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1  Vintage Community Discussion / Rules Q&A / Dueling Grounds and Finest Hour on: June 28, 2009, 06:09:27 pm
Dueling Grounds says that no more than one creature may attack per turn, while Finest Hour gives you multiple attack phases. Does Dueling Grounds mean "No more than one creature may attack each turn (but the same one may attack multiple times)" or "No more than one creature may attack each turn (and the same 'one' creature that attacked the first time counts as a second creature for the second attack phase)". I can't seem to find info on this in rulings, and maybe I'm reading the card wrong, but what does the wording actually mean? Does Finest hour and dueling grounds work well together?
2  Vintage Community Discussion / Card Creation Forum / Re: Impostor Contract From Below on: March 12, 2007, 06:28:59 pm
Yes. The original poster clearly did, which is why he mentioned it in the first post.

Ah, missed that. However, there's nothing about this card that's much more interesting than Wheel and Deal.
3  Vintage Community Discussion / Card Creation Forum / Re: Impostor Contract From Below on: March 11, 2007, 09:06:58 pm
Has anyone read what Wheel and Deal does recently?
4  Vintage Community Discussion / General Community Discussion / Re: The Baddest-Ass Legend Ever Printed on: February 09, 2007, 03:37:45 pm

Plus Two!
5  Vintage Community Discussion / Card Creation Forum / Re: Second Look at the Morph Mechanic on: December 13, 2006, 03:54:22 am
I agree with paralax. Your making morphing instants, and the idea is very intuitive; why muss it up by making the instants 0/0 creatures? I think morphing instants are aethetically far more pleasing, far less clunky, and much more elegant than 0/0 creatures.
6  Vintage Community Discussion / Card Creation Forum / Re: Cycle of "Vandal" creatures on: December 06, 2006, 11:38:33 pm
The RU one needs some sort of evasion. If they have any creatures at all, then they'll block, so you'll never get to use this guys ability, which is sad, since it'sa cool ability.
7  Vintage Community Discussion / Card Creation Forum / Re: Disorganize on: November 05, 2006, 09:44:28 pm
Why not make it "Any number of players shuffle their library"? That way, if you simply want to cantrip it, then you don't have to annoy everyone by shuffling their library. Also, it would allow you to shuffle, which would up the power level of the card.
8  Vintage Community Discussion / Card Creation Forum / Re: Serra Beatstick on: October 27, 2006, 05:22:27 pm
It should be "when ~this~ comes into play, If ~this~ is played from your hand, gain 20 life". I don't like the horrible reamination enabling this does.

Or, even cooler, add "When this leaves play, lose 20 life", and make it Illusions of Grandeur the creature. That would be awesome.
9  Vintage Community Discussion / Card Creation Forum / Re: Frantic Researcher on: October 18, 2006, 07:15:53 pm
They made a gush-guy very similar to this, why all the hate against the "free" morph mechanic?
10  Vintage Community Discussion / Card Creation Forum / Re: Better than YawgWill on: October 18, 2006, 07:13:28 pm
Wasn't there a thread about this awhile back where most people agreed that I win should not be on a card for any price? Even forgetting that thread, I think 9 mana, monocolored, is a little bit cheap for something like this. I mean, why play anything that costs more than nine mana ever? Why even try to damamge the opponent? Why not just rush to nine mana, and hope your not playing against blue?
11  Vintage Community Discussion / Card Creation Forum / Re: Prismatic Arc (or Coils) on: October 18, 2006, 10:41:14 am
Why not red? Red had domain cards, and all this is is a backwards Tribal Flames.
12  Vintage Community Discussion / Card Creation Forum / Re: Frantic Researcher on: October 18, 2006, 10:36:15 am
And untapping lands is part of the green color pie.


Not really. This was a block mechanic that was shared among all the colors. Blue were actually the strongest and best known of that mechanic. This is certainly in flavor as far as the color pie goes.

I also just like the card in general. Thumbs up
13  Vintage Community Discussion / Card Creation Forum / Re: Another Basic land on: October 11, 2006, 02:23:44 am
"Highland counts as a Basic Land type" written on the card
I don't see why this or a variant of it wouldn't work. Like:

DanLand
Land -- Highland
As long as DanLand (this card) is in play, Highland (the type) is a basic land type.

The only problem with that wording is that DanLand should be able to be searched for by stuff that gets basic lands. Otherwise, I see nothing wrong with it.
14  Vintage Community Discussion / Card Creation Forum / Re: Mini Shahrazad, but not on: October 10, 2006, 03:46:51 pm
NO SUBGAMES PLEASE!

Has anyone ever had fun when you were forced into a magic subgame?

