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Author Topic: [Free Article] So Many Insane Plays -- Reviving Vintage  (Read 55946 times)
Sean Ryan
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« Reply #90 on: April 16, 2009, 12:41:38 am »

We've been using CE in the northwest for years now without any incidence of cheating being reported.  Simply cut your opponents deck a couple of times after he shuffles. 

I think the larger tournaments like the SCG circuit should move to a lower proxy count, while the smaller local events should stay at the 10 - 15 limit.  We are currently trying to breathe more life into the Vintage scene in Seattle by hosting a series of Vintage events targeting new players where we will start off with 25 proxies and then lower the amount with each subsequent event.   
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« Reply #91 on: April 16, 2009, 01:54:57 am »

I would just like to add that team icbm, has done an amazing job keeping the vintage community going here in Wisconsin. Not only has their team tried to get people into vintage but has also provided the means to play a competitive deck (25 proxies) at each of their events. I would probably not even bother with the format if these guys hadn't stepped in and really pushed this format forward. I always look forward to slinging cards against the members of this team or putting money on the line at one of their events. I'd also like to give a big shout out to Xtreme-games, a decent sized venue in Chicago that has held many events within the past 6 months using the 25 proxy policy. Not many shop owners i know would go out of their way to make sure that a Wisconsin player and his passengers, whose car decided to die after one of their events, got home safe before calling it a day at around 2 am. Its stuff like this that makes me play in these vintage events because at the end of the day its not that i won a mox or a lotus but that i got to meet some cool people and really enjoy a day of playing with some of the most broken cards ever created.
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« Reply #92 on: April 16, 2009, 03:25:49 pm »

We've been using CE in the northwest for years now without any incidence of cheating being reported.  Simply cut your opponents deck a couple of times after he shuffles. 

I think the larger tournaments like the SCG circuit should move to a lower proxy count, while the smaller local events should stay at the 10 - 15 limit.  We are currently trying to breathe more life into the Vintage scene in Seattle by hosting a series of Vintage events targeting new players where we will start off with 25 proxies and then lower the amount with each subsequent event.   

Here is the problem...

What if I can easily pick out square boardered cards in most brands of sleaves?  (Which I can).  My opponent shuffles my deck before the match.  I am allowed to cut my own deck if he shuffles, and I do.  Oh, look--how lucky, I have Ancestral or Lotus in my hand AGAIN.   It isn't really that hard to do, I can easily pick out Alpha llycards in Sleaves, and CE cards are much easier to pick out than those.  I really think that allowing square boardered cards opens up the door for people to cheat, whereas proxies are much better for not cheating.  THe only real advantage to making CE and IE cards legal is that it would be possible to sanction events assuming that there would be more P9 available.  The problem is that it will still be expensive if it becomes legal for play, and that it wouldn't actually allow people to play powered decks any easier than it is now.  IF the investment for a set of power nine right now is like 2500, what difference does it make if that start up cost for power is lowered to 1500?  That isn't really going to attract anymore new players than allowing proxies which has a start up cost of $$1.5 which is roughly the cost of a sharpie.
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« Reply #93 on: April 16, 2009, 04:51:57 pm »

We've been using CE in the northwest for years now without any incidence of cheating being reported.  Simply cut your opponents deck a couple of times after he shuffles. 

I think the larger tournaments like the SCG circuit should move to a lower proxy count, while the smaller local events should stay at the 10 - 15 limit.  We are currently trying to breathe more life into the Vintage scene in Seattle by hosting a series of Vintage events targeting new players where we will start off with 25 proxies and then lower the amount with each subsequent event.   

Here is the problem...

What if I can easily pick out square boardered cards in most brands of sleaves?  (Which I can).  My opponent shuffles my deck before the match.  I am allowed to cut my own deck if he shuffles, and I do.  Oh, look--how lucky, I have Ancestral or Lotus in my hand AGAIN.   It isn't really that hard to do, I can easily pick out Alpha llycards in Sleaves, and CE cards are much easier to pick out than those.  I really think that allowing square boardered cards opens up the door for people to cheat, whereas proxies are much better for not cheating.  THe only real advantage to making CE and IE cards legal is that it would be possible to sanction events assuming that there would be more P9 available.  The problem is that it will still be expensive if it becomes legal for play, and that it wouldn't actually allow people to play powered decks any easier than it is now.  IF the investment for a set of power nine right now is like 2500, what difference does it make if that start up cost for power is lowered to 1500?  That isn't really going to attract anymore new players than allowing proxies which has a start up cost of $$1.5 which is roughly the cost of a sharpie.

Brian, I think you are spot on here.
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grandpoohbah19
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« Reply #94 on: April 16, 2009, 05:32:50 pm »

Again and again people seem to be saying the issues with vintage are:

1. High cost of being competitive
2. Speed of the game/ misconception that every game ends on the coin flip or dice roll
3. Lack of support

How does banning power not eliminate those first two issues and take a big step forward in solving the third?

It seems there is an inherent issue with discussing how to fix vintage with most vintage players because they dont want to fix it; they'd prefer to leave it as is. It's a dying format and a lot of vintage players are going to need to realize that their idea of what the format should be isn't working and it's been slowly pushing people away from the format for years.
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Marske
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« Reply #95 on: April 16, 2009, 05:58:09 pm »

I'm seriously losing my will to post on these board with all you people running around...and yes this is just me frustrated...


Quote
Again and again people seem to be saying the issues with vintage are:

1. High cost of being competitive
2. Speed of the game/ misconception that every game ends on the coin flip or dice roll
3. Lack of support

How does banning power not eliminate those first two issues and take a big step forward in solving the third?

