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1  Vintage Community Discussion / Casual Forum / MENTAL magic! on: August 25, 2007, 02:09:38 am
What are your rules you use?  Here, where I play, we use very strict rules as of late, including some people banning Fastbond.  Here is what I play, minus the ban on Fastbond.

1) NO Search effects.  The group as a whole feel that just makes things a lot easier to do, but brings down the power level for the most part.

2) All Ante cards are banned, that means the most powerful magic card in exsistance is banned.

3) Each player may play each card as itself, I understand there are groups who don't do this, but there are some really ridiculous casting costs to work with.

4) Each stack has approximately five real lands, for broken things like Library

For those of you who don't know the basic rules to Mental Magic, it's a simple game.  You draw seven cards, and can play any card in your hand face down as a 'utopia', a land that can produce any color, and does not count as a basic or non-basic land.  Each spell in your hand can be any spell with the same mana cost, as well as any cards in your graveyard.  Obviously the best way to win the game is usually through some string of spells and comboing, or at least that is how I feel safest.  Does anyone else really still play mental magic?
2  Vintage Community Discussion / Card Creation Forum / Vicious Tutor on: August 25, 2007, 01:45:20 am
Spence For Hire said it looked good, I hope you all agree

Vicious Tutor:  {2} {B}
As an additional Cost to playing Vicious Tutor, pay X life.

Search your library for a card with a converted mana cost of X and put it into your hand. Shuffle your library afterwards.

I was originally going to have the pay x life be a cost after you got the card, but additional cost seems less broken.
3  Vintage Community Discussion / Non-Vintage / Re: [Report] Second place in Flint Mox tournament on: August 11, 2007, 12:32:49 pm
Sorry about that...  I'd change it, but I honestly don't remember what happened, other than I think you tried to double daze my Chant... if I am right... thanks anyhow.  And GGs.
4  Vintage Community Discussion / Non-Vintage / Re: MOX TOURNAMENT, SAT. JULY 28, FLINT, MI on: July 30, 2007, 05:29:04 am
Round Four, He wanted to make sure him and I wouldn't get paired up until the fianls seeing as we were both going into the top eight probably at that point, aside from him losing both times, in which case I think his tiebreakers would of looked fine.
5  Vintage Community Discussion / Non-Vintage / Re: [Report] Top 8 at Mox Tourny in Flint, MI on: July 29, 2007, 11:08:45 pm
Smother is the single best card to of been brought to Flint on saturday.
6  Vintage Community Discussion / Non-Vintage / Re: NEW MEANDECK OPEN - SANCTIONED LEGACY!!!!!! SEPT 2, 2007 on: July 29, 2007, 11:07:16 pm
...Price to get in?  I might have to go there and bring the big guns... and my friends.
7  Vintage Community Discussion / Non-Vintage / [Report] Second place in Flint Mox tournament on: July 29, 2007, 11:02:50 pm
Up some Duals; Legacy for a Pearl, 2nd Place by Carl Wauer, Jr.

I guess the story of this tournament starts months before the tournament even started, as I started testing my deck before GP: Columbus.  At the time, I was Nightmare’s’s first page list on mtgthesource.com, and decided I liked the deck, because unlike most combo, it had hate in the main deck and the board of the very decks that make combo bad.  I tested that very list, making few changes, mostly in goldfishes, but against some opponents, too, but not too many games.  The funny thing is, the deck reminded me an awful lot of playing long.deq, so I grew to understand it quickly.  I mostly goldfished it and never played any real games with it against any super good decks, but I know how the deck works, in an intimate way, thanks to my general combo training.  Maybe I should go ahead and give you the list I ran to second place?  Well, why not?!

It’s EPIC

Creatures: 8
4 Xantid Swarm
4 Simian Spirit Guide

Sorceries:
4 Burning Wish
4 Infernal Tutor
4 Rite of Flame
1 Diminishing Returns
1 Ill-Gotten Gains
2 Empty the Warrens
2 Tendrils of Agony

Instant:
4 Brainstorm
4 Dark Ritual
2 Plunge into Darkness
2 Orim’s Chant

Artifact:
4 Chrome Mox
4 Lion’s Eye Diamond
4 Lotus Petal

Land: 10
1 Tomb of Unari
4 City of Brass
4 Gemstone Mine
1 Undiscovered paradise

Sideboard:
3 Shattering Spree
3 Pyroblast
4 Dark Confidant
1 Empty the Warrens
1 Diminishing returns
1 Tendrils of Agony
1 Hull Breach
1 Ill-Gotten Gains

I hadn’t done any testing beforehand with Orim’s Chant.  I just realized the card would probably be ridiculous in the expected Goyf matchups, which I expected to (and did) see a lot of.  I really didn’t want to go and play Solidarity because I knew there would be no way Solidarity would win a big tournament with it’s horrible numbers VS Threshold.  And one would wonder why I would play a deck that would to most people be a horrible choice going into a combo-control metagame.  The simple answer is I Just haven’t cared enough about the meta to give a damn, but I also just wanted to play something I thought would be fun, and I always enjoy storming for the win on turns 1-2.

