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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 228185 times)
bluemage55
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« Reply #210 on: March 08, 2009, 10:43:49 pm »

Stax.  It also means that you should *always* float mana into your draw step when under a Tangle Wire or Smokestack.

That's not true.

If you have, say, 5 lands/moxen and there are 3 counters on Tangle Wire, you have a reasonable choice between getting 5 mana during your draw step or leaving 2 lands open into your main for non-instants and reactive spells like Drain.

While the choice is now tilted further in favor of floating, it's still a call that needs to take into account the rest of the game.
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Dr.KnowMaD
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« Reply #211 on: March 08, 2009, 11:31:09 pm »

Non the less, the proposed changes are absolute rubbish.

I actually sunk a bit thinking it possible knowing the trend with WotC.

First, I don't see how much more simple, Removed From The Game Zone you can get.  There is a zone and it is where your cards removed from the game go.  If you use something like the "exile"  it doesn't say anything.  Is it a card ability?  an Card type?  Oh.. I have to remember that that means the area where you put the cards not in the game or removed from.   OK??  You mean like a zone, a removed from the game zone.  Its just more confusing not less.

Battlefield?  Do we even have to say how confusing this will be.  Just the non consistency with the thousands of cards in existence being played by the thousands of people that use them is bad enough.

No mana burn?  Really?

These are not brown artifact to grey artifact changes.  These all effect the game and the people much more.  They are said to make things easier for new players but I disagree.  Most new players are taught by older players and if older players are confused or even like me and defiant, then new players will also.

I am all for innovation and simplicity but not in the wrong directions.


Quick rant,
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« Reply #212 on: March 08, 2009, 11:44:01 pm »

First, I don't see how much more simple, Removed From The Game Zone you can get.  There is a zone and it is where your cards removed from the game go. 

That's the problem, though.  They're not removed from the game.  The name is misleading.  They're in a different zone than your library, hand, graveyard, and in play - but "the game" still knows where they are and they're still a part of the game.  Several cards have been printed that interact with (flicker cards, wishes) or are intended to perform their function from that zone (suspend).  If you're a new player "Removed from Game Zone" is pretty counter-intuitive as they're not...removed from the game.
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« Reply #213 on: March 09, 2009, 01:02:20 am »

No mana burn... is that defenite, or just something they are tossing around?
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Matt
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« Reply #214 on: March 09, 2009, 01:23:21 am »

"Battlefield" is the only truly odious change. I could live with the others but...ew.
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« Reply #215 on: March 09, 2009, 01:25:41 am »

Also: preview card!

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/141

Try and find what's so interesting!

SPOILER: Set number is 1/145. All-multicolored (and artifacts)!
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« Reply #216 on: March 10, 2009, 02:28:25 pm »

New DCI Dark Ritual



Source:
http://forums.mtgsalvation.com/showthread.php?t=152700

I like it!  It looks like a legend of zelda thingy being sacced.

Also, who actually thinks and all multicolor set is a good thing?  We are now in our 3rd straight block where color is a dominant feature of the set.  I'm looking forward to this 'totally new' thing they are promising though, provided it isn't just this.
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« Reply #217 on: March 10, 2009, 03:50:49 pm »

Also, who actually thinks and all multicolor set is a good thing?  We are now in our 3rd straight block where color is a dominant feature of the set.  I'm looking forward to this 'totally new' thing they are promising though, provided it isn't just this.
I pretty much only play 4-5 color decks using sweet manabases, with a strong preference towards Pillar of the Paruns,
so upping the amount of Gold cards to help me accomplish this and activate my Bloodhall Oozes
sounds like a fabulous idea to me.

Of course, having single-color-intensive cards is important, too.
For me, it's an issue of balance,
so if the game maintains a variety of strategies
all the way from mono-red burn and stasis to casting Cromat and Coalition Victory
everything should work out in the end.

Additionally, if you look at the influence all the multicolored cards have had on Standard,
I think it shows that Wizards is doing a good job keeping the balance.
Yes, there is 5-Color Control and the like,
but there are mostly 1 to 2 colored decks doing well.

