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Author Topic: Dealing with Fish  (Read 12015 times)
brianpk80
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« Reply #60 on: October 30, 2006, 05:12:12 pm »

You've said yourself that you don't play Gifts. 

Hmmm... I don't think I said that.  I did play Gifts for months when the Flame-Vault combo was legal.

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Then you turn around and say that the Gifts player should play Gifts like Slaver or Keeper.  My confusion lies in the fact that I don't see how you can say a certain archetype should play like archetype A, B, or C, when those archetypes share a few similarities and nothing more.  I don't see how Gifts can truly play like Slaver or even like Keeper.  Sure, Gifts can play control or it can play combo.  It can even play control and then combo out.  This is not Keeper.  Sure, it bears resemblance to Slaver, but I think that's just reaching for straws.

It has to do with the mentality and play-style of the deck.  I don't suggest that Gifts should run Morphling, Goblin Welders, and make infinite Pentavite tokens.  The difference between Gifts and Slaver is that Gifts largely ignores the opponent and seeks a broken, aggressive kill while Slaver engages the opponent and concentrates more on board position.  Keeper does this even more.  Gifts' aggressive strategy works well against a majority of the field, but in the Fish match-up, especially post-sideboard, it needs to step back and focus on the board.  This means accumulating resources and directly negating an opponent's threats, which is why Gifts players run cards like Flametongue Kavu, Massacre, Pithing Needle, and Red Elemental Blast in the sideboard. 

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To me, turns 5-7 against Fish is ideal.  I feel no reason to let the game go any farther than that. 


5-7 turns might be ideal for you, but you said earlier that you consider it "fast."  I don't find a 7th turn kill to be "fast" at all in Type One. 

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Since, Gifts can Pyroclasm or Massacre, and just end the game.

That might be true against a crummy Fish player who throws five creatures on the table and expects to win.  But when I played Gifts against good Fish opponents, I don't remember ever killing more than two or three creatures with Pyroclasm or Massacre.  All I can do is again recommend you do more testing of this match-up.  Good luck,

-Brian
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« Reply #61 on: October 30, 2006, 11:53:17 pm »

Hmmm... I don't think I said that.  I did play Gifts for months when the Flame-Vault combo was legal.

Yet, you haven't really played Meandeck Gifts, GGifts, or Gifts Control.  The current iterations of Gifts are different than Flame-Vault Gifts.

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It has to do with the mentality and play-style of the deck.  I don't suggest that Gifts should run Morphling, Goblin Welders, and make infinite Pentavite tokens.  The difference between Gifts and Slaver is that Gifts largely ignores the opponent and seeks a broken, aggressive kill while Slaver engages the opponent and concentrates more on board position.  Keeper does this even more.  Gifts' aggressive strategy works well against a majority of the field, but in the Fish match-up, especially post-sideboard, it needs to step back and focus on the board.  This means accumulating resources and directly negating an opponent's threats, which is why Gifts players run cards like Flametongue Kavu, Massacre, Pithing Needle, and Red Elemental Blast in the sideboard.

Mentality?  This mentality seems largely flawed.  I have never once thought to play Gifts like Slaver or Keeper.  I understand focusing on the board against Fish, but unless the card is a direct threat, it doesn't have to be dealt with until the last possible second.   

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5-7 turns might be ideal for you, but you said earlier that you consider it "fast."  I don't find a 7th turn kill to be "fast" at all in Type One.

No.  What I said was I like to win fast against Fish.  I never said that "I like to win on turns 5-7, which is fast..."  What I was saying was, unless Fish has direct threats, you can still win fast.  And that's not a bad thing.  Fish can make a fast clock and you still want to go off fast as possible against Fish.

