voltron00x
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« Reply #210 on: January 12, 2011, 07:37:47 pm » |
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For those who asked, this is what I played at the Grudge Match. I was undone by a staggering amount of hate in round 1, and some tough beats in round 4. I actually spent a lot of time testing this, so I'm disappointed in my results, but in Vintage Magic, these things happen. I believe the deck was/is sound, although Null Rod is bad news, and that card seems to be re-entering the metagame.
I'll write about some of the logic for this deck later; for those of you that can't fathom playing without Lotus, just put it main and move a Staff, Karn, or a Sphere into the sideboard. I'll somewhat up in the air about it, myself. I'm also unsure on the Maze of Ith, they were kind of weak all day; mostly they were the type of last-minute audible that I should be able to resist at this point. Probably better off playing Eon Hub for the Oath / Espresso mirror, and a 4th Duplicant is probably a good idea for the Shop decks that want to out-muscle you (and can obviously also help in the case of Trygons, which were a lot less popular last Saturday than I expected).
Deck – MUD (Worker/Staff) “I made all my generals out of mud.” –Napoleon Bonaparte
Lands: (18) 4 Mishra’s Workshop 4 Ancient Tomb 4 Wasteland 2 Ghost Quarter 2 Rishadan Port 1 Strip Mine 1 Tolarian Academy Artifacts: (42) 4 Lodestone Golem 4 Metalworker 3 Steel Hellkite 3 Karn, the Silver Golem 4 Staff of Domination 4 Tangle Wire 4 Thorn of Amethyst 4 Sphere of Resistance 1 Trinisphere 4 Chalice of the Void 1 Mox Jet 1 Mox Sapphire 1 Mox Emerald 1 Mox Ruby 1 Mox Pearl 1 Sol Ring 1 Mana Crypt Sideboard: (15) 2 Crucible of Worlds 4 Relic of Progenitus 2 Tormod’s Crypt 1 Pithing Needle 3 Duplicant 3 Maze of Ith
For fun, here's a recap of my round 3:
Game 1 - I win the die roll, and my opponent leads on Leyline of the Void on turn 0. I play Workshop, Metalworker, and pass the turn. My opponent plays a Bazaar and passes the turn. I untap and play Staff of Domination, go to 5 trillion life, draw 40 cards, play 29 of them (including 2 Steel Hellkite, Karn, 3 Sphere, 3 Thorn, and Chalice of the Void on 1, 2, and 3), and pass the turn. My opponent does not draw what he needs, so we go to game 2.
Sideboard: I side out 4 Tangle Wire, 4 Chalice of the Void, 1 Karn for 4 Relic, 2 Tormod's Crypt, 1 Pithing Needle, and 2 Crucible of Worlds.
Game 2 - My opponent mulls to six, plays Bazaar, and passes. I play a Wasteland and Tormod's Crypt, and use the Wasteland. He uses Bazaar in response, discarding Bloodghast, Cabal Therpay, and Stinkweed. On his draw step, he slow-dredges and hits a Narcomoeba, so I Tormod's with that on the stack. He does not have another land, so the turn passes to me. I play Workshop, Metalworker and pass. My opponent misses his land drop again. I play Staff; see game 1 for what ensues.
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madmanmike25
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« Reply #211 on: February 23, 2011, 10:43:53 am » |
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I'm posting in this thread for two reasons: There hasn't been much interesting discussion for shop players lately imo and the MUD primer thread already seems complete except for questions people may have about how to play the deck correctly.
I wanted to ask other MUD players which of the 3 mana costing artifacts they play with (if any) and why. The cards in question are Crucible of Worlds, Serum Powder, Metalworker, and Sculpting Steel.
Crucible- This card has obvious synergy with a card that was in the original MUD list, Smokestack. It's also a house in the mirror for either offensive or defensive purposes. Plainly, you can get back lands that have been destroyed or create a Wastelock or Striplock on your opponent. A very important factor is that Crucible is not affected by Null Rod in any way. The downside is that if there are no lands in your graveyard and you don't have Smokestack in play, Crucible of Worlds does absolutely nothing.