It seems there is an inherent issue with discussing how to fix vintage with most vintage players because they dont want to fix it; they'd prefer to leave it as is. It's a dying format and a lot of vintage players are going to need to realize that their idea of what the format should be isn't working and it's been slowly pushing people away from the format for years.
Please oh please enlighten me why we have 300+ people events over here in Europe (SANCTIONED) and a thriving Vintage scene, when power pushes so many Magic players away from Vintage... Could we even get more numbers if we banned power ?! Like 1200 ?.... oh wait... what do we need legacy for when we don't have power anymore ? Ahh well...

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« Reply #96 on: April 16, 2009, 06:34:58 pm »

Please oh please enlighten me why we have 300+ people events over here in Europe (SANCTIONED) and a thriving Vintage scene, when power pushes so many Magic players away from Vintage...

First and foremost, a thriving scene keeps itself going. Where American Vintage is now, some people don't even show up because the prize support or even attendance is questionable. It's a cycle really, and Europe has the cycle going, where hundreds show up, because they know hundreds will show up, because hundreds showed last time, etc.

That said, there are also huge differences between Europe and America. You have reliable public transportation, we need to carpool. You have more concentrated population centers. There's also a different culture in many parts of Europe, where young adults often continue to live with their parents in their 20s, opening up tons of disposable income that Americans seldom have. I've read articles about how guys in Italy are not moving out even into their 30s!

What's often also overlooked is the fact that over the past 8 years or so, Europe has enjoyed ever-increasing purchasing parity compared to the US. The Euro, introduced 10 years ago, was introduced approximately equal to the dollar. It's now worth $1.31 today. Europeans could come to America during the Bush years and everything was on sale. That includes Magic Cards. A lot of our Power flew over the ocean to Europe because Europeans could afford to pay more than Americans.
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« Reply #97 on: April 16, 2009, 08:11:48 pm »

There's also a different culture in many parts of Europe, where young adults often continue to live with their parents in their 20s, opening up tons of disposable income that Americans seldom have. I've read articles about how guys in Italy are not moving out even into their 30s!

Holy unfounded assumption, Batman!

If this is a factor, it's going to be pretty small. Yes, the Euro is stronger than the dollar. But the cost of living is higher, too. You make far fewer Euros than you would Dollars, but the exchange leaves the purchasing power roughly equal. Hence, these people don't necessarily have tons more disposable income, at least, no more than your average American teenager or college student...the average Magic player.

The important point that Marske has been making over and over again is that this "cycle" that you suggest has to have a starting point somewhere. Marske has said everything he's done to build up that cycle. Just because we aren't in the same position now doesn't mean we can't get there.
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« Reply #98 on: April 17, 2009, 01:35:34 am »

That said, there are also huge differences between Europe and America. You have reliable public transportation, we need to carpool. You have more concentrated population centers. There's also a different culture in many parts of Europe, where young adults often continue to live with their parents in their 20s, opening up tons of disposable income that Americans seldom have. I've read articles about how guys in Italy are not moving out even into their 30s!

Well, I cannot really say for our italian cousins, but in France, I can tell you that young adults do not especially continue to live with their parents. Sure, some of them do that, but I believe this is really not the majority, perhaps not even really significative.
We - french people - as you americans, love to have our place, even a very small one, where we can organize little parties with friends and invite our girl friend (or girl friends, you know, we are french... Smile ) without having to listen to mum, asking millions of question about her.
Well, at least it was the case when I was a student, ~10 years ago. And I don't feel like it has changed a lot. So I don't really think this can be part of a "purchasing power" analysis.
« Last Edit: April 17, 2009, 01:38:34 am by beder » Logged
Marske
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« Reply #99 on: April 17, 2009, 02:36:37 am »

Quote from: Explosion
First and foremost, a thriving scene keeps itself going. Where American Vintage is now, some people don't even show up because the prize support or even attendance is questionable. It's a cycle really, and Europe has the cycle going, where hundreds show up, because they know hundreds will show up, because hundreds showed last time, etc.
Sorry to hear this, I know some of the guys from BOM and I know how much time and effort they put into promoting their event to keep hitting the 200+ players. It's attitude like this "100+ players have come in the past, so they will keep coming" that's killing Vintage scenes. You've really got to keep working on it, keep promoting, talking to new players etc etc or your event will dry out eventually, no way a thriving scene keeps itself going on people need to work to keep the cycle going (people = TO's)

Quote from: Explosion
That said, there are also huge differences between Europe and America. You have reliable public transportation, we need to carpool. You have more concentrated population centers. There's also a different culture in many parts of Europe, where young adults often continue to live with their parents in their 20s, opening up tons of disposable income that Americans seldom have. I've read articles about how guys in Italy are not moving out even into their 30s!
Sorry to burst your happy bubble about how great Europe is... We guys have better public transport, this may well be the case but it's going to cost you about 35 euro's ($47) to get from where I live to for example Amsterdam (lots of events are held in the big City's) using public transport. Not to mention you need to switch trains and will be traveling for about an hour and a half. (50 min by car)

Don't forget our Gas prices SUCK, we pay around 1,60 euro ($2.17) per Liter (0.26 Gallon) which would mean 1 Gallon (3.79 liter) would cost you about
4,80 euro ($6.50)... Now you tell me who is "cheaper" traveling to a event, and people still carpool over here.  Not to mention all other kinds of taxes we have to pay that you guys don't. I really think the cheaper public transport vs you guys having cheaper gas evens the cost of traveling to a event pretty much.