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That might be true against a crummy Fish player who throws five creatures on the table and expects to win.  But when I played Gifts against good Fish opponents, I don't remember ever killing more than two or three creatures with Pyroclasm or Massacre.  All I can do is again recommend you do more testing of this match-up.  Good luck,

Regardless of how many creatures you kill, Pyroclasm/Massacre almost always leads to an immediate win.  When Fish has no clock and no disruption in the form of creatures, what does Fish do?  They lose.  I don't see how that's not understandable.

I really wish you would stop acting like you have all the answers Brian.  I have tested and retested against Fish.  And honestly, I don't see why everyone thinks Gifts rolls to it.  I see it the other way around.  In most cases, Fish draws creatures that have no disruption.  Those creatures just create a clock.  A clock, which Gifts largely ignores.  My friend Evenpence even touted the format distorting Jotun Grunt...  Yet, Grunt isn't that big of a problem.

Post-board, Gifts just rolls Fish over.  That's a fact.  Whether or not Gifts plays the slow game or can just go nuts.  I say Gifts wants to win fast against Fish and they do(If Gifts can win fast against Fish, they go for it).  But, ideally, I want to wait until the last moment, the turn before they deal lethal damage and then go off.  In my opinion, who cares what turn I combo off.  A win's a win, right?
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brianpk80
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« Reply #62 on: October 31, 2006, 01:18:35 am »

Mentality?  This mentality seems largely flawed.  I have never once thought to play Gifts like Slaver or Keeper.  I understand focusing on the board against Fish, but unless the card is a direct threat, it doesn't have to be dealt with until the last possible second.   

I think you might be taking my comparison too literally.  My gist was that while playing Gifts, the best way to beat Fish is to accumlate a massive advantage and reduce the opponent to helplessness (like Slaver and Keeper do to their opponents) and then go for an undisrupted win.

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Regardless of how many creatures you kill, Pyroclasm/Massacre almost always leads to an immediate win.  When Fish has no clock and no disruption in the form of creatures, what does Fish do?  They lose.  I don't see how that's not understandable.

Well, there are plenty of things Fish can do when someone attempts to cast Pyroclasm or Massacre.  The most obvious ideas are preempting it with Meddling Mage or countering it (FoW, Daze, Voidmage), but if that fails, Fish is hardly out of the game.  Perhaps they say goodbye to the Dark Confidant/Ninja that's already drawn three cards, Vial another one out at EoT, and keep bashing with the Grunt.  Even without them, they probably have two or three critters in hand to offset a Clasm or Massacre they know is coming eventually.  Oath of Ghouls is pretty funny after they resolve.  I also think Fish could just sit on a Tormod's Crypt and Maze of Ith for the rest of the game against an opponent who doesn't sideboard Pithing Needles.   

Another thing to consider is that Fish variants with Black (like SS, which has no Plains/Tundras) and with Vial/Crypt are going to handle Massacre/Pyroclasm a lot better than the UW Null Rod Fish variants that are very popular right now.  Even though I don't think Pyroclasm or Massacre = game over against UW Null Rod Fish, I can see why your experience against that type of Fish would make mass removal seem very strong. 

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I have tested and retested against Fish.  And honestly, I don't see why everyone thinks Gifts rolls to it.  I see it the other way around.

Maybe you're onto something that everyone else who plays Vintage is missing.  Feel free to elaborate.

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In most cases, Fish draws creatures that have no disruption.  Those creatures just create a clock.  A clock, which Gifts largely ignores. 

Creatures without any disruption in Fish?  What sort of builds are you playing against?

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My friend Evenpence even touted the format distorting Jotun Grunt...  Yet, Grunt isn't that big of a problem.

That's right, Grunt isn't a big problem for Gifts and he's in fact much better in match-ups like Stax, Ichorid, Fish mirror, Slaver, and others.  I sideboard out at least one Grunt against Gifts because it's not disruptive enough. 

I don't know what kind of builds you've been encountering but the creatures you should really watch out for are Meddling Mage, True Believer, Ninja of the Deep Hours, Dark Confidant, Voidmage Prodigy, Gorilla Shaman, Withered Wretch, Rootwater Thief, Kataki, Weathered Wayfarer, Gilded Drake, Stern Proctor, Mesmeric Fiend, Stormscape Apprentice, Magus of the Unseen, Goblin Welder, Waterfront Bouncer, and some others. 

