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Author Topic: Rumors/Previews/mtg.com articles 2010 - 2013  (Read 93473 times)
Troy_Costisick
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« Reply #210 on: August 31, 2011, 06:29:00 am »



Another 3 mana Planeswalker. Dark Ritual this out, discard fatty, animate turn 2. Smile

Looks great in a dark ritual Madness deck.  Other than that.  Meh.
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DubDub
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« Reply #211 on: August 31, 2011, 08:07:08 am »

I was really (really really) hoping for a  {2} {B} {B} walker that could -1 or -2 for Beseech the Queen.  That would have been a natural limitation on tutoring too fast in other formats, without basically any drawback for Vintage: Beseech with 1 or 0 lands, find Ancestral Recall or Black Lotus... yes please.

That said, she's actually pretty good.  I would compare her simply to Diabolic/Chainer's/Cruel Edict, and recognize that she has upside over them, either by eventually killing two creatures, or garnering advantage through her other abilities.

I could see her in Legacy Reanimator as a board-control/damage-soak/discard enabler, and potentially Vintage Reanimator as well.  Against decks in Vintage that plan only to win with Blightsteel or an Oath-Creature she provides an answer that can be played preemptively, and she can buy time against Fish Decks, altough I admit she is less useful against Workshop Aggro and actively counterproductive against Dredge.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #212 on: August 31, 2011, 08:21:30 am »

Could be nice with Pox / Small Pox?
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« Reply #213 on: August 31, 2011, 08:50:03 am »



Another 3 mana Planeswalker. Dark Ritual this out, discard fatty, animate turn 2. Smile

I really like design of the card.  She has potential to be a very powerful tool for a reanimation deck.  I like that she is able to follow up a discarded reanimation target next turn by forcing a your opponent to sacrifice blocker.  The sac effect takes away the weakness of exhume.  Probably best suited for Legacy.

For Vintage, I agree with DubDub that she does well against most tinker bots (except Battlesphere) and Oath. She is subtully powerful agains all Shops decks (except for welder varieties) as she will most likely be paried with Dark Ritual, thoughtsiezes, counters, and a draw engine.  The discard will can hurt shops since they have little card draws, and can handle one or more of thier creatures. Good follow-up to a counterd 1st turn sphere effect to stabalize the board early on. She will need to be paired with a draw engine (Gush, Bob, Jace), but has the potential to fuel a Dark Ritual combo or control deck.  I approve and look forward to testing since dark ritual needed some help.

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MaximumCDawg
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« Reply #214 on: August 31, 2011, 02:48:22 pm »



Another 3 mana Planeswalker. Dark Ritual this out, discard fatty, animate turn 2. Smile

How is that any better than Ritual->Thoughtseize->Exhume(etc) = t1 fattie?
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« Reply #215 on: August 31, 2011, 02:49:40 pm »

That play lacks cleavage.
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« Reply #216 on: August 31, 2011, 03:46:00 pm »

Another 3 mana Planeswalker. Dark Ritual this out, discard fatty, animate turn 2. Smile
How is that any better than Ritual->Thoughtseize->Exhume(etc) = t1 fattie?

I might even sugest Ritual, Entomb and Exhume. But Lili has other uses too.
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DubDub
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« Reply #217 on: August 31, 2011, 03:57:57 pm »

Umm, because if your opponent is on the play and leads with: Tinker->Blightsteel you can instead go: Ritual->Liliana->Cruel Edict?
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #218 on: August 31, 2011, 05:07:12 pm »

Umm, because if your opponent is on the play and leads with: Tinker->Blightsteel you can instead go: Ritual->Liliana->Cruel Edict?
Meh, just pick a Fleshbag Marauder as your Entomb target and you'll be fine. Razz

Seriously though, it does make me wonder why people don't run Entomb/Reanimate in Vintage. I'd think it's viable in any environment where Oath is. It's potentially faster, certainly more reliable (never flip the wrong creature), and Iona is presumably just as devastating as ever. The splash damage from Leyline/Jailer shouldn't be much worse than say, the splash from Claim/Trygon hate. Maybe the ability to Oath repeatedly w/out reassembly? Shrug.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Tha Gunslinga
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« Reply #219 on: August 31, 2011, 06:11:53 pm »

Seriously though, it does make me wonder why people don't run Entomb/Reanimate in Vintage.