I have the most amazing enter the dungeon deck, incredibly fun for everyone involved. I've always thought that if you took out the under the table part of that card, it would create a very neat, non-unhinged, tutor.
15  Vintage Community Discussion / Card Creation Forum / Re: Yawgmoth, Emperor of Evil on: October 10, 2006, 03:42:22 pm
Why are we making YAwgmoth a card? Firstly, he seems to close to a planeswalker for this to be possible. Secondly, any card we make of Yawgmoth is automatically not going to be as cool as he is. I just wanted to voice my opposition to this card being created.
16  Vintage Community Discussion / Card Creation Forum / Re: Goblin Lord on: October 10, 2006, 02:33:38 am
If you want to build up Dwarf, why not go the other way and make a Dwarf that can affect Goblins somehow, maybe by sacrificing or whatever.

Any Dwarf can already kill Goblin's of the Flarg. Do you really want to overpower this tribe THAT much?
17  Vintage Community Discussion / Card Creation Forum / Re: Another Basic land on: October 10, 2006, 02:32:10 am
Can't we just say that "while highland is in play or in a library, it counts as a basic land"? That would keep us away from blowing the fabric of space time.
18  Vintage Community Discussion / Card Creation Forum / Re: Did anyone notice?? on: October 10, 2006, 02:28:10 am
I beleive I designed it, or at least I made a cycle of these. Anyways, yayay cookie for me!
19  Vintage Community Discussion / Card Creation Forum / Re: Holy Ground on: October 08, 2006, 01:46:50 pm
You can give it haunt, and say that the land haunted by this is indestructable
20  Vintage Community Discussion / Card Creation Forum / Re: Another Basic land on: October 06, 2006, 11:41:00 am
Don't close it, because I'll take it over if Dandan gives up. Doesn't anyone want six basic lands in their domain deck? I loved the idea of Barry's Land that Mark Rosewater has talked about, and I would love to see a sixth basic in our master list.
21  Vintage Community Discussion / Card Creation Forum / Re: Sliver Hunter on: October 04, 2006, 02:29:24 pm
Make it a sliver and have it read "All Slivers are are Bugs (they are no longer slivers)". I would love to see the rules problems that card would create.
22  Vintage Community Discussion / Card Creation Forum / Re: Basic land bounce on: September 24, 2006, 05:24:40 pm
Make it non-basic perhaps? It's way to powerful this way. My other concern is that I thought they said things that bounce lands should have two U in there mana cost, but I don't remember for sure. As it is though, it makes it far to easy to gain massive turn advantage over someone.
23  Vintage Community Discussion / Card Creation Forum / Re: Strict Tutor on: September 14, 2006, 02:36:50 am
It's a different card, but if your going for the flavor of a strict tutor, why not do the exact opposite:

Strict Tutor
1B
Sorcery

Search your library for a card and remove it from the game. Until end of turn, you may play that card as though it were in your hand as long as it is the second spell you have played this turn.

This version means that you can demonic tutor up anything, but you had better play that, and you had better play it immiatly. It also has a nice contrast to Vampiric tutor, who makes you wait a turn for the card you want.
24  Vintage Community Discussion / Card Creation Forum / Re: War Protester on: September 11, 2006, 09:48:37 pm
But Mark Rosewater said on one of his articles that he pushed really hard ot get hydropon to have the text I proposed, and they decided against it. I just feel that this text is far cooler, and given another card that could potentially have this text, that we take the opportunity.
25  Vintage Community Discussion / Card Creation Forum / Re: War Protester on: September 11, 2006, 11:44:41 am
I think that this card should read "Defender, ~this~ cannot block" instead ofhow you wrote it. That way it combos with rolling boulders, and its a much cuter wording.
26  Vintage Community Discussion / Card Creation Forum / Re: Mechanic idea: Seclude on: September 03, 2006, 06:05:11 pm
Okay, well, even if the mechanic was on this creature:

Dude
B
Creature-Skeleton

Seclude 9

1/1


Why would the opponent ever give you extra 1/1's? One card out of the library is not worth giving the opponent card advantage. The cards with seclude would have to be incredibly weak, and even then the opponent would never choose to search with the seclude cost. It just doesn't make sense. Why give the opponent a free creature/spell so that you can lower the chances of them drawing a certain card (which are already not that high in a 60 card deck)?
27  Vintage Community Discussion / Card Creation Forum / Re: Alternate Universe on: September 03, 2006, 05:57:23 pm
Shmn's version just says you can't take mana burn.

But the opponent can mana burn themself, making you auto lose
28  Vintage Community Discussion / Card Creation Forum / Re: Mechanic idea: Seclude on: September 03, 2006, 12:35:04 pm
except its not a jeter's cap for free, its a jester's cap at the expense of giving them multiple 4/3's. Who would ever pay that price for a jester's cap?
29  Vintage Community Discussion / Card Creation Forum / Re: Alternate Universe on: September 03, 2006, 04:28:25 am
And what's stopping the opponent from mana burning themself?
30  Vintage Community Discussion / Card Creation Forum / Re: Mechanic idea: Seclude on: September 03, 2006, 04:26:06 am
Why would an opponent ever search your library for cards? I'm not giving my opponent an extra 4/3, especially not for free.
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