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Author Topic: TMD Online Invitational II Reports and Lists Thread  (Read 24164 times)
TD
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« Reply #30 on: December 09, 2011, 12:16:26 am »

I just finished an intense mirror match vs credmond. We went to game 3 where I won off the back of crucible of worlds lock back by some counters and an ancestral recall. Jace kept the lock hard.

The list
4 Force of Will
4 Null Rod
4 Mana Drain
4 Standstill
2 Misdirection
2 Mindbreak Trap
1 Red Elemental Blast
3 Jace, the Mind Sculptor
2 Crucible of Worlds
3 Fire // Ice
1 Steel Sabotage
1 Hurkyl's Recall
1 Echoing Truth
1 Time Walk
1 Ancestral Recall
1 Black Lotus
1 Mox Ruby
1 Mox Sapphire
4 Mishra's Factory
4 Wasteland
1 Library of Alexandria
3 Island
4 Volcanic Island
1 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Flooded Strand
2 Mental Misstep
1 Strip Mine
SB: 1 Red Elemental Blast
SB: 3 Energy Flux
SB: 2 Underground Sea
SB: 2 Yixlid Jailer
SB: 4 Leyline of the Void
SB: 2 Ingot Chewer
SB: 1 Steel Sabotage
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« Reply #31 on: December 09, 2011, 07:20:02 am »

Heya,

I figure I’ll go ahead and talk about my deck now, because after I lose to Oath, no one is going to be interested.  LOL

When I saw Prospero’s invitation for this tournament, I knew I wanted to participate.  But I wasn’t sure what deck I wanted to use.  My head was telling me Dredge.  I have some experience playing it, it’s been performing well, and I doubted if any other players would choose it- so people might skimp on their Dredge hate.  I knew it would have good matchups against Shops and Standstill, and I expected a ton of those decks.  The problem with Dredge, for me, was that I am still inexperienced post-board.  On Cockatrice, I have so many matches drop because no one wants to play that deck.  At my local scene, no one hardly plays Dredge , so I have nothing to watch and learn.  And when I bring the deck, they either go on tilt so bad that game 2 is a lot like game 1 OR they have 8 or more sideboard cards and just overwhelm me.  So I had to not choose Dredge.

I’ve been practicing with a Dark Ritual deck online some lately, but it is so susceptible to Mental Misstep that I couldn’t play that either.  I thought about converting it to a Dark Times deck, but since I figured there’d be little to no Dredge in the tournament, Helm of the Void and HexDepths combos just seemed weak to me.

Since Christmas Beatings had placed in the top 8 or 9 of some tournaments lately, I decided to go with that.  My old stand-bye.  If there’s another one of these TMD Online tournaments, perhaps I’ll try Dredge or Dark Times.  The thing that cinched it for Xmas Beats was something I discovered in testing.  With all my acceleration, Seal of Primordium is actually a really good card vs. Standstill.  On the play, I can get it out first and my opponent is stuck.  He has to figure out how to deal with an enchantment of all things before he can lay his draw engine.  I thought that was pretty cool.

So, going back to some of my original lists (see Primer here) and mixing it in with what I’ve learned from the guys who have top8’ed, here’s what I came up with:

//NAME: Christmas Beatings 2k12
// CREATOR: Troy_Costisick
// CREATED: 12/5/2011 12:41:00 AM
// FORMAT: Vintage
// Lands
        1 Misty Rainforest
        1 Scalding Tarn
        1 Strip Mine
        3 Snow-Covered Forest
        3 Snow-Covered Mountain
        2 Taiga
        4 Wasteland
        4 Wooded Foothills
// Creatures
        4 Magus of the Moon
        4 Simian Spirit Guide
        3 Stingscourger
        4 Tarmogoyf
        4 Elvish Spirit Guide
        4 Gorilla Shaman
// Enchantments
        4 Seal of Primordium
// Spells
        4 Lightning Bolt
        4 Pyroblast
// Artifacts
        2 Chalice of the Void
        3 Null Rod
        1 Black Lotus
// Sideboard
SB:  4 Ancient Grudge
SB:  3 Dead/Gone
SB:  2 Hull Breach
SB:  2 Pyrokinesis
SB:  3 Red Elemental Blast
SB:  1 Stingscourger