Serum Powder- This is a tricky one. Personally I don't like this card because I've seen it enough when used against me. Chances are if I'm not topdecking moxen, I'm topdecking cards that are useful, while I've seen many opponents in topdeck mode grimace, and then cast Serum Powder. That being said, I do see it's value. Being able to get good opening hands at the cost of mediocre topdecks is a trade some people are willing to make. The fact that Serum Powder makes Leyline easier to get post sb should not be overlooked. I'm pretty sure many people will have a love/hate relationship with this card.
Metalworker- This guy is OLDSCHOOL. It was once thought you could not build a MUD deck without Metalworker. Whitewolf and I proved that theory wrong long ago. Sometimes Metalworker makes players want to play with crazy expensive cards because of the vast amounts of mana he can produce. Metalworker is key for combo MUD decks that revolve mainly around Staff of Domination to win. Here's a quick example of why this oldschool card is still good; one tourny, an opponent lays down t1 Thorn. I proceed to to play Shop into Metalworker. That literally won me the game because his mana denial plan went straight out the window. The obvious downside is that Metalworker's kryptonite is Null Rod. Also, Metalworker isn't typically a good topdeck in the late game.
Sculpting Steel- This card is probably tied with Serum Powder as being the most controversial 3 drop a MUD deck can run. There are two lines of thought on this one. Some people think that knowing a cards face value is paramount to your gameplan while others like the versatility this card provides. Sculpting Steel also negates an opponents Tinker, but that's the trick; Do you copy a Sphere effect and hope to keep locking your opponent, or do you hold Steel in case they may cast Tinker? Decisions, decisions. I remember hearing something akin to if you don't have any artifact worth copying in your deck you're doing something wrong. That's interesting, but not always true. I'm more worried about the times when you are forced to hold this card because the board state dictates that casting Sculpting Steel will be next to useless. From my experience with the card, it has been very useful against the mirror, and yet it always seemed like a 'filler' card. I have enough trouble making my decklists only 60 cards to be using filler.
Well, there you have it. I hope this can generate some interesting debate without too much mudslinging. So now, vintage players, what are your opinions of these cards?
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marcb
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« Reply #212 on: March 19, 2011, 06:17:10 pm » |
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I've noticed a relatively even split between MUD lists running City of Traitors and Rishadan Port. In decks, that don't run Metalworker, City of Traitors seems to be the dominant choice, but there is a pretty decent mix between ports and city of traitors even in lists running metalworker. I'm curious what people prefer and why. Personally, I am leaning towards ports because I feel that mana production has never been a problem with a list that runs metalworkers unless you face null rod and port has some synergy with tangle wire. I'm not particularly sold on Ghost quarter in the main either with so much Tez and Gush around, but if people want to way in on why they like this option I'd be curious to hear it too.
Marc
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« Last Edit: March 19, 2011, 08:02:26 pm by marcb »
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vaughnbros
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« Reply #213 on: March 20, 2011, 10:17:31 am » |
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3 Drops Crucible of Worlds - I personally have found Crucible to be best 3 drop and I would always run at least 1 md crucible and potentially more on the sb. It is just way too powerful at denying your opponent the ability to waste your lands and put you under your own spheres, also the capability of using it offensively if you draw a strip effect is just too good to pass up.
Serum Powder - in decks without metalworker, i can easily see where serum powder comes in handy because in those builds generally your curve is lower meaning your relying more on what is in your opening hand. Also off the top deck in those builds it functions exactly the same as a metalworker, as in it doesn't really do much unless your mana screwed.
Metalworker - he is an absolute house, but should only be played in aggro mud. In aggro mud he must be answered immediately or the game can easily get out of hand on turn 2 since worker lets you play 6 drops like they are nothing. There is also another 3 drop that should be considered when running worker, staff of domination, i cant tell you how nice it is to have a turn 2 win in stax, a deck where usually your opponent thinks he has at least a turn after he passes to a metalworker it also mitigates the bad of top decking a metalworker.
Sculpting Steel - this card to me is more hit or miss than any other card, in the mirror or when you have a lodestone out there is no better card than sculpting steel, however when you get stuck in top deck mode and draw a sculpting steel its just as bad as worker and powder.
