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1  Vintage Community Discussion / Rules Q&A / Re: Stax under E. Flux on: May 07, 2010, 10:22:38 pm
Thanks for the clarification of the E. Flux.

My path through the upkeep was based on my perceptions that the E flux ability was controlled by the nonactive player and that I could still ramp the SS back to 1.

While I was aware that all I needed was to remove any 2 perms to assure victory, my improper placement of the E Flux triggers led to a convoluted, inefficient and ultimately incorrect route...


Thanks again, this will greatly improve my game.
2  Vintage Community Discussion / Rules Q&A / Stax under E. Flux on: May 07, 2010, 09:04:36 pm
Hi I have a question, which I think is very difficult to figure out on my own. But I think I should understand this before a similar situation happens.

I am playing a match, opponent - Noble Fish and I am piloting Uba Stax. I have spent much of the game locked down under lots of removal and a relic of prognitious making my welder and Crucibles useless. I keep top-decking welders and finally get him to sacrifice the relic. Welders have beat him to 12. He controls 4 lands 1 Noble Hierarche and 1 Energy Flux(EF).

I control...
2 artifacts, Smoke Stack(SS)@1 and Tangle Wire(TW)@4
4 lands (2 x Barbarian Ring, 1 x Wasteland, and 1 x Shop)
3 Goblin Welders... 1 card in Graveyard (Triskellion: countered by Daze)

He passes the turn more or less tapped out.

When I enter my upkeep active player effects trigger and placed on the stack in this order...
-SS Count, SS Sac, TW Tap, and TW Fade.

Then In-active player effects stack... E Flux fees on the SS and TW.

I proceed to...
-abuse Welder Welding in Triskelion for the SS
-allow the SS-EF to resolve, wiffing.
-shoot for 3
-weld out TW for SS
-allow the TW-EF trigger to resolve.
-weld out Triskelion for TW

I would then pick up where the stack left off. I am going to stop asserting to know what happens now. I assume that I may fade TW, tap 3, sacrifice 1 and ramp SS to 1.

The big question is, can I put a counter on SS?

Other questions include...
If there were 2 counters on TW, I would only need to tap 2 right?
I have a Sphere of Resistence in hand I plan to cast, and wish to use the Wasteland on his 1 non-basic... Did I play this upkeep correctly?
3  Eternal Formats / Miscellaneous / Re: Why oh why do people insist on building subpar? on: December 11, 2008, 03:40:22 pm
If people didn't play subpar decks, we'd never find new good decks, since most decks start out as pretty bad, and then get tweaked into a potential format killer.

Even great designers usually make alot of bad decks before they get to a genuinely good deck.

/Zeus

Exactly,

I remember testing against the first dredge deck, wait was Ichorid ever that good? .... I jest.

The original Dredge deck (the one I played about 8 games against one night on MWS) only had 1 Bazaar, a bunch of 1 drops, 8 dredgers, Bazzar tutors, and animates. It was HORRIBLE. The point though is that the idea got out there, testing made it tough, and it continues to push our metagame today.

That first Dredge deck was on MWS for a couple weeks before I EVER saw anything like it on TMD. That guy played games as his theory method. Other people prefer to attempt to stimulate discussion as a precursor, to theorize about effectiveness and optimalization before they send hours and brain tweaking hours of hand shaking testing. It is all in preference, I say both methods are necessary.

Though in general, I do agree. The open forum should remain limited to those decks that have been tested, at least to the point that discussion can be initiated with a fair amount of raw data to refine and debate. But, limited to decks that have won multiple tournaments? I think that is too extreme.

EvD
4  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: November 11, 2008, 02:54:38 pm
I've been playing around with a Ubw list recently and more importantly, I've been playing around with sigil of distinction in the main, and it has been good for me. Anyone else tinkered around with sigil? How is it in general for other people? I usually drop it with x=5-9 and drop it on a trinket mage or a confidant. It's also kinda fun to use if you have salvagers and lotus but no spellbomb.

I haven't tried this, but it seems like a good idea.  Do you play 4 Drains to take full advantage of the Sigil.  I definitley see it as a way to race aggro.  I will test it and let you know how it goes.

Definatley should have the 4 drains with this thing. It seems like a great way to make small dudes block Collosus, and get a couple extra turns, if not creating a 12/12 (unlikely). It could also be a hell of a thing to get Drained... OUCH!

Overall though I am not sure it really helps in problem matches, rather matches which Bomberman has is nuetral or favorable with already. I definately prefer to add strength in the combo matchup, but this may be metagame specific, or outmoded by new trends.
5  Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again! on: October 24, 2008, 08:20:22 pm
But I wouldn't go 5-color just to beat Massacre.  There are 5-color builds, but to be honest I don't really see the need anymore.  All colors give you really strong options now, so can easily fill a deck at 2-3 colors. 