If the Fish decks in your area are only playing things like Isamaru, Flying Men, and Savannah Lions, then I can see why it doesn't give you any problems. 
 
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Post-board, Gifts just rolls Fish over.  That's a fact.  Whether or not Gifts plays the slow game or can just go nuts.  I say Gifts wants to win fast against Fish and they do(If Gifts can win fast against Fish, they go for it).  But, ideally, I want to wait until the last moment, the turn before they deal lethal damage and then go off.  In my opinion, who cares what turn I combo off.  A win's a win, right?

Post-sideboard, you bring in hate and Fish brings in hate.  It's hard to say whose hate is more toxic. 

But if you are indeed consistently trouncing Fish with your Gifts deck then you are fortunate and having a very unique experience.   

-BPK
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« Reply #63 on: October 31, 2006, 09:46:14 pm »

I think you might be taking my comparison too literally.  My gist was that while playing Gifts, the best way to beat Fish is to accumlate a massive advantage and reduce the opponent to helplessness (like Slaver and Keeper do to their opponents) and then go for an undisrupted win.

Gifts can do this faster than either of those deck.  Which is why I feel that's not a good comparison.  Even if Gifts plays some form of control before going broken, it can do it a lot faster than Slaver or Keeper. 

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Well, there are plenty of things Fish can do when someone attempts to cast Pyroclasm or Massacre.  The most obvious ideas are preempting it with Meddling Mage or countering it (FoW, Daze, Voidmage), but if that fails, Fish is hardly out of the game.  Perhaps they say goodbye to the Dark Confidant/Ninja that's already drawn three cards, Vial another one out at EoT, and keep bashing with the Grunt.  Even without them, they probably have two or three critters in hand to offset a Clasm or Massacre they know is coming eventually.  Oath of Ghouls is pretty funny after they resolve.  I also think Fish could just sit on a Tormod's Crypt and Maze of Ith for the rest of the game against an opponent who doesn't sideboard Pithing Needles.

I don't see how naming 'Clasm or Massacre with Meddling Mage is gonna solve the problem.  Considering Gifts can dig faster than Fish and find another answer.  Which, would be the other.

You're always gonna assume that you have certain creatures out?  Which by your assumption negate whatever Wrath effect is being cast.  Sure, Vial does get around this, but even then, Gifts can still find an answer before Tendrils.  Oath only works during your upkeep and yeilds you one creature. 

You fail to realize, 'Clasm and Massacre preclude the game ending...that turn.  That's at least how I always roll.  In which case, most of all your 'answers' don't seem to hurt the Gifts player, unless they directly impede me from going broken.     

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Another thing to consider is that Fish variants with Black (like SS, which has no Plains/Tundras) and with Vial/Crypt are going to handle Massacre/Pyroclasm a lot better than the UW Null Rod Fish variants that are very popular right now.  Even though I don't think Pyroclasm or Massacre = game over against UW Null Rod Fish, I can see why your experience against that type of Fish would make mass removal seem very strong.

Oh, but, if you have a Vial out, I still have tons of mana and tons of cards advantage.  So, when I cast Wrath, I don't see anything short of a timely creature stopping the chain before a Tendrils.  Even against Null Rod Fish, Wrath still means game over in almost every case. 

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Maybe you're onto something that everyone else who plays Vintage is missing.  Feel free to elaborate.

Maybe I am.  But, I would love to know why when I state something about a Wrath effect, you have some sort of "answer" on the top of your head.  I mean you cannot possibly assume that you'll have every creature that could possibly hurt me out when I cast Wrath.  Could you elaborate on that?

Sure, now you will tell me I assume that I have answers.  No.  I'm merely saying that when a Gifts player casts Wrath, more often than not, they will AND should go broken that turn.