We finish my deck in the car on the way to the tournament, which I am happy about because I didn’t feel like trying to find anything.  I had to buy two Shattering Sprees in order to finalize my sideboard, but I got to use a playset of BB Foreign Dark Rituals from Revised/fourth edition and foil Burning Wish with my four foil Rite of Flame.  We go get some breakfast from BK, and discuss the metagame, and our apparent awe at the fact that half the people who were there at nine-thirty already seemed to have Threshold put together.  That was the other choice, was to play Threshold, which I didn’t want to because the mirror match just seems like a really, really, really boring and drawn out event where the person who gets the most Goyfs wins.  Instead of developing Tech, I decided to go with the good deck I know what I want to look like in my head.

It proves to be the right Choice.  I sit down across from Chris again, Game 1 Round 1 of the Pearl tournament begins.  BTW, this is all off memory of the games.

Chris with Life:
Game 1: I have no clue what I’m up against, Chris and I are somewhat teammates, though I am not that active on said fourms.  I like my opening seven, and play a city of brass and say go, my hand looking decent for a second turn win.  He plays a plains and passes turn.  I hugely overanalyze, trying to figure out what he was playing already off the fact that he played a white bordered plains.  I draw my card and pass turn, not wanting to walk into a well placed chant or the like.  He goes ahead and plays Daru Spiritualist turn two, and I suddenly know exactly what I am playing against.  I look at my hand, I can storm for about four or five then I need a shuffle effect.  I draw, a useless land, and play it.  Pass turn, not wanting to do anything yet.  He plays an En-kor creature, and I sigh, knowing what I have to try and do next turn.  I fizzle after a Diminishing returns, dealing only 14 points of damage.  He had the game next turn either, even without Returns.

Games – 0 – 1
Sideboard:  4 Dark Confidant in
Out: 2 Simian Spirit Guide, 2 Plunge into darkness

I win uncontested first time he taps out to turn two living wish.

Games – 1 - 1

Game 3: Same

Once again, I win basically uncontested.

Record – 1 – 0 – 0, 2-1

Round 2 VS Paul Nicolo with UGR Goyf/Threshold (The one who got 6th at Colombus)

Oh hey, your why I don’t play Solidarity anymore.  Game 1 I don’t get much in line and lose the game. To a couple Tarmogoyfs.

0 – 1 in games.

SB IN – 3 Pyroblast, 4 Dark Confidant
OUT – Diminishing Returns, Ill Gotten Gains, 2 Simian, 2 Plunge, 1 Tendrils of Agony

I resolve a turn 1 Dark Confidant.  He plays an early Meddling mage, and I attack into it.  He of course doesn’t block.  The mage is for Tendrils of Agony, as all he can figure out is I am playing some sort of combo deck.  After about turn five, I decide to go off, seeing as I am low on life at nine, looking at a threshed mongoose, and do not feel very good about my board position.  I build up a decent storm after my unanswered xantid swarm swings in, and get 12 goblins. I swing in twice and win.

1 – 1 in games

SB Remains the same

This game can be subtitled “The game I almost lost because I am a moron”.  The game is going relitivly slow, I am getting beaten down by an unkicked Mongoose and a City of Brass I am randomly tapping for mana, to try and get out one of my Xantid Swarms I draw in the game.  The turn he plays mage I played a Bob the turn before, after brainstorming into it two turns ago.  I put a tendrils of Agony as the second card down, with a dead Chrome Mox in my hand (See where this is going?)  He swings, bringing me down to eight.  I choose not to block because I could use the extra card for the turn, totally forgetting I am a complete idiot and put the Tendrils of Agony right there.  I reveal it, and I feel stupid as all hell, going down to a measly four life with three city of Brass and bob on the table.  I start off by taking a point and playing a Chant, bringing me to three.  He dazes. I pay with a city, going down to two.  He dazes.  I sigh, produce B with a city, and ritual.  It resolves.  I use that mana to pay for it.  Storm of Four, I’m at 1 life.  I play the Chrome mox I misstacked, five.  I have an empty the warrens in my hand, and am somewhat worried about having to play it.  I play the Lion’s Eye Diamond which I have no mana to access, for the sixth spell.  I look at my hand of Tendrils and Empty the warrens, and look at the mana I have out, enough to pay for one of them.  I shrug, go for Tendrils, thinking if bob is good to me, I can win next turn, as he can’t attack with his one mongoose now, otherwise I win.  I gain 14 life, putting him down to one (I did have a bob out, and hit land 3 times with him when I drew the brainstorm in did the bad stack).  I reveal another land next turn, then draw into tendrils.  Thinking he’s at one life, with three cards in his hand, I play Tendrils, hoping that he doesn’t have counter.  He doesn’t.  I win.

Matches - 2 – 0 – 0 Games 4 – 2 - 0

Round 3 VS John with BWU Aggro (Brainstrom, a bunch of 2/x’s for 2 mana.)

By now everyone knows I’m the only combo player worth his weight in storm.  I am sitting at Table one, a privilege I rarely have as I usually suck at Magic.  Also, because it’s only five rounds, after this round, I can ID into top 8 if I just win the last two rounds.  I whisper under my breath for a good matchup.

Game 1 – I title this one the Undersorm.