Now, I am doing several new things here.  First, in the old lists I always had a minimum of 8-12 permanents that dealt with artifact mana (usually, some combination of Null Rod, Chalice, and Shaman).  In this deck, I have 9.  I think it’s a good compromise since artifact mana obviously is still important, but not AS important as it was during the Tez era.  I decided to go with a 4-3-2 split with Shaman, Rod, and Chalice.  I think that may end up being a mistake since my first opponent will be on Oath (yippee!).  Oh well, it’s what I wanted to try.

Second, I decided to maindeck 4 Seal of Primordium instead of a more typical 2/2 or 2/3 split with Nature’s Claim and Ancient Grudge.  I was banking on Standstill being big deck, so I wanted to prepare for that.  I decided to put a full complement of Grudge in the SB along with one of my favorite cards, Hull Breach, to help deal with Gush and Shop decks.

Third, I’m running LOTS of fetches.  More than I ever had before.  Under a Magus, they’re just more Mountains- which is fine.  But if I need to draw an answer, I want to be thinning my deck as much as possible.  So I dropped one of each snow-covered basic to add a Scalding Tarn and Misty Rainforest.  This is another somewhat risky move, but I am running 28 mana sources total, so I don’t think I’m being too greedy with my manabase.  It’s not as if I’m trying to be Meandeck Doomsday (17 mana sources!).  

Finally, the last thing I struggled with was the 4 Lightning Bolts.  I probably could have dropped one and added another Rod or Chalice, but I wanted to have SOME kind of game against Fish decks.  Plus, bolting my own dudes to kill Bridges is always a viable answer to Dredge, especially in game 1.  So, I felt obliged to leave them in there.  If I felt that this was going to be a more artifact heavy meta, I probably would have swapped in some Smash to Smithereens instead.  I could always redirect the damage to Jace if necessary.

Oh, just one more thing about my sideboard.  As I mentioned early, I expected little to no Dredge.  There’s a real bias against Dredge here it seems to me, and since this is cyberspace, there’d be no need to play a budget deck like Dredge unless someone really wanted to.  So, I gambled and dropped my Needles and Crypts for extra bounce vs. DSC.  If I lose to Dredge in this thing, I’m okay with that.  I felt it was a gamble worth taking.

Anyhow, I wish my opponent good luck.  Oath is the worst matchup for Christmas Beatings.  I’d rather face Dredge Smile

Peace,

-Troy
« Last Edit: December 09, 2011, 08:53:49 am by Troy_Costisick » Logged

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« Reply #32 on: December 10, 2011, 12:47:59 am »

sorry for the late posting, I thought I uploaded this a while ago.

*edit - added hashtag

ch3ubgr8
4 Mishra's Workshop
4 Ancient Tomb
4 Wasteland
1 Strip Mine
1 Tolarian Academy
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
1 Mana Crypt
4 Lodestone Golem
3 Phyrexian Metamorph
3 Slash Panther
3 Phyrexian Revoker
4 Sphere of Resistance
4 Thorn of Amethyst
1 Trinisphere
4 Tangle Wire
2 Null Rod
2 City of Traitors
2 Mishra's Factory
4 Chalice of the Void
1 Karn, Silver Golem
1 Jester's Cap

SB: 1 Tormod's Crypt
SB: 2 Crucible of Worlds
SB: 1 Precursor Golem
SB: 3 Dismember
SB: 2 Surgical Extraction
SB: 2 Ratchet Bomb
SB: 1 Relic of Progenitus
SB: 1 Wurmcoil Engine
SB: 2 Jester's Cap
« Last Edit: December 10, 2011, 03:05:09 am by nataz » Logged

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« Reply #33 on: December 10, 2011, 01:13:04 am »

Did not realize byes needed to post a list until TD requested it. I just mentally check out when Nick posts. Wink

