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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 238240 times)
honestabe
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« Reply #720 on: April 12, 2010, 11:29:39 am »

Dude Recall~   {U}

Sorcery   
As an additional cost to cast Dude Recall, tap four untapped creatures you control.
Draw three cards.


Are Kobolds viable now?  Wink

Good god, this thing is gonna punch a hole right through Extended
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« Reply #721 on: April 12, 2010, 02:11:37 pm »

So this basically only fits in Merfolk or Fae, not that either of those are powerhouses in modern Vintage.  Tapping four Merfolk could be ~12 power worth (two Cursecatchers and two lords?), so I think you'd rather swing.  Tapping four Fae requires a couple turns of sitting on Bitterblossom (and having BB in the first place), so I think you'd rather 'cast' Ancestral Visions.

This card would be a lot more interesting if it cost  {G}.

Indeed!

What about Legacy Dredge?  Four zombies or narcos or bloodghasts?
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« Reply #722 on: April 12, 2010, 02:39:32 pm »

So this basically only fits in Merfolk or Fae, not that either of those are powerhouses in modern Vintage.  Tapping four Merfolk could be ~12 power worth (two Cursecatchers and two lords?), so I think you'd rather swing.  Tapping four Fae requires a couple turns of sitting on Bitterblossom (and having BB in the first place), so I think you'd rather 'cast' Ancestral Visions.

This card would be a lot more interesting if it cost  {G}.

Indeed!

What about Legacy Dredge?  Four zombies or narcos or bloodghasts?
If you have 4+ creatures on the battlefield with Dredge then you're not doing nothing, so anything will work well enough there.  This card doesn't help you at all when you're doing nothing, which is when you need help.  Burning Inquiry, Brainstorm, Breakthrough and Careful Study are all better suited to Dredge.
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« Reply #723 on: April 12, 2010, 07:59:13 pm »

If there were more good Cloud of Fairies type critters I'd totally play this in Spring Tide.

And whoever said it should have cost  {G}, slowclap.  Rewarding a creature-oriented color with creature-oriented card draw makes more sense than pushing Blue into playing lots of mans to draw cards - although it's hard to deny that the most recent good blue cards are in fact men and not spells, at heart Blue still secretly yearns to play Draw-Go again.

Maybe Bant likes the Dude Ancestral.  It does not, after all, require the men to be blue men.  If the ideal play is still t1 Hierarch, t2 War Monk, t3 Rafiki and move to punch phase, I'd be okay with dropping a guy to Ancestral on turn 4.  Is it really overextending if it means you can draw 3?  Hmmm.
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« Reply #724 on: April 13, 2010, 02:08:45 pm »

I'd say Dude Recall wants to go in an Intruder Alarm deck.
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« Reply #725 on: April 13, 2010, 02:49:19 pm »

Good god, this thing is gonna punch a hole right through Extended
Yeah, a hole through the floor, on its way to the bottom.  Rolling Eyes
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« Reply #726 on: April 13, 2010, 03:55:13 pm »

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Oust {W}
Instant   
Put target creature on top of its owner's library second from the top. Its controller gains 3 life.

Strongest card in this set for vintage.  Strictly better than StP or Path to Exile in most cases.
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« Reply #727 on: April 13, 2010, 05:12:36 pm »

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Oust {W}
Instant   
Put target creature on top of its owner's library second from the top. Its controller gains 3 life.

Strongest card in this set for vintage.  Strictly better than StP or Path to Exile in most cases.

I like this, but my source is showing me that this is a sorcery.
Think that this is relevant?
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« Reply #728 on: April 13, 2010, 05:35:26 pm »

Fish is the only established deck that plays Swords to Plowshares or Path to Exile maindeck. Whether or not it's a sorcery (although being an instant is a big plus), it's probably better in Fish than both of the above cards in certain matchups.

The problem is that in scenarios when you are dealing with a problem creature that can be recasted, like Karn, Oust isn't as good as Swords or Path. The upside is that if the opponent casts an early Tinker for a non-Inkwell fatty, Oust will make them draw the fatty again in two turns unless they shuffle, which is just ridiculous (unless they shuffle).

For any aggro deck with a real clock, like Zoo or Goblins, Oust is probably better than Path or Swords regardless of the metagame since the creature won't be redrawn most of the time.
« Last Edit: April 13, 2010, 05:43:05 pm by TopSecret » Logged

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« Reply #729 on: April 13, 2010, 05:42:27 pm »

How is this better than removing the creature from the game?

Vs. Oath: they just Oath the creature back out
Vs. Shops: they just recast it


The only good use is against a tinker target...seems pretty narrow
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« Reply #730 on: April 13, 2010, 05:47:52 pm »

How is this better than removing the creature from the game?