He mulligans to five, says he’s keeping a hand with no land.  I figure there’s a slight chance that the Reanimator deck I heard my friend beat won last round and I got paired up, so I assume he’s just going to draw cards until he can discard at this point, because he said he’s playing a home brewed version of a classic deck.  My hand was decent enough to storm for five on turn 1, but I decide to hold back, to see what was going on.  He plays an underground sea on his second turn, then passes turn.  I got in a brainstorm at the end of turn one and a Xandid Swarm on turn two, off my one City of Brass I have for Mana.  He Brainstorms and finds two lands to my surprise.  He plays a Tundra then drops a Meddling Mage, thinking I was playing Iggy pop, and names Ill Gotten Gains.  I smirk and go ahead, attack with Swarm, and proceed to combo…. but only for seven.  What happened was I thought I had time to rebuild, seeing as I had a swarm out, I’d go ahead and take my chance, having a second Tendrils in my hand already.  He proceeds the next turn, land, creature, beat.  Turn after that is another creature, beat.  I play a brainstorm someplace around here as well. He amasses an army of 2/2 creatures, including two mages (second one on Tendrils), and a couple other guys.  I fall down to seven, and make a few goblins for the win.

Games – 1 – 0 – 0

Game 2 – I title this one The Game Where I tried to play Tomb of Urari and lost.

I side in 4 Dark Confidant, and Three Pyroblast for the damned MD Mages.  I take out 2 Spirit Guide, 2 Plunge Into Darkness, and 3 Random cards, Chrome Mox, brainstorm, and Tendrils of Agony.  I hate sideboarding with this deck.

I start the game hitting the ground running, first turn Xantid Swarm, Second Turn Bob.  He plays a creature on turn two, and I go three turns without hitting any damage with my Bob.  He attacks into me with a Silver knight and I take it.  He drops a Meddling mage naming Tendrils of Agony.  The next card I flip up with bob? Tendrils of Agony.  I am slightly annoyed, and fall to 12.  I also have a Pyroblast in my Hand and pass turn.  He drops sword of fire and Ice and puts it on his Serra Avenger he played the turn before.  I cry and go down to five, and Bob dies.  My turn comes, and I start off with a chant, which resolves.  I blast the mage, knowing I have to try and win.  I have four lands and Tomb of Unari out.  I look at my hand a long and hard time, trying to figure out how I am going to win.  I go off for Seven when all is said and done, and only gain ten life, as four of my lands are a combination of Tomb of Unari and City of Brass.  He attacks with just the Avenger, and Bob dies for the team.  He also produces another guy, bringing me back down to ten now.  I draw and say go.  He plays Rule of Law next turn, swings, and I die a bit inside, I am going to take nine damage when all is said and done, and I can’t win by casting spells.  I sigh, shake my head, and make a Demon.  I block a Silver knight, knowing I just took Seven from Avenger, as if I want to win this game, I have to rely on my opponent to make a mistake.  I swing next turn, and he blocks.  I scoop.

Games – 1 – 1 – 0

I think about re siding, but decide against it for some dumb reason.  It seemed like he didn’t have much VS me.

I manage a quick bob again.  He goes ahead and plays mage naming Tendirls, It hits me in the face, tendrils, that is.  He attacks into me and I decide not to block.  He makes creatures while I am trying to get stuff together, having to fight through a couple Duress this game.  When I am at 13, I play Orim’s chant.  He says sure.  I make 14 goblins, he’s at 18 life with 4 creatures.  I decide against attacking with bob.  Next turn I reveal nothing, he attacked me for four with two silver knights.  I attack with ten tokens and Bob, knowing I am going to win next turn and trying to get bob killed off.  He does, and I realize I made a huge mistake.  I keep forgetting he’s running SoFI, so I dredge the last turn, where he draws into a brainstorm with five lands out.  I win at five life.

Match 3 – 0 – 0 Games 6 – 3- 0

I ID, finding out my oppoenet in round 4 I ID with is playing UGw threshold.

My friend Caleb and I ID in round five.

I make it into top 8 with 11 points, third place overall. 


Top 8 Match VS UWB Aggro, again.

This is Familiar.  Game 1 I get down to ten with no Mages on his side of the board.  I Iggy win with Tendrils.

Games – 1 – 0 – 0

Game 2
Comes in 4 Dark Confidant, 3 Pyroblast, out 4 Xantid Swarm, 3 other cards

I make a huge mistake, and scoop when we are both at twenty life as I am getting my butt handed to me by Four Cabal Therapies, then he gets some threats and I know I am drawing dead. 

Games – 1 – 1 – 0

Game 3
I stick with same SB stuff. 

This game is riddled with huge play mistakes on both side.  I chalk up fatigue for that.  I play a second turn Burning Wish because I had two burning Wishes and one Infernal tutor in my hand, along with a dark ritual and a couple other bad cards.  The next turn he plays a therapy on my Empty the Warrens and beats me down.  Turn after that, he lies down Mr. Rule of Law.  I frown, and play my second Wish, getting Hull breach while he had two creatures on the board AND a Therapy in the graveyard (He had used them a total of three other times on me already).  He plays Sword of Fire and Ice, hits me for quite a few.  I give a relieved sigh as I look at his cards and realize I can play hull breach.  I do, killing both the Sword and the Rule.  I kill his Meddling Mage with a Pyroblast, and proceed to combo badly, having to play Bob as part of the combo in order to make as many tokens as I could.  I ended up with my third burning wish in my hand and a Rite of Flame.  He rightfully thinks I have an empty the Warrens in my hand and counters the Rite of flame.  I play Burning wish - > Empty the Warrens as I couldn’t win at the moment otherwise.  I also forgot to bury a land where I should have buried it, instead of once again flipping over a tendrils from my brainstorm.  I shake his head, excited that I made it out of that mess.  He kicks his own ass for screwing up so badly.