So, unless they really mess up with the direction this next set and the next couple sets take,
I don't see a problem.
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« Reply #218 on: March 10, 2009, 05:15:44 pm »

New DCI Dark Ritual

I like it!  It looks like a legend of zelda thingy being sacced.



A skull kid on an alter, ok, I would have preferred a better picture.  Foil is cool though and it doesn't look that bad.

Has anyone seen a picture of the Demonic Tutor in DvD?  Oh. ok I got it.  Why so generic with the art lately, or is that just me?

What, a new Path to Exile already? 


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Matt
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« Reply #219 on: March 10, 2009, 07:10:59 pm »

Also, who actually thinks and all multicolor set is a good thing?  We are now in our 3rd straight block where color is a dominant feature of the set.  I'm looking forward to this 'totally new' thing they are promising though, provided it isn't just this.
Multicolor was pushed in Time Spiral block? News to me. And it was only half of Lorwyn block.

I do hope that the fall release won't be color-focused, though (I suspect it will be graveyard, and specifically threshold). Having Standard composed entirely of multiolor decks would be ://///
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« Reply #220 on: March 10, 2009, 08:28:18 pm »

Lorwyn and shadowmoor were separate blocks with a weird drafting and constructed play scheme.  Both had color pushing themes as each tribe was set inside specific colors (typically 2 colors).

I fully support a graveyard centric set, I would also be happy with a land centric set (though that would probably never happen).
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« Reply #221 on: March 10, 2009, 10:42:15 pm »

I fully support a graveyard centric set, I would also be happy with a land centric set (though that would probably never happen).

Odyssey block?
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« Reply #222 on: March 11, 2009, 10:28:37 pm »

I fully support a graveyard centric set, I would also be happy with a land centric set (though that would probably never happen).

Odyssey block?


That could be cool, I always liked more graveyard/discard tricks.  They already rehashed a lot of other sets.



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« Reply #223 on: March 12, 2009, 09:52:56 pm »

Threshold was the first, um, 'non-evergreen' ability I was introduced to.  I always thought it was great.  Would not mind seeing new Threshold cards.

I'm actually surprised that they came back to cycling so often when kicker is clearly one of The Big Ones.  I sort of disagree with the notion that kicker is basically "every mechanic", and given its apparent popularity I can't believe they haven't seriously tried it again.  It also has the very positive upshot of being very intuitive - pay more for a spell, get more out of the spell.
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« Reply #224 on: March 13, 2009, 02:09:24 pm »

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/grandprix/hanover09/prizenotice

No cash prizes at this one. I wonder if that will affect attendence?

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The Atog Lord
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« Reply #225 on: March 14, 2009, 02:11:52 am »

Oh boy, winning the Grand Prix gets me store credit for booster packs!

If the local authorities decided that they didn't want Wizards to run their Grand Prix in their city, then Wizards should have moved elsewhere, taking the hundreds of people who would stay, eat, and shop in the city with them. By staying, Wizards is just encouraging other municipalities to do the same in the future.
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« Reply #226 on: March 14, 2009, 08:03:12 am »

Oh boy, winning the Grand Prix gets me store credit for booster packs!

If the local authorities decided that they didn't want Wizards to run their Grand Prix in their city, then Wizards should have moved elsewhere, taking the hundreds of people who would stay, eat, and shop in the city with them. By staying, Wizards is just encouraging other municipalities to do the same in the future.

The problem with "just move it" is that they make arrangements for a venue, sign the contract, and advertise that there is a GP there. While it sounds easy for you to say "Just move it.", it's not like the TO can call up and say "We were just kidding about the renting the venue.", and then go and find another suitable venue in the area on short notice for cheap money, advertise that the GP is moving, and hold it somewhere else.

I think that what they've done is fine. They reduce the cost of entry and give out product.

