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Eternal Formats / General Strategy Discussion / Re: [OGW] Hedron Alignment
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on: January 06, 2016, 01:34:43 pm
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Is there some way to make this work with Doomsday?
It already RFG's Hedron Alignment and puts one in your hand, so you'd just have to play and discard one for the win. LED or predict, maybe? Probably not feasible, but it does sound fun.
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Vintage Community Discussion / General Community Discussion / Re: Karma - Chinese Tolarian Academy
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on: January 25, 2013, 12:48:34 am
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I want it!
My ultimate deck featured MUNDUNGU, Propaganda, every single counterspell I could get and my only win condition was Feldon's cane. I actually won a tournament with it, against all freaking odds. Beat a white weenie tempest era deck, a red land destruction deck, and a green/white/blue control thing. It also had something like 100 cards in it.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Hokori, Dust Drinker
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on: October 18, 2009, 06:20:07 pm
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Our playgroup tends to have a Zur a Sharuum, a Rofellos, Azami, really annoying storm combo.... we're all a bunch of spikes. Usually they've got bigger fish to fry than me since I tend to be slower than them to set up.
I've found it to be the other way around, this deck can be very frustrating to play against in a duel, but in multiplayer its not so bad since you can only keep one guy at the most locked down effectively.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Hokori, Dust Drinker
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on: October 18, 2009, 02:05:33 pm
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// Lands 1 Dust Bowl 1 Emeria, the Sky Ruin 1 Flagstones of Trokair 1 Gods' Eye, Gate to the Reikai 1 Mouth of Ronom 1 Scrying Sheets 23 Snow-Covered Plains 1 Strip Mine 1 Wasteland
// Creatures 1 Eight-and-a-Half-Tails 1 Eternal Dragon 1 Exalted Angel 1 Flickerwisp 1 Iona, Shield of Emeria 1 Knight of the White Orchid 1 Loxodon Gatekeeper 1 Mangara of Corondor 1 Mother of Runes 1 Stonecloaker 1 Sundering Titan 1 Weathered Wayfarer 1 Whipcorder 1 Windborn Muse 1 World Queller 1 Yosei, the Morning Star
// Spells 1 Armageddon 1 Aura of Silence 1 Cataclysm 1 Coalition Relic 1 Coldsteel Heart 1 Condemn 1 Crib Swap 1 Crucible of Worlds 1 Darksteel Ingot 1 Day of Judgment 1 Disenchant 1 Elspeth, Knight-Errant 1 Enlightened Tutor 1 Expedition Map 1 [DDC] Faith's Fetters 1 Fellwar Stone 1 Ghostly Prison 1 Gilded Lotus 1 Grim Monolith 1 Hallowed Burial 1 Kismet 1 Land Tax 1 Lapse of Certainty 1 Lightning Greaves 1 Luminarch Ascension 1 Mana Crypt 1 Mana Tithe 1 Mana Vault 1 Oblivion Ring 1 Pacifism 1 Path to Exile 1 Phyrexian Furnace 1 Ravages of War 1 Rebuff the Wicked 1 Return to Dust 1 Scepter of Dominance 1 Seal of Cleansing 1 Sensei's Divining Top 1 Skullclamp 1 Smokestack 1 Sol Ring 1 Star Compass 1 Sword of Fire and Ice 1 Swords to Plowshares 1 Tangle Wire 1 Thunder Totem 1 Tithe 1 Trinisphere 1 Umezawa's Jitte 1 Voltaic Key 1 Wing Shards 1 Wrath of God
// Sideboard SB: 1 Hokori, Dust Drinker
This deck can be quite evil and it can have some pretty explosive starts. I'm trying to make it into a sort of EDH armageddon stax. Any tips to optimize it, make it better? There are so many viable cards to put in, I am overwhelmed. This deck had 200 cards and I've had to cut down quite a lot. The big bombs tend to be the armageddon effects or just waiting for the opponent to tap out and lock him out with Hokori. I also love the white counterspells; nobody EVER expects them.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Karn.
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on: October 12, 2009, 09:05:48 pm
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I'm not allowed to add basics or snow covered lands. That's the big challenge with a Karn deck.
I don't want to run Scroll Rack without a reliable way to shuffle, like fetches.
All the other suggestions are great, and they're going into the deck.
Thanks!
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Vintage Community Discussion / Elder Dragon Highlander Forum / Karn.