Massacre is not that widely played right now, that might change though if people start dropping Cannonists into lists with M Mages. Suddenly Massacre becomes alot more attractive for a couple SB slots.

I guess I was hoping to hear how useful those basics are in the Stax match, which is where I assume they shine. It seems that in a 3 color build the basics would feel too random or clunky,
6  Eternal Formats / Null Rod Based Aggro / Re: The Mountains Win Again! on: October 23, 2008, 01:59:27 pm
Sweepers like Massacre and Hurkyl's/Rebuild are imo what have held back Shops and Fish decks in the past respectively, losing everything on 1 card is not so good.  You gained a lot of tempo, but then you lost just as much if not more when those cards are played.   But by mixing sources of effects with non-creatures (Pillar, Chalice, Thorn, etc) and non-artifacts (Pillar, Teeg who is amazing now that WG is playable for Cannonist and Goyf, Blood Moon, Magus of the Moon, Mindscenor Glowrider) you force them to use single target spells.  This softens that tempo swing back.  Pillar is answered by neither of the great answers, leaving Chain of Vapor as the only thing that multitasks. 

I might also note, combined with your later comment about 4 x Teeg, Teeg is another card that locks out Massacre. I have wondered if the printing of Wild Nacatl, but especially the Cannonist would elevate Teeg into a playable position.

Since I have almost no experience with this type of deck, I wonder how important the basics/duals/fetches are vs. a slightly heavier 5 color mana base (up to say 18-19 lands). Even talking about a 5 color mana base here may be a foul, this is after all a mountains thread. I realize the threat posed by Wastelands + Sphere combinations, but the removal of Plains from the list also removes the threat of Massacre. I also wonder about the possibilities that stem from playing a 5 color mana base.  But, really this is another question...

Could variations of this deck see greater benefit from the 5 color interchangability of cards like; A Recall, Trinket Mage(and his tool box), Demonic, B.Storm, Thoughtsieze, and sinergistic underplayed bombs that hover at or below 3 mana.

Curious about your opinions.
7  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: September 06, 2008, 01:17:07 pm
Normally what is in your graveyard comes back via Salavager and in a Will turn you obviously can´t combo out. So Will is not that mandatory in this deck although sometimes it´s nice when you replay Recall or something like that.

Yes, Yawg's Will screws up the combo. But I do not think that Will "not being mandatory" is any kind of reasoned arguement. Yawg's Will is stupid, it is ridiculous, it is the most abusable ever printed. There are so many cards in this deck that I personally love to cast out of the graveyard; Ancestral, T Walk, Merchant Scroll, artifacts pitched to Thirst, and I like playing lands.

Yes it is true; this deck abuses the graveyard, it abuses the graveyard without Will, the deck is not graveyard dependent (can win easily without it), the deck is not built around Yawg's Will. Precisely ZERO of the above statements tell me to not pack this card.

The fact that builds of this deck play; lands which produce black, moxes, spells which promote discarding of accelorents or tools, inexpensive spells that I personally like to play two times if allowed, and plays fetchlands, ALL SUGGEST that Yawgmoth's Will is basically as close to an auto-include as auto-includes come.

Is there a reason for not playing it other than a. it increases graveyard interaction in a Leyline environment and b. it prevents the combo from functioning for a single turn? Are these reasons enough to not play it? I have my opinions, obviously, please... persuade me to agree with yours.



On a different note, what is the greatest weakness of Bomberman in your perspectives? I do not necessarily mean a specific card or mechanic, on a more aetherial level (is it aquisition of resources, tempo, fragility in the face of disruption, inability to disrupt). Obviously this is going to differ based on what metagame you are playing in, and therefore the types of cards you have tucked into your meta-slots. So please do not refer to meta-slots unless you are describing how they fill that particular conceptual chink in the armor.
8  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: September 04, 2008, 06:42:32 pm
Perhaps this has been covered, there is just to much old material to read through.

Why is it that people are adding black to their Bomberman lists and not adding Yawgmoth's Will. Everytime I played Bomberman with black I packed the best spell in Vintage and it was phenomenal.

When I think about it, if Y.Will resolves I probably win since either; I take the aggro plan, I get to far ahead for opponent to catch up, or I set up the combo and reload the Lotus and pass the turn. If will does not resolve then I eat their counter magic, and resolve a bigger threat? Wait, huh? Further, with the T. Mage you arefar more likely to have huge mana to abuse the Will.

Granted you cannot break the Lotus during the Y.Will and combo out, it is not like it is hard to tellegraph the proper decision here, a control deck resolving Yawg's Will with a couple dudes seems good to me.