Quote from: Explosion
What's often also overlooked is the fact that over the past 8 years or so, Europe has enjoyed ever-increasing purchasing parity compared to the US. The Euro, introduced 10 years ago, was introduced approximately equal to the dollar. It's now worth $1.31 today. Europeans could come to America during the Bush years and everything was on sale. That includes Magic Cards. A lot of our Power flew over the ocean to Europe because Europeans could afford to pay more than Americans.
You are so wrong, power is amazingly expensive over here and even stuff like mana drain sells for over 100 euro's ($136) and lots of people aren't willing to risk losing money when shipping things overseas (especially small items like magic cards) plus I for one would always want to see and check any card over 100 euro before I buy it. A lot of fakes are running around and people judge NM/M conditions very differently.

Quote from: benthetenor
The important point that Marske has been making over and over again is that this "cycle" that you suggest has to have a starting point somewhere. Marske has said everything he's done to build up that cycle. Just because we aren't in the same position now doesn't mean we can't get there.
I just wanted to say thank you, at least some of you guys got my point which makes all the effort I put in making it worth it. Smile
« Last Edit: April 17, 2009, 02:43:21 am by marske » Logged

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« Reply #100 on: April 17, 2009, 03:35:59 am »

Ok, here it goes.

As an initial matter, I think we have to determine what the goal here is. From my view, there are really two potentially reasonable goals: a large unsanctioned Vintage following (similar to what we have previously had with large SCG type events, though possibly bigger, along with the Vintage world championship) or a large sanctioned Vintage following. I think these goals initially follow a similar path, but in the long run will diverge, depending upon what happens and depending on what we want to do with it.

Regardless of which path we decide we want to take, we need to figure out how to get more players into Vintage and how to keep the players we have. So, why do players play Vintage? No, really, why do they play? Because it’s fun. But what constitutes fun for players varies to a greater or lesser extent among the players. Among the things I would include would be the gameplay, the prizes, the prestige, the community, and collecting cards to play with, and playing with all of one’s cards. On the other hand, there are people who don’t play who potentially could. Why don’t they play? Because the format is too expensive to enter, they don’t know somebody they could borrow cards from, they don’t know that they would enjoy the format, they don’t know how to play the format, the format is too hard, the format doesn’t have any prestige on a sanctioned level, tournaments are too far between each other chronologically or geographically, they don’t like the format, or some combination thereof. That’s a lot of factors weighing in both directions and there are probably others I’ve forgotten or just didn’t mention. Therefore, I think everyone involved needs to realize that nobody is suggesting that we can suddenly overcome all of these problems or further strengthen the positives the format has. On the other hand, I think it also suggests that there are a number of things we can in fact control and ought to try to influence in order to better get the format going.

Upon reflection, I have decided that the major hurdle to getting new people into the format on a competitive level is the prestige factor, with the economic cost of entry being a significant, but subsidiary factor. There are no major Vintage tournaments in America with the exception of the Vintage championship (which, by itself, was definitely a big step in the right direction). Consequently, nobody outside the format entirely who doesn’t have a friend already in the format has a reason to investigate. Why bother? Even if he becomes the greatest Vintage player ever, he’s still just the greatest Vintage player. To people on the outside, that just doesn’t say much.

Therefore, in my opinion, increasing format prestige must be the number one priority. I think that if the prestige hurdle can be overcome, the people will come to the format. Yes, the cost will prevent some players from coming in (to some extent, though see my discussion below concerning non-powered prizes). I’m also not suggesting that Vintage would ever overcome Standard or even Extended. I am saying, though, that as long as Vintage is the black sheep of formats, we’re just not going to enjoy the kind of success that we want.

One of the best ways to build prestige is to have tournaments sanctioned. Regular sanctioned Vintage events? A difficult mountain to climb indeed. However, after deep reflection, I think this is the road to long term prosperity for the format. A sanctioned format gives the players that little something extra to play for. It gives the players a rating. It gives Wizards the opportunity to openly support and talk about big events. It lets Wizards sell the format. These are things that unsanctioned, even on a large scale, will never be able to offer. While I have significant respect for the community initiating the TMD Vintage rankings, it’s just not the same. It’s not. (This is not to demean, in any way, the accomplishments of those who are doing well in the race. Instead, I am saying that the long term health of the format would be better served by a sanctioned ranking system because “outsider” players are more likely to come into Vintage and stay if such an official system were in place.). If we could somehow get Vintage to be regularly sanctioned, I think that would be the Vintage promised land so to speak.

But, as I mentioned earlier, this is a very difficult goal to achieve. After all, in 2002 when proxies were just starting to come into acceptance, the goal there was to induce more people to enter the format. By moving away from any sort of sanctioned model, we got more people in. That, undoubtedly, was a huge success. However, the format has floundered over the years, particularly of late in America. As has been mentioned by many others, there are a number of factors at play here. I personally think the economy is a big one; people need to eat and keep their houses before playing Magic. Hence, achieving Vintage’s revival may require us to wait out the current economic situation. That’s fine. However, I think the initial steps we can take now both allow greater access to the format and give a greater allowance for economic weaknesses anyway, so it might work out in that respect.

So, what to do? We can’t just declare all tournaments sanctioned; that is obviously not the correct path. On the other hand, leaving the proxy situation as it is, in my opinion, is unacceptable. The reason, in so many words, is because it destroys the mystique of the format. A post by Steve over on the thread about Ben’s article really resonated with me:

Quote from: Steve Menendian
The use of proxies has undermined the psychological happiness and benefits that come with not simply owning power, but the quest to achieve it.