Nouveau Espresso

1 Black Lotus
4 Chalice of the Void
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Sol Ring
4 Sphere of Resistance
3 Thorn of Amethyst
2 Crucible of Worlds
4 Tangle Wire
1 Trinisphere
4 Lodestone Golem
4 Phyrexian Metamorph
4 Smokestack
3 Karn, Silver Golem

1 Ghost Quarter
1 Strip Mine
1 Tolarian Academy
4 Ancient Tomb
4 Mishra's Factory
4 Mishra's Workshop
4 Wasteland

SB:

3 Dismember
4 Tormod's Crypt
3 Nihil Spellbomb
3 Ratchet Bomb
1 Crucible of Worlds
1 Ghost Quarter
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« Reply #34 on: December 10, 2011, 09:15:42 am »

Videos of my first game against Grand Inquisitor are now up and in my post on the first page.
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« Reply #35 on: December 10, 2011, 04:46:26 pm »

I just beat Storm 2-0 off the back of some terrific luck. I was like a 30% dog going into the match. He said he recorded the game, so I look forward to seeing it from his perspective Smile.

My opening hands:

Game 1: I'm on the draw, and he mulligans to 4 (!!). My opener is fetch, fetch, sea, sea, waste, waste, hexmage. This is an auto-mulligan vs anything but stax on a mulligan to 6 or less -- I've found my best line of play against him game 1 (if I can't get an early Marit) is to stay ahead on permanents and flood out to set up a like turn 6-8 Trygon or Jace. An ideal opener has 3-4 permanent mana sources plus a wasteland and some sort of action (Trygon or Bob ideally). So, this is subpar but probably better than going to six, if he mulligans, which he does. I probably would've lost if he'd found an average or better 6 though. He opens with shop tangle wire, and I waste his shop but he has ghost quarter and jet, and found an ancient tomb for a crucible of worlds, trinisphere and chalice @ 1. Indeed I flooded out, landed a bob and hexmage, countered a golem that would've destroyed me, and DT'd for Trygon to seal the game. It was a decent draw on my part, but mostly just a really unfortunate one on his part, that led to the victory. I misplayed pretty badly at one point -- had 5 land out and mox sapphire in hand, and didn't play it because I wanted to keep mana up for force of will (trinisphere was out), not thinking, duh, that sapphire would give me more mana. That meant I had to use a wasteland for mana, which limited my lines of play afterward. If he had drawn a threat at that point I probably would have lost.

Game 2: Again on the draw, I mulligan to a 6 of: 3 land, hurkyl's, trygon, force. Decent enough. He played sphere turn 1 and golem turn 2 -- force saved my ass. I then landed aether vial turn 2, ramped up to 2 and vialed in hexmage, drew another trygon and hexmaged his ratchet bomb at eot so I could get both trygons in. Very lucky draw -- there was only like a 1/6 chance of drawing that second trygon in my next 8 cards. And I needed two, too, since he had a maze of ith for one of em.
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« Reply #36 on: December 10, 2011, 07:05:05 pm »

Well just got there against Daeynth. Really fun games. Here is my list.

2 Tropical Island
3 Underground Sea
4 Scalding Tarn
3 Misty Rainforest
1 Volcanic Island
1 Island
1 Snow-Covered Island
1 Tinker
1 Blightsteel Colossus
1 Mana Crypt
3 Mental Misstep
1 Mindbreak Trap
3 Jace, the Mind Sculptor
1 Merchant Scroll
1 Ancestral Recall
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Lotus Petal
1 Black Lotus
1 Tendrils of Agony
1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Tutor
2 Flusterstorm
3 Dark Confidant
4 Gush
1 Fastbond
1 Sol Ring
1 Hurkyl's Recall
1 Ancient Grudge
1 Yawgmoth's Will
1 Time Walk
4 Force of Will
1 Brainstorm
2 Mana Drain

SB: 4 Leyline of the Void
SB: 3 Pyroclasm
SB: 2 Mindbreak Trap
SB: 3 Ingot Chewer
SB: 2 Yixlid Jailer
SB: 1 Volcanic Island
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« Reply #37 on: December 10, 2011, 07:20:09 pm »

I had a very fun set of 3 against Teps, and he smashed my face in pretty good. I didn't really test much, I just grabbed a recent gush list and had fun with it.