Matches -  4 – 0 – 2, Games – 8 – 4 – 0

Semifinals VS Marcus with Good stuff.deq.

Game 1 both games I resolved Xantid Swarm.  He Swords it.  He plays a 3/4 Tarmogoyf and I cringe, taking hacks of three and four life for the time being.  I get down to nine where I play an Orim’s Chant.  I had out all four Gemstone Mines this game, which was completely Random.  He tires to daze.  I pay the mana.  He tries to daze again.  I tap and lose a mine, playing Dark Ritual.  He lets it resolve. I pay the mana.  Chant resolves and I have a storm of five already.  I have a City of Brass out as my other land, and one Mine remaining, with BB floating and a couple of Lion’s Eye Diamonds.  I go ahead and Diminish, leaving open the City of Brass, and RU for mana.  My Diminish hand is very bad, with three brainstorms and a burning Wish.  I play one, I draw into a Chrome Mox, Lotus Petal, and land.  I set two City of Brass on top, and think about passing turn hard here.  Instead, I go ahead and play the second Brainstorm.  I hit the nuts when I hit my LED.  I promply play it and win after that point.

Games – 1 – 0 – 0

Game 2 – He goes first and plays a land.  I play a land, and play Xantid Swarm, which he sighs, and says resolves.  He goes and plays pithing Needle naming Lion’s Eye diamond with a mana open.  I go ahead and go, attack with Swarm, and Iggy for the win, seeing as I had two Lion’s eye Diamonds in my hand.  He starts to argue, then he quickly realizes it’s a mana ability.

Finals – VS UGW Threshold and Jason

Game 1 – I play an early swarm, he swords it.  He forces another swarm, and then plays his draw and gets a 4/5 Goyf.  He hits me once with it, and then I get out a chant, and proceed to Tendrils for exactly 20 when all is said and done.

Games – 1 – 0 – 0

Game 2: How to kill yourself.

SB: -2 Monkies, -2 Plunge from Below, +4 Bob, -1 Empty the Warrens, -1 Chrome Mox, -1 Infernal tutor, +3 Pyroblast

So, this game was bad.I get out turn 1 Xantid swarm, swing turn 2, Get out bob.  He swords Swarm, bob does a point of damage to me over a ritual.  He plays turn three mage and names Tendrils.  I frown and go, revaling nothing useful.  I play a second bob and pass the turn.  He attacks with a kicked goose and I don’t feel like 1 for 2 ing when I am going to draw two cards and maybe win next turn…  He plays second mage on Empty the Warrens.  I frown, deeply disheartened at a decent ten life to try and draw a pyroblast.  I flip over Tendrils of Agony AND Empty the Warrens.  I got in a beat with my bobs and passed the turn, frowning because he didn’t block.

Games – 1 – 1 – 0

Game 3 – Tilted, First turn win?

I draw my opening seven.  City of Brass, Chrome Mox, 2 Lion’s Eye Diamond, 2 Rite of Flame, Infernal Tutor.  What the hell is this…  A first turn win hand.  I’m on the play and I calmly say I’ll try this.  He dredges over his hand for over a minuet, and then sighs and says He’ll play it.  I think about it for a minute, and I take the gamble and try to go off first turn, completely.  He forces the infernal Tutor.  I take seven Manaburn and sigh.  He plays tropical island, then passes turn.  He draws into a land for his Tarmogoyf, then he plays on turn four a second tarmogoyf and a Mongoose.

I accept proudly second place, thinking the gamble I made was just that, a Gamble.  For my efforts I got 100 bucks in store credit.  I get some missing duals.

Post tournament discussion.  Tomb of Unari is a bad card.  I think I want a third chant in the main.  I generally every match sided out the Plunges into Darkness as I really didn’t like the card at all.  I cast it a grand total of two smacking times all day.  Also, I need 2 more chants in this thing.  Also, I need to learn how to play brainstorm correctly in conjunction with Dark Confidant.  If I am ever playing combo in the current environment, I am playing this, and only this.

Props: 
Guildhouse for holding one of the more efficient legacy tournaments in recent years, other than people not know what Stifle and Pithing Needle did.
Caleb, Chris, and KC:  For top 8ing and showing team bandwagon/Home team (In Caleb’s case) don’t suck
Columbus Guys: For making the drive up to Flint.
Jason Gerke: For winning the whole thing, though he did have to win through bad matchups two rounds in a row and had to hold a Force of will at the beginning of game three.

Slops:
Me for being a noob because I hadn’t played magic in two weeks.
Ben for being the only person in my car who didn’t make top 8 and still couldn’t win a drain when he failed in the first endeavor.
Jason Gerke: For having two force of will, two daze, a land, brainstorm, and a creature in your hand game three in the finals VS me.
Me: For falling for the Weak is weak trick.

