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1  Eternal Formats / Bazaar-Based Decks / Re: Dreadless Dredge Idea on: February 18, 2012, 01:42:09 pm
I tested the same kind of list, anticipating a Cage heavy metagae in the next few monthes.
I almost came to the same list as you did, except that i think that Fatesticher is useless if you don't rely on dread return to win. I would definatly cutt them for Serum Powder, which is absolutly uncuttable.

Also, as i tend to play alot more slowdredge than i use to do, even game 1, I really like the inclusion of maindeck Ghoultree next to the disruption package, which is huge. I agree that misstep is definatly a maindeck autoinclude in dredge now. It's alot better than CotV.

So my list is yours except : -4 Nature's Claim -3 Fatesticher -1 Ichorid +4 Ghoultree +4 Serum Powder. And it's really solid as long as people keep on playing Cage and jailer as their main hate cards.

And also, you can toy with the Ghoultree/Nature's Claim/Mental misstep maindeck and sideboard ration to perfectly adapt to your local metagame.
2  Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite... on: January 25, 2012, 06:30:30 am
Whenever a really good dredge hoser is printed, it makes it alot easier for the dredge player, just because you have to fight one thing....

The cage is huge against Dredge, yes, but you can easily adapt if everyone plays it, such as maindecking Mental Misstep/Unmask, perahaps Force of will in some heavy blue cards versions, and having a sideboard dedicated only to deal with Artefacts/Enchantements.
3  Eternal Formats / General Strategy Discussion / Re: [Innistrad] - Snapcaster Mage on: September 04, 2011, 02:56:16 am
Itīs a blue recoup on legs with instant speed.
Seems quite interesting. I am not sure if it can be used for some kind of broken combo, but he is card advantage, so he has a chance to see play in Vintage.

It's really really far from being a recoup....
You cannot gifts for yaug and 2 good cards with this guy (i know that's not revelant these days but still)....

4  Eternal Formats / General Strategy Discussion / Re: Phyrexian canceler on: April 07, 2011, 05:14:56 am
It would be a great card for any monoB deck if blightsteel colossus wasn't the tinker target of choice.
5  Eternal Formats / General Strategy Discussion / Re: Karn the Released on: April 07, 2011, 05:12:25 am
OKay it's a little more expensive, and hard to cast without metalworker but its :
 - At worst it's a mana denial every turn
 - IT's a good way to attack control decks hand
 - It does what duppliquant do without the body, so at worst, it's an auto include instead of duppliquant
 - It deals with null Rod

Definatly a 3of in my MUD list.
6  Eternal Formats / General Strategy Discussion / Re: Spine of Ish Sah on: January 20, 2011, 03:15:30 am
It's a very good one of in 5c STax....

For MUD, as said, it's worse than All is Dust, except if hitting a land is really important (which it's not ithink, we got enough in the deck for that).
7  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: October 14, 2010, 01:44:39 am
The pourcentage to have a bazaar by mulliganing/Serum powdering has been calculated to around 94%.
That means that on a 6 roundzs tournament, you should mull to oblivion only 1 game per tournament.
8  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: October 06, 2010, 02:13:50 am
There are 2 things that i tested in a similair shell, with really interesting results :
 - 1 lone Crucible of Wolrds to tutor for the Strip/waste lock or have a better smokestack control when needed
 - 1 lone memory jar, because well, it's allways good to rebuild a hand when you have Forgemaster active in the mid game.

Ratchet bomb is another really interesting choice there.

I also prefered the new empyrion golem better than platinum angel, but both choices are valid IMO.
9  Eternal Formats / Blue-Based Control / Re: Grow-A-Tog on: September 20, 2010, 03:05:52 pm
I also chose to run goyf over dryad because getting a Dryad bounced by Jace would just be awful, and Goyf is stronger against shops, which, lets be honest is still the best deck in the format.

What about 4 colour with maindeck Ancient Grudges and Klin Fiend as your kill ?
10  Eternal Formats / Blue-Based Control / Re: Grow-A-Tog on: September 20, 2010, 02:53:23 pm
Is duress really better than Spellpierce in this shell ? I really don't think so, your disrupt suite should be 3-4 spellpierce, 4 Thoughtseize, 4 FoW, 1-2 misdirections

Also :
I also chose to run goyf over dryad because getting a Dryad bounced by Jace would just be awful, and Goyf is stronger against shops, which, lets be honest is still the best deck in the format.