If I missed something let me know
9  Eternal Formats / Miscellaneous / Re: Is Arcane Denial viable in Type 1? on: September 01, 2008, 04:49:32 pm
shouldn't it work like:
trigger goes on the stack giving him the option to draw.  When the trigger resolves he either choses to draw or not to.

I don't think you can plagiarize after he decides.

Since this seemed to be in question I thought I would confirm this. Triggered abilities look for an affirmation upon resolution from the stack, since noone recieves priority during resolution, you cannot obtain the draws in question.

However some things unmentioned:

If denial was used during your turn to force a spell through, you can play it in responce to the trigger being applied to the stack in your opponents upkeep. Plagiarize will then deter an opponent from capitalizing on this weakness of A.Denial, will steal their draw, and possibly short-out a key tempo aspect of their game. 

If A Denial was played as a defensive spell during an opponents turn, Plagiarize in your upkeep will again prevent this exploitation and prevent EOT draws. I am not saying it is worth it, especially when spending your mana in your own upkeep, and especially considering the cost (3U is steep for something not ending the game).

Card disadvantage tutors are commonly played in Vintage. Whether your opponent is searching for an endgame or positional piece, denying, delaying, or complicating the aquisition of that piece is always advantageous. Plagiarize on an opponents upkeep accomlishes this. Once again, I am not saying it is worth it, especially considering the cost, but it is worth mentioning as this provides a definate strategic boon. In this potential use, I wonder about the psychological effect, is Plagiarize less likely than say FoW(on the actual threat) to draw counter-magic and begin a counter-war?

Based on this, A. Denial and Plagiarize work well on a tempo related front, though I think there are definately more solid cards to run to affect tempo.
10  Eternal Formats / Creative / Re: [Discussion] Mono R Shop or MUD on: March 08, 2008, 02:34:56 pm
So I had not tested against Tyrant Blue when I made that post.  I was just Brainstorming off the top of my head.  At the time the Tyrant Blue lists I was familiar with ran 3xTyrant and Platz.  Since Platz is a terrible win condition against Uba Stax I figured that Cap would be good.  Jeff Carpenter's list runs DSC instead of Platz and that is much better against Uba Stax.  Perhaps Cap would be worse.

Anyway, I did go ahead and test this matchup.  I only played 4 games all pre-board.  This is not nearly enough to make any sort of sound judgement, but it seems to me that Uba Stax has a very strong matchup against Tyrant Blue pre board.

I am not sure... but I dont think he was talking about control Shop, like Uba Stax. I think most discussion here was intended to focus on the Brown vs. Red *Aggro* Shop

Since Mox Junky bit, I have tested Tyrant Blue vs. Uba Stax, Uba is like an All Star team that plays together all year, nearly every card is devistating (note I run Duplicant over Karn). Basically the only thing you fear is Tryant-player on the play leading turn 1 with (Show and Tell - Tyrant) or (Land, Mox, Remora). Otherwise, as statements here have reflected, Tyrant Blue doesnt really require extra effort from *Conrol* Red Shop.


Meditate is in theory awesome against Stax, but it never did anything in the four games I played.  The problem is Meditate is good once Smokestack is ramping.  The only problem is with few ways to remove Smokey you are basically already losing that game.  You need to draw into Show and Tell / Tyrant and then hope you have enough permanents to cast Show and Tell aftering saccing 2 or more permanents to Stack.

Meditate can actually be abused by the shop player.
Even with alot of basics, when the blue player feels Uba Stax beginning to lock, even just a single Sphere/Waste plus a landed Smoke Stack, they are going to need to cast Meditate while they can, many times immediately (within a full turn) after Smoke Stack hits play. This is a poor choice, but many times the only choice.

Permanent rich decks like Stax can afford to ramp even if their opponents are skipping the intermediate turns... exchanging a bit of advantage now (1-5 perms, at the worst) for a devistating hit to the blue player who suddenly loses 2-3 perms, and probably their whole board on their second upkeep. In the end, Uba rebuilds SO much more efficiently, obviously.

For Shattering Spree to be as effective as Rack and Ruin under Chalice at 1 (common in my list since I run 3 Chalice at the moment), it requires you to have RRR available, which isn't likely to happen unless you have a Solemn Simulacrum-heavy draw. 2R is more easily available over the course of a normal game. Being instant speed is also quite nice. That being said, I run Viashino Heretic in my anti-artifact slot because it just wins games vs relevant artifact decks (Red Shop mirror match, MUD, or Stax). I've never lost a tournament match to the mirror or Stax when I got an active Heretic.
.
This is simply true. Heretic is amazing, no haste Sad Wink, but is extremely strategic, and can basically tie up an opposing Welder... it has a psychological effect on the opponent which you can use to herd them.
11  Eternal Formats / Miscellaneous / Re: MAD MUD on: March 06, 2008, 08:17:07 pm
Hi again Mike... Long time no see.