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on: October 12, 2009, 06:23:30 pm
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Tips, useful cards, lands and combos I could include are very much appreciated. Its a Karn deck, I'm trying to make it good for duels, but still able to hold its own in multiplayer.
// Lands 1 Ancient Tomb 1 Blasted Landscape 1 Blinkmoth Nexus 1 Blinkmoth Well 1 Crystal Vein 1 Darksteel Citadel 1 Desert 1 Deserted Temple 1 Dust Bowl 1 Ghost Quarter 1 High Market 1 Mikokoro, Center of the Sea 1 Miren, the Moaning Well 1 Mishra's Factory 1 Mishra's Workshop 1 Mouth of Ronom 1 Mutavault 1 Petrified Field 1 Quicksand 1 Rath's Edge 1 Reliquary Tower 1 Rishadan Port 1 Scorched Ruins 1 Springjack Pasture 1 Stalking Stones 1 Strip Mine 1 Temple of the False God 1 Tower of the Magistrate 1 Urborg, Tomb of Yawgmoth 1 Urza's Factory 1 Urza's Mine 1 Urza's Power Plant 1 Urza's Tower 1 Vesuva 1 Wasteland 1 Winding Canyons 1 Zoetic Cavern
// Creatures 1 Arcbound Reclaimer 1 Copper Gnomes 1 Darksteel Colossus 1 Duplicant 1 Jhoira's Toolbox 1 Junk Diver 1 Karn, Silver Golem 1 Masticore 1 Mycosynth Golem 1 Myr Retriever 1 Pentavus 1 Platinum Angel 1 Scarecrone 1 Sundering Titan 1 Triskelion 1 Voltaic Construct
// Spells 1 Basalt Monolith 1 Blinkmoth Urn 1 Bottled Cloister 1 Candles of Leng 1 Citanul Flute 1 Clock of Omens 1 Cloud Key 1 Coalition Relic 1 Crucible of Worlds 1 Darksteel Forge 1 Darksteel Ingot 1 Doubling Cube 1 Eternity Vessel 1 Expedition Map 1 Gilded Lotus 1 Goblin Charbelcher 1 Grim Monolith 1 Helm of Possession 1 Lightning Greaves 1 Lotus Bloom 1 Mana Vault 1 Memory Jar 1 Mind Stone 1 Mind's Eye 1 Mindslaver 1 Mishra's Helix 1 Mycosynth Lattice 1 Nevinyrral's Disk 1 Oblivion Stone 1 Orochi Hatchery 1 Phyrexian Furnace 1 Planar Portal 1 Portcullis 1 Rings of Brighthearth 1 Sculpting Steel 1 Sensei's Divining Top 1 Sol Ring 1 Staff of Domination 1 Sword of Fire and Ice 1 Temporal Aperture 1 Thran Dynamo 1 Tower of Fortunes 1 Umbral Mantle 1 Urza's Blueprints 1 Voltaic Key 1 Welding Jar 1 Worn Powerstone
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Eternal Formats / Creative / Re: [Deck] Scent of a Woman
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on: June 05, 2008, 10:42:21 am
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Hello. I've been a dedicated enchantress player for a very long time. Pretty much since the deck was viable. I was playing aggro enchantress, with masks and auratogs and yamivaya enchantresses back in the day. I've been playing enchantress with a red splash in legacy for a while, with blood moons and the words of war kill. It is one of my favorite decks to play. There is something so cool about riding down on a pegasus with a nympho bikini-clad enchantress in each arm and setting stuff on fire. I can almost feel the 80's power rock music in the background and my mullet starting to grow back when I do that.
I tried the black splash for a bit, but I found it a bit lacking. I missed a better win condition than necra sanctuary and even though discard spells are good, I really needed a higher enchantment density and a secondary way of drawing cards. I haven't tried the red splash yet for legacy, I'll probably test it this week. For now, I am very happy with the blue splash. I think it shows a lot of potential. And it gives enchantress access to another draw engine. Mystic remora. Words of wind also helps you recycle your own enchantments for draw, and sanctum and moxen for mana.
This decklist is not definitive at all. It is just something I whipped up in about half an hour before jumping into MWS to test until 4 am.