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Creatures without any disruption in Fish?  What sort of builds are you playing against?

Stormscape Apprentice, Dark Confidant, Ninja, Isamaru, Savannah Lions...  All of which, cause no out-right disruption against Gifts.  Sure you could argue that "Confidant and Ninja draw cards..."

No.  I said disruption.  Since I see the cards with Confidant I can play around them.  Ninja doesn't bottleneck my mana, nor does he net you anymore card advantage than Gifts can. 

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That's right, Grunt isn't a big problem for Gifts and he's in fact much better in match-ups like Stax, Ichorid, Fish mirror, Slaver, and others.  I sideboard out at least one Grunt against Gifts because it's not disruptive enough.

What?  Grunt is a huge clock, how do you even side them out.  That puzzles me. 

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I don't know what kind of builds you've been encountering but the creatures you should really watch out for are Meddling Mage, True Believer, Ninja of the Deep Hours, Dark Confidant, Voidmage Prodigy, Gorilla Shaman, Withered Wretch, Rootwater Thief, Kataki, Weathered Wayfarer, Gilded Drake, Stern Proctor, Mesmeric Fiend, Stormscape Apprentice, Magus of the Unseen, Goblin Welder, Waterfront Bouncer, and some others. 

If the Fish decks in your area are only playing things like Isamaru, Flying Men, and Savannah Lions, then I can see why it doesn't give you any problems.

Well, I only really worry about good creatures.  That crosses half that list off.  Welder, Bounce, and Apprentice don't directly hurt Gifts.  I see no reason how.  Wayfarer?  Seeing how you don't consider Wastelands/Strip good against Gifts, I don't see how Wayfarer is a threat.  Ninja and Bob draw cards.  And you have to draw cards that directly stop me from going off.  Otherwise, I still see what Bob draws for you and Gifts draws more cards than Fish could ever dream of drawing.

Meddling Mage, TB, and even Kai are threats.  Sure, I'll give you those.

I'd like to know what Fish decks play Wretch.  He's BB, and your mana is limited.  Thief is a threat, but no one plays it.  I honestly have no idea where you got half those cards.  And I play against bad builds?   
 
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Post-sideboard, you bring in hate and Fish brings in hate.  It's hard to say whose hate is more toxic.

Gifts brings in up to 10 cards against Fish.  Wrath effects, REBs, you can bring in Needles, Threads, FTKs.  All of which are large threats to Fish.

Fish sides in very few cards against Gifts.  Crypts, Chants, Arcane Labs, Seal of Removal.   

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But if you are indeed consistently trouncing Fish with your Gifts deck then you are fortunate and having a very unique experience.

Or I know how to beat Fish.  Beating a hate deck isn't exactly new.  Seeing how the hate deck needs to draw just the right cards to win.  My experience isn't exactly a new one.

-DShell
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« Reply #64 on: October 31, 2006, 11:28:56 pm »

Fish does not beat Gifts unless a bad Gifts player is playing.  It does take time to beat the deck though.  It's unwise to try to win fast because they have so many answers to stop you from winning.  It's better to take your time and develop enough resources to keep them off their feet and win after that.  Of course it always depends on your hand.  If you have the nuts, then just win.  I think Aether Vial may be Fish's biggest threat.  You have no creature to bounce so you start to go off.  They Vial in a Believer or Voidmage out of nowhere and just stop things from happening.  They keep pressure on throughout the whole game.  You need to quickly build up answers in your hand and the mana to pull it off and develop your win condition.  Force of Will, Strip Mine, Chalice, Vial, Kataki, Swords, Voidmage, Meddling Mage, Stormscape Apprentice, Wasteland, and Jotun Grunt all need to be worked around to some extent.  You can't just run right into them.  And that's just before they sideboard.  Tormod's Crypt can be a pain to work around.  Gifts will win this matchup more than not but it can't be too aggressive. 
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« Reply #65 on: November 01, 2006, 01:10:30 am »

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I don't see how naming 'Clasm or Massacre with Meddling Mage is gonna solve the problem.  Considering Gifts can dig faster than Fish and find another answer.  Which, would be the other.

