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Author Topic: Leyline of Anticipation  (Read 20115 times)
vassago
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« on: June 30, 2010, 11:32:37 pm »

This was just previewed.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ftl/97

So, my question is, is this totally fucking bonkers or what?
« Last Edit: June 30, 2010, 11:36:47 pm by vassago » Logged

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« Reply #1 on: June 30, 2010, 11:39:31 pm »

That's pretty insane.  Definitely some broken combo potential. 
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« Reply #2 on: June 30, 2010, 11:59:57 pm »

Terastodon has flash now? I quit.
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« Reply #3 on: July 01, 2010, 03:57:37 am »

That's pretty awesome, although I have doubts as to how useful this card truly is... you'd need to run 4 and the 3 you draw after the first are all just blanks... (beyond pitching to Fow)
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« Reply #4 on: July 01, 2010, 04:35:51 am »

That's pretty awesome, although I have doubts as to how useful this card truly is... you'd need to run 4 and the 3 you draw after the first are all just blanks... (beyond pitching to Fow)

Pitching to Force of Will is the PERFECT and OPTIMAL use for useless blue card 2-4, especially in a world with EOT Duress...
EOT, Mox Mox Hurkyls Mox Mox Rit Rit Rit Tendrils
EOT, Yawgwill

But just for the sake of argument. It is the beginning of the match. you lose the die roll, the opponent opts to play first. Both players keep, you drop Layline of Anticipation.
How soon can you play Black Lotus, Mox, and more Broken stuff. Vs, say, a Shop player?

This card is making my head hurt.  All I know is I want 4 ASAP.
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« Reply #5 on: July 01, 2010, 05:24:32 am »

@Lotushead,
The sheer epic factor of what you just described blows my mind (didn't really, truly realize what this card can do)... EOT. Yawg. Will... oh my.... in response to you going bonkers Desire ?! Wink
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« Reply #6 on: July 01, 2010, 05:54:30 am »

It's Gemstone Cavern's wet dream.

Can you imagine winning the die roll, opting to play first, then getting Duressed before your first mainphase?
or do you start your turn in your first mainphase when going first? (I'm not up to date on that particular rule... I assumed it was an uneventful untap, upkeep draw nothing kinda thing)


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« Reply #7 on: July 01, 2010, 06:34:56 am »

That idea about developing your artifact mana before a shops player gets to drop spheres goes both ways, i think.  Suppose the shops player drops his own leyline and plays Chalice for Zero before your turn?  It'd sort of be like you did lose the die roll.
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« Reply #8 on: July 01, 2010, 06:39:44 am »

I just happen to be a shop player who would do such a thing.  Need Playset.  

In fact, I was moderately happy with Ancient Stirrings in the two tournies I played it (or was it just one?) But I got to thinking about how I could build a 56 card Stax deck, and have Ancient Stirrings be the last 4 cards.

This leyline makes it possible to make that 56 card deck.


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Troy_Costisick
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« Reply #9 on: July 01, 2010, 06:41:33 am »

That's pretty awesome, although I have doubts as to how useful this card truly is... you'd need to run 4 and the 3 you draw after the first are all just blanks... (beyond pitching to Fow)

Pitching to Force of Will is the PERFECT and OPTIMAL use for useless blue card 2-4, especially in a world with EOT Duress...
EOT, Mox Mox Hurkyls Mox Mox Rit Rit Rit Tendrils

Or doing that in response to them playing a spell and taping out.  Heck, you could do that in response to a Duress!  I tink LED might make a comeback in Leyine Storm decks.
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« Reply #10 on: July 01, 2010, 07:42:00 am »

I.WANT.4

Nuts!

The only problems is what to take out from the deck... but instant... well, everything, is awesome!
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« Reply #11 on: July 01, 2010, 07:48:50 am »

I don't see it.

This card is horrible in multiples, and horrible to hardcast.  I'm pretty sure one is generally better off with a relevant card instead of this, in almost all situations.  In fact, if you want to significantly up your win percentage with a Leyline you should probably just be maindecking Leyline of the Void to crush Dredge in game one, take Crucible and Welder out of the Stax matchup, and shut off opponents' Yawgwill.

Going off in response to a Duress?  So first you need Anticipation to have been free (because if you cast it and it was relevant and it resolved then you probably should have just cast Jace, Tezz, or something that wins the game), and then you need the tools to win while down at least one card.  Showing Rit, Rit, Anticipation, Anticipation, with one in play to their Duress is going to get old quickly.