The quest to achieve it. I’ll personally admit I have been on that path for a looooong time. I remember when I finally took down the big prize the first time, sporting UR fish (the old, old version, with Grim Lavamancer, Standstill, and Curiosity. Oh yeah, good times! Ok, anyway...). The other guy I split with had gotten a speeding ticket that day so he needed the cash for the other half of the Mox Emerald. Though I parted with a few cards from my collection and some cash, that card was mine and still is to this day. When I play in an event, I play the power I have won (three and a half, if you count the Timetwister that I sold to put toward Ancestral Recall as a half) with some pride because I worked my way to get there. Even if I had enough money that I could just pimp my decks however I wanted, I don’t think I would buy Beta power. There is something special to playing with those Unlimited cards that I earned.

While this is just an anecdote and your experience may vary from mine, there is just something special about playing with the real cards, especially when they’re your cards. I mean, if that isn’t the case, why aren’t Vintage (costless entry to play, though there are no rewards for doing well) and MTGO (identical to real Magic mechanically) played online more? Because it’s not the same. People want to play with the physical, real cards. Playing with something less just sucks.

But that’s exactly what we have with proxies. They’re not the same. They’re sharpied basic lands most of the time. While that will help players enter and stay in the format people outside the format can only look at this with disdain. It’s not real Magic because it’s not played with the real cards and it’s not ranked and scored like real Magic. It’s bastardized Magic to some extent, both for those on the inside and the outside. Why would you play that when you could play “real” Magic?

I am admittedly being a little overly dramatic in my description of the proxy situation, but I want to give a sense of the general sentiment. It is this sentiment that drives a number of other problems, namely those I listed earlier on in this post. The proxies make going to events worthwhile because the events themselves are not genuine and the prizes aren’t genuine.

We need to get over this hurdle somehow. But how? We need to get to what I’m going to refer to as the “tipping point,” meaning the point at which a significant number of players can make the transition from unsanctioned proxied play to sanctioned play. This is not to say everybody needs to have every card to make every deck he wants or even that a player have every card he needs to make the particular deck he wants to play (perhaps he’s short an off-colored mox or two.). What it does mean, however, is that we have to discourage proxies, particularly for large events. We have to wean the major Vintage events from proxies (which, of course, presumes there even are large Vintage events in the future!).

Now, note that I’m talking about major events. I am not talking about little events for the most part. The point of the little events that allow some proxies is so that players can get in. After all, a number of people don’t sign up for the main event at the World Series of Poker because they can’t afford the entry fee. But that doesn’t stop them from playing in satellite tournaments with much lower entry fees. I think this is what we need analogously for Vintage. We need to have smaller tournaments, with lower barriers to entry (i.e., more proxies), that allow players to build up their collections so that they can compete at the big events with the big kids that have all the cards.

I think, to a greater or lesser extent, this is the goal that Ben and Steve are talking about, though not necessarily for those reasons or in those words. If we can structure the format to allow for proxies on a smaller level, but to somehow keep/create the prestige on a large level, the format will flourish. The key then becomes how to structure the smaller tournaments and, at least initially, the larger tournaments.

Finally, I reach Steve’s tripartite plan. Point one, reducing dependency on proxies, I obviously agree with, for all the reasons I’ve articulated above. The precise number, I think, will have to depend upon local conditions. For places like Arizona or Seattle (to name two I saw in the threads around here), they may very well have to continue to use significant numbers of proxies and that’s fine. On the other hand, areas that have more players and more events ought to cut back at least some of the time. In my opinion, the ideal number of proxies is somewhere near 5 or 7, though I could at least understand 10 (though no more than that). This, I think, gives players a very wide range in terms of what they can play, but also requires that they actually build up some sort of collection. As was mentioned by Steve, this gives players part of an “ownership” of Vintage as a format. Players aren’t going to take the Vintage plunge all at once. In fact, if someone did, I would be concerned. But, if new players build up over time, that is a sustainable model for the growth of a player from fledging to SCG P9 regular T8er or Vintage world champion. Moreover, the cardshop owners are happy because they sell more cards.

I’d like to note that we can’t make the barrier to entry zero by just permitting unlimited proxies. Again, it just destroys the game. It’s not special. I don’t know what it is. There is just something about physically putting the real card on the table that is better than putting the proxy on the table.

The best way, in my opinion, to further this growth model is through Steve’s third point, prize support for “unpowered players” (however that is defined). Europe doesn’t just have sanctioned events with one prize schedule. They have two tiers: everybody and unpowered. The Vintage community can make the concession to the unpowered players and the Magic world at large that having power is unfair. By explicitly recognizing it in the prize structure, it’s a major concession to would be players. They don’t have to win the event; just beat everybody else that has the same resources they have. That to me seems like an obvious way to get new players interested. I would further recommend that the prizes for the unpowered players be power cards or other Vintage staples, while the prizes for the overall winners should probably be cash.

Regarding Steve’s second point, legalizing CE and IE power, however, I do not agree. The main reason I do not agree is because, even if successful, this 1) puts us on the path to a large unsanctioned Vintage and 2) perpetuates the “fake” feel of Vintage. Undoubtedly, the CE and IE cards are very nice to look at. But they’re still not legitimate power. Wizards is never going to legalize the cards, if for no other reason than the square corners (which I think are a concern, though not necessarily a large one). Do we want players investing in cards that they can’t play in sanctioned events? I just don’t like this path for that reason. Yes, it will increase the card pool, potentially reducing the barrier to entry. But I just think it would be Vintage going for “second best” again, which it has done many times in the past.

