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Eternal Formats / Creative / Re: Is Leyline of the Void good enough for a maindeck slot?
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on: January 08, 2007, 04:57:17 pm
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How is 4xLeyline more effective than 4xTormod's Crypt? The only deck that Leyline is better than Tormod's is in Manaless Ichorid. Any Stax can use Welder to recurr Tormod's Crypt for the same effect as Leyline, without being worried about having it bounced or a dead draw. (Tormod's can't be bounced in an ideal situation, because in response you either RFG or you replay it on your own turn. ) Stax can also discard Tormod's to Bazaar to use with welder, instead of throwing it into the graveyard with no further purposes. Tormod is never a dead draw because multiples help greatly with Trickbind being played more and more.
Leyline is a poor lock piece in Stax, however it looks very solid in Manaless Ichorid. 40% chance that you will greatly hinder your opponent does not look bad. This is not to mention that you can mull into it if necessary, since the deck is made to mulligan. The other "60%" of the time you will dredge it into the graveyard where it would be no more useless than any other piece of disruption you would run in that slot. Even then you have to deal with Echoing Truth, Rushing River, Chain of Vapor, etc. However, the fact that every piece of countermagic would be aimed at Tormod's (Since it is the only spell you cast.) makes Leyline better. Not to mention they will probably be tutoring for their own Tormod's instead of bounce.
Short Versiontm
In my opinion any deck that could make room for 4xLeyline might as well run 4xTormod's Crypt instead. PRO 1. Tinker 2. Bounce-proof 3. Casteable 4. Almost never a dead draw 5. Goblin Welder 6. Tutorable 7. Thirst for Knowledge 8. Good with a non-lethal/card advantage Yawgmoth's Will CON 1. Null Rod, Pithing Needle, Trickbind (All do the same thing) 2. MAY need 2 to stop them (Rarely if you use Tormod's properly)
Leyline>Tormod's in Ichorid, Tormod's>Leyline in every other deck.
I agree with your analysis Robert, however I must point out that some decks, like ICBM Oath and Fish, run Chalices and/or Null Rods themselves- thereby weakening the effectiveness of Crypt (i.e./ when facing gifts, you don't want to attack only their mana or only their graveyard- optimally you want to attack both). This may be over-simplifying the situation a bit, but consider the following: You have a chalice or rod out, and draw a T-Crypt. Would this T-Crypt not be around as useless as a Leyline in this particular scenario? This means that the real winner in the boards of Oath and Fish (with black) is Planar Void. Here are the pros it shares with crypt: PRO 2. Bounce-proof (for the same reasons as before, you just replay it) 3. Casteable 4. Almost never a dead draw 6. Tutorable 8. Good with a non-lethal/card advantage Yawgmoth's Will and the CONS: 1. Costs a black 2. Dragon can Necromancy in resp. to Void trigger. In short, what I wanted to say is: For decks with Art. Mana Disruption of their own, Planar Void > Crypt For Ichorid, Leyline > Crypt For Most other decks (i.e/ Gifts, Slaver, etc), Crypt > Planar Void > Leyline Of course, there are probably some exceptions to the rule, but I think the point I was trying to make it quite clear (just expanding on Robert's arguments, and adding Planar Void into the analysis). Also, in decks running Chalice/Rod, but not running black, I still believe crypt to be superior to leyline.
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Eternal Formats / Miscellaneous / Re: Control Slaver Vs ICBM oath
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on: October 28, 2006, 06:47:30 pm
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Also, I really don't understand how Pithing needle does anything against Oath except stop some of their fetches (as well as the Slaver player's fetches), and their 2 wastes / 1 Strip Mine. Care to explain?
Oath of Druids reads: During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. So if I am not mistaken, Pithing Needle prevents players from using this ability. I was unsure of how that worked at first also, but after I read the card text I figured that was how it worked. It would need to have ":" in it to be considered an activated ability. Oath is a triggered ability, so the needle would not affect it (Triggered abilities all use the words "when," "whenever," and "at"), the current wording of Oath is: At the beginning of each player’s upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.
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Eternal Formats / Miscellaneous / Re: Control Slaver Vs ICBM oath
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on: October 28, 2006, 04:54:22 pm
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Pithing needle is a good card to put in your side imho. Stops vial fish, and oath as well.
Pithing Needle does not stop vial fish, it is merely a slight inconvenience most of the time. I know how this archetype works, and they do not need vial to do well, it is just really handy if it is there. If I were to play vial fish, I'd be happy that the Slaver player named Vial instead of something more disruptive like wasteland. Also, I really don't understand how Pithing needle does anything against Oath except stop some of their fetches (as well as the Slaver player's fetches), and their 2 wastes / 1 Strip Mine. Care to explain? In my opinion, Slaver's best bet against Oath would be Ensnaring Bridge. Even if they counter it, you can always weld it in, so that's a big plus.
