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1  Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable? on: October 25, 2010, 04:26:02 pm
Is the sideboard dredge hate really worth diluting the mana base with a third color? Especially if Magus makes a comeback with the unrestriction of Gush, it seems like you'd be fine just cutting black altogether.

So you just scoop to Dredge than? Not a good idea. I think that the best hate for Dredge is Leyline Of The Void followed by Jailer, but, in THIS deck the bog is very good because you can play it under Standstill without breaking the Standstill. Trust me, you NEED  lot of effective hate vs. Dredge because your clock is sooo slow. I suppose I could make room for black bombs like DT, Vamp and Will, but I really don't see those as belonging in this deck. Perhaps the REBs in the SB could be changed over to Duress or Thoughtseize?
I meant, your hate is all "free." Replaying a leyline seems marginal in comparison to weakening your mana base. Granted I haven't tested against a gauntlet in ages, and I may be over-estimating the non-basic hate in the format.
2  Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable? on: October 25, 2010, 12:17:28 pm
Is the sideboard dredge hate really worth diluting the mana base with a third color? Especially if Magus makes a comeback with the unrestriction of Gush, it seems like you'd be fine just cutting black altogether.
3  Eternal Formats / Blue-Based Control / Re: GT10: A Delicate Balance on: October 14, 2010, 03:15:03 pm
Why would anyone run Battlesphere as a tinker target?
4  Vintage Community Discussion / General Community Discussion / Re: Cleaning Cards? on: October 14, 2010, 03:00:49 pm
I clean mine by holding a lighter up to the face of the card. The oil from your hands burns at a much lower temperature than the cardboard, so it's completely safe.

Good luck!
Don't do this, he's trying to get you to burn your cards. Lighters are too hot, I use matches.
5  Vintage Community Discussion / Rules Q&A / Re: Word of Command Errata on: October 05, 2010, 03:07:48 pm
Can you look at your opponent's sideboard and face down cards?
Face-down cards: yes
Sideboard: no
6  Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list on: October 03, 2010, 03:50:19 pm
*snip*
Sextiger plays Ancestral Recall from Hand
It is now the Beginning Phase, Draw Step
Sextiger draws a card
It is now the Precombat Main Phase
It is now the Beginning Phase, Draw Step
Sextiger draws a card
It is now the Precombat Main Phase
It is now the Beginning Phase, Draw Step
Sextiger draws a card
It is now the Precombat Main Phase
This is the most annoying way I've ever seen someone draw 3 cards.
7  Eternal Formats / General Strategy Discussion / Re: Darksteel juggernaut on: September 18, 2010, 01:16:29 am
*snip*
He also blocks Inky all day long, if it comes to that.
Darksteel Juggernaut is indestructable and attacks each turn if able.
8  Vintage Community Discussion / General Community Discussion / Re: What's your profession? on: September 03, 2010, 12:58:23 pm
I work at dairy queen  Sad
9  Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame on: August 14, 2010, 01:15:09 pm
i Didn't run Gush in my top 4 deck.
was it Fact or Fiction?
Also why the Virtue's ruin in the SB? seems perish would make more sense..I actually have a perish in my SB for noble fish or anything with Goyf or Trygon.
..any thoughts?...
I think virtue's ruin is just better, it kills almost anything you SHOULD care about: canonist, teeg, meddling mage, mindcensor, and iona (if they name blue)
I'm not sure you really care about trygon in anything not running spheres because you're mostly sandbagging your moxen, you should also be able to just be faster than goyf.
10  Vintage Community Discussion / Rules Q&A / Re: karn + time vault + duplicant on: August 11, 2010, 01:43:32 am
That is precisely what that means.

Quote from: Comp Rules
611.2b Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever.
11  Vintage Community Discussion / Rules Q&A / Re: Several timing questions on: August 11, 2010, 01:12:21 am
1) The best use of shusher would be to respond to the counter with its ability, thus nullifying the counter.

2) After you pass priority to your opponent, if he or she chooses to pass priority back without any actions, the spell/ability resolves without you getting another chance to perform any actions.

3) They accumulate.

4) Same as answer 2; once you pass priority to your opponent, unless they respond with something else, you won't get another chance before the ability resolves.
12  Vintage Community Discussion / Card Creation Forum / Re: Rehabilitating Contract from Below on: August 04, 2010, 12:26:38 pm
How about giving it the drawback that all  {B} draw spells have? Life loss.

Contract from Below
 {B}
Sorcery
Exile the top card of your library, then draw seven cards and lose 9/10 of your life rounded up.
I wish I could say where I heard it, who the parties to the conversation were, and exactly what the quote was, but it goes something like this: Evan Erwin asks Pat Chapin how much life loss would make Ancestral Recall an acceptable card to print.  Pat Chapin thinks for a minute, and then says "20 life, and it would still be a very good card in many formats."