So for 3 drops in an aggro version I personally run 4 Metalworker, 3 Staff of Domination, and 1 Crucible In regular stax i run 3 Crucible of Worlds, and 4 Sculpting Steel or 4 Serum Powder depending on the metagame
Lands Ghost Quarter - functionally a strip mine in match ups against dredge, stax, and when you control a crucible, it is also able to cut off most opponents black lands since most lists are not running basic swamps, in other situations this card is not so hot usually it ends up being a gamble on how many basic lands is my opponent running. However you dont need to sink any mana into this land.
Mishra's Factory - in versions with lower creature counts i feel that this card is a must use, it beats for 2, and blocks as a 3/3 and if you have multiples it just gets better. Opponents also can forget about this little baby and you can lay the smack down on some jaces with it as a result, and it allows you to deal damage to oath players even when they have an oath out against you. The drawback is that you do need another mana source to animate it and it.
Rishadan Port - i am really not a fan of port, it taps down lands yes but at the cost of mana which means i need to be tapping for mana on my opponents turn making it difficult to cast things on my turn and still effectively use port, it also has little to no interaction with crucible whereas every other land on this list gains from a crucible being in play. the good of this card is that it can function as a strip mine against any land and any deck, but your opponent can still use the land to cast instants.
City of Traitors - in versions of stax where your curve is high, i.e. you are playing a lot of 6 drops, this card is a must its difficult to be casting those 6 drops in workerless hands when your running only 8 lands that produce extra mana, it also increases your chance to 1st turn a worker. The drawback is that this card does nothing other than add mana as well as drawing multiples of is almost always bad whereas every other option multiples is good.
In aggro mud i run 2 City of Traitors and 2 Ghost Quarter In regular stax i run 4 Mishra's factory
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Bunbury
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« Reply #214 on: March 21, 2011, 03:27:57 pm » |
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I recently played MUD to a finals split a tournament at Richmond Comix in VA. I was originally going to play Tezz, and during playtesting could be quoted as saying "I'm not so big on MUD sometimes because it's less broken early on due to its reliance on the combat step". I completely take that back. I love this deck. My list was pretty standard issue. I didn't play Smokestack, although I might. I'm not huge on the card, but it can be very powerful. But my question is the one that's harped on constantly. That of Sculpting Steel. Someone suggested I run multiple after the tournament, but I feel like every time I drew mine (I ran one) I wasn't excited. It's nice sometimes to seal a deal, but it feels like it's only good when I already have things that are good, unlike some cards where I can open with them (Like Spheres) and feel confident.
I know that exact opinion has been stated in this thread, but it seems to ring true. Sometimes it's bananas. But I want things that are almost always bananas. Nevertheless, I take back any comments I said about lack of brokenness in this deck early on. This deck has crazy openers sometimes.
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madmanmike25
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« Reply #215 on: March 21, 2011, 08:25:24 pm » |
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In decks, that don't run Metalworker, City of Traitors seems to be the dominant choice, but there is a pretty decent mix between ports and city of traitors even in lists running metalworker. I'm curious what people prefer and why. I bolded that part because I think City of Traitors and Metalworker go great together. You don't feel bad about going City, Mox, Worker. It doesn't matter that you will lose City with your next land drop since you are already set up with crazy mana next turn. Yeah, City is worth the increase in getting 3 mana on turn 1 in the case of Metalworker. Personally I love Ports because they can act as Spheres 14-17. Granted it's only for Sorcery speed spells (aka most game winners) but when you look that the opportunity cost is 2 mana, it's a nice uncounterable sphere effect. If you have 2 extra mana to spend on a spell, you can Port them on your turn (after doing so on their upkeep) to make sure they don't have mana for a counterspell. Tangle Wire tricks are nice too. With Smokestack in your deck the best resolving order is Smokestack first then respond to Tangle Wire with Port. Btw most Metalworker lists should probably be running Hellkite. A creature that can get rid of Oath is pretty good in my book. In regular stax i run 3 Crucible of Worlds, and 4 Sculpting Steel or 4 Serum Powder depending on the metagame Care to elaborate? What is a good metagame for Serum Powders?