CJ Wauer.
8  Vintage Community Discussion / Non-Vintage / Re: MOX TOURNAMENT, SAT. JULY 28, FLINT, MI on: July 29, 2007, 11:01:39 pm
1) It's WAUER, I am in no way related to Matt Lauer, sorry.  Pronounced the same with a W at the beginning. 
2) Anyhow, Yeah, 'goyth vs 'goyth as far as the eye can see.  I am so glad I didn't play Threshold with Goyths!  Caboose, you were awesome, and I am sorry my friend didn't think it was safe to scoop you into top 8.
3)  The other deck that made top for is a BRW Homebrew which is not getting seeped, even though I know the entire deck because I have been helping with the development of it for over a year and a half.  I also beat the deck Goodstuff in the top 4, though I never saw much of the good stuff. 
9  Eternal Formats / Miscellaneous / B/R List on: September 01, 2004, 01:48:16 pm
Just to give you all an idea of what the unbannings did to the 1.5 format:

2 Land Belcher:
 Bayou
4 Elvish Spirit Guide
4 Tinder Wall
4 Lotus Petal
4 Chrome Mox
4 Land Grant
4 Dark Ritual
4 Lion's Eye Diamond
4 Cabal Ritual
3 Eladamri's Vineyard
4 Chromatic Sphere

//Draw
4 Night's Whisper
4 Spoils of the Vault

//Protection
4 Goblin Welder
4 Duress

//Belcher
4 Goblin Charbelcher


And Long:
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox
4 Mox Diamond
4 City of Brass
4 Gemstone Mine
2 Glimmer Void
4 Dark Ritual
4 Elvish Spirit Guide

4 Diminishing Returns
2 Fact or Fiction
4 Brainstorm
4 Mediate
2 Mystical Tutor
4 Duress

4 Burning Wish

2 Tendrils Of Agony

SB:
1 Tendrils of Agony
1 Vindicate
4 Xantid Swarm
1 Regrowth
1 Primitive Justice
1 Simplify
1 Hull Breach
1 Temporal Cascade
4 Other


While I know we don't have draw sevens besides the one Steve M uses on here, We still have plenty of draw fives and draw fours now.
10  Archives / Archived Vintage Tournament Forum / 1.5 $200 Tournament in Galesburg, MI on: July 04, 2004, 09:50:48 pm
Silver Leaf Rennessance Faire
Galesburg, MI
July 17, 2004
1st Place: $200 if 20 people play in it, otherwise varies with attendance.

The start time is at 11, registration begins at ten.

This will be a sanctioned 1.5 Tournament.  And it is on the Rennisance Faire Grounds.  e-mail me at Ambiguouslives@aol.com for more information.
11  Vintage Community Discussion / Community Introductions / Introduce Yourself on: February 15, 2004, 10:48:35 pm
I am Carl Wauer...  I love magical cards.  I play T 1.5, T1, T2, Extended, Block, Sealed, and booster drafts mostly (Not in that order.)  My favorites are Limited formats and T1, T1.5.  I am trying to be known as a 'not sucky' player by eventaully qualifiing for some PT or somthing.  I hereld from Muskegon Michigan, and Mt. Pleasnet Michigan.
12  Eternal Formats / Miscellaneous / [Deck] A new deck in competetive combo . . . on: February 10, 2004, 10:06:32 pm
Add 3 more squees, the deck looks solid, as Replenish is a GREAT way to sink mana.  -3 Thirst +3 Squee maybe?  Or do you like the thirst a lot?  If you do, we can always figure out other cards to drop...  playtest some and tell us how it does.
13  Eternal Formats / Miscellaneous / [Deck/Discussion] Lattice Prison on: February 10, 2004, 10:00:30 pm
There is one more way of winning you havn't thought of.

Darksteel Reactor!

Why would you use this?  Well, it comes down faster than your lock, and assuming all is well with your lock, then you just ride it out to victory.  If I am correct, Only Neo-long can break the lock with a double ESG naturalize...  It's cheezy as all hell, but it will win you the game in 20 turns.  That is the truth of draw-go.
14  Eternal Formats / Creative / [deck] Stasis on: February 07, 2004, 10:37:44 pm
I agree with Kird on the Ew statement.  The deck is godawfully terrible.

With that said, lets see what we get rid of!

-1 Leviathan, -white (explain later), - 3 Feldon's Cain, - 2 Crawl Space. -2 Counterspell, -4 Careful Study, - 3 Mana short
+4 Root Mize, +4 tropical island, +2 Thwart, +4 Daze, +4 Chain of Vapor, + Fetchlands, + 4Brainstorms, + 2 Sylvan Library, +Good stuff.