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Vintage Community Discussion / Card Creation Forum / Re: Ranging Mongoose
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on: October 22, 2006, 05:53:34 pm
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what about ;" search for a creature withthe same converted mana cost "
There could actually be a cycle of green cards like that (one that costs G, searches for mana cost 1, and so forth). Another option could be: "Creaturecycling 1GX- Search your library for a creature with converted mana cost equal to or less than 2 plus X." OR: "Creaturecycling 1G- In addition to this cost target opponent gains any amount of life. Search your library for a creature with converted mana cost equal to or less than 2 plus the amount of life gained by that opponent." I smell a combo with False cure. 
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Vintage Community Discussion / General Community Discussion / Re: Tournament Entry Fees and Prizes
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on: October 21, 2006, 07:28:32 pm
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I'd prefer that prizes are good for all of the top eight. Single elimination is not a very good way to determine who should get the top prize, etc- a lot of the time people just have a bad matchup against the deck they are paired up against, or have terrible luck. It's not fair for someone who goes undefeated in the swiss to lose in the first round of top 8 purely due to a bad matchup, bad luck, or a combination of both. The tournaments in my area are usually run as so:
20 dollars base entry, 5 proxies included, +$1 for each additional proxy up to 10. 5 dollars late entry fee (to make sure everyone's there on time). ~6 rounds of swiss (based on attendance). Cut to top 8, single elimination from then on.
1st Mox or $300-$350 2nd $100-$150 3-4th $50 5-8th $20
This was last month's Mox tournament's actual payout:
1st - Beta Mox Pearl / $350 (choice of) 2nd - $150 3rd and 4th - $50 5th to 8th - $20
That's acceptible, but I'd really prefer that 5th-8th get the option of something like a dual land. My major concern is the fact that 5th-8th basically only get their entry fee back (meaning that they would have the same amount if they did not choose to attend at all).
My ideal prize structure would be as so:
Total amount of money (I used the same amount as was given out last tournament): 680 - round down to 650
1st $200 (or choice of [a] card) 2nd $100 3rd-4th $75 each 5th-8th $50 each
I realize that this might be more awkward to organize than a mox tournament (200 dollars is under the cost of a mox)- but the organizer can still use something else, like 2x Mana Drain, etc.
Any opinions on this?
EDIT: I am from the Toronto area (Mississauga), and participate in most of the monthly mox tournaments here (store name is Untouchables).
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Eternal Formats / Miscellaneous / Re: Testing the Unknown.
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on: October 01, 2006, 08:54:56 pm
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Knowing my opponent's deck also causes me to change my first few turns. Sometimes i prefer to Duress right away or drop a turn 1 Confidant, this of course is depending on what my opponent is playing. I am yet to try the scouting thing but it seems like something i should do in a fairly small tournament (I doubt it would work nearly as well in a large event such as SCG.) I played at a Beta Mox Pearl (2nd was $150, 3-4 was 50, rest of T8 was 20 each) tournament yesterday, going 4-0 in the first rounds then drawing the next two to to get into T8, and I have to say that anyone from the top eight that DID NOT scout was (or would have been) at a huge disadvantage. I know for sure that at least half of the top eight could recite the names names of the other 7 and what build/deck they were playing in a heartbeat (I know I could). When you gain so much of an advantage from just walking around after your games and watching others play (or even looking around while your opponent is thinking what to do for that turn, etc), it's really folly not to do so. I really recommend scouting, especially when you're in the later rounds.
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Vintage Community Discussion / General Community Discussion / Re: THE BEST VINTAGE CARDS IN TIME SPIRAL
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on: September 23, 2006, 09:27:29 pm
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You know, it actually took me about a minute to figure out you were being sarcastic.
Don't feel bad, i thought he was serious at first as well, but once i got to like Moonlace i knew it was a joke. When i got to Spectral Elemental i could've swarn this was a serious "New Card Discussion".  Ahhh... now it all makes sense. I thought that the poster just went kookoo for coacoa puffs and actually liked those cards for vintage...
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Vintage Community Discussion / Rules Q&A / Jotun Grunt + Goblin Welder Rules question
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on: September 15, 2006, 09:47:07 pm
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OK, so here's the situation: I'm playing UW fish against Stax, I have some creatures, lands, etc out, as well as a Jotun Grunt with 0 counters. He has 3 welders, a Smokestack and mox emerald in play, a crucible, wasteland, and granite shard in his GY, as well as some lands. He passes, so it's my upkeep. Here's where we get into a debate: The grunt ability is on the stack. He says that I have to name the cards that have to be put back on the bottom of his library right away, and then he could switch them with welder to make the grunt die, while I say that I only name the cards to be put back upon resolution of the cumulative upkeep trigger. Who (if anyone) is right? Thanks for the help! 