What kind of tutors are you thinking of?  Gifting for Massacre with a Meddling Mage naming "Pyroclasm" isn't really an option if Fish has Tormod's Crypt in play.  Gifting for anything period isn't an option either with True Believer on the table, since Gifts requires a target player to choose the cards.  If you really want to fetch out an Underground and blow Demonic on a Massacre, then the Mage has more than done its job.  Merchant Scroll for Mystical Tutor and then Mystical for Massacre is an even bigger leech on this superb card advantage Gifts supposedly has every single game. 

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You're always gonna assume that you have certain creatures out?  Which by your assumption negate whatever Wrath effect is being cast.  Sure, Vial does get around this, but even then, Gifts can still find an answer before Tendrils.  Oath only works during your upkeep and yeilds you one creature. 

I think if a deck runs multiple 4-of's and you want to discuss the match-up, it's pretty important to consider analyses where those 4-of's make appearances.  It would be pretty silly to talk about a game one v. Gifts and imagine that Gifts never draws, for instance, a Mana Drain. 

Also, Oath of Ghouls yields one creature every turn, which is a huge difference from simply Regrowing only one creature.  No one would play it if it were a one-shot deal. 

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You fail to realize, 'Clasm and Massacre preclude the game ending...that turn.  That's at least how I always roll.  In which case, most of all your 'answers' don't seem to hurt the Gifts player, unless they directly impede me from going broken.     

I am well aware that Gifts prefers to save its Wrath effects for the turn it goes off.  I think what you might be missing here is that going off against a Fish player with seven cards in hand and an AEther Vial @ 2 (and whatever else) on the table just isn't a prudent plan. 

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Oh, but, if you have a Vial out, I still have tons of mana and tons of cards advantage. 

And yet it's somehow "[unfair]" to assume that a Fish player would have a single Meddling Mage in play...

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So, when I cast Wrath, I don't see anything short of a timely creature stopping the chain before a Tendrils.  Even against Null Rod Fish, Wrath still means game over in almost every case. 

I think you have the Fish builds mixed up.  Null Rod Fish is the deck with the more difficult recovery from Pyroclasm/Massacre, not Vial Fish. 

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  But, I would love to know why when I state something about a Wrath effect, you have some sort of "answer" on the top of your head.  I mean you cannot possibly assume that you'll have every creature that could possibly hurt me out when I cast Wrath.  Could you elaborate on that? 

Well, quite simply, Fish has answers and techniques to address your hate cards, just as you have responses and techniques for their hate pieces.  There's no mystery about it. 

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Stormscape Apprentice, Dark Confidant, Ninja, Isamaru, Savannah Lions...  All of which, cause no out-right disruption against Gifts.  Sure you could argue that "Confidant and Ninja draw cards..."

Again, I think this comes down to the difference between Null Rod Fish and Vial Fish, which you acknowledged earlier having little to no experience playing against.  I don't know anyone that runs Savannah Lions or Isamaru, Hound of Konda in Vial Fish.  Those cards are as far outside the scope of what Vial Fish is trying to accomplish as Goblin Welder and Zur's Weirding would be in Gifts. 

Stormscape is minor disruption against the Tinker plan.  Sure, you can Time Walk twice (which is why I don't run Stormscape, because he's too easy to work around) but it can be an unnecessary hassle. 

As for Ninja and Dark Confidant, they don't present any "disruption" by themselves but they fetch it.  And they fetch it fast.  I don't know a single Drain player (besides you?) who would let their opponent sit on a Dark Confidant or Ninja of the Deep Hours for the whole early game.  Why anyone would want Fish to be drawing tons of counters, Stifles, True Believers, Duresses, Vials, Strip Mine, Time Walk, etc. is beyond me. 