I think that the deck's main goal should be getting the mana of your oppoent's locked down quickly while working out a combo.  I like the Vice in here jsut because it is a vice.  I was thinking about Mana Drain, but I took out your best sink card.  You could concevibly play it G/W/U, but that would be trouble.  The G/U build I am presenting will shut down all mana other than creatures that produce mana.  The deck, loses a tutor unfourtenetly.  Boohoo, since this deck has a competent Draw engine.
15  Vintage Community Discussion / Casual Forum / [Deck] Easter Tendrils on: February 06, 2004, 01:16:01 am
It could just be me, but I would personally perfer Fastbond > Spoils... Sure, you can use spoils right away, but there is a good chance that you will hit about three or four of your eggs, and some other key cards.  Fastbond will at least allow you to keep cosntant mana base growing.  It could be preferance, though.
16  Eternal Formats / Miscellaneous / ReAnimator (Out of Dragon's Shadow?) on: February 06, 2004, 12:53:13 am
Well, the bad part is that the deck itself cannot afford a better control thing other than swarm.   Swarm, while is good, is combersome.  I would most defenetly play them in the sideboard.  I honestly feel that the slagwurm should be MD, since it is almsot impossable to deal with, plus you can chuck him and Colossus for a 21/21 hasted ghoul!
17  Eternal Formats / Miscellaneous / ReAnimator (Out of Dragon's Shadow?) on: February 05, 2004, 01:52:34 pm
I have played [card]Reanimator[/card] in t1.5 for a long time, and all I can say is that it shines in metagames without control.  Slagwurm defenetly took a slot as soon as I saw him, simply because he is the ONLY CARD IN THE DECK that can handle control at all.  The whole nontargebility thing is good.  I have used many different creatures for many different effects in the past in reanimator...  I'll list some creatures to conciter and why...  many of them have already been listed.
[card]Verdant Force[/card]:  The deck needs 1 MD to deal with MUD and other prision styled control decks.  I would always run 1 of these.  It is also the heveyweight champion of the world.
[card]Plated Slagwurm[/card]:  This guy is house VS Targeted removal.dec, and since the current metagame has the LOWEST amount of sacrifice effects I have seen since I've been watching t1, I'd say that this guy is worth 2 slots at least, as you want him almost every other matchup.  Not the heaveyweight Champion of the world.
[card]Phantom Nishoba[/card]:  I love this guy simply because he dosn't die to sligh.  1 of for sure, especially if your forced to reanimate, that puts your life total within burn range.
[card]Reya Dawnbringer[/card]:  I love and hate this woman.  She is wonderful late game, but in the early game, you don't really care to reanimate her.  I'd concider 1.
Dragons/[card]Anger[/card]:  Those three cards spell certain doom for control...  they will most defenetly waste a Force of Will on your reanimation spell if they see you put those two in your graveyard.  It gives Reanimator a controllish feel.  I would also play 2 [card]Angers[/card] MD, so you can draw into him occaconally, and toss him.
[card]Arcanis, the Omnipotent[/card]:  If your playing some way to dump creatures into the graveyard from your hand, this guy is great, otherwise, he is a wasted slot.  sometimes you'll just reanimate him because drawing six cards every turn will outrace hulk.  Fragile, though.  Up to you.
[card]Platnum Angel[/card]:  I honeslty do not think I would play Platnum in reanimator.  She's a 4/4 with evasion and a "You suck and shouldn't play magic if you can't deal with me" ability.
[card]Avatar of Woe[/card]:  A legend of olde, the Avatar of Woe...  hehe.. that sounds cool.  Anyhow, The clock is a bit slow, but reanimated VS Dragon can be very useful.  Also a good reaniamtion target VS random aggro.deq...  as killing things is a good ability.  I wouldn't put him in this version of reanimator, but if I were to build, lets say, Angry Ghoul Reanimator, I would.
[card]Darksteel Colossus[/card]:  No matter how much you try, you can't reaniamte him, but you can draw with dragon with him!  Poo.  Next!
[card]Petradon[/card] (sp?):  A mana denial creature, great as a third turn reanimation target VS control.  Once again, fits more if you have some way to randomly discard from your hand than if you do not.
[card]Akroma, Angel of Wrath[/card] and [card]Spirit of the Night[/card], avatars of keywords:  As the name syas, they are the avatar of keywords.  Uhh... I think that's all I have to say about these two.... they are okay, though.
[card]Surtured Ghoul[/card]:  This guy's only place to belong is in a druid based reanimator.
[card]Dragon Tyrant[/card]:  Doing 12 damage with one creature is good.  Very good combo with Bladewing VS random prison decks, as it kills your oppoent (when combined with bladewing) In two turns.

Also, this is what I would play for Hermit Reanimator (excluding power, since I have none)
Angry Hermits of Type 1!:
Creatures:
4 [card]Hermit Druid[/card]
3 [card]Surtured Ghoul[/card]
1 [card]Krosan Colossus[/card]
1 [card]Verdant Force[/card]
1 [card]Avatar of Woe[/card]
1 [card]Plated Slagwurm[/card]
4 [card]Elvish Spirit Guide[/card]
Reanimators:
4 [card]Exhume[/card]
4 [card]Reanimate[/card]
Disruption:
4 [card]Duress[/card]
4 [card]Cabal Therapy[/card]
Things that allow you not to die when your 20+/20+ dude is killed or randomly returned to hand after you've decked yourself:
2 [card]Krosan Recclamtion[/card]
Tutors, Search, Burial Effects, and random jank:
1 [card]Demonic Tutor[/card]
1 [card]Vampiric Tutor[/card]
1 [card]Worldy Tutor[/card]
1 [card]Dragon's Breath[/card]
3 [card]Buried Alive[/card]
Mana:
4 [card]Dark Ritual[/card]
1 [card]Chrome Mox[/card]
1 [card]Mana Crypt[/card]
1 [card]Sol Ring[/card]
1 [card]Lotus Petal[/card]
4 [card]Bayou[/card]
3 [card]City of Brass[/card]
3 [card]Polluted Delta[/card]
3 [card]Windswept Heath[/card]

