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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 228374 times)
honestabe
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How many more Unicorns must die???


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« Reply #1110 on: September 15, 2010, 08:46:17 pm »

Well, it could be worse.  They could have reprinted Chimney Imp:



First I thought he was a decent wall, until I realized -1/-1 counter are fucking everywhere...NEXT
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« Reply #1111 on: September 16, 2010, 01:25:25 am »



There's gotta be some dumb Buried Alive combo that pwns the day with this guy, amirite?
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OoooOOOOooohh!

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« Reply #1112 on: September 16, 2010, 01:56:29 am »

This is pretty damn cool...

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« Reply #1113 on: September 16, 2010, 02:13:45 am »



Indestructible Juggernauts for 5? Thanks WOTC! Smile

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BruiZar
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« Reply #1114 on: September 16, 2010, 05:39:00 am »

Those tokens could probably cost 0.

lol That'd be broken.

I dunno, Wirewood Hivemaster isn't broken.  Then again I don't suppose there are any Elves that cost 0 while there are many many artifacts that cost 0.

Would obsolete Empty the Warrens and make y.will and repeal and hurkylls recall/rebuild even more powerful. Mox Mox Mox, Hurkyll's Recall, Mox Mox Mox, sack tokens to skullclamp, draw deck. Would obsolete Tangle Wire and Smokestack. Especially Repeal. Repeal would be: Instant.  {U}: Add  {U} to your mana pool, draw a card, get a 1/1 artifact creature.
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ReAnimator
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« Reply #1115 on: September 16, 2010, 09:03:16 am »



This seems like the better guy of that cycle. I like drawing cards and blue guys with no activation way better than White critters with activations.
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Killane
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I am become Death, the destroyer of Worlds


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« Reply #1116 on: September 16, 2010, 09:42:17 am »



Indestructible Juggernauts for 5? Thanks WOTC! Smile



this card does not seem to do what you say it does?
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LordHomerCat
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« Reply #1117 on: September 16, 2010, 10:48:35 am »

That Myr looks so sad.  I feel really bad for him.
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« Reply #1118 on: September 16, 2010, 11:20:52 am »



This seems like the better guy of that cycle. I like drawing cards and blue guys with no activation way better than White critters with activations.

Heh yeah, see, all those Myr tokens don't seem so scary now.  I wanna play this guy in EVERYTHING EVER
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Delha
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« Reply #1119 on: September 16, 2010, 05:09:08 pm »

(Necrotic Ooze)

There's gotta be some dumb Buried Alive combo that pwns the day with this guy, amirite?
Necrotic Ooze + Dimir Doppelganger + Phage? Dunno. Any reanimation trick seems easy enough to do w/out Ooze in the first place. The fact that it only copies activated abilities also seems pretty limiting.

Maybe some creature w/ a repeatable activation (ie. add +1/+1 counters), but a static ability that always clears those abilities at EOT? Can't think of any offhand, but I was fairly certain I'd seen something along those lines before.
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« Reply #1120 on: September 16, 2010, 06:39:17 pm »

If there's a kill with the Ooze that works immediately and doesn't involve like a bazillion creatures, then it could actually be interesting in Dredge.

The immediate problem is that the Ooze doesn't have haste and can't gain it from something that has "Haste" because it only copies activated abilities.
Stuff like Quillspike + Devoted Druid makes an infinitely large dude, but there's probably something better. I also don't know if relying on three creatures for the combo is actually feasible (or two for that matter. I don't actually play dredge and I haven't done the math.)

Pili-Pala + Elvish Aberration + Serpentine Kavu + Prodigal Sorcerer + R = Instant Death, but that needs four creatures and R.

If there's a guy that flings creatures for a feasible cost that doesn't need haste, you could just add that onto the Quillspike + Devoted Druid kill.
« Last Edit: September 16, 2010, 07:00:28 pm by TopSecret » Logged

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« Reply #1121 on: September 17, 2010, 12:14:32 am »

If there's a kill with the Ooze that works immediately and doesn't involve like a bazillion creatures, then it could actually be interesting in Dredge.