Vs. Oath: they just Oath the creature back out
Vs. Shops: they just recast it


The only good use is against a tinker target...seems pretty narrow
Current Oath decks usually play 2-3 maindeck creatures, so (unless you are playing against that guy with one Oath creature) I think whether or not the Oath player will re-Oath the creature back out is not a relevant factor since there will be a second creature for Oath to hit either way.
« Last Edit: April 13, 2010, 05:51:55 pm by TopSecret » Logged

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« Reply #731 on: April 13, 2010, 06:09:17 pm »

How is this better than removing the creature from the game?

Vs. Oath: they just Oath the creature back out
Vs. Shops: they just recast it


The only good use is against a tinker target...seems pretty narrow
Current Oath decks usually play 2-3 maindeck creatures, so (unless you are playing against that guy with one Oath creature) I think whether or not the Oath player will re-Oath the creature back out is not a relevant factor since there will be a second creature for Oath to hit either way.

Not if they drew the other creature and they're only running two. I can't see running this over StP or Path to Exile
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« Reply #732 on: April 13, 2010, 06:14:28 pm »

I think this is worth running over STP.

As mentioned above, if they have an active oath, they're just going to oath up more guys.  No one runs only 2 creatures, and that's pretty narrow.  The 7-11 life they gain off the swords'd creature is probably a bigger deal, honestly.

This is probably better than both STP and Path to Exile if it's an instant.  If it's a sorcery, the other two might be better.
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« Reply #733 on: April 13, 2010, 07:20:10 pm »

I think this is worth running over STP.

As mentioned above, if they have an active oath, they're just going to oath up more guys.  No one runs only 2 creatures, and that's pretty narrow.  The 7-11 life they gain off the swords'd creature is probably a bigger deal, honestly.

This is probably better than both STP and Path to Exile if it's an instant.  If it's a sorcery, the other two might be better.

How can putting a creature back in an Oath player's deck possibly be better than just letting that player search for a basic land and exiling that creature?
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« Reply #734 on: April 13, 2010, 07:48:21 pm »

How can putting a creature back in an Oath player's deck possibly be better than just letting that player search for a basic land and exiling that creature?
Sometimes giving the Oath player an extra basic land carries more risk than putting the Oath creature back in the deck because that extra mana enables the Oath player to make a better play than they could have before whereas they were just going to Oath again either way because they haven't drawn the other Oath creature(s).
« Last Edit: April 13, 2010, 07:53:36 pm by TopSecret » Logged

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« Reply #735 on: April 13, 2010, 11:55:23 pm »

Quote
Oust {W}
Instant   
Put target creature on top of its owner's library second from the top. Its controller gains 3 life.

Strongest card in this set for vintage.  Strictly better than StP or Path to Exile in most cases.

Chain of Vapor is just better.
And it's blue.  So is Unsummon.

Oust looks like junk to me.

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« Last Edit: April 14, 2010, 02:33:15 am by LotusHead » Logged

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« Reply #736 on: April 14, 2010, 03:43:49 am »

Ancient Stirrings  {G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Digging 5 cards and getting one is not too bad, but there are 3 points I find lacking :
- color (doesn't pitch to FoW)
- restriction on the card you get (you can grab lands, artifacts and them there new funcy colorless spells we didn't have in mah time)
- sorcery speed
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« Reply #737 on: April 14, 2010, 04:21:40 am »

Ancient Stirrings  {G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Digging 5 cards and getting one is not too bad, but there are 3 points I find lacking :
- color (doesn't pitch to FoW)
- restriction on the card you get (you can grab lands, artifacts and them there new funcy colorless spells we didn't have in mah time)
- sorcery speed
I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!

It's the 5c Stax Uberponder!
Get that broken land, mox, dude, lockpiece!

AND it's common!
Zippity do-ah Zippity ay!
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« Reply #738 on: April 14, 2010, 03:02:06 pm »

Ancient Stirrings  {G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Digging 5 cards and getting one is not too bad, but there are 3 points I find lacking :
- color (doesn't pitch to FoW)
- restriction on the card you get (you can grab lands, artifacts and them there new funcy colorless spells we didn't have in mah time)
- sorcery speed
I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!

It's the 5c Stax Uberponder!
Get that broken land, mox, dude, lockpiece!

AND it's common!
Zippity do-ah Zippity ay!


I like the concept of this card, but I'm not sure what I'd cut from 5c stax to run this.  Most lists are pretty tight as is.  The flexible slots are usually tutor packages.  I guess you cut vamp or crop rotation?
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« Reply #739 on: April 15, 2010, 04:23:48 pm »

ancient stirrings seems like an appropriate name for this card, as it is a giant piece of shit
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« Reply #740 on: April 15, 2010, 04:25:05 pm »

ancient stirrings seems like an appropriate name for this card, as it is a giant piece of shit

I lol'd.

TMD needs more Travis.
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« Reply #741 on: April 17, 2010, 06:49:29 am »

Ancient Stirrings  {G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Digging 5 cards and getting one is not too bad, but there are 3 points I find lacking :
- color (doesn't pitch to FoW)
- restriction on the card you get (you can grab lands, artifacts and them there new funcy colorless spells we didn't have in mah time)
- sorcery speed
I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!

