So, in taking Dr. Sylvan's advice from my prior thread, I decided to run a copy of EBA at this month's MHC type 1 tourney.
Here is my modified decklist:
// Mana
1 Plains
2 Island
4 Tundra
4 Underground Sea
4 Flooded Strand
1 City of Brass
3 Wasteland
1 Strip Mine
1 Mox Sapphire
1 Mox Jet
1 Sol Ring
1 Library of Alexandria
// Critters
2 Exalted Angel
3 Phyrexian Negator
2 Meddling Mage
3 Shadowmage Infiltrator
2 Masticore
// Control
4 Force of Will
3 Duress
4 Mana Drain
1 Balance
// Draw / Tutor
3 Brainstorm
1 Demonic Tutor
1 Mystical Tutor
1 Fact or Fiction
1 Ancestral Recall
// Utility
3 Swords to Plowshares
1 Vindicate
1 Mind Twist
1 Time Walk
// SB
2 Stifle
2 Exalted Angel
2 Meddling Mage
2 Disenchant
2 Chalice of the Void
1 Vindicate
1 CoP: Red
1 CoP: Black
2 Tormod's Crypt
Explanations:
I decided to main deck a pair of Masticores because of sheer number of bad aggro decks that I was going to see. They ended up being very useful in most of my early matches, but were sided out almost constantly in the later rounds. I did decide to remove the YawgWill for a Mind Twist because in testing, I never once had enough mana to do much with a YawgWill. Without a Louts or Dark Rituals, I didn't feel it was going to be worth running.
My sideboard had both a CoP: Red and CoP: Black in it because they are by far the most popular color for bad aggro to use. I also added a pair of Chalice because I was afraid of the Stupid Red Burn decks. The rest of the deck looks mostly normal.
The tourney was going to be 6 rounds of swiss with a cut to the top 8.
Round 1 - Ben - Type 2 [card]Myr Incubator[/card] decBen was a nice guy who just started getting into Magic. He had a creative deck idea, but it was far too slow for Type 1.
Game 1:
Since I'm nervous about playing correctly with this new deck, I decide to play very slowly. I make it a point to announce what color of mana I'm getting out of each dual land, when I tap them.
Ben starts off the game with a Seat of the Synod, and I know that I'll have an easy game. He starts dropping Myr creatures in the hopes of powering out a Myr Incubator for 20+ tokens to win. After a Duress takes his Incubator, I Mana Drain a Myr Enforcer, plop down a Masticore and blast his tiny army out of the way. A pair of Finkels keep the cards coming, and eventually the three of them take him down
Game 2:
He drops 7 Myrs (!!!) before I find a Masticore. A Masticore and a Meddling Mage go all the way.
1-0, 2-0
Round 2 - Tony - Millstone BlueTony was a nice guy. He had a mono blue deck with [card]Raven Guild Master[/card] in it to try to Mill people out.
Game 1:
I get going with a Duress to see that he kept a hand with 3 Juggernauts in it. Juggernauts? Um. Ok. I get a pair of Negators out and run him over. He did play one morph (the Guild Master) who happened to get Plowed. He never saw a fourth source of blue mana.
Game 2:
Once again, Tony's deck craps out on him. An early Angel goes all the way fairly quickly.
2-0, 4-0
Round 3 - Roberto - Suicide Black Roberto was playing an interesting build of Sui Black. He ran the Carnophage / Sarcomancy version with Skittering Horror as his major kill card. He also used Claws of Gix to sacrifice Sarcomany after the token was created.
Game 1:
He beats me around a little until I find an Angel. Pretty standard run for the EBA deck
I board in my one CoP: Black
Game 2:
He gets going really quickly with a pair of Duress, 2 Carnophage, and a Sarcomancy. I get a Negator down and without hesitation, I start swinging. He decides to only block the Negator with one creature at a time, so I manage to keep my permanents and clean his side of the board. Finkel joins the fun to finish him off. I never did see my CoP.
3-0, 6-0
Round 4 - Shane - KeeperShane was in this slot because his prior opponent filled out the results slip incorrectly and basically gave Shane a free win.