// Lands 3 Forest 1 Island 2 Plains 2 Flooded Strand 3 Windswept Heath 2 Savannah 2 Tundra 1 Serra's Sanctum
// Creatures 4 Argothian Enchantress
// Spells 1 Black Lotus 1 Mox Sapphire 1 Sol Ring 1 Mox Pearl 1 Mox Emerald 1 Seal of Cleansing 3 Mystic Remora 2 Runed Halo 2 Seal of Removal 2 Elephant Grass 1 Sacred Mesa 1 Words of Wind 4 Enchantress's Presence 4 Sterling Grove 2 Sylvan Library 1 Moat 3 Solitary Confinement 1 Fastbond 1 Seal of Primordium 2 Utopia Sprawl 1 Ancestral Recall 2 Replenish 1 Hoofprints of the Stag 1 Lotus Petal
// Sideboard SB: 1 Seal of Cleansing SB: 2 Elephant Grass SB: 2 Seal of Primordium SB: 1 Spiritual Focus SB: 1 Energy Flux SB: 1 City of Solitude SB: 1 Humility SB: 1 Rule of Law SB: 1 Sacred Ground SB: 4 Wheel of Sun and Moon
By what I saw, it completely rapes ichorid (as long as you remember to not overextend because of reverent silence) and any random aggro. It also had pretty good game vs goblins. The stax matchup is also favorable, although aggro stacks with spheres is harder to pull off.
Mystic remora really shined vs stormy decks, and allowed me to get an answer for empty the warrens, or belcher.
My main problems were deez naughts and landstill style decks. (From what I tested, I am sure there are more bad matchups.) My other problem, is that with the blue splash, it takes a while to set up the kill and win, even if you have complete control of the game. I tried several win conditions (including opalescence and mirari's wake, which I think is overkill) and hoofprints + serra seems to be the one I like best. Words of wilding is not bad either. The advantage of the red splash, is that words of war wins in a single turn, its pretty much the best win condition I've found.
Enchantress is a very adaptable deck, and since I think the metagame is going to fill up with aggro, stacks and ichorid for a while, I think it has a lot of potential. You can take the blue splash in several directions. I'm not sure which I like yet. I can also see this deck going another route, with root mazes and back to basics; maybe even stasis if you have the means to bounce it.
So, I am going to continue tweaking this deck for a bit, I'm open to suggestions.
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Eternal Formats / Creative / Re: Is Stasis viable again?
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on: June 15, 2007, 09:04:09 am
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// Lands 11 Island 2 Polluted Delta 2 Flooded Strand 4 Forsaken City
// Creatures 1 Darksteel Colossus 1 Platinum Angel
// Spells 1 Black Lotus 1 Mox Sapphire 4 Brainstorm 4 Force of Will 4 Mana Drain 1 Fact or Fiction 1 Ancestral Recall 1 Tinker 1 Time Walk 1 Mystical Tutor 1 Chain of Vapor 4 Gush 2 Misdirection 4 Black Vise 3 Frozen AEther 4 Stasis 2 Back to Basics 1 Cunning Wish
// Sideboard SB: 1 Echoing Truth SB: 3 Pithing Needle SB: 1 Sundering Titan SB: 4 Tormod's Crypt SB: 3 Hurkyl's Recall SB: 3 Submerge
I've been having some success playing this list on MWS, although I havent done much testing. How would you make it better? I understand, stasis is nowhere near tier 1. But its a fun deck to play. It satisfies the sadist in each of us when it manages to go off.
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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: June 04, 2007, 03:54:43 am
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Hi, I've been reading these boards for a couple of years now, but I almost never post, outside of the occasional thread in the Card creation forum.
I've been playing TMWA for about 2 weeks now, and I've been loving it.
Two questions:
1) Does Black Vise have a place in this deck, now that its unrestricted? Lately I've been trying to fit 4 of them to see how it works out, and its been much better than expected, because you put a faster clock on your opponent, and the deck already relies on clogging up his hand with useless stuff via chalice, blood moon, sphere of resistance, glowrider.
2) How about Mind Twist in the black versions? I haven't gotten around to try it out, but I would like to see it in action.
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Vintage Community Discussion / Card Creation Forum / Re: Elder Bear
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on: February 15, 2007, 11:27:25 am
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I think the cost is a bit low, but not too much. Consider Wall of Blossoms. I would add another drawback so it keeps its bear status.
Maybe instead of simply drawing a card:
At the begining of your next upkeep, draw a card? When Elder bear is put into a graveyard from play draw a card? Kicker (1) Draw a card if you pay the kicker?