Pretty sure that Preordain > Leyline of Anticipation in storm decks, as far as M11 cards go.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #12 on: July 01, 2010, 07:49:33 am »

Oh my God ! They killed Vintage !  Smile

Leyline of Anticipation sounds seriously broken. I'm wondering what the other 4 will be, if those are a cycle. Maybe the green one makes all your creature spells uncounterable ?
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« Reply #13 on: July 01, 2010, 08:17:03 am »

Oh my God ! They killed Vintage !  Smile

Leyline of Anticipation sounds seriously broken. I'm wondering what the other 4 will be, if those are a cycle. Maybe the green one makes all your creature spells uncounterable ?
You mean like this?
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #14 on: July 01, 2010, 08:18:53 am »

I don't see it.

This card is horrible in multiples, and horrible to hardcast.  I'm pretty sure one is generally better off with a relevant card instead of this, in almost all situations.  In fact, if you want to significantly up your win percentage with a Leyline you should probably just be maindecking Leyline of the Void to crush Dredge in game one, take Crucible and Welder out of the Stax matchup, and shut off opponents' Yawgwill.

Going off in response to a Duress?  So first you need Anticipation to have been free (because if you cast it and it was relevant and it resolved then you probably should have just cast Jace, Tezz, or something that wins the game), and then you need the tools to win while down at least one card.  Showing Rit, Rit, Anticipation, Anticipation, with one in play to their Duress is going to get old quickly.

Pretty sure that Preordain > Leyline of Anticipation in storm decks, as far as M11 cards go.

I'm pretty much on board with this.  This isn't like siding in Leyline against Dredge, you can't mull to it and hope for the best.  Shit bitch, it's not like you can just tutor for it before the game starts, it's gotta be in your first 7.  I suppose people will try it with Serum Powder for a minute, and then they'll go "Oh donkey balls, I'm playing with 8 dead cards in a combo deck, that's it I quit"
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CorwinB
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« Reply #15 on: July 01, 2010, 08:22:41 am »

Oh my God ! They killed Vintage !  Smile

Leyline of Anticipation sounds seriously broken. I'm wondering what the other 4 will be, if those are a cycle. Maybe the green one makes all your creature spells uncounterable ?
You mean like this?

Whoopsie. Smile
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Cyberpunker
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« Reply #16 on: July 01, 2010, 09:47:25 am »

How useful will this card actually be? I know its a terrible topdeck and if you rely on it you have to mulligan until you have it (like Dredge with Bazaar of Baghdad). If you get it online turn 0, you can do some amazing tricks with...Duress? Chalice? Ponder?

It is good for ANT if you can always play as if you went first, but it would suck to reveal it to Ad Nauseam, especially since Vintage ANT runs 3-4 Ad Nauseam already.

Maybe its good in TPS though. I think TPS should be able to abuse this, but what would they sacrifice to run 4 of?

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Bongo
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« Reply #17 on: July 01, 2010, 09:50:18 am »

What about including this in Mana Ichorid?

Playing Chalice and Careful Study/Breakthrough on their turn is really nice. It also increases the number of blue cards for Force of Will.
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« Reply #18 on: July 01, 2010, 10:53:29 am »

Being able to play Chalice in response to Moxen and Lotus is a pretty cool idea too.
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« Reply #19 on: July 01, 2010, 10:56:45 am »

Being able to play Chalice in response to Moxen and Lotus is a pretty cool idea too.
In the sense that it won't counter them, because Chalice triggers on spells being cast?
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #20 on: July 01, 2010, 11:42:28 am »

Who wants to take bets that Meandeck works this into tendrils and gets it restricted within a year?
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DubDub
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« Reply #21 on: July 01, 2010, 12:04:32 pm »

Who wants to take bets that Meandeck works this into tendrils and gets it restricted within a year?
I would bet against that outcome.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #22 on: July 01, 2010, 12:08:02 pm »

Who wants to take bets that Meandeck works this into tendrils and gets it restricted within a year?
I will take that bet. The deck won't exactly be made stronger by winning at instant-speed anyway. You want to win on your turn right now, not on your opponent's turn. I suppose it will be nice to win, say, in response to a Tormod's Crypt or an Orim's Chant or whatever, but it's not really worth putting 4 otherwise useless cards in the deck.

On the card itself, it's very nice, I like Leyline type effects (although the guy that made Leyline of the Void needs to be shot and killed RIGHT NOW!)... Smile
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« Reply #23 on: July 01, 2010, 02:13:14 pm »

Instant Speed is awsome and playing artifacts on your opponents turn 1 against a shop deck is great but who in their right mind would take a mull to 6 to do that.  Not to mention, your going to draw into even more of them or might get 2 in your opener.  No way in hell this card will be usefull for those reasons.

