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Eternal Formats / General Strategy Discussion / Re: ***Vintage Adept Q & A: NOW TAKING QUESTIONS***
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on: January 14, 2016, 08:22:06 pm
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One mistake I have seen new players make with gush is casting it at the end of their opponent's turn. There are only a few situations where this is correct, as waiting until your main phase will allow you to make a land drop after gushing and take advantage of the mana boost. If you gush in a phase that is not your main phase, you are giving up that mana boost as well as potentially valuable tempo.
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Eternal Formats / General Strategy Discussion / Re: Complex Eldrazi cards hard to evaluate
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on: September 19, 2015, 04:44:36 pm
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I'm going to have to disagree with you on this one. The aforementioned tutor and draw-3 alone seem very powerful and are enough to make me want to test/brew around them already. Meanwhile, there are many other cards including(but not limited to), Void Winnower, Brutal Expulsion, Greenwarden, and many of the utility lands, which fit the description of "probably bad but interesting enough to test". While this set is not Innistrad, there will likely be many vintage playables in this set. Additionally, the set will probably lead to a great limited and standard format, which is good for most players as well as wotc's bottom line. The way I see it, if the average set was like this one it would be satisfactory to most people(obviously not all). I am with you on not wanting another Theros block. The worst thing about Theros was that they said it was going to be an enchantment block and instead it's a "stick as many auras as possible onto a creature" block. Myself and everyone I know who played magic at the time interpreted their advertising to mean that it would be a "fixed" Mirrodin block, but with a global enchantment theme. When they announced that scry would be a theme I got even more excited. Although I enjoyed the standard format it created, the block itself and the lack of eternal playables was such a letdown. "To original poster: Magic design in recent years has gotten a lot more interesting. As a long time Vintage player I've actually been really into Standard lately because of the depth of interaction.
To subsequent posters: we go through this exercise every time formats don't immediately revolutionize Vintage. No, WotC probably doesn't give a crap about Vintage, but Magic is such a good game that they still accidentally upturn this most majestic of formats just by printing really good and beautifully designed cards" I agree with most of this.
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Eternal Formats / General Strategy Discussion / Re: Complex Eldrazi cards hard to evaluate
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on: September 19, 2015, 11:55:09 am
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I honestly feel that BFZ is a fine bar to set for Vintage-playable cards. They just printed another potentially playable tutor, as well as a 3-mana draw-3. Not every set needs to be Khans of Tarkir. In fact, if every set did change the format on the level that khans did, I'm sure many people would be furious. This set will send standard in an excellent direction while printing at least two cards that are very likely to be strong Vintage playables, and this set is no Theros.
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Eternal Formats / General Strategy Discussion / Re: Amount of Games Required For an Effective Testing Experience
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on: July 31, 2015, 12:00:11 am
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Thanks for the responses. There are a lot of good ideas in here. I should clarify that I wasn't really thinking about win percentages so much as the amount of matches you should play for a given matchup in order to prepare for an event (Obviously this should vary depending on the expected popularity of each deck in your gauntlet.).To be even more specific, after you have learned the core interactions and recurring patterns in a matchup, how much more should you test it if you are preparing for an event and have limited time? Ar what point does the diminishing returns aspect become big enough that jamming more games isn't worth it if you have a limited amount of time to prepare? For example, is there a value of x where after x amount of games there is not much to be learned until you have played several hundred more?
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Eternal Formats / General Strategy Discussion / Re: [ORG]Jace,Vryn's Prodigy//Jace, Telepath Unbound
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on: July 27, 2015, 09:57:21 pm
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I am not the only one who is bullish on this card - it's above 30 dollars on TCGplayer (though I admit that this is obviously not due to Vintage players)... It turns out that this card is a powerhouse in standard. After playing with this guy in standard and seeing it tested in vintage, I've changed my mind on the card just the same as some other people in this thread. It's no JTMS, but it's a turn 1 play a frequent amount of the time.
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Vintage Community Discussion / General Community Discussion / Re: Foil Goyf from GP Vegas
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on: June 02, 2015, 12:09:45 pm
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I understand that many people would have taken the Burst Lightning, but I'm completely shocked at the wording some of the pros have used to describe his pick. What if he needs the money to go to more tournaments, for example? Not everyone gets paid airfare and hotel accommodations as they do. Saying that this pick makes you "lose all respect for Pascal Maynard" or that you're ashamed he would "sell out for so little" seems like a complete overreaction.
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Eternal Formats / Eternal Article Discussion / Re: The Eternal Spotlight: Little Workshop of Horrors
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on: May 22, 2015, 02:45:19 pm
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I've read all of the articles that you've posted, and I have to say that this is the best so far. I'm glad that you made the point about how the format needs Workshop decks to prevent it from becoming completely inbred. Some people tend to forget this when arguing for the deck to be gutted by restrictions. I'm always glad to see people taking the time to create Vintage content, keep it up!
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Eternal Formats / Ritual-Based Combo / Burning Long/Oath/Pitch Burning Tendrils
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on: May 11, 2015, 01:49:18 pm
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In case I wasn't clear, I am referring to the Storm Deck popularized by Smmenen with Burning Wish, a rainbow manabase, Oath of Druids, and a disruption suite of either pitch countermagic or discard. What happened to this archetype? Not only was it seeing a good amount of play a year ago, the deck appears to have the tools to compete in this metagame. It has a very strong plan for beating Workshop decks. In game one, Oath of Druids is a free win against Gush creature decks and you can use your sideboard as an extension of your deck in this regard to keep them off their feet(For example, you can side out the oaths so that they have the same amount of dead cards postboard as pre board). In fact, the blue pillar is dominated by gush right now. This seems bad for a deck like tps, but in a deck like this you can throw your bombs at them fast enough that they can't refuel in time with gush, which makes their low density of relevant disruption will hurt them. Is there something I'm missing? Why has this deck fallen off the map?