What about 4 colour with maindeck Ancient Grudges and Klin Fiend as your kill ?
11  Eternal Formats / General Strategy Discussion / Re: Darksteel juggernaut on: September 18, 2010, 05:27:35 am
In the 5cc slot, i'll play Precusor Golem before this crap. If he cost 4 maybe i'll think about it.

Anyway, thanks wizards the name "Darksteel Juggernaut" kicks ass, but the card sucks though

Razromane is better if your problem isn't Tarmogoyf and Nature's claim.
12  Eternal Formats / General Strategy Discussion / Re: Darksteel juggernaut on: September 18, 2010, 01:57:29 am
Is this thing really any good in MUD?  He costs one more than Juggernaut, likely doesn't get as big, doesn't have any form of evasion (this is huge), doesn't disrupt at all.  Honestly, I'm not convinced that being indestructible is worth all of these trade offs (Your opponent can just target other artifacts with their artifact removal.  Additionally, indestructible doesn't save him from E. Flux or Rebuild/Hurkyl's Recall). 

I think the best thing to compare this to is Arcbound Crusher.  Personally, I'd rather have Crusher (Trample + costing one less + slightly better pump method).  Admitedly though, Crusher is sort of a poor top-deck in the mid to late game.

It's alot better in Mud than juggernaut now that each control deck maindeck 3 trygon predators, some nature's claim and some tarmogoyf....
It's the perfect card for MUD actually.

That's pretty 'matter of fact' considering they can nuke all the cards around it still and the fact that many MUD decks didnt run the original card this one is supposed to be replacing

I think that i really don't play the same game than alot of you TMDers....
Let me rephrase than....
In MUD Aggro, it's better than both juggernaut and Razormane masticore, whichever is played, simply because you can keep on applying pressure, even with a trygon predator or a tarmogoyf on your opponent's side. You should have deal your opponent enough damages before the situation occur to be in a good spot to win if they can just destroy everything else around the juggy.

Being 5/5 is also the reason why Rusted Relic is alot better than juggernaut, simply because it's harder for an opponent to just go tarmogoyf go, and being able to shut down your pressure. A creature that can just shut down all of your offensive weapon is alot scarier to face than just a chumpblock.

In my MUD aggro list, i think that my creature base will be 4 lodestone golem, 3/4 Rusted relic, 3 Darksteel Juggernaut. The possible inclusion i also consider is the 6/6 wurm that makes 2 3/3, but more in a stacker list.

Also, Forgemaster and Helkite are really great possible cards but totally uncomparable to rusted relic and darksteel juggernaut in Aggo lists of MUD for 2 reasons :
1) They are too expensive without Metalworker, so better in a more controlish MUD Shell
2) They cannot be played alongside null rod.

At best, considering how i play MUD, hellkite will be a gret sideboard card for me in every matchup i side null rod out.
13  Eternal Formats / Workshop-Based Prison / Re: Mud should play neither Null Rod nor Juggernaut on: September 16, 2010, 04:28:13 pm
I wonder if this new card could help solve this debate:

Rusted Relic   4
Artifact 
Metalcraft - Rusted Relic is a 5/5Golem artifact creature as long as you control three or more artifacts.


It's not really hard for Shop decks (MUD in particular) to get Metalcraft.  Moxen, Chalice, and even this card itself counts towards 3.  The beauty of it is that even if all you have to play is Shop, Mox, Relic he can still attack next turn when you play just 1 more artifact since he was already in play.

So gentlemen, a 5/5 or a 5/3 that must attack?  Does anyone see Juggernaut as being BETTER than Rusted Relic?  Since it just came out I haven't tested Relic, but I have tested the hell out of Juggernaut and am really confident that I had 3+ artifacts at my disposal.

The one true downside is that you wouldn't be able to block as fast if casting Relic early.  How much does that matter? 