Oddly enough I have been testing a deck which runs along these lines. Unfortunately, I have to say that there has been a definate upswing in welder Blue. Decks like Slaver, Claw, random thirst/Platz Angel decks seem to be all over the online meta. I just hate getting owned by my own Ravager.

I agree with your observations on T. Wire.  Wire is abused far more efficiently in decks like Uba Stax... decks that have a primay goal of locking out mana and swinging damage. Locking down perms is not the goal here.

I wonder if you have tried any copies of Scroll Rack? .... 2 ScRacks becomes copies 5 and 6 of the key spells early in the game... it becomes slightly impotent in about half of the midgames, yet... ScRacking for 2 is still good. I actually found that this card singely improved the combo match especially post SB when it frequently dug up the second Wasteland, Chalice, or the missing (I WIN NOW..... YES!) piece.
12  Eternal Formats / Miscellaneous / Re: Uba Stax: The time is now on: November 15, 2007, 04:03:29 pm
Against Ichorid the card that beats you is Bridge from Below.  As an Ichorid player I am far more worried about Ensnaring Bridge than Caltrops.

this is exactly right... From the perspective of a dude that has only lost 3 games to Ichorid in 5 rounds. I focus all my attention on his Bridge from Below count and manipulate the game from there.
13  Eternal Formats / Miscellaneous / Re: Uba Stax: The time is now on: November 15, 2007, 03:54:55 pm
Has anyone thought about Caltrops as a sideboard option against Ichorid?  Reason being, Caltrops stops all Ichorids and Narcomoebas and in multiples it is GG.  Caltrops is also not a dead card against fish and G/R beats and other random.dec(s)  that are out there.

Another nice side to caltrops is it can be workshopped (is an artifact) so, unlike slice and dice or pyroclasm, it functions through your own soft locks. (and welderable)

Caltrops does work both ways.  It will kill your welder if you swing but against Ichorid a sacrifice like relying more on Barbarian Ring in order to reduce the opponents tempo is worth it. 

I thought about this card, but frankly there are better options... Bridge is mentioned below, and while this is better they both fail to protect you from Rebuild and Hurkyls in the Flash match.

In the Ichorid match you actually need 3 of these things down. the first only stops the initial onslaught.

They just say... ok i cant swing with my two 1/1 dudes, I guess I will dreadge one or two more turns, oh look there another Bridge from Below and a dude, now I can flash my Dread Return and run him over with 3/3 tokens.

To create a situation where this is not your fate you are required to hit +1 sphere for each Arbor Dryad he gets, the Shop, a wasteland to slow the Bazaaring, The first caltrops which only makes them tokens, the second caltrops that indeed stalls them, and a third Caltrops to shut them off.

That is a crazy list of conditions, not that delaying the game is not sometimes enough, I think there is better disruption that applies just as widely, maybe even wider.
14  Eternal Formats / Miscellaneous / Re: Uba Stax: The time is now on: November 05, 2007, 10:03:06 pm
what's the right number of mountains and Barbarian rings in order that I can finish out consistently? Because I have seen some decks running around with just 1 BRing, and three creature finishers, and some with just 4 Mountain 4 BRing. Is the latter viable?

obviously you are going to get different answers to this question depending on who you ask. What I can tell you is that your predication of running Titan, Trike, or whatever as win conditions is irrelevant to the number of rings you play.

I believe that every card in Uba Stax must be a viable threat and must work(be viable to play) towards a conclusion of the game in the first 3 turns, thus allowing subsequent turns to happen. Yet I also recognize the need for game breaking retarded abilities. I assume it is this circumstance that you are justifying the inclusion of Titan, not becouse he hits for 7. I feel that the number of these high CMC cards should be kept as low as possible to keep consistency high.

Likewise I think it is erroneous to look at Ring and ask how many you need in your deck to achieve a win condition Via it. Rather look at the card itself, how it fits into the deck, and how it can be used.

Ring is more than a win condition in this deck, it is a tool. Ring is your instant speed targeting removal that protection cant stop. More exactly it is a tool that is without utility, in general, for the first three turns. If you get a Bazaar and Smokestck rolling early, without the Mask, the Ring becomes active on turn 3, after your second Bazaar activation. This assumes that you play a Shop or red source Turn 1.

That said, by the time Ring becomes active, assuming no Mulligans... on the play, you will have drawn 13 cards that is nearly 1/4 of your deck.

I choose to play 3 Rings, 5 Mountains becouse i want my Stax List to achieve pars when its cards utility turns on, I have greater than a 60% chance of having one Ring at that time. I dont like to be damaged by my own mana sources when it is uncessary.
15  Eternal Formats / Miscellaneous / Re: Uba Stax: The time is now on: October 18, 2007, 06:36:48 pm
 Very Happy ooops are sure you only mean more consistent...