However, I would be willing to bet that there are 2 Sorceries that if played at instant speed would result in some kind of game winning combo.  I think there was talk of something like that back when Vedalken Orrery was printed, but I could be wrong.
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« Reply #24 on: July 01, 2010, 02:27:11 pm »

Instant Speed is awsome and playing artifacts on your opponents turn 1 against a shop deck is great but who in their right mind would take a mull to 6 to do that.  Not to mention, your going to draw into even more of them or might get 2 in your opener.  No way in hell this card will be usefull for those reasons.

this.

i think the idea of the card is better than the card.  people have been mentioning TPS, while it would be fun to go off end of opponent's turn, cant you just wait 3 seconds til it is your turn?  possibly this card could get SB slots against shops, but not MD unless a new deck is created designed to abuse it.

card might be fun with drain power though  Wink
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« Reply #25 on: July 01, 2010, 04:15:16 pm »

Is this card extremely broken? No. I don't see it being used proactively to power out turn-zero wins.

But I have kept coming back to the problem that there are rather few things one can do about Workshop decks when on the draw. Despite the enormous number of cards in Vintage, few solutions to a first-turn lockpiece actually exist. There is Force of Will, but any deck that can support that card is already running the maximum legal number. The subsequent options become increasingly unimpressive. Foil is massive card disadvantage and poor with fetchlands. Mindbreak Trap is often unusable. Abolish would require a very different manabase. And current builds of Workshop care less about Leyline of the Void than ever before.

These first-turn zero-mana answers are important because Workshop decks are designed to lock out other sorts of solutions. MUD has little recourse to a Force of Will halting its turn one play. But consider something like Nature's Claim on the draw. MUD can employ a first-turn Trinisphere, locking it out for a while. Chalice locks it out for the foreseeable future. And Sphere of Resistance can making playing it on the first turn impossible -- giving MUD another turn to present another lockpiece, further putting the opponent behind.

Therefore, while I certainly retain hope for a Leyline of Primordium, I believe this may be a potent solution to a workshop-infested metagame.

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« Reply #26 on: July 01, 2010, 04:25:40 pm »


Therefore, while I certainly retain hope for a Leyline of Primordium, I believe this may be a potent solution to a workshop-infested metagame.


Is there such a thing as a workshop infested metagame?   Can you point to a metagame where workshops actually ever constitute a greater percentage of the field than Mana Drain decks?   I don't think I've ever seen a tournament with more than 20 players where that is true.

On topic, I like the fact this card can allow players to play Moxen before Sphere comes down.   On the other hand, this card can allow Workshop players to play Chalice on their opponent's first turn, before they can play Moxen.  Very Happy
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« Reply #27 on: July 01, 2010, 06:29:20 pm »

On topic, I like the fact this card can allow players to play Moxen before Sphere comes down.   On the other hand, this card can allow Workshop players to play Chalice on their opponent's first turn, before they can play Moxen.  Very Happy

I'm more afraid of the "on upkeep, play Mox+Sol Ring/Mana crypt-> Sphere"  or god forbid "Mana Vault/Lotus--> Trinisphere"
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« Reply #28 on: July 01, 2010, 09:13:13 pm »

Tendrils combo wants it to win at instant speed.  Plus, they'll have mana to cast it and often will have Force of Will.  Tezz runs Force and runs plenty at sorcery speed: tutors, confidant, mana, Tezz/Jace.  Oath is the same.  Workshops now have a great answer to Hurkyll's Recall and Mana Drain.  You can even run Bazaar if you want a means to filter it.  Fish decks are questionable, but I can see it coming into play again, more so in BUG than Noble though.  It's even possible to run it legitimately in Ichorid decks.  It would be more to justify playing maindeck FoW, but being able to Dread Return and Therapy at instant speed hurts a lot of the weaker Ichorid hate that just removes the graveyard. 

Now, I don't see it as necessarily being "extremely broken," but the fact is that it does ALOT for ALOT of decks.  It doesn't necessarily break anything consistently and often I'm sure you'd rather have something else, but it's downsides are extremely minimal with it being castable and blue. 
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« Reply #29 on: July 01, 2010, 10:11:03 pm »

So, let's say I'm playing Dredge (I know, hard to imagine), and I want to rock Force of Will in the main, so maybe I replace Leyline of the Void with this thing, and Unmask with Force of Will, right?  So for fun, now, if you go ahead and announce some kind of tutor in response to me playing Cabal Therapy, well, I can just Therapy you again during your draw step, so no more beating me that way.  Or post-board, I can play around your first piece of hate to some extent by just casting Therapy in response to your use of Rav Trap or activating Tormod's Crypt, and getting a nice little army into play.  Hell, I can even Dread Return whenever I want, which adds some sick extra utility to some of my creatures.

There's a lot of potential in this card, beyond simply being greedy and wanting to Yawg Will on your opponent's turn.  Who are you, Gordon Gekko?

Even if this card never sees play, its really awesome, conceptually, and the fact that they are putting cards like Leyline and that Lich into the core set is a good sign, in my opinion.  They're continuing to push the fantasy flavor but seriously backing away from the idea that the core set needs to be simple, or dumbed down. 

Anyway, this Leyline is one of those cards just you just want to find a way to break, even if it ends up just being an awesome card for casual play.
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