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Vintage Community Discussion / Rules Q&A / Dueling Grounds and Finest Hour
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on: June 28, 2009, 06:09:27 pm
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Dueling Grounds says that no more than one creature may attack per turn, while Finest Hour gives you multiple attack phases. Does Dueling Grounds mean "No more than one creature may attack each turn (but the same one may attack multiple times)" or "No more than one creature may attack each turn (and the same 'one' creature that attacked the first time counts as a second creature for the second attack phase)". I can't seem to find info on this in rulings, and maybe I'm reading the card wrong, but what does the wording actually mean? Does Finest hour and dueling grounds work well together?
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7
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Vintage Community Discussion / Card Creation Forum / Re: Disorganize
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on: November 05, 2006, 09:44:28 pm
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Why not make it "Any number of players shuffle their library"? That way, if you simply want to cantrip it, then you don't have to annoy everyone by shuffling their library. Also, it would allow you to shuffle, which would up the power level of the card.
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8
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Vintage Community Discussion / Card Creation Forum / Re: Serra Beatstick
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on: October 27, 2006, 05:22:27 pm
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It should be "when ~this~ comes into play, If ~this~ is played from your hand, gain 20 life". I don't like the horrible reamination enabling this does.
Or, even cooler, add "When this leaves play, lose 20 life", and make it Illusions of Grandeur the creature. That would be awesome.
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10
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Vintage Community Discussion / Card Creation Forum / Re: Better than YawgWill
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on: October 18, 2006, 07:13:28 pm
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Wasn't there a thread about this awhile back where most people agreed that I win should not be on a card for any price? Even forgetting that thread, I think 9 mana, monocolored, is a little bit cheap for something like this. I mean, why play anything that costs more than nine mana ever? Why even try to damamge the opponent? Why not just rush to nine mana, and hope your not playing against blue?
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12
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Vintage Community Discussion / Card Creation Forum / Re: Frantic Researcher
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on: October 18, 2006, 10:36:15 am
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And untapping lands is part of the green color pie.
Not really. This was a block mechanic that was shared among all the colors. Blue were actually the strongest and best known of that mechanic. This is certainly in flavor as far as the color pie goes. I also just like the card in general. Thumbs up
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13
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Vintage Community Discussion / Card Creation Forum / Re: Another Basic land
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on: October 11, 2006, 02:23:44 am
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"Highland counts as a Basic Land type" written on the card I don't see why this or a variant of it wouldn't work. Like: DanLand Land -- Highland As long as DanLand (this card) is in play, Highland (the type) is a basic land type. The only problem with that wording is that DanLand should be able to be searched for by stuff that gets basic lands. Otherwise, I see nothing wrong with it.
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14
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Vintage Community Discussion / Card Creation Forum / Re: Mini Shahrazad, but not
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on: October 10, 2006, 03:46:51 pm
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NO SUBGAMES PLEASE!
Has anyone ever had fun when you were forced into a magic subgame?
I have the most amazing enter the dungeon deck, incredibly fun for everyone involved. I've always thought that if you took out the under the table part of that card, it would create a very neat, non-unhinged, tutor.
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16
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Vintage Community Discussion / Card Creation Forum / Re: Goblin Lord
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on: October 10, 2006, 02:33:38 am
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If you want to build up Dwarf, why not go the other way and make a Dwarf that can affect Goblins somehow, maybe by sacrificing or whatever.
Any Dwarf can already kill Goblin's of the Flarg. Do you really want to overpower this tribe THAT much?
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Vintage Community Discussion / Card Creation Forum / Re: Another Basic land
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on: October 06, 2006, 11:41:00 am
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Don't close it, because I'll take it over if Dandan gives up. Doesn't anyone want six basic lands in their domain deck? I loved the idea of Barry's Land that Mark Rosewater has talked about, and I would love to see a sixth basic in our master list.
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Vintage Community Discussion / Card Creation Forum / Re: Basic land bounce
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on: September 24, 2006, 05:24:40 pm
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Make it non-basic perhaps? It's way to powerful this way. My other concern is that I thought they said things that bounce lands should have two U in there mana cost, but I don't remember for sure. As it is though, it makes it far to easy to gain massive turn advantage over someone.
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23
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Vintage Community Discussion / Card Creation Forum / Re: Strict Tutor
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on: September 14, 2006, 02:36:50 am
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It's a different card, but if your going for the flavor of a strict tutor, why not do the exact opposite:
Strict Tutor 1B Sorcery
Search your library for a card and remove it from the game. Until end of turn, you may play that card as though it were in your hand as long as it is the second spell you have played this turn.
This version means that you can demonic tutor up anything, but you had better play that, and you had better play it immiatly. It also has a nice contrast to Vampiric tutor, who makes you wait a turn for the card you want.
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24
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Vintage Community Discussion / Card Creation Forum / Re: War Protester
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on: September 11, 2006, 09:48:37 pm
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But Mark Rosewater said on one of his articles that he pushed really hard ot get hydropon to have the text I proposed, and they decided against it. I just feel that this text is far cooler, and given another card that could potentially have this text, that we take the opportunity.
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26
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Vintage Community Discussion / Card Creation Forum / Re: Mechanic idea: Seclude
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on: September 03, 2006, 06:05:11 pm
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Okay, well, even if the mechanic was on this creature:
Dude B Creature-Skeleton
Seclude 9
1/1
Why would the opponent ever give you extra 1/1's? One card out of the library is not worth giving the opponent card advantage. The cards with seclude would have to be incredibly weak, and even then the opponent would never choose to search with the seclude cost. It just doesn't make sense. Why give the opponent a free creature/spell so that you can lower the chances of them drawing a certain card (which are already not that high in a 60 card deck)?
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