The immediate problem is that the Ooze doesn't have haste and can't gain it from something that has "Haste" because it only copies activated abilities.
Stuff like Quillspike + Devoted Druid makes an infinitely large dude, but there's probably something better. I also don't know if relying on three creatures for the combo is actually feasible (or two for that matter. I don't actually play dredge and I haven't done the math.)

Pili-Pala + Elvish Aberration + Serpentine Kavu + Prodigal Sorcerer + R = Instant Death, but that needs four creatures and R.

If there's a guy that flings creatures for a feasible cost that doesn't need haste, you could just add that onto the Quillspike + Devoted Druid kill.
What about something like Argothian Elder and Knacksaw Clique? If you had Threshold and Krosan Restorer in the graveyard, would Ooze be able to tap to untap 3 lands?

EDIT: The problem is, the unused Buried Alive -> Karmic Spirit Guide/Phyrexian Delver, Kiki-Jiki, Sky Hussar combo is better, and it is never played. I'd still love to remove my opponent's library and use their Moxen to cast broken things, though...
« Last Edit: September 17, 2010, 12:26:34 am by policehq » Logged
Darkenslight
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« Reply #1122 on: September 17, 2010, 03:12:30 am »

If there's a kill with the Ooze that works immediately and doesn't involve like a bazillion creatures, then it could actually be interesting in Dredge.

The immediate problem is that the Ooze doesn't have haste and can't gain it from something that has "Haste" because it only copies activated abilities.
Stuff like Quillspike + Devoted Druid makes an infinitely large dude, but there's probably something better. I also don't know if relying on three creatures for the combo is actually feasible (or two for that matter. I don't actually play dredge and I haven't done the math.)

Pili-Pala + Elvish Aberration + Serpentine Kavu + Prodigal Sorcerer + R = Instant Death, but that needs four creatures and R.

If there's a guy that flings creatures for a feasible cost that doesn't need haste, you could just add that onto the Quillspike + Devoted Druid kill.

Pili-Pala, Elvish Aberration and Silklash Spider.  Just make sure you have a Basilisk Collar or a higher life total.
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hismastersvoice
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« Reply #1123 on: September 17, 2010, 03:58:01 am »

Phyrexian Devourer, Triskelion and Ooze fit under a single Buried Alive and will kill your opponent at the cost of most of your library, though the cmc spread in Vintage decks might be a problem.

I still can't get over how awesome Riddlesmith is.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

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« Reply #1124 on: September 17, 2010, 07:35:59 am »

If there's a kill with the Ooze that works immediately and doesn't involve like a bazillion creatures, then it could actually be interesting in Dredge.
Rafiq of the Many, Skitheryx (sp?)

Gets haste for {B}, deals lethal infect that turn.
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« Reply #1125 on: September 17, 2010, 07:42:54 am »

If there's a kill with the Ooze that works immediately and doesn't involve like a bazillion creatures, then it could actually be interesting in Dredge.
Rafiq of the Many, Skitheryx (sp?)

Gets haste for {B}, deals lethal infect that turn.
Has all activated abilities.  Rafiq doesn't work.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #1126 on: September 17, 2010, 10:47:13 am »



Gaaaaah
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Delha
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« Reply #1127 on: September 17, 2010, 12:30:39 pm »

Morselhoarder, Devoted Druid, Shivan Hellkite/Oona/etc is probably among the best you're going to find.

If you're hot for Quillspike + Devoted Druid, Thornling gives you haste and more, but you still need mana to start it off.

I couldn't come up with anything fewer than four slots that killed on the same turn. At the end of day, I think combo kills for Dredge will remain strictly inferior to kills already in place. They risk the possibility of losing a piece to Crypt/Relic, at which point all the rest are blanks. Also, you may just hit cases where a combo piece is one of those last few cards left in your library.

Ultimately, I think trying to break Ooze will always result in a less consistent deck. Dredge tends towards a solid game 1 anyway, so combo kills just eat slots there. In game 2 you don't want to increase your vulnerability to the hate they're undoubtedly siding in.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Norm4eva
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« Reply #1128 on: September 17, 2010, 12:52:39 pm »

Yeah the more I think on it the worse the Buried Alive stacks start to look, and they usually require 4 guys anyway (the Ooze + 3 mans).  Oh well.