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Vintage Community Discussion / Card Creation Forum / Re: Having fun with forests and green mana.
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on: February 12, 2007, 12:33:38 pm
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Well, I know enchantments shouldn't tap as part of their mechanic (except Licids, and we all know how those turned out). I just didnt think it would be a big deal. But you have a point, after some more comments Ill probably change it to artifacts, lands and creatures.
In the case of the creature, if it gets a forest counter, it turns itself into a forest. I think thats pretty cool. A lavamancer can target itself, although, why would you want to do that? In the original set, the wording was "Remove target permanent from the game, that permanents controller puts a Forest token into play." I replaced that with the clumsy forest counter thing.
Im just terrible with names and flavor text, someone help out please.
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Vintage Community Discussion / Card Creation Forum / Re: Having fun with forests and green mana.
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on: February 11, 2007, 07:28:47 pm
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Essence of the kick-ass Forest spirit type (insert exotic elvish sounding name here) GGGGGG Enchant World All permanents are Forests. (Insert flavor text about natural stuff, and the kick-ass Forest spirit guy with the elvish sounding name never dying and infusing stuff with his essence, etc. etc.)
Kick-ass Elemental Spirit Natural thing with Elvish sounding name GGGGGG Creature -- Legendary Elemental Spirit. T: Put a Forest counter on target permanent. All permanents with Forest counters lose all abilities and become forests. "Flavor text about this guy giving life to anything it touches... I don't know." 1/8
Kick-ass Elemental's (with elvish sounding name) Wrath GGGGGG Sorcery Destroy all creatures, they can't be regenerated. For each creature destroyed this way, that creature's controller may search his library for a basic land card and put it into play tapped. "Flavor text about everyone going to feed the trees eventually."
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Vintage Community Discussion / Card Creation Forum / Having fun with forests and green mana.
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on: February 11, 2007, 07:02:07 pm
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Hi. I haven't posted cards here in a very long time, but I check TMD almost every day.
One of the first sets I created featured "land tokens", which proved to be a rules nightmare.
Here are three different cards, lumped up into the same post because they all address the same theme (doing creative things with forests and green mana).
English is not my first language. In fact, it is not even my second language. It is my fourth. So, I'm sorry for grammar-spelling mistakes. Since my vocabulary is limited in english, the card names and flavor texts are just placeholders. What interests me is the mechanic. Please suggest better names as well. The language issue also means that my wording will probably be clumsy, so help me clean that up. I wish I could post in Spanish or German instead, it would be much more clear.
Card number 1:
The original version of this spell, had all players sacrifice all lands and replace them with "forest tokens".... that was not a good idea. My intent is an enchantment that will give all permanents in play the ability "T: Add G to your mana pool.", although having them acquire the type land and forest makes my inner Johnny happy.
Essence of the kick-ass Forest spirit type (insert exotic elvish sounding name here) GGGGGG Enchant World All permanents are Forests. (Insert flavor text about natural stuff, and the kick-ass Forest spirit guy with the elvish sounding name never dying and infusing stuff with his essence, etc. etc.)
Card number 2:
This creature originally replaced the target with a "forest token", how would you word it? In the set I included it in, there is a mechanic: "Land counters". Anything with a land counter loses all types and abilities and instead becomes a basic land of the counter type. For example a creature with a forest counter would lose its abilities and power toughness and have all its types replaced with "Basic land--Forest" and tap for green mana. How would you word it so its a stand alone ability instead of needing the rule clarification from the set?
Kick-ass Elemental Spirit Natural thing with Elvish sounding name GGGGGG Creature -- Legendary Elemental Spirit. T: Put a Forest counter on target permanent. All permanents with Forest counters lose all abilities and become forests. "Flavor text about this guy giving life to anything it touches... I don't know." 1/8
Card number 3
One thing I miss from the good all days when the color pie was a mess, is green creature removal. So...
Kick-ass Elemental's (with elvish sounding name) Wrath GGGGGG Sorcery Destroy all creatures, they can't be regenerated. For each creature destroyed this way, that creature's controller may search his library for a basic land card and put it into play tapped. "Flavor text about everyone going to feed the trees eventually."
So... how would you fix, word these? I mean, they're obviously not meant to become type 1 cards, they're just something fun for Timmy with a little quirk for Johnny to play with.
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