Infinite amounts of graveyard hate, perhaps?
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« Reply #220 on: August 31, 2011, 10:32:26 pm »

Or ritual out entomb and animate....fattie on T1
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« Reply #221 on: September 01, 2011, 01:07:16 am »



So the high priest orders two minions to mate, after a creatures is sacrificed, they bathe in blood, and Voila! a 5/5 demon!

Sick flavor!
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DubDub
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« Reply #222 on: September 02, 2011, 08:07:30 am »

The poll at the bottom of Tom LaPille's article today asks:

What color do you most enjoy playing with?     
White
Blue
Black
Red
Green
 
So I answered... blue.  But it got me thinking, and just saying blue doesn't even approximate my full feelings:

Many people like blue, and many people hate blue, but it's not really (for most I'd think) about the color, but what the color does.  People like drawing cards, people hate getting their cards countered.  People like casting Jace the Mind Sculptor, but they hate getting beaten down by a single flying creature with shroud they have no way to answer.

At the same time, people like casting Dark Confidant, and Lotus Cobra, and Tarmogoyf, and Stoneforge Mystic... but those are blue cards.  Blue, epitomized by Brainstorm, is about having the right card at the right time, so a Blue shell is the best frame (generally speaking) to put the few powerful cards from other colors into.  Countermagic is also about having the right card at the right time, because it is always the right card; instead of variously needing Smother or Nature's Claim, one can just play Force of Will, Mental Misstep, Mana Drain, Spell Pierce etc. and take all comers.  The stack is where all spells are equal (Split Second, Storm, and 'Can't be countered' notwithstanding), and blue is broadly speaking the only color that has spells that target spells.

So I answered blue, which will probably always be the case for me as I play Vintage, only home for the truly broken cards, but it would be nice to see if Wizards can design powerful cards in other colors that are resistant to being assimilated into the blue shell (whether it's 4x Preordain + 4x Mana Leak, or 4x Brainstorm + 4x Force of Will).  It doesn't have to be explicitly anti-blue either, but favor the other colors:
Tarmo-growf - {G} {G}
Creature
When you cast a non-green spell, sacrifice Tarmo-growf.
Tarmo's / stats

Or give the 'enemy color pairs' actual meaning:

When you cast a blue or black spell, sacrifice Tarmo-growf.

When you cast a white or blue spell, sacrifice Grim Lava-lover.

Etc.

And give interaction on the stack to the other colors!
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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« Reply #223 on: September 05, 2011, 12:51:15 am »

26 power for 8 mana.  FUCK YOU, BITCH.

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« Reply #224 on: September 05, 2011, 09:15:40 am »

26 power for 8 mana.  FUCK YOU, BITCH.



Dredge does that for zero mana Very Happy
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« Reply #225 on: September 05, 2011, 11:35:42 am »

26 power for 8 mana.  FUCK YOU, BITCH.



Dredge does that for zero mana Very Happy

I saaaaaid, fuck you.  Bitch.

Heh srsly though, what a strange card.  I think and want to play it in my bad MBC deck, AND MIRARI IT BECAUSE THAT'S 52 POWER FOR 11 MANA.  FIFTY TWO.  Oh nice Emrakul, I guess I'll sacrifice 6 Zombies and only ha-ONLY HAVE 40 POWER LEFTOVER.

No, I don't know what I'm doing.
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« Reply #226 on: September 05, 2011, 07:03:50 pm »

No one plays reanimator because reanimating some random monster sucks.  Why don't you just get a Worldgorger Dragon and win the game?
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« Reply #227 on: September 05, 2011, 07:32:03 pm »

Why don't you just get a Worldgorger Dragon and win the game?
Because inconveniently timed removal/bounce exiles all of your permanents.  There's probably a theoretical meta (not this one) in which reanimating Iona and/or Terastodon is superior to reanimating Worldgorger.  Path to Exile and Surgical Extraction/Extirpate aren't unheard of.
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« Reply #228 on: September 06, 2011, 08:55:49 am »

Why don't you just get a Worldgorger Dragon and win the game?
Because inconveniently timed removal/bounce exiles all of your permanents.  There's probably a theoretical meta (not this one) in which reanimating Iona and/or Terastodon is superior to reanimating Worldgorger.  Path to Exile and Surgical Extraction/Extirpate aren't unheard of.