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TheShop
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« Reply #216 on: March 21, 2011, 09:02:59 pm » |
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Lol...that is pretty funny...but maybe there is a meta for serum: one full of oath and dredge...because finding leylines is solid there.
I have been testing both aggro w/ worker and Expresso w/ powder...I like both for personal reasons that have little to do with objective power or goodness. I have a few grievances as well-
Aggro: Maybe it's that decade of all things lock, but I find myself wishing that hellkite was smokestack over and over when I have 3 spheres in play. I have had the deck implode a few times due to removal or all locks and no beatz. For some reason I think this deck has a higher chance to lose to a random townie than it's lock counterpart.(I offer no reason here)
Expresso: ...so I love the consistency, but I miss my tutors and tinker badly...other than that this deck is tons of fun.
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Will
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« Reply #217 on: March 22, 2011, 12:15:16 am » |
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Espresso: ...so I love the consistency, but I miss my tutors and tinker badly...other than that this deck is tons of fun.
This is pretty much my sentiment on the Espresso Stax vs. Metalworker MUD discussion/choice. I personally would rather play a deck that is by design more consistent and built around the idea that I can play tightly and win than a deck that is less consistent but at the same time more powerful. For this reason I feel that if the proper time to prepare is given Espresso Stax is a better choice for a large tournament than Metalworker MUD because it is less likely to "crap out" but at the same time is more forgiving on mistakes made.
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The artist formerly known as Wmagzoo7
"If one does not know to which port one is sailing, no wind is favorable" - Seneca
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vaughnbros
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« Reply #218 on: March 23, 2011, 10:41:51 am » |
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In regular stax i run 3 Crucible of Worlds, and 4 Sculpting Steel or 4 Serum Powder depending on the metagame Care to elaborate? What is a good metagame for Serum Powders? What i meant by that is that in a stax heavy metagame 4 sculpting steel is far superior to 4 serum powder. Lol...that is pretty funny...but maybe there is a meta for serum: one full of oath and dredge...because finding leylines is solid there
Your right that is also the meta where i was speaking about serum powder being more important that sculpting steel, finding your leyline or your answer to oath can be pretty important for those match ups. If there is an even split of stax and oath/dredge throughout the field I would probably opt to go with the serum powder and put the sculpting steel in the side mainly because powder allows you to mulligan off suboptimal hands against the mirror whereas sculpting steel barely does anything against oath and dredge.
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vaughnbros
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« Reply #219 on: March 23, 2011, 10:49:21 am » |
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For this reason I feel that if the proper time to prepare is given Espresso Stax is a better choice for a large tournament than Metalworker MUD because it is less likely to "crap out" but at the same time is more forgiving on mistakes made.
I agree with you that Expresso is more consistent and Metalworker MUD has more power but I dont think I agree with you on one being more forgiving than the other, casting a sphere of resistance instead of a metalworker can be extremely catastrophic. Sorry about the double post still getting used to this forum.
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Will
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« Reply #220 on: March 23, 2011, 12:56:20 pm » |
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For this reason I feel that if the proper time to prepare is given Espresso Stax is a better choice for a large tournament than Metalworker MUD because it is less likely to "crap out" but at the same time is more forgiving on mistakes made.
I agree with you that Expresso is more consistent and Metalworker MUD has more power but I dont think I agree with you on one being more forgiving than the other, casting a sphere of resistance instead of a metalworker can be extremely catastrophic. Sorry about the double post still getting used to this forum. I apologize, I should have been more specific with my post. When I said that Espresso Stax is less forgiving I mean that your deck is inherently less powerful than Metalworker MUD because as we all know Metalworker is a more potent draw than Serum Powder. Since this is the case and Espresso Stax does not have the possibility of going Metalworker into 2-3 threats Espresso Stax must focus on grinding out small advantages by playing each spell in the optimal order. Of course playing optimally is the goal in Metalworker MUD as well as any other deck, winning a game may very well hinge on the order of plays because Espresso Stax does not have the same possibility to break the game open that Metalworker MUD does. I may catch flak from this but to make an analogy, Metalworker MUD is to Belcher as Espresso Stax is to TPS, Belcher has the possibility to "go broken" every game whereas TPS must in most cases wait for the opportune moment and play with that in mind.