Instead, on the unsanctioned level, I prefer the “proxy tax” system where one has to pay for extra proxies. This is desirable for a couple of reasons. First, it recognizes the investment the powered players have made. They’ve paid the price so they don’t have to pay extra.  Second, it provides a subsidy for funding the unpowered prizes. Third, it incentivizes getting the real cards, which again, pushes the format closer to sanctioned. I would suggest each player gets 5 or 7 proxies free, with $1 more for each additional proxy, up to 10 (maybe 15).

Also, as a note, on registration sheets, players should mark which cards they proxy so we can track not only how many cards are being proxied but also which cards are being proxied. All of the data out there seems to largely just be conjecture and speculation without a lot of hard evidence. We could easily implement this today.

Proxies aside, I think there are a few other things we can do, I’ll address them below.

First, and most importantly, in my opinion, as marske has been saying, getting events organized is a major concern. Somebody has to do the legwork. If there are no events, Vintage can’t grow. In my opinion, there are basically two ways to get events organized: either store owners have to do it or the players have to do it. I think having the players do it on their own has been overlooked to some degree. The players need to seek out cheap or free venues and hold the events themselves. At least in my (relatively small) hometown, I know that there are rooms available for free to the public for chess events, so I would presume Magic could hold an event too. Reducing costs of events means more prizes. On the other hand, store owners also want to get players in the store to sell cards. By disallowing as many proxies, they will sell more cards. The trick is finding a balance between allowing enough proxies that players come but not allowing so many that players don’t buy cards at all. I’m not in the business, so shop owners would have to figure that out themselves.

Second, we need to develop an online play community of some sort. I’m not talking about rankings or anything, but just some place where people can contact each other. What better way to get players to understand the format than having a place where they can play for free on a whim? I mean, having seen the “MWS players to avoid list” thread just exploding recently, clearly something is needed. There are competent, un-teamed players out there; they’re just not playing each other. This might be easier said than done, but I think it’s something we could easily and costlessly investigate.

Third, we need to engage in some king of education about the format, namely the first turn/coin flip stigma. I really can’t say with certainty to what extent this exists. This would take a lot of work. How we would go about doing that, beyond just writing articles out the wazoo, I am unsure. This particular goal may be out of reach right now because I don’t think there are enough willing hands. That being said, if these other things I have suggested work, players might just educate themselves.

Fourth, From the Vault: Exiled. This is potentially a big chance for Vintage! I know that power cards aren’t going to be reprinted. However, some big guns, like Mana Drain, Imperial Seal, and to a lesser extent Mana Crypt are candidates. Furthermore, cheaper staples have a good chance of being there in shiny foily goodness form. This could spur interest in Vintage. In order to capitalize on it, we have to have events they can play in. Again, proxies will be required, perhaps to a greater extent when the set comes out, and that’s fine. I’m going to go out on a limb and say either Imperial Seal or Mana Drain is going to be in From the Vault: Exiled (Note: please don’t derail the entire thread on this one issue). If Mana Drain in particular is in there, we have a really, really big chance to make a big, big impact. If that happens, we can’t let this one slip away.

Fifth, and this is farfetched, but perhaps we could approach Wizards about some sort of very limited distribution of new power. Yes, a touchy subject indeed. Wizards isn’t going to reprint power on a mass scale. They could, however, print limited copies of new power as prizes for major (and I mean major) Vintage events. These cards would likely not make a significant dent on the price of other power, but would definitely spur interest in the format. For the uninitiated, Wizards can (and has), in accordance with the Official Reprint Policy, print “premium versions” of reserved cards and not violate the policy. This would be a narrow way to do that.

In my opinion, this is how we should proceed. This is not to say that there are other ways to do this, but I think implementing some or all of these suggestions would be a good start. Obviously, constructive criticism and discussion is encouraged.
« Last Edit: April 17, 2009, 03:39:14 am by Yare » Logged
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« Reply #101 on: April 17, 2009, 03:45:35 am »

@Yare,
You good sir, just hit the nail straight on the head with that post. Very good and I agree with you on most parts. I have nothing more to say about this...
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« Reply #102 on: April 17, 2009, 05:32:07 am »

@ Yare,
I Must say I agree with you for almost anything.

@ All,

What would be the impact if WotC would allow 5 Proxies in sanctioned Vintage tournaments as suggested by myself in my prefious post.

I believe this would increase the attendence to tournaments and make the format more interesting.
Then we dont need to host any non-sanctioned tournaments anymory and everybody plays for his eternal Ratings.

Greetz Zieby
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« Reply #103 on: April 17, 2009, 06:14:54 pm »

Eliminating proxies won't do anything. You need a higher player base and more tournaments before it becomes worth it to own power rather than just quit Vintage. The reason sanctioned tournaments work in Europe is because of how easy it is to attend enough tournaments to win back what you invest. As stated many times it just isn't worth owning power right now and proxies probably aren't even in the top 10 reasons to not buy P9 in North America right now.
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« Reply #104 on: April 17, 2009, 08:43:52 pm »

Is there anyone else out there noticing one factor missing from this issue.  Excitement about the format.  This format has not changed in any exciting way for the last four years, sure builds have come and gone, but outside of the introduction of the Dredge mechanic, we are still playing with basically the same cards in the same shells.  Nothing has been printed in a long while to drastically change the way we build decks outside of some tweaks and finishers.  Week after week I shuffle up the same old cardboard to face off against the same old cardboard.  I'm not excited about the format anymore, and a lot of my local play group feels the same.  Sure I still love Vintage but I can hardly get excited enough to travel 45-60 minutes to a larger tournament.