We are saying the same things over and over and over again..............

5c Stax has more bombs while UbaStax(mono-red) is more consistent.  I don't think anyone is arguing against that.  Both have pros and cons, and they should be obvious to anyone that has played either of the decks.



Consistent.... agreed... very
16  Eternal Formats / Miscellaneous / Re: Uba Stax: The time is now on: October 18, 2007, 06:29:38 pm


P.S. Anyone plan on taking an UbaStax variant to a tournament in the near future?


I took Uba Stax to a tournament just this last week... I came to some conclusions both before and after the show.

BEFORE:

4 X Barbarian Ring is to much: 3 X meant they came when I needed them, that I got two most times I wanted, but I did not take 5 damage relying on these guys for mana. You need threshhold before it works... which means 1 of 2 things it is mid/late game or you have bazaar to dig for 1 of the 3.

1 X Triskellion: I did not see him often enough he blocks all so many fish and swings for a billion. I am not sure at this point if I want to test with 2 of this guy... it cant really hurt

1 x Duplicant: I saw this guy far to often, but it was nice to know he was there if I needed to find him. I only Duped 1 creature all day and Trike could have done it much better.

1 x Mana Crypt: NO NO I JUST CANT DO IT. i refuse to run this card with no Shaman, Karn, or CLOCK.
ouch I take 3, ouch I TaKe 3, OuCh I TAKe 3, OUCh I TAKE 3, OUCH THATS ENOUGH!! my mana was fine, I only parised a couple times for faster mana, Chalice@1, welder, Sphere... these are fine non shop mana Turn 1s

There were two other changes that I am unwulling to divulge at this time.

But I MUST agree with both MMMike and Harlequin. Serum Powder is optimal when trying to find a single card combo. Yet I would run it if Trinisphere were unrestricted (hope this never happens). But there again... a one card combo... any three mana plus Trinisphere... in a deck with land desruction!  KEEP IT ALL DAY LONG, MULL FOR IT ALL DAY LONG

During my rounds I found myself often daydreaming about hitting Tangle Wire, that card takes Sphere from being good to being a real backbreaker, shutting off FOW many times.


POST TOURNAMENT:

I am SO glad I did not run Mana Crypt, i saw the card i ran in its place so often, and early, it would have killed my 4sure.

Duplicant: CUT maybe to the board.

3 X Barbarian Ring: is good.

4 X Tangle Wire: is good in all matches minus Flash... in that case I would rather see ONLY A RESISTOR

Also based on my results I question the need for the Thorns in the main deck. The consistency of the deck is very strong with the right 2 cards in their slots and they really only shine in 2 matches, Flash and Gush Long. But i still thank you for the testing i did with this card in the main and i agree with your findings that 7 x Resistors is the right number in these 2 matches.

LEYLINE: Note that I did not play Leyline of any sort on my board, thereby my negative results agains Flash become clear, I will not make that mistake again.

Also note that means i did not board any enchantments agains Ichorid... but FYI.... I   2-0ed   the match.

Of my day I remember

2 - 0 against Ichorid

2 - 0 against RBW Hate thingy (which opened with strip lock on the play in game 1) he he he

3 - 2 against flash decks

the rest of my rounds were unplayed draws.
if you have any questions about interactions in these matches feel free.

17  Vintage Community Discussion / General Community Discussion / Re: Microsoft does it again? Vista compatability issues? on: March 03, 2007, 03:54:13 am
OK VISTA USERS... the problem is Vista has something like a firewall which prevents you from accidently or intentionally changing program files once they have been installed. This security feature is what prevents you from getting the full masterbase.mw.

until such a time as detonator releases a new version of Workstation follow these instructions exactly.

1. download: mws094f
2. install: mws094f
3. find the folder named "Magic Workstation" in your program files folder on your main hard disk.
     the address for this folder may look like this "computer^Local Disk C^Program Files"

4. Right click on the "magic workstation" folder... you should get a list of options... choose properties.

5. once you select properties you will get a window with 4 tabs select "security"
-here you will see a list "Group or user names"
-select the one that says "Users (*yourcomputersnamehere*\Users)
-after you select this hit edit.

6. you will now see the lower list "Permissions for Users" become boxes that may be checked either allow or deny.
-check all options to allow.
-hit Apply... then ok

7. now select the tab "general"
-in the attributes section click "Read-only" off or till it turns blue (depending on your Vista version) if you have the option for no mark or a blue square set it to blue square.
-hit apply and get the fuck out of there

8. NOW DOWNLOAD mtg_gamepack and install it. Open workstation and test...

BTW anyone who has an account to magisoft, please put a link from there to this thread as the solution posted there only solves half the problem.