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Vintage Community Discussion / General Community Discussion / Re: Vroman altered card artwork
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on: September 07, 2006, 03:41:01 pm
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good work. Id recomend carefully sharpieing a black border to your unlimited base proxy
I'd have done the proxies with Beta lands but unfortunately I only have a few, and I like to use them in decks. Thanks for the suggestion though, I have tons of UL lands I could use for Lotus/Mox proxies so it would look almost exactly like beta if I do it well enough. I find that the best way to ink cards is to put tape on the inside edges of the borders, then make a single very neat, careful stroke. This way the border is smooth, and looks a lot like it would on an actual card (if you do it normally -as you would color with a pencil crayon or shade with a pencil- you can see the edges of the sharpie lines, and this makes it obvious that it was inked). Of course this doesn't work well if you have older/unused sharpies (you need the thicker ones, so one stroke can cover the width of the border).
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Vintage Community Discussion / General Community Discussion / Re: Vroman altered card artwork
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on: September 06, 2006, 09:20:35 pm
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I finally found a web browser that loads the above images. good work. Dominik's lotus looks quality. after taking a couple months off I got back to drawing, and have a lot of cards under work. heres a few completed ones: Darkblasted welderGerrard Capashen: New and Improved!Sorry I didn't email you the link! I don't check the basic user forums that often and completely forgot about it. BTW, nice work on the 'Blast and Capashen (Gerrard would be a very good card for UW Fish- however it would put a bit of strain on the manabase- good idea though!). Here are some Long cards I made- following the same theme as the Lotus/Pearl:  <EDIT> Heh... Finally finding a use for those Mirrodin Plains I hate so much, lol,</EDIT> I also have a really sick new Black Lotus and Mox Sapphire I made- this time I just tried to make it look as close to the real thing as possible with the random markers/highlighters I had. Vroman, props to you for the highlighter idea- I've never tried them before but they work very well! I'll post the Lotus and Sapphire today or tomorrow. EDIT: Here they are: 
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Eternal Formats / Miscellaneous / Re: New Card Discussion: Lotus Bloom
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on: September 03, 2006, 08:26:20 pm
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Grapeshot (1)(R) Sorcery Grapeshot deals 1 damage to target creature or player. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Mages often seek to emulate the powerful relics lost to time and apocalypse. Illus. Pete Venters #160/301
Wouldn't Brain Freeze be just as good, if not better (blue is a better color and more useful MD)?
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Eternal Formats / Creative / Re: UW Fish v Grim Long Play Situation
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on: September 01, 2006, 09:42:04 am
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Meddling Mage on Tendrils slows them down. A second Meddling Mage that resolves is gg.
if you name Brainstorm or Dark Ritual or Will or Aysen Highway with your first Mage, you can´t kill them with the second mage.
Post-board this becomes different, of course, when they have Massacre/CoV to deal with Mages.
But how much everyone says that Mage on tendrils is good, it doesn´t stop the fact that when your mage is about to resolve, to think if it is also the best call for that particular game. I.e. never stop thinking.
Bobby Fisher once said (something like this): You have found a good move? Excellent! Now let´s see if there is a better move.
We were arguing against the fact that one should ALWAYS name mage on tendrils, even post-board. I think you're right on with that quote!
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Eternal Formats / Creative / Re: UW Fish v Grim Long Play Situation
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on: September 01, 2006, 08:15:52 am
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What card is at the center of ALL these Paths? .... Tendrils of Agony. Nameing Tendrils of Agony Isolates all the "short" paths to victory. Now, the downside is that all 3 highways are still up and running, by no means do we have gridlock ... but you can only travil on the Threads that include Bounce or Removal.
You still didn't explain why an early mage on Ritual (or another 4-of like Brainstorm) isn't as good as Mage on Tendrils. Yes, Tendrils may be a better option than Will, etc in GAME 1 but why not cut off the Ritual engine? That way, they can't get a big desire up easily (and you'll have Chalice@0 or NullRod anyways), they probably won't be able to play their Bargain, not to mention the fact that the three-mana investment they put into Will doesn't get them any mana anymore, save for the possible Cabal Ritual(s). Just curious, why is it mostly Canadians that are arguing against naming tendrils blindly? EDIT: Tendrils may be the destination, but Dark Ritual is the gas
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Eternal Formats / Creative / Re: combo [deck]
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on: August 27, 2006, 10:55:15 pm
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This kind of deck was HUGE in Extended years ago. "Angry Ghoul". A quick Hermit Druit mills numerous fatties along with Sutured Ghoul and Dragon Breath. Then you Reclamation so you don't deck and Therapy away your Hermit for more protection while reanimating the Ghoul. I'm sure you could dig up some lists  . I played crappy versions long ago but can't remember a lot of the deck =/.. Here's the list and an article/explanation.