I can't speak for everyone but the way I see it we need to create some buzz around the format to peak interest in new and old players.
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« Reply #105 on: April 18, 2009, 12:14:11 am »

Is there anyone else out there noticing one factor missing from this issue.  Excitement about the format.  This format has not changed in any exciting way for the last four years, sure builds have come and gone, but outside of the introduction of the Dredge mechanic, we are still playing with basically the same cards in the same shells.  Nothing has been printed in a long while to drastically change the way we build decks outside of some tweaks and finishers.  Week after week I shuffle up the same old cardboard to face off against the same old cardboard.  I'm not excited about the format anymore, and a lot of my local play group feels the same.  Sure I still love Vintage but I can hardly get excited enough to travel 45-60 minutes to a larger tournament.

I can't speak for everyone but the way I see it we need to create some buzz around the format to peak interest in new and old players.

I agree, but it's pretty hard to get excitement about the format when there's no place to play in your neighborhood. Is it just me or are other people shocked that Neutral Ground in NYC has closed its doors? I mean, that was where I was gonna look for possible Vintage recruits, but I don't know where I CAN play Vintage at all in NYC right now. Does anyone know of a comic store in Manhattan or Brooklyn where there's a decent Magic Scene (let alone a Vintage one)? I'd really appreciate some direction on this one. I'd like to make it happen in NYC and do my part in revitalizing Magic here from the bottom up. One person at a time. But I need some leads on places to find players. HELP?
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« Reply #106 on: April 18, 2009, 04:14:29 am »

First of all I would like to say that we I believe in The Netherlands we have a great Vintage scene. We are a little low on the number of events, but I enjoy the scene very much. I would like to say to Arjan, Marius and all other TO's in Holland that I don't see any reason to change anything. Sure, you need to improve the event everytime but we really have a steady playerbase, so I'm not sure a lot of the arguments regarding proxies made in Steve's article and the posts made here really apply to Holland as it seems the current policy is working out just fine. The 'if it's not broken then don't fix it' philosophy applies here if you ask me.

Is there anyone else out there noticing one factor missing from this issue.  Excitement about the format.  This format has not changed in any exciting way for the last four years, sure builds have come and gone, but outside of the introduction of the Dredge mechanic, we are still playing with basically the same cards in the same shells.  Nothing has been printed in a long while to drastically change the way we build decks outside of some tweaks and finishers.  Week after week I shuffle up the same old cardboard to face off against the same old cardboard.  I'm not excited about the format anymore, and a lot of my local play group feels the same.  Sure I still love Vintage but I can hardly get excited enough to travel 45-60 minutes to a larger tournament.

I can't speak for everyone but the way I see it we need to create some buzz around the format to peak interest in new and old players.
In the past few years the metagame is consistently changing due to B/R. We've seen Tez, Ichorid,  Flash, Gifts and GAT as the dominant decks and the metagame keeps adapting to them. A year ago the metagame was entirely different from now, but yes you are right to some extent. The pillars of Vintage are stillt he same as they were: Drain, Shop, Bazaar, Shop and Null Rod. These pillars are here to stay and decks will keep being built around them. This format is not Standard where a new set shakes up the format twice a year. This is a big reason I don't play Standard, I just want to build a deck and keep tweaking it in order to beat the metagame. I don't have nearly as much time on my hands as the T2 Pro's who invent a new deck every week and this will never give me the chance to let my own deckbuilding skills shine. I for one actually like that the format is not suspectible to heavy changes as much as other formats are.

That said, I constantly tweak my lists and I won't end up with a shiny, flashy list every month, but I feel like my tweaking does improve my decks and is very relevant giving me much better odds against the field than simply netdecking. In Extended and Standard though, I actually feel the opposite, once I finish tweaking my deck the format has already changed 360 degrees and I am forced to pick up a netdeck anyway. I once built a deck for Extended and I really thought I had built something great, by the time I finally finished the deck the season ended. The next season the format had rotated. I spent countless hours building the deck and actually getting the cards together, when I was done I had exactly one PTQ left that I couldn't attend due to school, imagine my frustration. I believe this is true for a lot of other Vintage players who can't spare 20+ hours a week to keep up with T2.
« Last Edit: April 18, 2009, 04:25:56 am by Mantis » Logged
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« Reply #107 on: April 18, 2009, 05:29:47 am »


Quote from: Explosion
What's often also overlooked is the fact that over the past 8 years or so, Europe has enjoyed ever-increasing purchasing parity compared to the US. The Euro, introduced 10 years ago, was introduced approximately equal to the dollar. It's now worth $1.31 today. Europeans could come to America during the Bush years and everything was on sale. That includes Magic Cards. A lot of our Power flew over the ocean to Europe because Europeans could afford to pay more than Americans.
You are so wrong, power is amazingly expensive over here and even stuff like mana drain sells for over 100 euro's ($136) and lots of people aren't willing to risk losing money when shipping things overseas (especially small items like magic cards) plus I for one would always want to see and check any card over 100 euro before I buy it. A lot of fakes are running around and people judge NM/M conditions very differently.

