NOTE: This is not a joke thread. This is a serious, competitive aggro deck that thrives in the current metagame. Please continue reading if you can accept that without laughing and calling me a liar. Please accept also that I have not slapped the word 'primer' on this, as I do not claim to have tested this enough to be
that definitive. However, you can decide for yourselves if this is to be labled as one.
It's been a while, and despite of my recent success with UrPhid, I've decided to write this article to once again probe the deck Adam Bowers (ill_dawg) created and I fell in love with a few months back (late February/early March) dubbed "Stoopid Madness." It's kind of been sitting on the sidelines due to my deep desire to pimp the deck that wins me moxen (re: UrPhid) and Adam's has been sitting uselessly next to his newest toy, "Elf Pile," a deck based off generating stupid amounts of mana and killing people with fireballs, torches, and angry killer bees. But despite that, every time someone busts out the deck, people die, and thus it has come to my attention that I do indeed find the deck to be not only extremely fun but a tough competitor to beat, and so here's its very own Vintage thread to discuss its future, proper metagaming, and various critiques. I feel this is necessary because the one on the unregistered forum is A) outdated and B) not being taken seriously, which I believe is largely because when you mix "unregistered" with "madness" you get a mental image of some kid with his T2 madness deck sporting proxied power.
The History The deck started somewhere around late February and early March, where Adam was bored and decided to abuse Lion's Eye Diamond and Bazaar of Baghdad because it must be done, and so he tossed some zero cost lizards and three cost wurms in the mix and came out with a silly, but explosive, deck. Over time it grew to be much better and more reliable, but it still sports his trademark card as the draw engine, which is what makes this aggro deck so much more difficult to stop than others such as Sligh and Suicide - Oath of Scholars.
In late March, after a sleepless night fueled by Red Bull, Code Red Mountain Dew, and playtesting, I get the great idea to bring Stoopid Madness to a Waterbury power tournament, instead of the full power Rector Trix (a la wicketsnatcher, dubbed "L[ich]D[onate]") I was going to play. Though I did not top eight, I was in this position: a point short, which would have been earned had I A) not had the fifth turn after time was called end with Dan Richardson and his One Fish, Two Fish at one life and me with trampling wurms, or B) not IDed with Tim Shore and his monobrown beats since we played the games out for fun and flying puppies crushed his groundworking snakes.
We considered this more than a sign the deck could compete, and put a little more work into it. Adam's since then taken it to several top eight finishes, and won quite a few local tournaments on saturday afternoons and friday nights (typically about 14 to 16 people on fridays and 24-26 on saturdays.) Because he's been playing with Elf Pile much more as of late, however, Madness needs quite an update. And the timing is just right, as it coincides with a massive change to the T1 metagame - the restriction of Gush.
The List The list obviously hasn't been messed around with too much as of late, but here are the two most recent. The first is my own list, and the second is Adam's.
Quote 4x Basking Rootwalla
4x Wild Mongrel
4x Arrogant Wurm
3x Roar of the Wurm
2x Anger
2x Wonder
3x Fiery Temper
1x Violent Eruption
3x Oath of Scholars
3x Deep Analysis
3x Bazaar of Baghdad
1x Windfall
1x Wheel of Fortune
1x Timetwister
1x Frantic Search
1x Time Walk
4x Lion's Eye Diamond
1x Black Lotus
1x Sol Ring
1x Mox Ruby
1x Mox Emerald
1x Mox Sapphire
1x Mox Diamond
1x Mana Crypt
3x Wooded Foothills
3x Volcanic Island
2x Tropical Island
3x Taiga
1x Forest
Quote Bombs Over Baghdad, created by Adam Bowers
4x Basking Rootwalla
4x Wild Mongrel
4x Arrogant Wurm
3x Roar of the Wurm
2x Anger
2x Wonder
3x Fiery Temper
2x Violent Eruption
4x Bazaar of Baghdad
3x Deep Analysis
2x Oath of Scholars
1x Windfall
1x Wheel of Fortune
1x Timetwister
1x Frantic Search
4x Lion's Eye Diamond
1x Black Lotus
1x Mox Ruby
1x Mox Sapphire
1x Mox Emerald
1x Sol Ring
1x Mox Diamond
3x Wooded Foothills
3x Volcanic Island
3x Taiga
3x Tropical Island
1x Forest
You'll notice there aren't many differences. The differences that do exist have been italicized to make it clearer for the readers.
Lots of people write large lists (a la my original post, a thankyaverymuch) explaining their card choices, but I think most people hate that as well because it's mostly blatantly obvious, so instead I compiled a list of what you will not find entering these lists any time soon. Note that this is not a 100% thing, I have been proved wrong (Roar of the Wurm is indeed a house, my apologies for having to debate that. Yes, I'm stupid sometimes) however chances are that these things have been thoroughly tested and just suck.
Counterbackup (Circular Logic, Force of Will, Misdirection, Mana Drain)
This is a huge no-no in this deck. The whole thing likes to be thrown away to the many discard outlets, and control decks hate throwing away their cards for a reason. If there was a counter that had flashback and didn't suck, it might be in the sideboard for the combo matchup. As of now though, it's just poor synergy and you're more likely to win by smashing face before they go off.
Random Crap that works in T2 (Aquamoeba, Quiet Speculations)
This stuff may be good in T2, but T2 is considerably slower and this deck's biggest advantage is that it's extraordinarily explosive. Running these types of spells really takes away from the aggro element of the deck.