It's the 5c Stax Uberponder!
Get that broken land, mox, dude, lockpiece!

AND it's common!
Zippity do-ah Zippity ay!


I like the concept of this card, but I'm not sure what I'd cut from 5c stax to run this.  Most lists are pretty tight as is.  The flexible slots are usually tutor packages.  I guess you cut vamp or crop rotation?

Tested today. I love it still! I cut Vamp (for proxy reasons) Crap Rotation (cuz it sucks) and Welder #3 (Not all stax lists run 4 welders.)

I got demoralized once when Tinker was amongst the top 5 cards, and is now on the bottom (but opponent didn't know that), but hitting Chalice Strip Shop Mox or JUST another 5c land was great!
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« Reply #742 on: April 17, 2010, 07:48:26 am »

ancient stirrings seems like an appropriate name for this card, as it is a giant piece of shit

I lol'd.

TMD needs more Travis.
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« Reply #743 on: April 17, 2010, 09:58:52 am »

Ancient Stirrings  {G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Digging 5 cards and getting one is not too bad, but there are 3 points I find lacking :
- color (doesn't pitch to FoW)
- restriction on the card you get (you can grab lands, artifacts and them there new funcy colorless spells we didn't have in mah time)
- sorcery speed
I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!

It's the 5c Stax Uberponder!
Get that broken land, mox, dude, lockpiece!

AND it's common!
Zippity do-ah Zippity ay!


I like the concept of this card, but I'm not sure what I'd cut from 5c stax to run this.  Most lists are pretty tight as is.  The flexible slots are usually tutor packages.  I guess you cut vamp or crop rotation?

Tested today. I love it still! I cut Vamp (for proxy reasons) Crap Rotation (cuz it sucks) and Welder #3 (Not all stax lists run 4 welders.)

I got demoralized once when Tinker was amongst the top 5 cards, and is now on the bottom (but opponent didn't know that), but hitting Chalice Strip Shop Mox or JUST another 5c land was great!
I take it back, running 4 of this and 4 chalice make it rather likely that you will be able to drop a chalice at 0 every first turn.  Probably would work out some sort of plan to board out those 8 cards on the draw.
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« Reply #744 on: April 17, 2010, 04:35:15 pm »

Just a rumor I've read on our forums (don't even know the source yet) and can't say if there is any truth to it:
Quote
First, some background.

The people at WoTC want to support Eternal formats at all levels of competitive play. Unfortunately, the format is simply too expensive for something like a Pro Tour and associated qualifier season to be economically viable. The price of key staples would be even higher they are now if they did this, due to increased demand. And because of the reserve list, they can't simply print more.

So, a new format is coming. It will be released later this year, with high-level events next year and probably a Pro Tour in 2012, assuming the format catches on. Here's how it will work.

1. Normal constructed Magic rules apply. This isn't a special-rules format like EDH or Planechase.
2. All cards printed during Masques block and later blocks, plus associated core sets, are legal (except banned cards, of course).
3. Nothing ever rotates out.

One point of uncertainty. My source says they haven't definitely decided on Masques block as the cutoff yet, but it will be around that time.

With the ability to reprint staples if necessary, the people at WoTC hope they can make a non-rotating format which is accessible enough to use in a PT and qualifier season.
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« Reply #745 on: April 18, 2010, 05:12:46 pm »

So like.... Extendeder?

I'm not down if there's any credit to this.  I thought Legacy was the answer to Vintage being the expensive, difficult to break into format.  So now that reprints can't happen, they're basically making a Legacy version of... Legacy?  Fail.
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« Reply #746 on: April 18, 2010, 05:25:00 pm »

So like.... Extendeder?

I'm not down if there's any credit to this.  I thought Legacy was the answer to Vintage being the expensive, difficult to break into format.  So now that reprints can't happen, they're basically making a Legacy version of... Legacy?  Fail.
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« Reply #747 on: April 18, 2010, 05:44:39 pm »

This is what Extended was, long ago.
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« Reply #748 on: April 18, 2010, 07:18:27 pm »

This is what Extended was, long ago.

I feel old - I started playing Extended back when Dual Lands were still legal...
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« Reply #749 on: April 19, 2010, 06:48:51 am »

This is what Extended was, long ago.

I feel old - I started playing Extended back when Dual Lands were still legal...

I was playing before there even was extended!  Now I am old!

But anyway, this idea has been tossed around for years.  To me, this is nothing new unless there's some kind of better confirmation.  This is the rumorest of rumors.  BUT, if it is legit, my guess is there won't be an announcement until (old) Mirrodin rotates out of Extended this fall.  As for a name for this format, how about "Over-extended" or maybe "Hyper-extended" ? Heh heh.
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