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The artist formerly known as Wmagzoo7
"If one does not know to which port one is sailing, no wind is favorable" - Seneca
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TheShop
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« Reply #221 on: March 23, 2011, 06:35:21 pm » |
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The tradeoff is a choice between A and B
A) Chance of threat on turn 1, if resolves chances of winning game increase dramatically over (B)
-or-
B) Always incremental small threats and less susceptibility to a single Force of will or removal spell.
I have always been a proponent of (B), but (A) can be very enticing. Inner timmy wants Metalworker, the tortoise wins the race IMHO. Still, all of this is metagame dependant and subject. If there were a Vintage here tommorrow, I would probably play with worker because my average opponent would not have the ability to deal with spells on the stack (scrubs).
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doggue
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« Reply #222 on: April 25, 2011, 12:49:05 am » |
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Hi all Currently I'm testing the following MUD-list with the new Forgemaster and I need some help of you guys. 1 Black Lotus 4 Chalice of the Void 1 Duplicant 1 Karn, Silver Golem 4 Kuldotha Forgemaster 4 Lodestone Golem 1 Mana Crypt 1 Mana Vault 4 Metalworker 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Myr Battlesphere 1 Sol Ring 3 Sphere of Resistance 1 Steel Hellkite 1 Sundering Titan 4 Tangle Wire 4 Thorn of Amethyst 1 Trinisphere 1 Wurmcoil Engine Lands (17): 4 Ancient Tomb 3 City of Traitors 4 Mishra's Workshop 1 Strip Mine 1 Tolarian Academy 4 Wasteland For the maindeck I'm thinking of: (in order to get a better fish and mirror matchup) - 1 Karn +1 Wurmcoil Engine I quite like the deck but I'm not sure about the sideboard by now. Especially I have trouble to find out which cards to side out.
My SB prototype is: 4 Relic Of Progenitus 3 Tormods Crypt 3 Duplicant 2 Wurmcoil Engine 3 Crucible Of Worlds I'm also thinking of cutting 2-3 Crucible Of Worlds for Sculpting Steel since MUD is very widespread. But this would make the fish & dredge matchup worse How's that plan?: VS. MUD +3 Duplicant +2 Wurmcoil Engine +3 Crucible Of Worlds -4 Thorn of Amethyst?? -3 Sphere Of Resistance?? -1 Sundering Titan?? VS. (noble) Fish +2 Wurmcoil Engine +3 Duplicant +3 Crucible Of Worlds -4 Kuldotha Forgemaster??? -4 Thorn of Amethyst??? VS. Dredge +4 Relic Of Progenitus +3 Tormods Crypt +3 Crucible Of Worlds -4 Tangle Wire -6 ????? VS. Control ????? I'd love to hear your thoughts, opinions and especially tipps on sideboarding! You can see I really need some help with sideboarding  Thanks in advance
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conboy31
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« Reply #223 on: April 25, 2011, 07:27:04 pm » |
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For the dredge match, I can't see Sundering Titan and Duplicant in the md being better than two Wurmcoil Engines from the board.
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LSD25
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« Reply #224 on: April 26, 2011, 03:37:25 am » |
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« Last Edit: May 13, 2011, 05:02:07 pm by LSD25 »
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yespuhyren
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« Reply #225 on: April 27, 2011, 01:50:44 pm » |
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Unless I'm mistaken, is Phyrexian Metalmorph not a 100% upgrade over sculpting steel for the most part? While you do have to pay the 2 life extra, the casting cost is the same, this CAN copy progenitus or any other creature you want to copy, and unlike sculpting steel this doesn't have the CC increase from Thorn. It could definitely add some stability to the deck against Oath and other fatties. Is there any reason not to auto-include this over sculpting steel that I'm missing?