Ancestral Recall (
OMG WTF IS HE F-ING SEREUS?!?!!?! LOL OMG WTF!!!!11)
This has been talked to death and tested rather rigorously. Obviously Ancestral Recall is amazing, and has the potential to steal games with stupid card advantage that's just unfair. But a very wise thing came from Moobius, aka Chris K:
Quote Obviously it's a good card, but if it doesn't fit in the deck, it doesn't fit in the deck!
Simply put, running an additional Bazaar of Baghdad or Deep Analysis would often be better, since this deck likes to throw away its hand before Ancestral can do its thing, and then proceeds to ride the card advantage off Bazaar like a sick double LoA. Running an additional Bazaar allows it to run much smoother, and running an additional Deep Analysis means you have another draw spell you can cast from this position. The life is largely unimportant, and having this misdirected is a lot less irritating than someone mising your Ancestral.
Standard Burn (Lightning Bolt, Chain Lightning)
Again, in the position (and it happens often) that you're milling yourself for card advantage with Bazaar and pumping mongrels, Fiery Temper is just better. We liked Violent Eruption quite a bit because not only did it kill obnoxious weenies (a la fish) but also wiped the board clear of welders and rangers, which are both thoroughly annoying. I haven't found the second in the maindeck to be that important as of yet, so I have temporarily cut it for Time Walk. Time Walk, however, has not been pulling its weight and I'm considering cutting it for either a third Anger or another Fiery Temper.
That being said, the deck is fairly simple to operate, as long as you keep a few major things in mind.
- Using Bazaar of a larger hand is almost always better, unless the situation arises in which you have a Mongrel and one card in hand. In this scenerio, pitching to the Mongrel is much better.
- Pitch cards to a Mongrel in response to your draw sevens.
- Do not keep a non-explosive hand unless it has some incredible draw power (the first turn Oath, or a draw seven after several cheap artifacts)
- The most dangerous opponent is one who knows how to play around you. Thankfully, a precious few exist. In other words, keep them guessing, and bait for counters before you cast Oath.
The Sideboard!
The sideboard is extremely out of whack right now, at least on my end. In the past we've seen many things take their place in the sideboard, including:
- Blood Moon
- Ray of Revelation
- Riftstone Portal
- Violent Eruption
- Gilded Drake
- Nullmage Advocate
- Red Elemental Blast
- Tormod's Crypt
- Noble Panther
The most fun sideboard related thing to pull is bringing in Riftstone Portals along with Blood Moon and the added Violent Eruption burn, as it catches many off guard since your mana base does not look able to support itself with a Blood Moon on the table. In addition, many strange people will decide to bring in the Noble Panther teque since they will have the white to run it. What can I say, he's a house. However, this is the part of the deck that needs the most help, and needs a severe metagaming job.
Reasons to play Stoopid Madness:
- It's much faster than most, if not, all other present aggro. It explodes more often than TnT and tends to have the haste to back it up long before TnT can plop down a Survival and begin the Survival chain. And Survival is counterable.
- It's more fun. Tossing your hand away is great, it allows you to hold a soda in one hand and a delicious food item in the other. Not to mention, for those of you who keep good notes, this makes it much easier to write down what occurs in the game.
- It has more backing up the boys. It's extraordinarily hard to systematically deal with the threats a la Keeper with an active Oath or Bazaar on the table, and considering everyone seems to be dinking down their enchantment removal and land destruction, these two engines are massively exceptional at what they do.
- It can be made fairly cheaply, with the exception of Bazaars. Might I note that Bazaars are much, MUCH easier to obtain than Workshops, and this deck does NOT need a full set of moxen and blue power to run. The Twister is fairly important, but not 100% necessary and is the easiest of the power to obtain anyway. Most people have some T2 madness crap hanging around as well... It's just a matter of resleeving them next to dual lands.
- It is commonly the only aggro deck I know that easily outraces several combos. The maindeck Wonders make it pretty good against Rector Trix until they find their therapies, as well.
-
Quote Ill_dawg: MADNESS IS TEH R0XX0R OMG LOL!!!!!1111 WTF OMG LOL!!!11!1
Several things should be discussed on this thread, debating on the deck and its evolution. Until ill_dawg has earned his account, I'll be replying here with his thoughts in quotes, so that he can share his ideas with the rest of the Vintage community. Here are some springboards for discussion:
- The Windfall slot is being hotly debated, as it often doesn't pull its weight and is yet another blue spell which is painful with Blood Moon on the table. Is there something better?
- The sideboards right now are untweaked and unprepared for the coming metagame shift. What are some major candidates for the board, and why should they be included?
- Many say the restriction of Gush will lead many more to return to their Keeper. Can this deck earn its keep against Keeper as well as other traditional forms of aggro (or better), and what can be done to improve this matchup?
- Secret tech for a changing metagame? Anything in general would be interesting here.
- The addition of Fork? I cannot make a case for this as I don't like it, but ill_dawg had this to say:
Quote I've also been thinking about tossing in a fork, since forking a draw-7 is fun, as is forking a roar, or any number of things an opponent might throw at you. Forking some combo deck's win condition is some fun. forking an ancestral doesn't suck, either. At worst, forking a counterspell or a mana drain can be unexpected and beneficial.
That's about all I have for right now. What are you waiting for? Discuss!