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Eternal Formats / Miscellaneous / Re: [NO LONGER A Premium Article] Investigating Skill
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on: August 26, 2006, 03:00:56 pm
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So you're saying if you're good at your deck, you will beat people who are bad at their deck?
Am I oversimplifying here?
No, he's saying that there are more factors that determine who has a better chance to win the matchup than just that. Another one of those factors is how well you know THEIR deck.
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Eternal Formats / Miscellaneous / Re: Pitch Long
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on: August 26, 2006, 01:30:33 pm
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What would you usually take out/add in for the stax matchup?
Let's assume a SB of this type:
1 DSC 1 Massacre 3 Xantid Swarm 1 Tropical Island 1 Swamp 1 Island 3 Duress 2 Hurkyl's Recall 1 Chain of Vapor 1 Rebuild
You'd probably want to add in: 1 DSC 1 Swamp 1 Island 2 Hurkyl's Recall 1 Chain of Vapor 1 Rebuild
But what do you take out? Disadvantage tutors?
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Scrubbin out with UbaStax for a Jet.
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on: August 26, 2006, 01:11:02 pm
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If you want a REAL slop to put on your list, why don't you tell everyone that i topdecked Spiderman to your face?
Heh... Are you referring to Eugene's altered Rancor?
Spiderman is a mogg fantic altered so that the artwork has been changed from a goblin to spiderman. The card look amazing in person trust me! Oh, haha, that must look pretty good. Who was it done by? The actual artist? @Mike: Can you bring it to the Tourney on the 9th? I would love to see it in person  EDIT: Jason, was the Ichorid player Richard Haoen? I'm just curious.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: R/G Hate - Round 5 - That's me
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on: August 26, 2006, 11:57:08 am
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Now, with all that said, I had a pretty good time at that tournament, despite a 3-3 record. Bane of my deck has been Tinker + artifact, and generally any deck that resolves tinker is usually in a good position. Can't deal with it, can't deal with DSC, I just accept it. (Props to Special K for turn 1 Razormane to smash my face.) Hey Mike, why don't you try 2-3x Goblin Welder MD? It usually does the job very well, and it is also helpful against Stax. And Jason, you shouldn't insult anyone for playing a metagame deck. Metagame decks ALWAYS look bad on paper, but can do very well if tuned properly (same as the Jester against a metagame full of Combo/Control... You should be the last one to say things like that). If you want a REAL slop to put on your list, why don't you tell everyone that i topdecked Spiderman to your face?
Heh... Are you referring to Eugene's altered Rancor?  EDIT: Merged the two posts to save the mods some time 
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Eternal Formats / Creative / Re: combo [deck]
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on: August 25, 2006, 11:31:58 am
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Yup, Cephalid Breakfast. Here's the extended list if you're interested:
4 Birds of Paradise 4 Brushland 4 City of Brass 1 Forest 2 Life / Death 1 Llanowar Wastes 3 Yavimaya Coast 4 Shuko 4 Forbidden Orchard 4 Steelshaper's Gift 1 Trinket Mage 3 Cabal Therapy 1 Krosan Reclamation 4 Living Wish 2 Stitch Together 1 Sutured Ghoul 2 Krosan Cloudscraper 4 Chrome Mox 3 Tarnished Citadel 4 Eladamri's Call 1 Dragon Breath 3 Cephalid Illusionist
Sideboard 3 Engineered Plague 1 Tendo Ice Bridge 1 Kami of Ancient Law 1 Trinket Mage 1 Flaring Pain 1 Viridian Shaman 3 Buried Alive 1 Visara the Dreadful 1 Cephalid Illusionist 1 Faceless Butcher 1 Mesmeric Fiend
It uses Shuko and Illusionist to mill it's library then reanimates ghoul FTW.
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Eternal Formats / Creative / Re: combo [deck]
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on: August 25, 2006, 10:39:02 am
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Why don't you just run Meandeck Ichorid or Euro-Hermit Druid Ichorid? It would be much more consistent, and probably faster/more resilient as well.
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Eternal Formats / Miscellaneous / Re: Pitch Long
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on: August 24, 2006, 02:19:59 pm
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Would someone be able to just give a general SB guide for this deck for the Xantid Board against the popular archetypes like Stax, Gifts, Slaver, Combo Mirror, Fish, ICBM Oath, GWS Oath? I'm just curious to see what you put in/take out. Thanks!
PS: It would be great if you could also mention the exact 15 cards you use as a SB and why you think that configuration is best.
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