Those cards crush you if you reanimate some rando monster too.  And really, so does everything else, like key/vault or tinker-BSC or tangle wire or smokestack.  Getting some random monster into play with exhume sucks.
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« Reply #229 on: September 06, 2011, 12:37:08 pm »

Why don't you just get a Worldgorger Dragon and win the game?
Because inconveniently timed removal/bounce exiles all of your permanents.  There's probably a theoretical meta (not this one) in which reanimating Iona and/or Terastodon is superior to reanimating Worldgorger.  Path to Exile and Surgical Extraction/Extirpate aren't unheard of.

Those cards crush you if you reanimate some rando monster too.  And really, so does everything else, like key/vault or tinker-BSC or tangle wire or smokestack.  Getting some random monster into play with exhume sucks.
Iona on blue isn't as awful as you're making it out to be against "blue."  Against shops, Worldgorger is probably better than Uktabi Kong, but I'm not convinced that it's by a large margin.  Since nothing legal matches Uktabi Kong's theoretical power against shops, I'll happily concede that Worldgorger is easily the better strategy.
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« Reply #230 on: September 06, 2011, 01:58:24 pm »

26 power for 8 mana.  FUCK YOU, BITCH.



Dredge does that for zero mana Very Happy

It's not for Dredge, silly.  IT's for the kooky Ritual-based combo deck against Turn 1 BSC.
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« Reply #231 on: September 06, 2011, 02:02:30 pm »

26 power for 8 mana.  FUCK YOU, BITCH.



Dredge does that for zero mana Very Happy

It's not for Dredge, silly.  IT's for the kooky Ritual-based combo deck against Turn 1 BSC.

I hope it's that one that powers out Noxious Ghoul AND Army of the Damned on turn 1 after they Tinker for BSC, since those Zombies all ETB tapped. :/
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« Reply #232 on: September 06, 2011, 07:40:38 pm »

Since nothing legal matches Uktabi Kong's theoretical power against shops, I'll happily concede that Worldgorger is easily the better strategy.

Furnace Dragon's feelings are hurt...
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« Reply #233 on: September 07, 2011, 02:01:08 am »

26 power for 8 mana.  FUCK YOU, BITCH.



Dredge does that for zero mana Very Happy

It's not for Dredge, silly.  IT's for the kooky Ritual-based combo deck against Turn 1 BSC.

I hope it's that one that powers out Noxious Ghoul AND Army of the Damned on turn 1 after they Tinker for BSC, since those Zombies all ETB tapped. :/

That's what Masako the Humorless is for.  Very Happy
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« Reply #234 on: September 07, 2011, 03:08:07 pm »

Since nothing legal matches Uktabi Kong's theoretical power against shops, I'll happily concede that Worldgorger is easily the better strategy.

Furnace Dragon's feelings are hurt...
If his trigger didn't require hardcasting, I'd apologize to him Razz
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A link to the GitHub project where I store all of my Cockatrice decks.
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« Reply #235 on: September 13, 2011, 01:36:01 pm »

So these seem interesting.

Strategic planning sort of upgrade.

KRec that can pitch to force, and hits more cards, and is one cheaper to flashback. If any decks still play that card they get an upgrade.

Forbidden Alchemy 2u
Instant (C)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 6b
Illus. David Rapoza
55/264

Memory's Journey 1u
Instant (U)
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback G
Illus. Slawomir Maniak
66/264
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« Reply #236 on: September 13, 2011, 01:44:19 pm »

Edit-- I had this post open for a while and ReAnimator covered it.

http://forums.mtgsalvation.com/showthread.php?p=7296744

Memory's Journey 1u
Instant (U)
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback
Illus. Slawomir Maniak
66/264

Aside from being blast-able this looks like an upgrade to krosan reclamation. 
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Royal Ass.
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« Reply #237 on: September 13, 2011, 04:23:04 pm »

Forbidden Alchemy looks like a decent replacement for the restricted Thirst for Knowledge in a blue deck that runs Goblin Welder.
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« Reply #238 on: September 13, 2011, 04:35:47 pm »

Past in Flames  3 {R}

Sorcery

Mythic Rare
Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4{R}

Shit's getting pretty real.
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« Reply #239 on: September 14, 2011, 10:51:22 am »

Luminum Can just posted this spoiler puzzle on MTG Salvation that's apparently a card:

Quote
A Haiku for Smmenen

Muted Masonry (Equally Scant And Continuous)

Much Maligned Paleness
Mirrors the Stave; As Others,
Power Mechas Snag.

http://forums.mtgsalvation.com/showthread.php?t=356290

It references "Power" & "Smmenen". Anyone help figuring it out?
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