Now that everyone maindeck tarmogoyf and/or trygon predator and/or nature's claim, i really think that the best thing for MUD is the */* undestructible new juggernaut. This one solves the problem.
14  Eternal Formats / General Strategy Discussion / Re: Darksteel juggernaut on: September 16, 2010, 04:25:07 pm
Is this thing really any good in MUD?  He costs one more than Juggernaut, likely doesn't get as big, doesn't have any form of evasion (this is huge), doesn't disrupt at all.  Honestly, I'm not convinced that being indestructible is worth all of these trade offs (Your opponent can just target other artifacts with their artifact removal.  Additionally, indestructible doesn't save him from E. Flux or Rebuild/Hurkyl's Recall). 

I think the best thing to compare this to is Arcbound Crusher.  Personally, I'd rather have Crusher (Trample + costing one less + slightly better pump method).  Admitedly though, Crusher is sort of a poor top-deck in the mid to late game.

It's alot better in Mud than juggernaut now that each control deck maindeck 3 trygon predators, some nature's claim and some tarmogoyf....
It's the perfect card for MUD actually.
15  Eternal Formats / General Strategy Discussion / Re: Slaver Fans! New card for you. on: September 12, 2010, 04:02:43 pm
It was at least alot cooler than this one...
16  Eternal Formats / General Strategy Discussion / Re: Slaver Fans! New card for you. on: September 12, 2010, 02:10:33 am
So ugly :S
17  Eternal Formats / General Strategy Discussion / Re: Wurncoil Engine (Pre-release Promo) on: September 12, 2010, 02:03:26 am
I agree with everything Bruizar said except 1 thing....
In a format where Everyone is playing Tarmogoyf (Fish, Drain, aggro, Aggro control) because of MUD, i think that deathtouch, at least on the 3/3 token, is huge.

On a side note, this card it nuuuuuuts in any welder stax build.
18  Eternal Formats / General Strategy Discussion / Re: Prototype Portal on: September 12, 2010, 01:55:41 am
I think that a Sphere/Tangle/golem every turn is enough to make this nuts....
In allmost all situations, it's better than Sculpting steel (except opposite tinker)
Definatly a 2 of for me in MUD lists.
19  Eternal Formats / General Strategy Discussion / Re: Origin Spellbomb on: September 06, 2010, 02:02:02 pm
I was saying that if going overkill is your main concern, go with Pyrite.

I thought about the added bonus against Stacks, but to me it's not worth replacing a Aether Spellbomb, I really can't see it being that useful in Trinketing for it in Stacks matchups, you should have better options.

But if this is a cycle, then yes, I want to see the other ones for sure.

I'm curious to hear what card you want to trinket into the shop matchup.... it's not about to tutor it or not... It's about the value of the card when you naturally draw it....

And even if the blue one read 1, T : Bounce a creature, pay U to draw, it would still be inferior to aether spellbomb because of null rod.
20  Eternal Formats / General Strategy Discussion / Re: Origin Spellbomb on: September 06, 2010, 11:36:57 am
No non and no.

This is not good enough for Bomberman.

When Bombeman comboes, it doesn't care about getting infinite tokens, you can just draw your deck and win with 2 creatures at that point. Even Pyrite spellbomb is better than this is you want to go for overkill VS utility. This new spellbomb is more expensive to cycle and the 1/1 it gives is nowhere close as useful as buying a turn VS Tarmogoyf, Confidant or bouncing Hellkite, Iona, Lodestone Golem and the rest.



How don't see how you can say that....

When you combo, it's exazctly the same as any other spellbomb. So it's irrevelant.

When you don't combo out, okay, it's worse than Aether spellbomb, but it's far far far better than pyrite spellbomb, even if it costs one more to cycle, simply because it does something for you even outside the combo.

And this spellbombo IS definatly buying a turn vs any non flying creature. It even keeps confidant unable to attack when pyrite does nothing (Cause you don't play red of course)

And i don't even speack of how better it is against smokestack (because you can cycle it and pay for smoketack) and how better it is against tangle wire (because you don't have to sacrifice one permanent to draw). MUD being my main concern in the actual metagame, i clearly rank this 2nd best spellbomb actually aviable.
21  Eternal Formats / General Strategy Discussion / Re: Mox Opal on: September 05, 2010, 02:40:19 am
It feels like in the situations you most want a mox, Opal doesn't give you mana.  In a Workshop deck in particular, if I have 2 artifacts in play already, the last mana source I want to draw is a mox.  It does make a lot more sense in straight storm combo, but it's ultimately a card that's weak where moxes are most useful.