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Team Blitzkrieg: The Vintage Lightning War. TK: Tinker saccing Mox. Jamison: Hard cast FoW. TK: Ha! Tricked you! I'm out of targets
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Mr. Type 4
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« Reply #226 on: April 27, 2011, 02:35:44 pm » |
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Unless I'm mistaken, is Phyrexian Metalmorph not a 100% upgrade over sculpting steel for the most part? While you do have to pay the 2 life extra, the casting cost is the same, this CAN copy progenitus or any other creature you want to copy, and unlike sculpting steel this doesn't have the CC increase from Thorn. It could definitely add some stability to the deck against Oath and other fatties. Is there any reason not to auto-include this over sculpting steel that I'm missing?
Aside from the 2 life thing it gets hit by REB (and I suppose whatever other drawback "being blue" includes). But i agree - that's really really minor and it's 99% a straight upgrade.
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2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
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marcb
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« Reply #227 on: April 27, 2011, 04:05:44 pm » |
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I suppose you could even choose not to copy anything and hit bridge from below against dredge which I don't think was mentioned yet.
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DubDub
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« Reply #228 on: April 27, 2011, 04:12:03 pm » |
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and I suppose whatever other drawback "being blue" includes
The big one would be Iona (besides REB/Pyro that you mentioned). Iona comes in naming blue. You have a Duplicant in play you already used against their Sphinx of the Steel Wind. Do you want Sculpting Steel in hand or Phyrexian Metamorph?
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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yespuhyren
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« Reply #229 on: April 27, 2011, 07:30:16 pm » |
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and I suppose whatever other drawback "being blue" includes
The big one would be Iona (besides REB/Pyro that you mentioned). Iona comes in naming blue. You have a Duplicant in play you already used against their Sphinx of the Steel Wind. Do you want Sculpting Steel in hand or Phyrexian Metamorph? All you've done there is say that sculpting steel is good when you have duplicant in play. If that comes up, you lose and move on. If your opponent brings out progenitus or any other creature you can't target with any spells, then Metamorph is better.
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Team Blitzkrieg: The Vintage Lightning War. TK: Tinker saccing Mox. Jamison: Hard cast FoW. TK: Ha! Tricked you! I'm out of targets
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d0rsal
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« Reply #230 on: April 28, 2011, 04:55:29 pm » |
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Tezzeret's Gambit from the new set may be interesting in shop decks b/c it would provide them w/ some card draw. a phyrexian blue & 3 to draw 2 cards & proliferate. go ahead & put an extra counter on that tanglewire! =) or should that be a =(
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madmanmike25
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« Reply #231 on: April 29, 2011, 09:51:15 am » |
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That's actually not a terrible suggestion. Three non-shop mana shouldn't be THAT difficult to get. The ability to add counters to Tangles, Smokes, and Chalices gives it potential. Maybe 1-2 of T's Gamble if you are running those 3 cards to maximize it's potential would be worth testing.
For some reason I would feel dirty playing with blue cards in a MUD deck though.
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d0rsal
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« Reply #232 on: April 30, 2011, 01:21:55 am » |
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For some reason I would feel dirty playing with blue cards in a MUD deck though. haha i feel ya, but before you have MUD, you gotta have a little water!  could try running tezz's gambit in place of thorns...?
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vaughnbros
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« Reply #233 on: May 03, 2011, 12:22:44 am » |
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tezzerets gambit seems very inferior to the current options of bottled cloister, memory jar, and bazaar uba mask for mud card draw. Its affected by every sphere effect you control (with the exception of trinisphere), makes you pay at least 2 life (assuming you dont need an ancient tomb to cast it because you cant cast it with a shop, and then it only gives you 2 cards, net 1 and the option to proliferate which is circumstantial.
phyrexian metamorph is insanely powerful it takes sculpting steel to a whole new level previously sculpting steel was a terrible card in fish match ups, now you can kill kataki's and make your own tarmogoyfs with it. On top of that its an improvement from sculpting steel in that it can copy trygon predators and oath targets while also not losing any of that power that sculpting steel had in answering tinker targets and making you just have blowout games with lodestone trains. The fact that this card evades thorn of amethyst is just yet another bonus. Ill pay 2 life and vulnerability to REB all day everyday for all of those pluses.
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StanleyAugust
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« Reply #234 on: May 03, 2011, 12:53:42 pm » |
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I'm testing the following list and I think it's really powerful.