Thats not true Marske. Americans sold their power because they could get a premium selling them to Europeans. Since Alpha / Beta was never released in Europe, all of the power resided in America. Worldwide auctions net like 30% more vs America-only auctions on eBay. I'm not sure how relevant it is, but culturally speaking, Americans have lived on debt for as long as the creditcard industry exists.  (creditcards/mortgages/cars/other stuff that you really cant afford thus need 2 / 3 jobs to keep head above water and keep up with the jones') In Europe you can't even get a credit card if you don't have a permanent job contract.
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« Reply #108 on: April 18, 2009, 06:01:46 am »

For this thread, or any other vintage-scene-bulding-thread to be of any value, could we agree on a system and universally apply it? I've seen so many people advocating the same stuff for years but never putting it to action. People that say the DCI needs to take action by either legalizing CE or more actively participating in developing the global vintage scene or in any other way. Pick up the phone, call them and move the discussion forward by reaching out to the decision makers instead. Threads like these become fruitless and derail because there's no purpose to the thread other than venting your feelings about the current state of affairs and for enjoyment.
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« Reply #109 on: April 18, 2009, 01:53:34 pm »

For this thread, or any other vintage-scene-bulding-thread to be of any value, could we agree on a system and universally apply it? I've seen so many people advocating the same stuff for years but never putting it to action. People that say the DCI needs to take action by either legalizing CE or more actively participating in developing the global vintage scene or in any other way. Pick up the phone, call them and move the discussion forward by reaching out to the decision makers instead. Threads like these become fruitless and derail because there's no purpose to the thread other than venting your feelings about the current state of affairs and for enjoyment.

To be fair, some people are putting their ideas into action.  Marske is following his own ideals in running the Dutch tournies, and Stephen is allowing CE cards at the next (and I would expect future) Meandeck Open in keeping with his theory of how to fix things.
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« Reply #110 on: April 18, 2009, 11:21:03 pm »

Short post, but I think worth a consideration.

I think the coin flip stigma of Vintage is in large part due to the players themselves.  While we tend to wish newbies would see that a TPS deck and an Oath deck can go head to head in a very prolonged game where duress/FoW screw over strategies into the 20th turn, we don't show this.  Most noobs get into the game saying "okay, I can use all these old cards" and then proceed to build a deck with a complete set of power, Ivory tower, library of leng, howling mine, black vise, etc etc, equating "deck using lots of older cards = vintage deck".  Then they pair up on MWS or in a tourney against an experienced Vintage player running a finely tuned Tezz deck, and say "OMGWTF, he just let me resolve my black vise + howling mine and now he has infinite turns on turn 2".  Not realizing that they played no null rods, force of will, duress, or any decent Vintage disruption to let a finely tuned machine go apeshit on an inferior pile of "Vintage cards".  Then they say, "yeah, my "Vintage deck" just got crushed in 1-2 turns by another "Vintage deck," this is a coin flip format."
To remedy this, Vintage players need to nurture noobs as they see them, give constructive critisism, and not just obliterate people when you know full well you are running TPS and you see them play 'forest, mox jet, mox emerald, rampant growth, scryb sprites, ...pass".  Stop them right there, ask them if they are serious about wanting to learn Vintage, critique their deck (NICELY and not as an attack on the inferior), and help them be good.  Offer them links to TMD and SCG.com.  Maybe get their MSN or AIM name and help them develop.  Don't just kick their ass in 2 turns and sing "another noob bites the dust," because then you have just ran off a potential good Vintagite that you in the same breath complain their aren't enough of.
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« Reply #111 on: April 19, 2009, 12:19:44 am »

Well said WhiteDragon.
 Often at my local weekly Vintage and Legacy tournaments we get younger and inexperienced players.  While some of the guys will just trounce them and carry on, a few of us will provide advice on all areas of their play.  I will usually slow play them if I have an explosive deck and at least give them a proper match and give them tips while playing.  For the new players that return week after week (most are on a serious budget) some of us will start giving them extra staples for nothing, just as long as it helps them be better and maintain interest in the format.  One of these kids a few years back actually rolled us for a Bazaar with and Elf deck when he was 12 years old.
We need to see more interaction between the experienced players and the unexperienced players. 

As for the proxy issue, why not restrict their use to only the P9 and Bazaar.  That way players are still encouraged to purchase all the other staples to compete.
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« Reply #112 on: April 19, 2009, 12:36:33 am »

As for the proxy issue, why not restrict their use to only the P9 and Bazaar.  That way players are still encouraged to purchase all the other staples to compete.

Because it's not fair to the people who have bought P9 but haven't bought Tarmogoyfs.
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« Reply #113 on: April 19, 2009, 03:33:22 am »

Just wanted to share how we do it...

My group has played together for almost a year now, every second saturday. We are about 15 regulars that comes every time, at pre-releases and stuff we are about 40 persons. In december last year we figured out we wanted to try to get some vintage up and going. We arranged the first Vintage tournament with 14 players, there was only $3 entry and the top 4 got about 10 Shards boosters to Share along with some budget vintage staples (Balance, Sol Ring, Strip Mine, Tormod's Crypt and stuff). So we lost a little bit (not much) money on the tournament but people was happy and wanted to play in more tournaments.

We played in the second floor of a store that sells mtg, books, warhammer and other fantasy stuff. We don't pay anything to use their space. But we have gotten alot of magicplayers to come in the shop every second saturday (sometimes more) and when day do they usually buy magic or some other stuff. (their magic sale has is about 20 times bigger than before we started to play there regulary). There are non from the Shop in the second floor, we just use it as we want and can arrange whatever we want. It works out great.

We continiued to arrange tournaments with $3 entry and boosters + staples and attracted alot of people to vintage. The metagame has also gotten better (very noobish rogue in the start with zoo winning the first tournament, to tezzvault vinning the last). There are almost no power, just a few moxes so people don't get scared alot when playing against experienced players. Yeah, we have lost money on every tournament arranged. But since the shop is not included economicly and it is our hobby we feel it is worth it. I would much rather lose some money every tournament and have alot of players to play with or sit at home and goldfish. All our tournaments are sanctioned and we don't allow proxies. There have been 4 tournaments this year and hall had differend winners. One deck was even legacy legal Surprised

Next month we are going to arrange vintage nationals (norway). Our enry fee is $15 (wich we feel is high) and first price is Mox Pearl and other prices (if not mistaken) is a Conflux boosterbox. So we are most likely going to lose some money again, perhaps more than some, but again we feel like it is worth it. We have managed to establish a group that likes to play vintage and will most likely continiue to play vintage after extended season.