(I'm gonna ask my friend Adam if he knows where that's from, cause I'm pretty sure he told me that story, although I'm not positive.)

Anyway, I think the key to making some kind of workable Contract like card is that the cost should be somehow outside the game, in the same way that ante is effectively outside the course of normal gameplay.


exile, draw 7, then take 4 shots
13  Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list on: August 01, 2010, 10:57:28 pm
Smennen V Soly deathmatch, it's happening
14  Vintage Community Discussion / General Community Discussion / Re: Aspertame* The not so sweet side of the "sweetener" on: July 31, 2010, 10:43:04 pm
I am smoker, and i drink coffee...

With my intake of caffeine and nicotine, why should i worry about the other million things that could kill me?

On top of all that i have other health concerns that are way more serious then anything i am likely to eat.
15  Eternal Formats / Creative / Re: Blood Donor on: July 29, 2010, 09:38:07 pm
Anyone test entomb?  Seems like a great way to get the bloodghast engine going.  I'd rather spend turn two casting entomb than playing a land rather then spending 2 mana to hardcast him.  What's the most common method of getting him in the graveyard?


wouldnt buried alive work as well?

silly casual note, guile is funny with blood funnel.  Smile
BAM, just solved the graveyard dependency of this deck, board in 4 guile and a few brainfreezes.
16  Vintage Community Discussion / Rules Q&A / Re: Greater Good and Rings of Brighthearth on: July 26, 2010, 01:07:39 pm
Draw 9, discard 3, draw 9 discard 3.

Rings copies the actual ability on the stack, which means it's just copying an ability that essentially reads: Draw 9 cards, then discard 3 cards.

EDIT: Ninja'd
17  Eternal Formats / Workshop-Based Prison / Re: Bitterblossom as anti-Wokshop SB tech on: July 25, 2010, 04:50:05 am
I am rebuilding my stax/mud list and have long been a fan of anything workshop related. I was wondering this mainly for the mirror. Has anyone tested "Quest for the Nihil Stone" as hate against decks that rely on Bazaar for draw? I'm in Madison, WI which is garbage for Vintage so all of my testing has been goldfishing. It might strong in Ichorid, which may not need the help, but I've been thinking of putting it in as a sb card for my b/r stacks list. I don't know if it's strong than Bitterblossom, but it's cheaper and doesn't have the life loss. It doesn't generate chumps, but five is a heavy hit. My limited ability to test just doesnt tell me if bazaar based decks are at zero cards enough in upkeep to make it worth it. Just chiming in, let me know if I am way off here.
thanks
defector
I don't know of any deck that abuses bazaar to the point of having an empty grip every upkeep (not to mention it's ridiculously easy to play around). I don't see quest being a "good" card unless ubastax or bottled cloister become relevant. That said, I'm gonna agree with Meddling Mage on this one, flux is probably better.
18  Vintage Community Discussion / Rules Q&A / Re: leyline of anticipation- Teferi, Mage of Zhalfir on: July 18, 2010, 01:42:24 pm
Not doubting the ruling, but could you show where you found this?  It's helpful to reference when people try and say "nuh uhhh!"
From the comprehensive rules:
Quote from: 101.2.
When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence.
Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.
19  Vintage Community Discussion / General Community Discussion / Re: Cockatrice - intended as successor to MWS on: July 17, 2010, 01:27:49 pm
Does this enable 2-fisted testing when not online? That is a feature I have been using MWS on my MacBook for while traveling, and would like to try Cockatrice if it also has this feature.

Thanks.
Seconded, if I could figure out how to do this on cockatrice I'd likely switch completely from MWS
20  Vintage Community Discussion / Rules Q&A / Re: leyline of anticipation- Teferi, Mage of Zhalfir on: July 16, 2010, 12:23:48 pm
If you're wondering what happens when Player A has a Leyline and Player B has Teferi, it's a much more interesting question.

I believe both effects apply in layer 6 and as such should be determined by timestamp order (i.e. whichever was on the battlefield last will be the last applied, 9 times out of 10 this will be Teferi, given Leyline's start the game nature)
21  Vintage Community Discussion / General Community Discussion / Re: TMD 2010: NEW LAYOUT on: July 11, 2010, 03:18:04 pm
+1 for separating results from announcements
22  Vintage Community Discussion / Rules Q&A / Re: Double Oath Trigger question on: June 26, 2010, 02:21:39 pm
If they only have one more creature than you, both Oaths will trigger, however, only one will resolve successfully. This is due to the second oath trigger being countered because "target player who controls more creatures than he or she does and is his or her opponent" will be an invalid target after the first trigger (assuming you hit a creature). If however, your opponent controls 2 more creatures, you may elect to oath twice.
Quote from: Oath of Druids
At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
23  Vintage Community Discussion / General Community Discussion / Re: Cockatrice - intended as successor to MWS on: June 25, 2010, 02:39:50 pm
Quoted from the Cockatrice website:

  • First of all, I would like to welcome Marius van Zundert to our development team. Marius has already contributed a lot of useful ideas, and I hope there'll be many more in the future.
  • This website is going to undergo some changes to make it more easily extensible and to provide a better communication platform for Cockatrice users. You may have noticed that the first change has already been made, namely the transition of the message board to a more advanced one. We are still working on further improving the integration of the board software into the rest of the website.
  • There is a new Cockatrice version on the download page. This version breaks protocol compatibility, so all users have to upgrade. There is now an installer for Windows and also a DMG image for Mac. It may be entirely possible that those will not work like they should, so I'm looking forward to hearing about your experiences.
    This update features, among others, the following changes:
    • counter for cards in hand
    • multiple colored counters on cards instead of just one white one
    • card properties can be set (p/t, annotation etc.)
    • nicer looking active player display
    • deck list can be loaded from and save to the system clipboard
    • optional horizontal display of hand
    • phase buttons are accessible via F5...F10 (pressing the same button again untaps everything / draws a card when in untap step / draw step)
    Have fun!
I'm getting an error when trying to connect to the server about version mismatch: Protocol version mismatch. Local version: 5, remote version: 7.
I compiled this TODAY from git. Has the linux git version just not been updated yet, or am I doing something wrong?
24  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Xtreme Games Top 8 Vintage Results 5-18-10 on: May 17, 2010, 03:32:18 pm
...
Danny Friedman- 61 Card Wonder 5th Place @ Xtreme Games
...
2 Looter il-Kor
...
This makes me entirely too happy.
25  Vintage Community Discussion / Rules Q&A / Re: Emrakul + Shallow Grave/Corpse Dance on: April 17, 2010, 03:49:24 pm
It works precisely how you think it would. You'll wind up with a 15/15 hasty dude and no graveyard.
26  Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list on: April 14, 2010, 02:30:31 pm
Quote
<torrent> if you don't play fast i'm going to ban you from TMD
<torrent> go

Apparently Steve can't spell his own last name....
He also apparently became an admin when no one was looking....
Man, is there anything that guy can't do? Aside from abolishing the reserve list, that is.
27  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Third Place with the Perfect Storm:A Vintage Tournament Report on: April 14, 2010, 05:33:13 am
You missed Grim Tutor in the decklist somewhere.

EDIT: It seems like there's actually quite a bit of contradiction between the posted decklist and the sideboarding choices discussed in the article.
28  Vintage Community Discussion / Rules Q&A / Re: Sculpting Steel & Triskelion on: April 08, 2010, 11:21:37 pm
It enters the battlefield with 3 counters, regardless of how many counters the trike had when declaring the spell, resolving it, or while it's on the stack. This is because steel enters the battlefield AS a copy of the artifact, and as such will enter the battlefield in the same way any other instance of the artifact would. Copying an Engineered Explosives, for example, would result in it entering the battlefield with counters equal to how many colors you spent to pay Sculpting Steel.
29  Vintage Community Discussion / Rules Q&A / Re: Oath and Drgaon's Breath on: April 01, 2010, 03:20:36 pm
It will trigger and return to play (as long as it's above the creature in your library, obviously), because by the time the creature enters the battlefield, Dragon Breath would already be in the graveyard and thus will trigger. The confusion arises from the current oracle wording saying "that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard." This, however, happens simultaneously as it is all part of Oath's triggered effect, so by the time Dragon Breath could "see" a creature entering the battlefield, it will already be in the yard.
30  Eternal Formats / General Strategy Discussion / Re: Single Card Discussion (Emrakul, The Aeons Torn) on: March 24, 2010, 03:12:13 pm
This is clearly better than Iona, Once this hits play your opponent scoops, think about it, what can likely stop this card in vintage:

STP or any spot removal: Stopped by Protection to Colored Spells
Diabloic Edict: Gets returned to the deck and would be oathed up again
Blocked by Vampire Nighthawk (or any card with deathtouch): Possible, unless you can sacrifce 6 permanents and still keep this alive afterwards, which is highly unlikely in vintage, and even if you get to kill this card, your opponent just Oath's it again.
Sower of Temptation: Possible choice to stop this, but highly unlikely since the opponent would most likely pack counters or Stifle
Maze of Ith: Possible, but currently not used in vintage

I have exhausted my options for stopping this and have no possible answer to it unless ther would be one in RoE.

Edit: Although I am not that familiar with other answers in Vintage, maybe you can name a few so that I can get a playset of those
In regards to Maze of Ith, it's FAR from capable of stopping this guy, Annihilator 6 still triggers.
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