Lands: 18
4 Mishra's Workshop 4 Ancient Tomb 4 City of Traitors 4 Wasteland 1 Strip Mine 1 Tolarian Academy
Artifact mana: 8
1 Black Lotus 1 Mox Emerald 1 Mox Pearl 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Sol Ring 1 Mana Crypt
Creatures: 12
4 Lodestone Golem 4 Phyrexian Revoker 4 Phyrexian Metamorph
Other: 22
4 Chalice of the Void 4 Sphere of Resistance 4 Thorn of Amethyst 4 Tangle Wire 3 Null Rod 2 Crucible of Worlds 1 Trinisphere
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Shax
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« Reply #235 on: May 03, 2011, 09:01:42 pm » |
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Rod is as strong as it is not getting your cards with it along with the opponent. More so the opponent. I just think Null Rod decks have played their course and are not in the 'know' for New Phyrexia. Of course I am basing this argument over Null Rod's flavor text. The new Sculpting Steel is icing on a very large and old birthday cake for Workshop decks.
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Jesus Christ the King of Kings!
Vintage Changes: Unrestricted Ponder
Straight OG Ballin' shuffle em up tool cause you lookin' like mashed potatoes from my Tatergoyf. Hater whats a smurf? You lucksack? I OG. You make plays? I own deez. You win Tourneys? I buy locks. You double down? I triple up. Trojan Man? Latex. ClubGangster? I own it.Sexy mop? Wii U. Shax 4 President? -Hypnotoa
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StanleyAugust
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« Reply #236 on: May 04, 2011, 07:20:40 am » |
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I really think people should try out Phyrexian Metamorph - it's really good. Most are familiar with Sculpting Steel but Metamorph gives you so many more options. Also two games played today made me realise how much I love playing Sculpting Steel/Phyrexian Metamorph: Both games went T1 or T2 Tinker into Blightsteel. And then in both games I played Phyrexian Metamorph and Tangle Wire for the win over the next two turns. There's just nothing better than watch the opponent think he has the game locked down by mulliganing into T1 Lotus, artifact, Tinker just to be dead two turns later 
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vaughnbros
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« Reply #237 on: May 04, 2011, 07:57:12 pm » |
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Rod is as strong as it is not getting your cards with it along with the opponent. More so the opponent. I just think Null Rod decks have played their course and are not in the 'know' for New Phyrexia. Of course I am basing this argument over Null Rod's flavor text. The new Sculpting Steel is icing on a very large and old birthday cake for Workshop decks.
Null rod is extremely powerful i would never says it does nothing, however running both 4 revoker and 3 null rod is a lot. I would pick 1 or the other because a lot of the time revoker's ability is useless with a rod out, whereas rod is less versatile than revoker. Have you play tested with phyrexian metamorph it is far better than just icing this card is the real deal it might not be at lodestone's power level but i would certainly place it in the same boat as thorn.
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madmanmike25
Basic User
 
Posts: 719
Lord Humungus, Ruler of the Wasteland
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« Reply #238 on: May 04, 2011, 08:22:44 pm » |
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I agree that Revoker and Rod can seem a bit like overkill. You could try cutting the Rods and going up on Crucibles and maybe add 2 of a card like Karn or Hellkite that has a nice impact. Of course if Rod and Revoker is simply dominating, change nothing. EDIT: Btw, I don't see REB as a reason not to run the new Metamorph. If they maindeck them (who does anymore?) and your opponent SB's them in.....then thats great in my book. Tell them to put in Pryoblasts too  , thats also good vs MUD I hear.
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« Last Edit: May 04, 2011, 08:26:21 pm by madmanmike25 »
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Team Lowlander: There can be only a few...
The dead know only one thing: it is better to be alive.
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StanleyAugust
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« Reply #239 on: May 29, 2011, 03:51:39 am » |
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Atm I've switched Revokers for Precursor Golems which seems to be doing even better. Revoker was a bit overkill at times and Precursor gives the deck a very nice clock.
I btw completely agree with the REB statement made. I'm happy if they bring in REB's against me.
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