Keep it Evol
18  Vintage Community Discussion / General Community Discussion / Re: Microsoft does it again? Vista compatability issues? on: March 03, 2007, 01:24:23 am
ok the link given here describes a way to get the gamepack to install into MWS on a Vista system... just skip step 2... it has to do with Vistas new firewall that protects Windows from the user.

even after this tweek the program is not working correctly.

at this point I have the card base and can build decks, but the game will not play, when you try to play it asks you to load a deck, and the decks you have built are not of the correct file type.

anyway, i will do some digging, and if anyone here knows how to fix this problem, let me know, also....

some funny Microsoft stories are welcome.
19  Vintage Community Discussion / General Community Discussion / Re: Microsoft does it again? Vista compatability issues? on: March 02, 2007, 07:35:50 pm
Thank you Lunk... Thank you so much... that is the exact problem...

I knew it had something to do with Vistas new interuser firewall system .... Vista is so like OSX, but bad... it will not let you do anything to it... it is so dumbed down

The solution appears to have worked for others i will let you all know if it works for me...
20  Vintage Community Discussion / General Community Discussion / Re: Microsoft does it again? Vista compatability issues? on: March 02, 2007, 07:07:24 pm
Moxlotus... are you refering to the 1.4 MB file entitled... "mtg_gamepack"?

If so that is the gamepack I refer to in my original post...

yes I read the manual, although I have installed Workstation six or seven times on other machines without a problem.

i have tried so many different angles/tricks during the install including searching my computer to see if the masterbase installed into the wrong directory... no dice...

please help!!
21  Vintage Community Discussion / General Community Discussion / Re: Microsoft does it again? Vista compatability issues? on: March 02, 2007, 06:44:06 pm
Jeff, I hoped you were right... but alas it is set to library mode... all I get is

Name   Edition   Rarity   Color   Cost   P/T   Type   Text   Flavor
Amethyst   AM      U   2         +3 Tower   
Apprentice   AM      U   5         +4 Tower, you lose 3 recruits, 2 damage to enemy Tower   
Bag of Baubles   AM      U   0         If Tower<enemy Tower, +2 Tower, else +1 Tower   
Barracks   AM      R   10         +6 recruits, +6 Wall, if dungeon<enemy dungeon, +1 dungeon   
Basic Wall   AM      R   2         +3 Wall   
Battlements   AM      R   14         +7 Wall, 6 damage to enemy   
Berserker   AM      G   4         8 Damage, 3 Damage to your Tower   
Big Wall   AM      R   5         +6 Wall   
Brick Shortage   AM      R   0         All players lose 8 bricks   
Copping the Tech   AM      R   5         If quarry<enemy quarry, quarry=enemy quarry


crap crap crap.... although I wish there was a card cropping the tech, I wish I had the rest of them...

Help please!
22  Vintage Community Discussion / General Community Discussion / Microsoft does it again? Vista compatability issues? on: March 02, 2007, 04:56:38 pm
Is anyone out there a supreme computer master? I have some skills but no Skillz.

Anyway I just bought a laptop, since it is a laptop I chose to buy a factory brand, rather than a home built.

The bad part is the damn thing has MS Windows Vista installed. We all know that Microsoft has not released a product that works before 10 updates... I have decided to give it a chance. Ok so I am being really dumb to even continue this trial...

VISTA CRASHED 5 TIMES DURING V for VANDETTA!!!!!! I watched 1 movie and IT CRASHED 5 TIMES!!!!!

Anyway, here is my question: I am trying to install Magic Workstation, I can get workstation itself to install and start. However, no matter what I try, I cannot get the gamepack to install.

I even tried the Compatability Wizard setting it to XP Pro SE and it still will not give me cards in Workstation.

basically, I install MWS and everything goes fine, then i install the gamepack and the installation goes fine, but the cards never appear in the masterbase. all i get is that sample card crap.

Please Help Me!

If you dont know how to help, maybe you at least have a terrible story about a microsoft product to share and make us all feel good about a money hungry corporate giant.
23  Eternal Formats / Creative / Re: Toolkit for Trinket Mage? on: February 07, 2007, 02:24:01 pm
I am not sure but it seems likely that the list of useful artifacts is complete with this list

AEther Vial... my 2 cents
Chalice of the Void
Pithing Needle
Tormod's Crypt/Phyrexian Furnace
Engineered Explosives
Aether Spellbomb
Cursed Scroll... probably SB
Mana Artifacts

I also have been kicking around the idea of a Trinket Mage based fish hate deck. I have found that the fetching of mana artifacts cannot be praised enough. Fetching B.Lotus allows you to sit on UU coutermagic off turn after tapping out, while also potentially increasing your total mana production on the next turn.