Quote

1 Black Lotus
1 Blightsteel Colossus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Demonic Tutor
1 Imperial Seal
1 Vampiric Tutor
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Flusterstorm
4 Force of Will
4 Gush
1 Hurkyl's Recall
1 Jace, the Mind Sculptor
2 Mental Misstep
1 Merchant Scroll
1 Mindbreak Trap
3 Mystic Remora
1 Mystical Tutor
1 Ponder
1 Preordain
1 Time Walk
1 Tinker
1 Fastbond
3 Trygon Predator
4 Tarmogoyf
2 Island
4 Misty Rainforest
3 Polluted Delta
3 Tropical Island
3 Underground Sea
SB: 2 Dismember
SB: 1 Forest
SB: 1 Hurkyl's Recall
SB: 4 Leyline of the Void
SB: 1 Mindbreak Trap
SB: 3 Nature's Claim
SB: 3 Yixlid Jailer

I recorded the games and I'll post when it's done encoding..
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« Reply #38 on: December 10, 2011, 08:14:31 pm »

I just lost an uneventfull match against JP, Game 1 was a bit messy and I got ripped to shreds by Discard, game 2 I mulled to 4.... obviously he took that match as well. Here's what I played:

TPS

1 Ancestral Recall
1 Brainstorm
3 Preordain
1 Timetwister
1 Time Walk
1 Yawgmoth's Bargain
1 Necropotence
1 Mind's Desire

1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Tutor
1 Imperial Seal
1 Grim Tutor
1 Gifts Ungiven
1 Merchant Scroll
1 Tinker

4 Force of Will
4 Thoughtseize
1 Misdirection
1 Hurkyl's Recall
1 Chain of Vapor

4 Dark Ritual
1 Cabal Ritual
1 Yawgmoth's Will
1 Tendrils of Agony
1 Blightsteel Colossus

1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Mana Vault
1 Sol Ring

3 Island
2 Swamp
1 Tolarian Academy
2 Underground Sea
4 Polluted Delta
1 Bloodstained Mire

Sideboard
4 Yixlid Jailer
3 Flusterstorm
2 Steel Sabotage
2 Hurkyl's Recall
2 Surgical Extraction
1 Extirpate
1 Swamp


EDIT:
Noticed the list I posted was missing 2 cards (Grim Tutor, Cabal Ritual) so I updated it.)
« Last Edit: December 12, 2011, 02:41:09 am by Marske » Logged

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« Reply #39 on: December 10, 2011, 08:23:04 pm »

I took down markse in 2 uneventful games. Game 1 i had multiple duress effects to take apart his hand and game 2 was a mull to 4 by him.

The list i played is some all in combo thanks to Vinny Forino and Nick D. I know Vinny created the list and Nick hooked me up with the info.

Forino Sui-Black

4 Swamp
3 Undergound Sea
3 Bloodstained Mire
3 Polluted Delta
1 Island
1 Jet
1 Sapphire
1 Lotus
1 Petal
4 Dark Ritual
4 Cabal Therapy
4 Duress
1 Thoughtseize
4 Dark Confidant
2 Snapcaster mage
4 Gitaxian Probe
3 Nights Whisper
2 Tendrils of Agony
1 Demonic Tutor
2 Grim Tutor
1 Imperial Seal
1 Ancestral Recall
1 Yawgmoth's Will
1 Vampiric Tutor
1 Demonic Consultation
1 Hurkyls Recall
1 Chain of Vapor
2 Cabal Ritual
1 Necropotence
1 Brainstorm

Board

4 Leyline of the void
3 Yixlid Jailer
3 dismember
1 Diabolic Edict
1 Thoughtseize
2 Hurkyls Recall
1 Rebuild


The list is odd but i love it. I had a ton of fun with it despite being an awful combo player myself Mad. I will sit down and write more of a report soon, i just wanted to get the list up
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« Reply #40 on: December 11, 2011, 01:55:11 am »

I recorded the games and I'll post when it's done encoding..