This deck is just a basic build of what i used to play...  though I never played crap tutors (wordly).  It seems kind of needed as [card]Demonic Consultation[/card] would half the time force you to go into straight reanimator.  The deck was desinged to do a couple things turn 1 as a budget deck.
1) Play Hermit Druid, or get Hermit Druid into play turn two.
2) Reanimate fat and begin to put pressure on fast
3} Setup for the Kill
4) H8 your oppoent's hand.
The creatures in the deck worth reanimating all have two to three turn killing times (With the exception of [card]Avatar of Woe[/card]), making the beatdown role easy to play.  The combo role is easy as well, seeing if you get a druid activated during your own upkeep with GG1B on the board, you should win that turn.
18  Vintage Community Discussion / Casual Forum / [Deck] Easter Tendrils on: February 05, 2004, 12:52:36 pm
Yawg'sWin in this deck makes it over the top.  The deck does need four helms, as they will thin out the deck.  I am also glad to see the deck is playing chromatic spheres, even though Di decided not to play them in 1.5.  I always thought the extra four replacement effects and mana fixers were wonderful.   The seven fetchlands seem kind of iffy, since you wish to avoid as much land as you can with this deck.  I would almost be tempted to say cut out four of them for four ESG, since you don't need black mana as much as you need colorless. Also, Have you all thought of Vampiric tutor?  BTW, Mana Crypt is the Self Bolting one.
19  Eternal Formats / Miscellaneous / Skullclamp playable? on: February 01, 2004, 11:51:04 pm
Four maindeck Disnechant effects   Wink
Wow... WW Viable in t1 Maybe...  Never!  NEVER! ::hides from the enswing apocolypse as wizards unrestricts Tolarian acadamy and bans islands::
20  Vintage Community Discussion / Casual Forum / [Deck] Easter Tendrils on: February 01, 2004, 11:19:13 pm
This deck was godawful in 1.5...  Cute still ,but godawful.
21  Eternal Formats / Miscellaneous / Restricting number of restricted cards. Pros/Cons. on: January 27, 2004, 04:04:52 pm
Many a good points have been made on this thread about type 1.  Dumbing it down and seeting a set amount of restricted cards to be in a deck is illogical at best.  I have played Long online a lot, and I own no power, but I figured it out.  it took me about 200 goldfishing games to get me down to turn two consistancy.  Type 1 will never again be in the mainstream of magic, as the money issue will make that positive.  I do think, though, that there should be perhaps 1 or two cards that should be completley banned due to utter lack of fairness for  alack of any other term.

TOLAIRIAN ACADAMY:  This deck is nuts.  Honesty, any deck that wins off one land producing OBCENE amounts of mana is a bit terrible.  It is the main culprit in Dutch Acadamy, Burning Acadamy, and Old Skool Acadamy.  I honestly think this card has to go simply because all combo decks can play it.

YAWGMOTH'S WILL:  There has never been a more powerful card printed.  Ever.  The way this card just skews all decks is insane.  If I had to choose to run 4 Yawgmoth's Wills or Power nine, I would rather run wills.  I think before wizards acually outright bans it, they need to make a suitable replacement.  (Mana cost +1 or 2, attach lifeloss to whenever you play a spell, stuff like that) to not kill combo totally.

And the last one will piss all those dragon players off

ERRATA WGD:  If these two cards were taken out of the picture, combo would still rule, and the only combo deck that would massivly rule is Dragon in all it's various forms.  I like combo, and I just tried nudering TPS/Long.dec, Acadamy varients, and this combo will go unchecked as the reining champion of combo.

If wizards REALLY wanted to eliminate all non dragon combo, they could also get rid of Tendrils and Acadamy once and for all.  that wouldn't work well because Rector/Trix would rule with no other combo competing.
22  Eternal Formats / Miscellaneous / Welder MUD: Revised and set for '04 on: January 27, 2004, 01:01:46 am
I don't know if I'm goign to be shooting myself in the foot or not, but I was wondering on what everyone's stance on Bosh as a possible choice for wMUD... He worked REALLY well in extended for that short time there.  His body is huge and his ability is really huge as well.  I know that and mindslaver seem like a lot, but you only need 1 of each to wreck a gameplan.  He is weldable too.  Any thoughts?
23  Eternal Formats / Miscellaneous / Welder MUD: Revised and set for '04 on: January 26, 2004, 01:45:12 pm
Toad, I would just like to point out that there are a tremendiously high amount of recalls in people's SB right now...  We both know it's for wMUD that packs skullcaps.  The stack effect of losing everything is terrible...   Also, can someone tell me what the ruling is on Trinisphere and Sphere of Resistance?
24  Eternal Formats / Creative / Iso-sligh Red Aggro/Burn on: January 26, 2004, 01:30:42 pm
I have a couple other suggestions...
1, Yes, bloodmoon is great.  We all know this.  With a bloodmoon out, it is feasable to use Fireblast with your Artifact lands (Artifact Land - Mountain).  PoP on a stick is evil and wrong, as doing 10 damage a turn to a person with one spell shouldn't happen :\