* Sanctioned helps (people get rating, gets promos from wizards, and it's real)
* Separating the playing from the shop economic helps too. (the shop will always make money on more people coming to their shop, but they don't risk anything on arranging tournaments and stuff so it is a win win situation for them)
* Cheap entrance seems to have helped getting the younger players into the vintage group.

-----------

On the travelling is more cheap in Europa than Usa subject. I'm going to Bazaar of Moxen III in two weeks with my gf.

My space to the airport = NOK 500x2
Flight from Sola, NO to Geneve, CH = NOK 5300 (for both ways)
Geneve to Annecy = NOK 800x2
Hotel 3 nights = NOK 1800
= NOK 9700 = $1385
+ food, + entry fee, + ?

So we get two tournaments for that price, but it's not cheap.
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« Reply #114 on: April 19, 2009, 02:43:12 pm »

So yeah. On a constructive and positive note. Who are the vintage players in NYC? I'd like to start some small tournaments this summer as my apartment will be very central to things in manhattan. I'll try making a facebook group and, when I do, I'll post the link here but please, PLEASE pm me so I can get a count for interest in such a thing.

Peace-

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« Reply #115 on: April 19, 2009, 02:55:22 pm »

So yeah. On a constructive and positive note. Who are the vintage players in NYC? I'd like to start some small tournaments this summer as my apartment will be very central to things in manhattan. I'll try making a facebook group and, when I do, I'll post the link here but please, PLEASE pm me so I can get a count for interest in such a thing.

Peace-

Storm

I PM'd you a few days ago and directed you to this thread.
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« Reply #116 on: April 19, 2009, 11:07:39 pm »

I answer many of the comments made in the forums about this article, and expand my position, here:
http://www.starcitygames.com/magic/misc/17370_So_Many_Insane_Plays_Split_Article_Debating_Vintage_A_Legacy_Tournament_Report_Top_4.html

No need for a new thread, since its the same issue.
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« Reply #117 on: April 20, 2009, 02:45:13 am »

I answer many of the comments made in the forums about this article, and expand my position, here:
http://www.starcitygames.com/magic/misc/17370_So_Many_Insane_Plays_Split_Article_Debating_Vintage_A_Legacy_Tournament_Report_Top_4.html

No need for a new thread, since its the same issue.

I'd really appreciate it if you never put my name in your articles again, since every single time it ever comes up, it's always something to do with how I'm horribly wrong regardless of however much (or little) I've put into whatever topic. It gets old.

Also congratulations on making the amazingly illegal play of Krosan Gripping a Runed Halo with Sterling Grove in play and not having the opp notice it. That is definitely how you beat Enchantress.
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« Reply #118 on: April 20, 2009, 04:38:35 am »

Quote
Vintage organizing is just as important as the recommendations I advanced last week. But too many players don’t know how to do it. I’ve learned from watching some of the best TOs in the business. Vintage players need to become better at learning how to reach out to other Vintage players. Posting a tournament announcement is not enough. Vintage players need to individually reach out to other players one-on-one and face-to-face, to encourage them to come to Vintage tournaments. Personal outreach is critical. By the same token, Vintage players would do very well to try and bring other players into Vintage by having a Vintage deck available for them to play with. Invite some buddies over to test. Remind your friends how fun Vintage is. These are the skills that Vintage players should master.

I know I mentioned Vintage players should talk to FNM, Legacy players or any Magic playing group when there is no vintage group around to get more players into the format in this very same thread:

Quote from: marske
The people travel up to 2/3 hours by car, (Lile and Paris France) for the events I've held... and sure you can say we have better roads, public transport or anything but if there aren't people in a 2/3 hour drive radius of you playing Vintage you should think about getting some FNM, Legacy guys into playing (something I've also done at my local shop). Every place that has Magic players can be a potential vintage group, think about the friend that got you into Vintage. Hearing players talk about how fun vintage is and seeing what kind's of stuff you can actually do can get people to at least give it a try and maybe enter the format.

I think Zieby said it more clearly then I did here
Quote from: Zieby
If nobody in the area invest some time, there will not be any Vintage in that area. You must talk to all the players you know who could possibly be interested in playing in that tournament. At each of out tournaments their are a lot of people who just started playing again and/or are for the first at a Vintage tournament. It's all about communication and PR and not only through the net but more important, in person.

So yeah sure this isn't a very "original" idea (I bet some guys thought of this as well) we were the first ones to actually post these thoughts, some credit about it would have been nice... or do you only mention people when you think they are wrong like Josh (he may or may not be wrong about his claims I have no opinion about that) and ignore credit for people who actually have good suggestions...
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« Reply #119 on: April 20, 2009, 10:04:06 am »

Quote
The distinction I draw is between short-term v. long-term. 

To quote John Maynard Keynes, "In the long run we're all dead." Long term is a misguided phrase/theory, when really it is just a series of short-term sequences; similar to how any curve is still just made of lots of tiny straight lines.

I personally believe 15+ proxy tournaments have always been absurd. 10 or 9 should just be the accepted norm across the board; I mean the point of proxies is to allow people who do not own POWER to play with POWER. There are 9 power cards. Derf?

5 Is also restrictive because then that player can no longer play a bazaar or workshop deck. At least with 10 they can play 4 workshop/bazaar + 6 power. 5 just promotes more ichorid + manadrain.decks for those who own none of the top end cards.
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