Thanks for knowing what I meant Ben. I would say Null Rod + Sphere (off the top of my head) are actually the only cards (EDIT: locks, obviously artifacts with activated abilities like moxes don't like Null Rod either) in the deck which actually don't like being out side by side, and which are detrimental to you.
Ubastax is usually (almost always) about world-effects which might detriment you, but on average are by far more beneficial. They are usually mana-denial and card-denial type effects, but can be card-advantage and cost-cheating. The range of what the locks do in Ubastax is simply absurd, and I know you understand that.
I usually say dyssynergy in how it applys to how the cards like each other. For instance, Null Rod and Tormod's Crypt HATE each other. That's not to say that they don't hurt the opponent more than you (Tormod's Crypt is completely one-sided), but the fact is that they are dyssynergistic.
I probably should have said some of the things that you did as well. Again, thanks for knowing what I meant.
Has Glimmervoid been tried instead of City of Brass or Gemstone Mine? It seems most of the time it would be just as good as Gemstone since you've usually got moxen, or some other type of artifact, and it has potential to live longer.
I've thought about Glimmervoid a good bit, although I've decided that it's probably not worth testing. The damage inflicted by City of Brass is relevant only really relevant against aggro. However, having 1 or 2 Glimmervoids wouldn't be that bad. The possibility for being ruined by Hurkyll's Recall/Rebuild while only having Glimmervoids down is just...bad. If the only thing you have are Gemstone Mines and Glimmervoid, you might not have any permanents.
Ubastax doesn't really run any rainbow lands, though, so I don't think this is the right place to ask. We should revive a 5c Stax thread.
I've got Vroman's build together now, and while playing a local guy who is running some type of 5c stax concoction I can't seem to gain a positive win percentage. All of his one of's are bombs, and they seem to trump everything I play. Which seems like 5c stax while less consistent, it is more broken and I have to have win the roll and lock on turn one every game to have a chance. Any specific suggestions for a uba board to have for a 5c stax heavy meta?
Were you playing Vroman's Ubastax list, or UbaWire list? Playing his MLU (Ubastax with Spheres) list, you shouldn't have a problem against 5c Stax at all. It's very superior, and I think that's a pretty well held opinion in the community. Playing UbaWire (the other Ubastax list in another thread), is going to be worse for you because you have one less Null Rod, as well as no Gorrila Shamans, and some dead cards in the form of Tangle Wire. (However, Gorilla Shaman is often times a dead card as well, even more dead than Tangle Wire, like late game).
I've played the 5c Mirror alot, and there are three primary things that you have to win in order to...well, win.
1) Get crucible advantage. This is the most important card while going against 5c. It makes them not able to play a Stax, while enabling yourself to play a Stax. It also allows you to waste their key lands while maintaining yours.
2) Get welder advantage. Kill Welders with sideboard cards, or barbarian ring, or just plain play more welders. Getting welder advantage allows you to get crucible advantage.
3) Play Chalice at 1. When you have a Chalice at 1 out, but no one has welders, you are GOLDEN. Even though they might only have 3 Welders (some lists only play 3, others play 4), you only have a few 1cc spells in your deck, where they have tons. Playing Chalice at 1 will eventually allow you to win the welder war by killing the chalice to play welder, then another chalice at 1. Chalice at 1 will allow you to win the welder war that will allow you to win the crucible war.
Play Viashino Heretics in the board. He is an all-star in the mirror match. Resolved Heretic can just flat out mean game if the 5c list doesn't have Swords to Plowshares in their deck (they usually don't have any other removal aside Trisk). You should already have Chalice at 1 out anyway so they can't play swords.
Heretic is good because he accomplishes the first objective, bypassing the second and third. He also wins the welder war, because if you have welder+heretic, and your opponent only has a welder, you can weld something out, and he can't do anything about it, because if he attempts to weld something else in, you can either destroy it, or allow him to exchange it, then destroy that.
Null Rod is huge too, as it does nothing against you, and hurts Karn/Triskelion for them.
Generally, you should have a large advantage in the 5c Mirror because of the following:
1) You have 4 crucibles. He has 3.