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Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays # 43: Gitaxian Probe and Interview with RayR
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on: April 18, 2015, 10:47:44 pm
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I'm reminded of the common quip that Doomsday is the best deck in Vintage, but doesn't perform as such at tournaments because nobody can play it perfectly.
I find this very hard to believe considering the deck's abysmal shop matchup. The podcast was excellent. The probe discussion was a great example of the type of content we need more of. The interview was incredibly eye opening. Whenever I have heard someone mention a TMD open in the past(a rare occurrence) they have done so as if the events had a mythical quality. Now I know why. I think Sensei's top would be a good card to cover sometime. In the same note, I like the idea of a cast on managing your manabase in tandem with cantrip sequencing(Holding or cracking fetchlands before cantripping; planning ahead a turn to fetch the right color, and how your actions change depending on what cantrip you cast). I'd be very interested to hear your views on both of these, especially the latter.
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Vintage Community Discussion / General Community Discussion / Re: Potential Idea: Cockatrice Vintage League?
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on: April 14, 2015, 11:31:39 am
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First I need a list of people who are interested that have both a TMD account and a Cockatrice account. I have no idea how to stream and record I would need assistance with that. I'm not sure about prizes, especially wince this is over Cockatrice and nobody knows where the other players are located.
Which idea do you guys like better, the use a deck for 3 weeks then switch, or use a different deck each week and just play a single Elim event each week?
Definitely the 3 weeks plan. I'd imagine Single Elimination can lead to frustration in a format with so much variance. You should have the option to not switch decks, though(This option is available in the VSL).
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Vintage Community Discussion / General Community Discussion / Re: Potential Idea: Cockatrice Vintage League?
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on: April 14, 2015, 11:13:53 am
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I like this idea, and I'd be very interested in competing, but I have a couple questions. Is this gonna be streamed? Recorded? Will there by Skype-Commentary by the players like the VSL? Also, who gets to play in this? How will it be decided?
Edit: Will first place get a prize like the VSL? It could be that all the players pitch in some amount of money for a prize. It could even just be some bad card signed by all the players. I've heard that the 93/94 players in Europe do this with a Giant Shark for first prize.
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Eternal Formats / Workshop-Based Prison / Re: Probing Shops
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on: April 14, 2015, 11:02:03 am
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I think the main issue here that no one has mentioned is the effect probe has on mulligans. I'm not a shop expert, but from what I've picked up the opening hand needs to have early disruption and ideally some pressure. In the best-case scenario you will drop multiple lock pieces on turn one. Now, what happens when you have a shaky hand with a couple of probes? You have to send that hand back, because you don't know if those probes will draw you into mana, disruption, or a threat(which could easily be an uncastable 6-8 drop which is effectively a blank). Your hand will likely need a card or two from one of those categories, but with probe in the opener you never know which one you'll draw. This happens in blue decks, too, but that is somewhat offset by the fact that many blue decks have taken to running preordain, and that in some blue decks the downside of probe actually obscuring information from you can be offset by deck design(Running very few win conditions in a control deck, for example). The shop pillar can't afford those luxuries. If the deck is actually good like you say it is then by all means keep playing it, but don't be surprised if people are skeptical(at least until you start putting up results with it).
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Vintage Community Discussion / General Community Discussion / Re: Vintage Super League: Who Would You Like to See?
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on: March 30, 2015, 05:22:13 pm
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I don't know whether this would be interesting enough for the full ten weeks, but they could attract even more viewers to Vintage by inviting some of the big name streamers like Kenji. These kind of players would also likely have a unique perspective on the format.
They could, but most of those streamers aren't Vintage Players. Considering the number of Vintage-playing pros that have declined an invitation, I'd like to see another Vintage specialist added to the roster.
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Eternal Formats / Workshop-Based Prison / Re: Serum Powder in Espresso
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on: March 26, 2015, 02:52:29 pm
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I don't want to oversimplify, but I think Serum Powder's power as a means to find the right hand went way down after Ingot Chewer was printed. Mostly because Shops only method to keeping the opponent from landing ingot chewer was to land enough Lodestone and Sphere of Resistance that they can never pay for it, and that's too much for even Serum Powder to ask from mulligans.
Again, oversimplfying I'm sure, but before chewer you could much more easily cut off every anti-shop card from ever seeing play (on the play). You are much better off now with more gas so when the inevitable chewer comes down, you have a replacement threat.
Huh? Chewer was printed before Lodestone.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Eudemonia Spring Vintage (23players) Results! Lists! Pics!
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on: March 18, 2015, 12:45:17 pm
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This was a very fun event, as always. I have a couple of disclaimers about my list: I procrastinated on buying cards in my deck for too long. I was able to get some at the store, but I was at the proxy limit. This meant that I was unable to play Mox Sapphire or Time Walk. I desperately tried to find a fourth standstill at the event, but could not, so I replaced it with an Izzet Charm. The Charm disappointed me somewhat, mainly because my manabase is not like those of other landstill decks; It is slightly harder to get UR when it matters. Despite these glaring issues, I'm happy with how the deck performed. Most of the games that I lost were very close. I would strongly support doing these more than 4 times per year.
I second this. Blaine was supportive of doing these 6 times a year, and I think that seems reasonable.
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Eternal Formats / General Strategy Discussion / Re: [DKT] Commune with Lava
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on: March 13, 2015, 09:10:23 pm
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I'm still somewhat skeptical. What are you cutting from Belcher lists to run this thing, and what does it do for you? They seem to have a pretty tight balance of business and mana already, and this card doesn't solve any of the problems the deck faces.
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