Spot on.

I don't think it sees play in Shops.

1.  It's legendary, so drawing multiples stinks.
2.  It doesn't actually help you drop your threats until you already had the mana to cast them.



Think it's really great to play in a UR or monoR stax deck as at least a one-of, possible 2-of....
It's really bad in MUD, you don't need it and it weakens you against one of your main ennemy : Null rod.
Think 5c Stax doesn't play enough artefacts to support it.
22  Eternal Formats / Eternal Article Discussion / Re: Does Mishra's Workshop Suck? My 2010 Vintage Championship Report [Premium Articl on: August 30, 2010, 07:01:29 am
Few things I noticed and will think of when i will build workshop again :

Your match #1 showed exactly why lotus isn't better than mana vault, and why trinisphere can be considered by some workshop players bad and why they usually side it out on the draw, whatever the matchup is.
Your opponent making a critical mistake in vountering it with 3 manas open IMHO.

In match #2, it's for me a mistake to go Workshop instead of city of traitors to play trinisphere if you did it (which i think you did with your Wasteland comment), especially against fish.

In match #3 and 4, you have a glimpse of why some workshop players don't like black lotus in the deck. I also consider the Match #3 game #1 hand unkeepable on the draw against an unknown deck.

Also, i think you didn't really answered the title question in the article. Why worshop decks are bad, and are they even bad ?

I also really don't like your sideboard at all. Playing 4 leyline of sanctity for combo matchups when they are your best matchups and having allmost no mirror match sideboard when it's one of the most played deck actually is clearly wrong to me... You should have at least 3 crucible post sideboard, and even 4 IMO.

Also, I'm not sold on the "I will play 4 serum powder to get null rod because null rod would have been great all day for me" simply because you're not even sure that you'll have blind mulligan into null rod in those matches.
23  Eternal Formats / General Strategy Discussion / Re: typical opening line on: August 24, 2010, 05:23:12 am
I would just go land go, then either
 - brainstorming in response if they duress/Thoughtseize,
 - brainstorming in response of a big threat (Tral, Bob, etc...) to try to get force of Will, or a thrat that can negate your opponent's advantage (using your tutors for disruption)
 - if no duress/thoughtseize/threat, i would go nothing turn 1 and brainstorm + fetchland during my 2nd turn mainphase, sac and Vampiric for ancestral recall at the end of opponent's turn 2.

Seems to be the most valuable opener with this hand for me For Card/Quality advantage. it's also the best way to have the maximum value of your 2 tutors, simply because you have a small chance to draw the cards you could tutor up for off your brainstorm and/or ancestral recall. The big advantage of this hand is that you still got a 2nd tutor to maximize the pressure with tinker if ancestral recall got countered.
24  Eternal Formats / Workshop-Based Prison / Re: Anti-Trygon Cards for MUD on: August 24, 2010, 02:23:12 am
I really don't get why people are suggesting Coffin. Brittle Effigy seems better in almost every way.

I really think that it's not that simple. You shouldn't have any problem to cast both coffin and effigy with your manabase.
What is the most important there is the activation cost, because you cannot use shop there. And it can favor Coffin.
25  Eternal Formats / Workshop-Based Prison / Re: Anti-Trygon Cards for MUD on: August 18, 2010, 04:11:26 pm
Tawno's Coffin .... :S
26  Eternal Formats / Workshop-Based Prison / Re: Anti-Trygon Cards for MUD on: August 18, 2010, 08:58:21 am
Smokestack is an answer to Trygon Predator because it is pretty much the only answer to Trygon Predator in the maindeck that is widely played aside from Duplicant/ Triskelion.  Sure just casting Smokestack will not answer a Trygon on its own but when paired with Tangle Wire it can actually deal with Trygon Predator.  I'm not advocating you sideboard Smokestack to try and answer Predator but rather that you should already be playing the card and can remove it pre board unlike just about every other card mentioned in this thread so far. 

You could also say that 2sphere is a solution to trygon because it avoid your opponent to play it....
What i meant is that a card which is an artefact and need to pass the turn (several times even when you speack of Smokestack) isn't a solution to trygon.