Game 1:
All I manage to draw is a Meddling Mage (naming Mana Drain). He takes Shane to 5 before a Morphling comes down (!!!) ... crap. I thought people ran Decree! My life begins slipping away in chunks of 5 every turn. The highlight of this game happens when, at 3 life, I Vindicate my own Mage. Shane thinks about it for a good 5 minutes, and allows it to resolve. After the Vindicate, I gamble my only way out of the hole. I Balance. Shane's eyes get real big. With no cards in hand, and no critters on the board, he realizes that he's in trouble. He ends up Cunning Wishing for Vampirc Tutor and Tutoring in response. Due to the fact that I was at 2 life after the Balance (City of Brass pain), he ends up tutoring up a Fire/Ice for the win. Rats. My next card was a Negator
Game 2:
This was a joke. In 15 cards I drew 1 Island and a Sol Ring. My opening hand had both a Stifle and an Ancestral, so I decided to keep it. Whoops.
3-1, 6-2
Round 5 - Karen - Keeper with Future SightKaren has a fully powered Keeper deck that is finely tuned for MHC's very aggro field.
Game 1:
I play around the control and manage to get an Angel on the table. She goes the entire way.
Game 2:
We end up playing a great game that has a lot of back and forth action. I get some beats on the table and she Balances. She gets some Angels on the table, and I Balance. She manages to resolve a Future Sight and starts plowing through her deck. I morph in another Angel to try to win and she turns over The Abyss. Crap. The Exalted one dies and all I draw is creatures while she turns over card after card. Finally after a Brainstorm, she turns over a YawgWill, a Decree, and some random third card. I never saw the third card, because I scooped.
Game 3:
Yet another Angel hits early and starts the rampage. Time is called. Extra Turn 1, I get a Negator, and swing on turn 3 with it putting Karen at 5. She has no creatures in play. I have a Mana Drain and a Force in hand, with enough mana on the table to hard cast both of them. On turn 3, I top deck an Angel and foolishly play her. I played her to give me another threat for the last turn of the match. Of course, what does Karen do? Balance. I try to Force it, but she has her own Force and we end up with a draw. Damnit. Greedy magic is for Type 2.
3-1-1, 7-3-1
After round 5, I was in 8th place with 10 points. I needed a win in Round 6 to get to top 8.
Round 6 - Keith - Type 1 RockKeith is a very good friend of mine and I helped him build this version of Rock. It runs River Boa, Troll Ascetic, and Ravenous Baloths with Deed and hand disrupiton.
I also have a pretty good win streak against him in sanctioned tournaments. I made sure to remind him of that during the match as often as I could.
Game 1 and Game 2:
My deck works like I stacked my deck. I could not have killed him any faster or more efficiently. Duress at the right times, Wastelands at other times. A Force to counter his Diabolic Tutor aimed at my Angel. Everything just worked.
4-1-1, 9-3-1
After the 6 rounds, I was in 7th place with 13 points.
Top 8 - First round - Jeff Ulrich (R3ason on TMD) - Keeper with Future SightI really like playing Magic against Jeff. Mostly because he totally rolls me. He was playing an exact copy of Karen's deck.
Game 1 and Game 2:
I have come to realize that my deck doesn't run enough land. Not even close. Game 1, Jeff wasted 4 of my lands and in Game 2 he got 3 of them (after I mulliganed to 4).
I couldn't have been beaten by a nicer guy.
So, I took 7th place with my EBA deck. All in all, I think it worked very well. The Masticores were a great addition to the deck, but they ended up getting taken out against all the Keeper players.
Props:
Dr. Sylvan and Godot for the recommendataion on this deck. I met Godot a couple of days later and he helped to tweak my deck and my sideboard for me.
Bob Yu - Clown of Tresserhorn on TMD - part of my support crew
Matt Wood - for the endless hours of playtesting we did this week to get my deck ready to go
The rest of Team Shenanigans - Thanks for the moral support!
Slops:
Wasteland - Damnit!
Thank for reading, and if anybody has any deck ideas, let me know!
Spank