The questions I have encountered, which are directly related to this topic is this:
Does a Trinketty Fish build run Thirst for Knowledge as a draw engine, and second can the increased reliability of artifact mana allow the deck to run potent cards such as Gifts Ungiven?
The implication here is a fish deck that can beat your face or drop you in a combo turn, and a deck that may transform from the board into a heavier combo orientation to fix a matchup.
24  Eternal Formats / Miscellaneous / Re: [Planar Chaos] Extirpate on: January 16, 2007, 03:56:26 pm
@ keys: I have come to similar lists. My early testing with this card shows the obvious... Confidant is necessary as this card has little strength on its own. rather, it needs piles of cards to work with such as those already mentioned... Wasteland, "countermagic", Duress, etc. But noone as of yet has mentioned Cabal Therapy.

One pile I have only just glimpsed at includes Root, Duress, and Cabal Therapy with the correct support engine you get so many chances to see the hand and manipulate what is left in there.

I need to agree that the hype is not fully justified. BUT, the real effect of this card is that certain decks are going to become SO risky that this card cannot be ignored. the fact is the risk will be real...in the hands of a solid player it simply beats some decks.
25  Eternal Formats / Miscellaneous / Re: [Planar Chaos] Roof of Evil on: January 14, 2007, 07:13:15 pm
Assuming the current translation is correct how will this card actually change the format?

Does this spell the end of Goblin Welder based decks? Can we expect CSlaver to reliably hardcast Slaver with protection? This card will demolish alot of decks even if only employed as a Wish target! Can Bomberman and Gifts survive this card? Certainly if nothing else both will be slowed by this card and further backed into a corner when this is coupled with Hide/Seek.

What if any effect will this have on ToA decks? Certainly the use of rituals early to set up becomes far more risky.

Really what decks are not effected by the nutering of their early game spells, most of which remain important the whole game, not to mention fetchlands, duals, wastes, and the complete destruction of card disadvantage tutors! As if we needed more reasons to not play Mystical and Vampiric.

I certainly hope this translation is not correct I just spent all weekend trading for the cards to build manaless Ichorid... now completely impotent if this card is printed! Oh well, I like change.
26  Vintage Community Discussion / General Community Discussion / Re: Vintage tournaments out east? on: January 01, 2007, 06:47:40 pm
I am aware that there is an area for tournament hosts to post their tournaments!

@TOOL: thanks for the link I missed that post.

@Markpharaoh: I am obviously not impressed with your inability to think of the possibility that there are vintage tournaments not posted on TMD. Oh wait I Apologize, obviously every event is posted here, my mistake!
27  Eternal Formats / Creative / Re: [general discussion] How did I lose? on: January 01, 2007, 06:39:48 pm
@ UR

Ultimately I must agree with you since Philosophically I am a determinist, the present was specifically brought about by a chain of once very real events over which I had a choice in at least 1, my continued inclusion in the event chain.

What you seem to be ignoring is that the level of error made in games where a freak occurence happens, as in my example...
only 1 PERFECT card off the top (Fastbond: played in less than half of all 5c Stax decks, with 43 cards left he has roughly a 2.3% chance of topdeck as he does not have the mana to pull it off with a tutor...)
plus
1 PERFECT card in hand (Crucible, with one used, a 14.3% chance it is in his hand...)
could prevent my win. Further, this is the only way he can win or stop my win.

Combined that is less than a third of a percent chance that he snags the win away from me... IMO definately not greed, definately not much risk. Do you play poker? Would you go all in with a 99.7% chance of doubling your money? NO REASONABLE PERSON WOULD REFUSE THOSE ODDS!

You are right again... blaming topdecks does not make me a better player. But being able to calculate chances of success does, as does the ability to reproduce an internal risk evaluation thought and recheck the facts (as I have done here).

How can one learn from mistakes when the difference is literally where to cut the opponents deck, or in the order in which lands are Taxed out of a library. Given the trancient and insufficiently finite state of our minds we are unable to know where to cut the opponents library or which three copies of basic plains to Tax out first, or how many times to riffle shuffle 3, 4, or 5 times!

I am NOT saying that I do not make mistakes... noone can say that, IN FACT, noone in this thread is saying that.

What I AM saying is:
First, sometimes games are played perfectly from the perspective of a finite mind.
Second, that the example I provide is one such example where I made zero play errors once we grant that humans lack infinite knowledge.
Third, that despite the fact that a player makes a mistake that is NOT dependent on infinite knowledge they can still manouver into a place where they have an incredibly high chance of achieving the win.
Finally, Fourth, that despite OVERWHELMING odds (99.7%) sometimes the cards fall in one persons favor...

This is what we call luck...

