). Then proxy up some decks and play a few games to see what fits your play style the best. There is also tons of information on here in terms of primers and strategy discussion to get you started. Good luck!
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Eternal Formats / General Strategy Discussion / Re: [New Card Discussion] Disfigure & Trapmaker's Snare
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on: September 20, 2009, 08:42:23 pm
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Ravenous Trap 2bb Instant - Trap - uncommon If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
Confirmed. Seems cool.
Well, that should put the nail in the coffin for Ichorid decks. R.I.P. How is this any better than Leyline/Crypt?
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Vintage Community Discussion / General Community Discussion / Re: Cockatrice - intended as successor to MWS
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on: September 10, 2009, 07:31:42 pm
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I just downloaded it, but am having trouble getting started. For instance when I go to the deck editor there is no list of cards. I'm sure there is something simple that I'm missing. I'm pretty inept at times.
Can someone write a quick step by step on how to get everything set up? Just pretend I'm a total bone head, that way i wont have to keep asking questions.
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Eternal Formats / Creative / Re: B/W Aggro Control
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on: August 20, 2009, 12:31:12 pm
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Tendrils for 20 is actually 10x Tendrils for 2. Just sac in response to the last copy and regain the 18 that you last before the last one resolves.
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Eternal Formats / Ritual-Based Combo / Re: TPS goldfishing
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on: August 11, 2009, 11:45:46 am
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@marske: I completely agree that 65% chance is still pretty good. I just wanted to point out that its not nearly as close to 100% as was indicated in the earlier post. Also, adjusting for the changing odds after each draw yields a 67% percent chance of hitting that black source in four cards.
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Eternal Formats / Ritual-Based Combo / Re: TPS goldfishing
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on: August 10, 2009, 01:20:20 pm
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This means you have a card that you'll draw next turn and 3 more in which to find a black mana source. As Marius already stated that is an 11/48 shot (about 23%) of hitting the black source you need to "go off". This basically means you have a 23% chance of winning 4 TIMES on the following turn. That makes the overall probability close to 100% that you'll get what you need to win.
Just for reference with a 23% shot at hitting a black source on any given card, the odds of not hitting a black source in 4 cards is 35% (0.77^4=0.35), so you really only have a 65% chance of drawing into the black source next turn.
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Eternal Formats / General Strategy Discussion / Re: Major Rules Changes Announced!!!
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on: June 11, 2009, 02:14:41 pm
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After taking a day to digest the changes I don't have any problems with the way things will work under the new rules, however I don't think that the reasons Wizards gave for some of them are very good.
Mana Burn: "Many players can't clearly distinguish between phases and steps." That's part of how the game works, if you want to play at a competitive level (the only place these new rules make a difference) then you have to learn how the game works.
"Its existence impacts game play in a negligible way, whereas its existence impacts card design space somewhat significantly." If it doesn't impact game play how can it impact card design? The biggest limitation is in designing cards that care about life totals, but burning yourself to get more of an advantage form that card is a strategic decision (after all this is a strategy game) that will be removed because of this change.
"Discovering it exists, especially via an opponent manipulating his own life total for gain, can be jarring." This negative situation will happen exactly once while learning the game and after that knowing the rule and potential situations where it matters will allow for a greater depth in game interactions.
Combat Damage: "For starters, "the stack" is a difficult concept, even after all these years, so it is no wonder that many players go about combat without invoking it at all." The stack is an integral part of the game and removing it from combat doesn't change this. In fact removing the stack from combat will likely cause more confusion because now it doesn't apply all of the time. Normally (because of the stack) you get a chance to respond to everything your opponent does, now the same thing is true except for in combat. How is learning the rule and the exception any less "difficult" than just learning the rule?
"The intricate system via which combat is currently handled creates many unintuitive gameplay moments." This happens in every part of the game not just combat and is due to the nature of the stack. How can an Oblivion Ring that's not in play permanently 'exile' something? How come his Lightning Bolt hit me first when I 'cast' mine before him? If the intent was to eliminate unintuitive gameplay situations then something should have been done to change how the stack works. If the intent was to make combat intuitive then this fails because there are still situations that don't make sense. Why is my creature still blocked when the creature blocking it isn't there any more?
One last thing: "To figure out exactly where the problems were, we got into the mind of the casual player—not the player knee-deep in regular sanctioned play or Magic Online, but rather the one who plays our game at home, at school, or at the small local shop." These players that play without knowing the rules will continue to play without knowing the rules, changing the rules doesn't change that. If these players decide they want to play competitively then they have to decide to learn the rules that go along with that. The rules should be designed for the palyers that use them not for the players that don't.
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