I look forward seeing those, thanks for providing.
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« Reply #41 on: December 11, 2011, 07:25:06 am »

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Forino Sui-Black

Awesome.  I'm glad you played this deck Smile
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« Reply #42 on: December 11, 2011, 06:41:30 pm »

I recorded the games and I'll post when it's done encoding..

I look forward seeing those, thanks for providing.

Video is available here for download: http://ompldr.org/iYnAxNw
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« Reply #43 on: December 11, 2011, 07:28:22 pm »

Kinda wish I'd signed up for this. 

next time.............
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« Reply #44 on: December 11, 2011, 07:29:35 pm »

Kinda wish I'd signed up for this. 

next time.............

Welcome to the future of Vintage.
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« Reply #45 on: December 12, 2011, 07:39:39 am »

So is that all the matches in the first round, then?
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« Reply #46 on: December 12, 2011, 07:42:49 am »

@Troy:

Nick Coss and I haven't started yet.
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« Reply #47 on: December 12, 2011, 09:26:28 am »

Kinda wish I'd signed up for this. 

next time.............

Welcome to the future of Vintage.
"Next time" needn't be that far off.  I see no reason not to start one of these every week.
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« Reply #48 on: December 12, 2011, 09:50:04 am »

Kinda wish I'd signed up for this. 

next time.............

Welcome to the future of Vintage.
"Next time" needn't be that far off.  I see no reason not to start one of these every week.

If it takes an entire week just to get one round of matches complete, I can see a good reason.  There'd be way too many running at once for people to keep up with.  Plus, you don't want to burn everyone (especially Prospero or other TO's) out on this.  There's a good thing going here, let's nurture it instead of feeding it to death.
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« Reply #49 on: December 12, 2011, 10:04:57 am »

I have to update the bracket, but IF YOU HAD A ROUND ONE BYE, PLEASE BE SURE TO HAVE POSTED YOUR FULL 75 BEFORE ROUND TWO BEGINS.

It is an unfair advantage and I'd like to start soon.

Round two will begin this week.  We're going to start as soon as Nightmare1016 and Iron Chef have completed their match.
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« Reply #50 on: December 12, 2011, 12:41:40 pm »

Kinda wish I'd signed up for this. 

next time.............

Welcome to the future of Vintage.
"Next time" needn't be that far off.  I see no reason not to start one of these every week.

If it takes an entire week just to get one round of matches complete, I can see a good reason.  There'd be way too many running at once for people to keep up with.  Plus, you don't want to burn everyone (especially Prospero or other TO's) out on this.  There's a good thing going here, let's nurture it instead of feeding it to death.
At the same time, half of the people from this tourney are simply out.  If I start a tourney signup today and limit it to 16 people, we should be able to fill the brackets quickly.

I'll try it and see how it goes.  Maybe I'll find that I was wrong.
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« Reply #51 on: December 12, 2011, 07:18:52 pm »

Meddling Mike and I just finished our Round 2 match. Pretty boring. I won game 1 off the back of Jace. Game 2 was won by ancient tomb/mana crypt damage... all i really did was play 3x counterspell and a null rod. :/
Nonetheless 2-0 TD in round 2.
Awaiting the winner of The Noble(crazy fish) vs. Teps(good blue cards) for RD3.
« Last Edit: December 12, 2011, 07:31:44 pm by TD » Logged

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« Reply #52 on: December 12, 2011, 10:12:24 pm »

This is the list that I am currently running. Got a PM from Prospero and he says that Iron Chef couldn't make it to our match since his computer's acting up.