Yup we have a whole word in our language dedicated to beating odds like 99.7 against. LUCK

28  Eternal Formats / Creative / Re: Let's do the time warp again on: January 01, 2007, 05:16:43 pm
I just realized that your 1 win condition is Misdirectable, on top of being a 4 card combo of which all are 1xs, which IMO is just to much, and the recollect/regrowth is to mana intense to play a reactive Drain style strategy.

Since I am not alone in the recommending a reevaluation of your win condition, you should definitely look at your options and let us know where you plan on taking this.

You should definitely look in the Archives to Lotushead’s discussion of the witness deck. I believe he references one of my old builds and there is a link to a list in the reply by Methuselahn. The basics of that deck and the deck you post here are similar… that is they are both built on recursion of under costed bombs and the Drain.dec chassis.

I found that Intuition was a little better than gifts simply due to the 1 cost difference, although today I would probably run 1 of each or 2 Intuition/ 1 Gifts. Another Important card not in your list is Accumulated Knowledge. I found AK to be a bomb in the matches where the opponent is sporting Misdirection, or where you simply start with (Intuition, AK) or AK for 3 into Merchant Scroll.

I feel the need to agree with Lotushead regarding Eternal Witness. I think it is superior to Recollect as it adds a win condition, yet I think both deserve space in the deck. My build ran........... although admitedly i had a different win condition.
4 x witness (I would probably run 3 these days)
2 x recollect
1 x regrowth
3 x echoing truth
1 x basic forest
2 x Windswept

My opinion of Nostalgic Dreams started extremely low, peeked, and ended where it started. Sure if I get a Dreams into hand and RESOLVE it I probably win. The GG cost is bad, but not terrible it is the discard as part of the cost that really nails you. Most of the time in my testing it did not resolve, and that hurts so much it is like playing Roshambo with 2 people, one in front and one behind… they go first. OMG I lose!!!

If you do splash a third color I would definitely try white and black. I would try White primarily for Sacred Ground, abeyance/chant on the board. If you do end up splashing Black do not fear Yawg’s Will. I play Will in my Bomberman which confuses so many people. So what if I cannot sack my Lotus during the Will, I am still playing a land, Ancestral, that Mox, Brainstorm, Tinker, a Spellbomb, etc. ad infinitum.
Is Yawg’s Will NOT SO GOOD that it accidentally trumps your fears that you might accidentally not think and accidentally, while getting 6 cards for your Will, remove your win condition as an accident while not paying attention to the fact that this is an obvious and accidental mistake? Am I wrong here?
29  Eternal Formats / Creative / Re: [general discussion] How did I lose? on: January 01, 2007, 04:08:29 pm
@Roat 17: In Short... that damned restricted card... FASTBOND


The situation...
game 3 turn 11 (his sixth turn) of top 8 with an Ancestral on the line.

The Decks...
He: 5c Stax, and a solid player.
Me: R/W Parfait, um.. obviously bad since I have played Parfait in the last year.

The position...
He: A workshop, a city, 2 Moxen, a Sphere and 1 card in hand, and a pile of a yard.
Me: 1 mountain and 1 plateau in a circa 35 card library; 2 plains, and 5 random busted control spells in hand. I just Scroll Racked into the Belcher and cast it with plans to untap and win as he does not appear to have the resources to pull it out.

His topdeck: FASTBOND, with a Crucible in hand, and Strip in the yard!! what a SACK... I am locked out after his Smokestack topdeck 2 turns later.
 
@UR: can you honestly tell me that I misplayed? The 1 Seal of Cleansing I saw killed a Smokestack ramped to 2 on his 3rd turn. Followed by Argivian Find/Seal of Cleansing for his first Crucible/Strip softlock. Should I have not kept Lotus, Land Tax, Scroll Rack, Plains, Mountain, Lava Dart, Seal of Cleansing? I had a Plains in my hand for the Chalice or Sphere, my hand was decidedly evil... yet so was his, a first turn Smokestack. The difference is that when I needed a third Seal of Cleansing effect (which I did not know that I needed) I did not get it. Rather I got a Belcher which would win the game in a vast majority of cases given the game state.

My point, you are wrong!
Lucksacking happens... hence one of the meanings of the Verb "to Mise"
30  Vintage Community Discussion / General Community Discussion / Vintage tournaments out east? on: December 29, 2006, 03:18:05 am
Hello everyone out there!

I am going to be taking a trip to Boston and upstate New York area around the end of January beginning of February to meet prospective employers, (cross fingers for me all... as the east is where vintage is at!!!!!)

The plan is to spend about a week in the area between January 23 and February 8.

I would appreciate any information about vintage tournaments in the area during this time. I prefer tournaments with a serious prize such as moxen. I am willing to travel up to two hours from Boston.

If you would be so kind as to post a reply with the stores name, address, entry fee, proxy info, date, and time it would be great!

Thanks...

Keep it Evol, daN
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