Tangle can be a solution because you can kill your opponent before his trygon will hurt you, so it's good by itself, but saying that smokestack helps this problem because it's good with that and that is wrong to me.
27  Eternal Formats / Workshop-Based Prison / Re: Anti-Trygon Cards for MUD on: August 18, 2010, 02:19:47 am
Smokestack is a big one, as well as smaller "answers" like Ensnaring Bridge, any creature that flies and has 2 or more toughness, or maybe something like Culling Scales that deals with the smallest creature on the board which is quite possibly Trygon Predator if you are playing against UBG Key. 

How is smokestack an answer to trygon predator ? It's at best a possible way to avoid it to be played (considering that you'll have to spend a turn doing nothing more than playing smokestack instead of cards that delay it more), but not really a solution to a resolved predator.
28  Eternal Formats / Global Vintage Tournament Reports and Results / Re: GenCon Indy 2010 Results Thread on: August 11, 2010, 09:57:37 am
I disagree with Ochoa's list being in their favor against Mud, and hopefully Owen will chime in as he knows better than I do about that list.

I also disagree with Jace not being as good as fact or gifts.  The winning list didn't run Gifts or Fact.

I myself didn't run Gifts, Fact, Thirst, OR Merchant Scroll, instead going with 2x Jace. I didn't miss any of them.  

Both Gifts and Fact would definitely be more playable if they were unrestricted, but Jace unrestricted is better than 95% of the other cards you can play

I tested alot Ochoa's list and the Spanish list of Jacerator, and i have been crushed, at least post board, by the 2 decks. They are really solid against MUD, slightly favorable game 1 (something like 55-45) but they are really allmost unbeatable post board. I must admit that my results were better against Ochoa's list than against the Spanish Jacerator list.

And i still disagree with you in a Ugb deck that gifts is <<< jace. If you play Regrowth, key/vault, you should play gifts, not a 3rd jace.
And for the denial matchups, i would never cutt thirst for a Jace, the instant speed is really important in this particular matchup, even if overall, the card is weaker.

That's the 2 main reasons that make me prefer the spanish version (no confidants for gifts/thirst/regrowth and more nature's claim/mana drain instead of the thoughtseize) than Ochoa's list.
29  Eternal Formats / Global Vintage Tournament Reports and Results / Re: GenCon Indy 2010 Results Thread on: August 09, 2010, 09:09:17 am
Both Gifts and Facts are restricted, and Jace isn't far to be as good as both of them.
It should be on the watch list IMHO.

But to be honest, the fact that Ochoa's list, or in Europe the Team Pataners JAcerator list, start to win tournaments isn't only because of Jace the mindsculptor, but more because it's sideboarded game 1 against the most dominant deck in the format, and well built to fight all of his natural predators (such as fish). ANd i think that the player level does allmost nothing in that equation. I tested MUd against Ochoa's list alot and the matchup was really in Ochoa's list favor.
30  Eternal Formats / Bazaar-Based Decks / Re: Bloodghasted Ichorid Primer- Looking to the future on: August 01, 2010, 02:48:11 am
I play 13 lands postboard in my Ichorid list (article on how i sideboard with dredge here, and i allmost never have 2 mana to cast serenity...

I don't think you're playing this deck all that well after sideboard.  I regularly cast stinkweed imps and other creatures post board.  I think after you sideboard patience is vital to winning a lot of games.  Your opponent needs to keep a hand that has some hate so that often means sacrificing their gas.  There's also going to be games where they land something redic like 2 leylines and a jailer and you arent going to be able to fight through it so you need to change gears.   

It's funny how it's still the same kind of comment from the same people on themanadrain.... You don' do like everyone else, you do it wrong, it's kind of boring.
Of course i do have some games where I have to play the aggro mode, but when this happens, it's when i tried everything i can to deal with the hate and have been countered, so very late in the game.... I allmost never can cast something that costs 2 on turn 2, or 3 if i have a bazaar with manaless ichorid.

It's allready difficult with a 14-15 lands, mana version of the deck i played alot in Legacy/extended (and this time, with some results i can show you) and if you remind well the history of dredge deck, when Meandeck first published the list of the deck, with 15 mana lands/moxen, they played balance and/or timem wxalk, and all the players that played the deck at this time (me included, with several top8 in 80+ players tournaments in Europe) they all first cutt walk and balance saying "2 manas is too much for the deck".
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