Anyway:

1 Trinisphere
4 Sphere of Resistance
4 Thorn of Amethyst
1 Black Lotus
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Emerald
1 Sol Ring
1 Mana Crypt
4 Mishra's Workshop
4 Ancient Tomb
2 Ghost Quarter
2 City of Traitors
4 Wasteland
1 Strip Mine
1 Tolarian Academy
4 Tangle Wire
3 Null Rod
4 Lodestone Golem
3 Phyrexian Revoker
3 Phyrexian Metamorph
4 Slash Panther
3 Precursor Golem
3 Chalice of the Void

SB: 3 Relic of Progenitus
SB: 3 Pithing Needle
SB: 3 Duplicant
SB: 3 Smokestack
SB: 3 Razormane Masticore

Edit: Here's the hashtag -- 1j2vodu7
« Last Edit: December 15, 2011, 10:36:24 am by nightmare1016 » Logged

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« Reply #53 on: December 12, 2011, 10:13:56 pm »

I was able to win my second round match against nataz, 2-1.

Game one:
He goes first (oh no!) and opens with a Lodestone. I kept a hand of land, land, Mox, Ancient Grudge, Mystical Tutor. I played land, Mox, pass. He had a turn two Metamorph copying Lodestone and that pretty much sealed the deal. I believe a Revoker was played on turn three.

Game two:
I get a sweet opening hand and play Lotus, Viashino Heretic, Tarn, pass. He had a few turns to draw Revoker, but I topdecked Pyroclasm by then. Revoker never showed up, and eventually I Tinkered for game.

Game three:
He opens with Tomb, Mox, Sphere of Resistance. I have land, Mox, Mox with FOW and Hurks in hand. He plays Lodestone, I Force it. He plays a City of Traitors, and on turn three he Wastelands my Underground Sea (killing his City) and drops a Lodestone. I have no lands in play, but I do have Ruby, Sapphire, and Sol Ring. I untap and draw Demonic Tutor, and then use the artifact mana to Ingot Chewer his Lodestone away. He was pretty much out of gas at this point and started attacking with some Mishra's Factories.  A fetch let me grab Sea to Demonic for Tinker (with Hurks still in hand). He played a Trinisphere, I Tinkered, he blocked with one of his Factories, I dropped a Jace and fatesealed, and that was pretty much it.

Thanks for the games nataz!
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« Reply #54 on: December 12, 2011, 10:43:58 pm »

Hola TMD

yep, lost 1-2 against Onslaught playing a modified version of Sex Panther
Meddling Mage recorded the match minus the first two turns of g1.

g1: Not a lot of depth here. T1 lodestone (no counter). Turn 2 metamorph copying lodestone (no counter). T3 revoker on his ruby gets the GG and the win.

SB: in 1 ratchet bomb, out 1 cap
Bomb is kind of a catch all against any wayward tokens that slip through via ETW (if he kept it in), and can deal with troubling perms in theory.

g2: This game was tricksy. Onslaught is on the play and opens with a T1 land, lotus -> Heretic. Of course. I have 4 outs via 3 revoker and 1 bomb (if he plays terrible). I'm pretty much down and out until he plays tinker while I'm holding 2 metamorphs and the mana to cast them. He tinkers out BSC, passes the turn with hertic active.

I play metamorph, it resolves and I copy BSC. He heretics my metamorph, I take 4 dmg, and it hits the bin. I play out another metamorph, pass the turn. He untaps, activates heretic, and swings for the win.

RULES QUESTION: is that how it was supposed to happen? Meddling Mage PM'd me post match and mentioned that BSC is indestructible/cc of 12. In retrospect I think we resolved that wrong. What should have happened here? Take 12 and keep BSC/metamorph on the table? Answered. Should have taken 12. Either way, I was boned.

g3: Again, pretty straight forward.

T1: play ruby, tomb -> sphere.
Onslaught plays land, mox, mox.
T2: play city of traitors, lodestone -> FOW.
T3: tap city for mana, play wasteland target -> Onslaughts underground sea leaving him only artifact mana. Play second lodestone, resolves. Of course he has a ruby, saph, and sol ring out.
T4 and beyond!:
Onlaught makes good use of his ruby, pays for an envoked ingot chewer to target my second lodestone, and suddenly I'm out of gas.
I've drawn lots of land, and I'm forced to start attacking with a pumped mishra's factory. Onslaught plays a volcanic island and a demonic tutor on his turn for the obvious tinker. I don't mize the metamorph, and thats all she wrote.