If more than one jurisidiction starts doing this, then Wizards will need to look into a change in policy. As it currently stands, I think this is the only time that a GP has had to change prize support.
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Matt
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« Reply #227 on: March 22, 2009, 11:44:52 pm »

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/31

Eagle-eye Matt brings you a possible spoiler hint:

Quote
Red's trick in multicolor blocks is to allow its rituals to add colors other than red.
Has red ever had a card that does this? Does Knotvine Mystic count? Does this mean we'll see something like this in Alara Reborn?
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« Reply #228 on: March 22, 2009, 11:58:27 pm »

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/31

Eagle-eye Matt brings you a possible spoiler hint:

Quote
Red's trick in multicolor blocks is to allow its rituals to add colors other than red.
Has red ever had a card that does this? Does Knotvine Mystic count? Does this mean we'll see something like this in Alara Reborn?
Manamorphose, Orcish Lumberjack, and Goblin Clearcutter come to mind.
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Matt
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« Reply #229 on: March 23, 2009, 04:31:28 pm »

Oh, I forgot about Manamorphose. Still, he pointed out "multicolor blocks," which describes neither Ice Age nor Onslaught.
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« Reply #230 on: March 23, 2009, 04:47:07 pm »

It's odd.  I thought that Channel the Suns, which is from the same block where red first got the ritual mechanic from black, told us that green was the secondary ritual color with the twist being color fixing.  This arrangement is similar to black being the secondary direct damage color with the twist being that you gain life equal to the damage dealt.  Manamorphose being castable as a mono-green spell supported this, I thought.  Apparently they are signaling a shift in this philosophy.
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« Reply #231 on: March 23, 2009, 04:50:58 pm »

Oh, I forgot about Manamorphose. Still, he pointed out "multicolor blocks," which describes neither Ice Age nor Onslaught.

Yes, Manamorphose was the only 'real' answer. The two lumberjacks were thrown in there simply because they were literally accurate.
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Matt
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« Reply #232 on: March 23, 2009, 10:31:02 pm »

If red gets one more decent ritual, I think Legacy Belcher should probably drop black entirely (I think this already, but it'd be easier to argue the point).
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« Reply #233 on: March 24, 2009, 12:21:02 am »

this seems cool



it was given to a Canadian judge
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« Reply #234 on: March 24, 2009, 03:44:47 am »

I found this on themanacrypt.nl


Broodmother Dragon[/B]
Creature - Dragon (Mythic Rare)
Flying
At the beginning of EACH upkeep, put a 1/1 red and green dragon token with flying and devour 2 into play
4/4
Jean-Sebastien Rossbach, *53/145


Knight of New Alara[/B]
Creature - Human Knight
Each other multicolored creature you control gain +1/+1 for each of its colours.
2/2
David Palumbo, *70/145
« Last Edit: March 27, 2009, 06:02:37 am by chrissss » Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #235 on: March 24, 2009, 05:23:38 am »

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/31

Eagle-eye Matt brings you a possible spoiler hint:

Quote
Red's trick in multicolor blocks is to allow its rituals to add colors other than red.
Has red ever had a card that does this? Does Knotvine Mystic count? Does this mean we'll see something like this in Alara Reborn?
Manamorphose, Orcish Lumberjack, and Goblin Clearcutter come to mind.

As does Valleymaker.
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Matt
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« Reply #236 on: March 25, 2009, 01:16:06 am »

Now we're getting somewhere!

Also, that dragon is INSANELY cool.
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« Reply #237 on: March 25, 2009, 09:03:37 am »

I always feel so good about myself before a new set when spoiled cards are in French and I can mostly read them.  Five years of French has not been lost upon me.
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« Reply #238 on: March 25, 2009, 08:52:36 pm »

Is my French failing me, or is "chaque entretien" each upkeep, not your upkeep?  I keep seeing this translated as your upkeep.
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« Reply #239 on: March 26, 2009, 04:55:21 am »

Chaque certainly seems to be translated (twice!) to each on the Knight of New Alara.

That would make Broodmother Dragon quite cool, as it also gives you an even bigger defensive bonus by allowing you to devour a token that you attacked with last turn to get a 3/3 blocker in your opponent's turn.

As a side note, I like the strange mana cost on broodmother dragon. It essentially reads like a red card with a green splash, and would be a lot easier to cast than {R} {R} {G} {G} for some decks, thus giving more decks access to powerful multicolor cards.
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