It's obvious that with all the Proliferate and Infect madness going around that they should have just shelved Ooze and reprinted his alive-and-well cousin, Experiment Kraj.  Imagine the madness!
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hismastersvoice
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« Reply #1129 on: September 17, 2010, 02:16:29 pm »

I couldn't come up with anything fewer than four slots that killed on the same turn.

As I said, Phyrexian Devourer and Triskelion are enough, provided you have enough 1 and 2 cmc spells to deal 20 points of damage, which shouldn't be a problem. If you use Animate Dead, you can use the 3cmc spells too.
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Troy_Costisick
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« Reply #1130 on: September 17, 2010, 02:36:51 pm »

NVM, too many problems with the links Sad
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DubDub
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« Reply #1131 on: September 17, 2010, 02:50:27 pm »

Not sure what Putrefax has to do with it, don't you want the Ooze in there instead?  Also, not pictured, sufficient cards with CMC =1 or =2 to add up to 20.  Kind of a non-trivial deck building restraint....
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
Nefarias
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« Reply #1132 on: September 17, 2010, 04:11:17 pm »

Not sure what Putrefax has to do with it, don't you want the Ooze in there instead?  Also, not pictured, sufficient cards with CMC =1 or =2 to add up to 20.  Kind of a non-trivial deck building restraint....

Why do the CMCs have to be 1 or 2?
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BruiZar
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« Reply #1133 on: September 17, 2010, 04:21:20 pm »

Nice combo, perhaps legacy material?
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Clown of Tresserhorn
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« Reply #1134 on: September 17, 2010, 04:22:17 pm »

I'm guessing because Devourer puts a X/X counter on itself, while trisk's ability says remove a +1/+1 counter.
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Nefarias
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« Reply #1135 on: September 17, 2010, 04:25:54 pm »

Devourer's been errataed to put X +1/+1 counters. If it hadn't, then +2/+2 counters wouldn't do you much good either.
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« Reply #1136 on: September 17, 2010, 04:37:32 pm »

As I said, Phyrexian Devourer and Triskelion are enough, provided you have enough 1 and 2 cmc spells to deal 20 points of damage, which shouldn't be a problem. If you use Animate Dead, you can use the 3cmc spells too.
Sorry, I entirely overlooked your post. Best kill I've seen thus far.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
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Norm4eva
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« Reply #1137 on: September 17, 2010, 05:04:33 pm »

That is a good combo.

I think the low CMC is recommended because part of Devourer's activated ability (rules guys - I don't get this, why put it on the card twice?) says that if its power is 7 or more you have to bury it, so you can't risk flipping over too many cards with a high CMC all at once.  That shouldn't ever be an issue anyway unless you're running FoW or some jank to protect the combo and you don't wanna flip over like two Forces in a row.
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BruiZar
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« Reply #1138 on: September 17, 2010, 05:09:18 pm »

Quote
That is a good combo.

I think the low CMC is recommended because part of Devourer's activated ability (rules guys - I don't get this, why put it on the card twice?) says that if its power is 7 or more you have to bury it, so you can't risk flipping over too many cards with a high CMC all at once.  That shouldn't ever be an issue anyway unless you're running FoW or some jank to protect the combo and you don't wanna flip over like two Forces in a row.

Why would you flip 2 cards a time? Why not just, one by one, and make sure that you don't have anything more expensive than fow in the deck besides your one of trike that should be in the GY.
« Last Edit: September 17, 2010, 05:19:07 pm by BruiZar » Logged
Delha
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« Reply #1139 on: September 17, 2010, 05:27:38 pm »

Norm4eva/BruiZar: You two seem to be forgetting that anything costing 3 or more will kill the Ooze. Remember that it doesn't copy P/T, so it can only fit 2 counters w/out dying. That's too tight of a cost restriction to realistically build around (especially w/ Chalice running around).

I'd also assume that you're forgetting that the addition of counters stacks and can be responded to. So you activate, flip the card and stack the ability. If it's FoW or something that would give too many counters, you respond by activating again. Otherwise, you just let the ability resolve, burn the counters, and repeat until lethal.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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