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No.  I said disruption.  Since I see the cards with Confidant I can play around them.  Ninja doesn't bottleneck my mana, nor does he net you anymore card advantage than Gifts can. 

Your logic here escapes me.  You're saying "I am fine with Fish having a Swords to Plowshares, a Force of Will, and a Duress in hand because I know they're there, so I'll play just around them."  I think a more plausible line of thinking would be "I'd rather Fish not have them in hand in the first place."   

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What?  Grunt is a huge clock, how do you even side them out.  That puzzles me. 

Because Vial Fish isn't about a clock like Null Rod Fish is.  Again, some background in the extreme differences between Vial Fish and Null Rod Fish would be helpful to your perspective here. 

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Well, I only really worry about good creatures.  That crosses half that list off. 

Every single creature listed there is great in the Gifts match-up, particularly with a Vial build.  I can't persuade you any further though, given that you have stated several times that you don't mind Fish drawing lots and lots of cards.   

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  Welder, Bounce, and Apprentice don't directly hurt Gifts.  I see no reason how. 

Hmmm, I suspect there's an 11/11 monster in your deck that would disagree with you here.  He probably does not want to be bounced after a Tinker or Welded into a Mox Pearl. 

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Wayfarer?  Seeing how you don't consider Wastelands/Strip good against Gifts, I don't see how Wayfarer is a threat. 

If you don't counter him then you find out firsthand why he's a threat.  Library of Alexandria, Bazaar of Baghdad, and a post-Tinker Maze of Ith are just the tip of the iceberg.   

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Ninja and Bob draw cards.  And you have to draw cards that directly stop me from going off.  Otherwise, I still see what Bob draws for you and Gifts draws more cards than Fish could ever dream of drawing.

Interesting...

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Or I know how to beat Fish.  Beating a hate deck isn't exactly new.  Seeing how the hate deck needs to draw just the right cards to win.  My experience isn't exactly a new one.

Ok.  It's possible you have a specialized knowledge of Fish, which most other Gifts experts are lacking, that enables you to consistently succeed every time you play it.  If that's the case, you should consider writing an article. 

-BPK
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« Reply #66 on: November 01, 2006, 03:03:33 am »

Ok.  It's possible you have a specialized knowledge of Fish, which most other Gifts experts are lacking, that enables you to consistently succeed every time you play it.  If that's the case, you should consider writing an article.

Wow, just wow.  I come here to explain how I "Deal with Fish" and I get all of this.

All I'm stating is that, Pyroclasm, Massacre, REBs, FTKs...even Fire/Ice can deal with Fish.  Bpk, you're stating over and over again, that no, those cards do not.  Why?

"You can't Gifts for Massacre with a Meddling Mage naming Pyroclasm with a Crypt in play."  Are you serious?  You always have a specific cards ready to foil my advice.

I'm done with this thread for now.  If the original poster wants to discuss more in depth, I'll help him.  But, I've had enough of this.

-DShell
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« Reply #67 on: November 01, 2006, 03:12:18 am »

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Magus of the Unseen, Stormscape Apprentice, Waterfront Bouncer, Goblin Welder, Voidmage Prodigy, Stern Proctor, etc and so forth

You've gotta be fucking kidding me here, half of the cards you mentioned don't even commonly see play. And a good chunk of them only affect winning with DSC, which is becoming far more of a back-up plan than the main win.
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« Reply #68 on: November 01, 2006, 10:46:32 pm »

To be fair, DSC is a backup plan for use against Fish and other decks that make Tendrils wins tough (of which there are fewer and fewer these days). Fish runs a ton of answers to DSC precisely because it will lose to the big guy if it does not.

That said, this thread is veering dangerously away from generic answers to typical fish builds, and focusing on specific cards and builds that the original poster may never seen in an event--or at least is much less likely to see than more "generic" builds. Let's get back to the original purpose.
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