Obvious change -3 Pillage +3 Blood Moon
Fit PoP in MD/SB.
I personally HATE your creature selection...  Slith is too expensive for sligh, so it should be replaced by somthing a bit more effective, like Jackass pups.
Lose Sol Ring and perhaps a couple more basics...   Your running 21 mana sources where your effect mana curve ends at TWO! (Yes, I know, four for scepter, but Razz)  I also might fit in a chrome mox and some other restricted artifact goodness for saccage to the Blast.  "MOX BLAST!".  Sorry.
25  Eternal Formats / Miscellaneous / Red/Green Beats with a Splash on: January 24, 2004, 02:42:29 am
Your deck is different from normal R/G beats.  Also, I would like to point out that Birds of Paradise, call of the herd, both die to a deed for one...  I understand it's a good way to rid yourself of general brokeness....  but so is mox monkey.  I don't know your meta, so that might influience it as well.  I don't know if I really appreciate the splash, because it hurts a lot of tradtional Beats cards, such as kird Ape and Co..  Perhaps your deck should also run MD Negators...  Maybe lean a bit to b/r/g quazi sui?  Sinkhole would also be a good replacement, as would beserk.
26  Eternal Formats / Miscellaneous / [Deck] Deadbolt: Aggro prison on: January 24, 2004, 01:50:01 am
Yay, Abstract lock decks Very Happy

I have seen a similar deck in local 1.5's we have... funny as hell to watch work Very Happy
27  Eternal Formats / Miscellaneous / The deck that I continue to play. on: January 24, 2004, 01:12:57 am
Mmm...  That is one helluva combo!  Wow...  That is great.  Good job, mize.  If we do that, we do have to minimize our duals, though.  I also still say the deck needs 4 Drains, as they allow for third turn craziness (Playing a Back to Basics AND Tangle wire on turn 3 would make me cream pants... and you can do that by countering somthing for four!)
Mmm...   goodness...

sorry about that... anyhow... I still think this deck is evolving, and I still say cutting a color to make a more stable manabase would be svg t3ch.
28  Eternal Formats / Miscellaneous / ClusterFuck on: January 24, 2004, 01:00:58 am
First off, board position is, "Of the things on the board and in your hand, how do things currently look in the game."  It is THERORIZING your current amount of resources (used up and gained) and your oppoents.  Control decks look at board position, as it is how control wins.  Aggro decks focus on building board position fast to push people into corner.  That is about how simple board position is.

Engouth about therorizing VS Decktesting debate.  Both are needed to attain the perfect deck (as testing ALL options is truely, impossable.  Lets look at a card that is excellent and terrible:  Force of Will.  What makes Force good?  Of course the ability to counter 0, first, and second turn plays.  What makes the force bad?  A tradeoff 2-1 and a life.  Now, without force of will, T1 would never be anything more than combo.  So, in order to stop some major decks int he format, your 2-1 tradeoff is well worth it, as it gives you board position to build on.
29  Eternal Formats / Miscellaneous / [Deck] BroodstarRunner.dec version 2.0 on: January 23, 2004, 02:11:14 pm
This deck reminds me a lot of my current mono Red quazi-MUD deck.  It uses the following creatures for kill cards - 1 Karn (Dur, all MUD does), 1 Bosh, and 1 Mindless Automation (this was before I removed skullcap to make him huge and fetch me cards).  There is a reason why in extended, George W. Bosh ruled the format...  Bosh is ridiculous when in conjunction with HIMSELF even...  8 mana might seem like quite a hefty cost for a 6/7 trampler who can potentally do 21 damage in 1 turn with a myr enforcer in play...  But do I honestly need to say more?  Also, the name should be changed... as Broodstar isn't there.  I say it should be named "Myr Clinton."  Or, "George H.W. Bosh", or "Daddy Bosh" if you add Bosh into the mix.
30  Eternal Formats / Miscellaneous / The deck that I continue to play. on: January 23, 2004, 01:54:01 pm
This is what I think...  I think if your playing tax, you need to play the tax/rack.  Also, Ivory tower has no place in T1 IMHO.  That frees up two spaces, three since I would play 4 taxes, 3 Scroll Racks.  Yes, I think the deck needs to play at max three colors as well.  It'll be tough, but you could just make a color a splash color...  whcih would mean that we cut green or black completly.  I say we cut black as the true black card your using is the Abyss.  I would personally like to change that over to a moat, and turn vindicate into swords.  Fastbond would be nice, and once crucibal of worlds comes along, the deck will work very nicely and can use belcher as the main kill (perhaps)

0 CC mana:  Lotus, Emerald, Sapphire, Pearl, mox Diamond*
Land base:
U/W Fetchland x4, G/W fetch x1, 2 forest, 3 plains, 4 island, 1 Acadamy, 3 Tundra, 2 Tropical islands. (Yes, that's adding five slots... whitch right now puts your deck at like fifty-nine cards) Blue changes: +4 Mana Drain (I think Draining into Tangle wire would be most beautiful.) -1 Timetwister (your not a combo deck.  Don't play combo cards.)  White - +1 Swords, +1 Moat (fetchable with tutor.)  Green - +1 Fastbond.  I would also conciter dropping a winter orb or two.  How has your sideboard been working?
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