2) You have 4 welders. They might only have 3. You have dedicated welder kill (b-ring, fiery temper) that gets around chalice at 1. They don't.
3) Chalice at 1 DESTROYS 5c. It does virtually nothing against you. Play Chalice at 1, even if your opponent has a pithing needle out naming Bazaar and you have a welder in your hand.
if this is your hand:
Welder, Wasteland, Mountain, Chalice, blanks.
And you have a Wasteland/Bazaar down, and your opponent has a rainbow land with a pithing needle naming bazaar, instead of playing the welder and passing, I would play the chalice at 1, because it's still the early game, and he most likely has 2-3 1cc spells in his hand, some of which might be swords to plow. You virtually make his draws horrible, while making yours better.
This is a very polarized example, and it might be right to play the Welder in this case, especially if he has a threat down, or you have a threat down where you can abuse Welder. Just knowing this information though, as well as it being early game, I would play Chalice at 1 because it makes winning the long-term game easier for you.
It's the same theory as playing Null Rod even with a mox heavy hand. Even though you destroy some of your cards, you neuter your opponent worse than you neuter yourself long-term.
What kind of hands can you keep and not keep? Like is it ok to keep a wasteland/crucible hand with no other business? How about multiple welders and no locks? What about a few locks with only needing to draw 1 mana source? What about a broken hand with need of drawing a mox/shop? Just a few of the hands I kept...and lost with.
I try to have an absolutely broken start on the play. I love mox-heavy hands. I keep if I have a mox heavy hand and crucible with waste. I have the ability to draw into more locks/welder, and he doesn't really have any way outside of heretic of stopping crucible.
I gaurantee (sp?) myself winning the crucible war (or at least getting into a tie) right off the bat, and also dissuade him from playing workshop-lock first turn if he doesn't have a crucible.
Multiple Welders might be the best starting hand possible against 5c Stax, especially if it's 3 or 4. (I started the one game with 3 Welders in my hand against Travis and a b-ring. GG). No locks does not matter at all when you can mess with his.
As for the lock hands, it really does matter what you have. You should be siding out Uba Mask (although keeping 1 in isn't necessarily bad, sometimes I do,) every game.
You should also be siding out Tangle Wires (if you run them) on the play, and spheres on the draw (I sometimes keep Trinisphere in, sometimes I don't. I usually don't). Don't side out Smokestacks, Crucibles, Chalices, Shamans, or Null Rods. The only matchup I don't side out Shamans on the play is this one, because he's huge in this matchup.
Actually, I sometimes side out 1 Smokestack if I don't want to side out something else. Smokestack is only really broken when you have Crucible (or welder), and you always want to play Crucible (or Welder) first anyway. (unless you have a hand on the play like workshopx2, crucible, mox, smokestack, blankx2)
Side in Fiery Tempers, Viashino Heretics, Tormod's Crypt (gets rid of Welder targets and crucible lands), and Shattering Sprees (if you have them in your SB).
I usually change my sideboarding from game to game, so I don't have a set list of what I take out and take in.
I consider 5c Stax a favorable matchup (very favorable, actually), and don't exactly know why you've been losing to this guy so much. Does he run things out of the ordinary, like Pithing Needle? Does he have some tech we don't know about? Is there anyway you have access to his list to look at what he's playing against you and in what numbers? Does he play 4 crucible?
Thanks for your post, it was probably helpful to the community that was wondering about such questions, and whatnot.
Chalice at 0, 1, and 3 are all really good against 5c Stax as well. I wouldn't put it at 2 unless I feared multiple seals of cleansing.
Once 5c Stax starts SBing Shattering Spree, we'll start having problems.
A 5c Stax Meta is my DREAM. I have an OATH meta. (I know, it's horrible). I SB 3 Jester's Caps, though, and they do REALLY well for me. Now with the addition of Tangle Wire, I really don't think I can lose in my Meta. As it is, this would be a great sideboard for 5c Stax:
4 Fiery Temper
3-4 Viashino Heretic
3 Tormod's Crypt
If you're meta is REALLY hardcore 5c Stax heavy, you can also do Lava Darts.