@the matchup/the deck in general

Quick games overall, and not all that deviant from my testing results. G1 on the play I have the advantage. Early spheres before he can develop his mana is critical. G2-3 are generally much harder. His deck has a diverse threat base with multiple different CC's  including instants, creatures, mass bounce, and artifact destruction. 1 less mox, any other mox then a ruby, 1 less counter, or one more threat from my end could have significantly altered the game, but such is vintage.  

I drew solid 7's each game. each time I had either a t1 or t2 (or both t1 AND t2) lodestone coupled with a sphere along with the mana to cast them. Thats pretty much what this deck does. Unfortunately its a one trick pony. It plays like a classic fish deck that subs FOW for Chalice at something other than 0. Tempo play t1, disruptive dood t2. Continue to keep opponent just enough off their mana to ride your win conditions to victory.  

In hindsight, I wish I had more Null Rods. One of the classic ways this deck loses is when my opponent gets ahead on mana via SoLoMoxen and suddenly my 13 spheres are a lot less useful. I had dropped 2 null rods, a panther, and a city of traitors in favor of a jesters cap, Karn, and 2 factories in an effort to free up some sideboard space against Oath and other WS decks which I thought would be prevalent. In hindsight perhaps that was the wrong choice.

I will say that I do like panthers in this style of WS deck where you aren't trying to actually lock them out of the game. Because of their haste, they are often a 8/x creature for 4 mana, which is huge when you are trying to end the game quickly. Killiing Jace is a nice bonus as well. That said, I'm not sure that this style of WS.dec is really the best use of WS mana. Without card draw and counters this deck doesn't have much of a "long game". Either it out tempo's into a kill, or you lose.

I think I may try and build a similar deck that crams in Null Brooch and Bazaar. Sounds terrible...(wait for it)...-ly FUN.    

GG's friends!
« Last Edit: December 13, 2011, 12:19:42 am by nataz » Logged

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« Reply #55 on: December 12, 2011, 10:46:40 pm »

The Match between Nataz and Onslaught can be found here.

I missed the early part of Game 1. There is a small portion of the end of game 2 where I leave the game to try and inform them that the Blightsteel Colossus should be indestructible and the heretic might be dealing 12 damage instead of the 4 Nataz took. I'm confident that he should have taken 12 and lost the game right there, I've put the question in Rules Q and A, hopefully Aaron will get around to it sometime soon.
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« Reply #56 on: December 12, 2011, 10:51:43 pm »

RULES QUESTION: is that how it was supposed to happen? Meddling Mage PM'd me post match and mentioned that BSC is indestructible/cc of 12. In retrospect I think we resolved that wrong. What should have happened here? Take 12 and keep BSC/metamorph on the table? Either way, I was pretty boned.

That's how I thought it worked too, which is why I said "game three!" right after activating (the 12 burn from Heretic would have killed you at that point). When you kept going I thought you knew something I didn't so I just went with it since nothing could have saved you at that point, but yeah luckily it didn't matter either way.
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« Reply #57 on: December 12, 2011, 11:46:05 pm »

SO i just finished my round 2 match vs  blacksky11. It was a long and hard back and forth battle...

Game 1: I play 1 git probe before being crushed by lodestone golem and precurser golem

 Game 2: I play 2 git probes a ritual and a demonic tutor... Before being smashed out by Double lodestone golem.


Needless to say I didn't get there with that one.
« Last Edit: December 12, 2011, 11:53:31 pm by Bibendum » Logged

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« Reply #58 on: December 13, 2011, 09:17:00 pm »

Me and quicksilver will be playing our match tonight in about 10 mins. 
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« Reply #59 on: December 13, 2011, 10:05:52 pm »

g1 quick gets turn 1 crucible, then sphere, then Karn, and begins beats while I can't seem to cast anything worth while.

g2 I get Trygon, he meta morphs is, I claim his Meta, then drop jace, he concedes.

g3 he gets turn 1 chalice at 1 with me with 2 nobles, and needle in hand, he then drops chalice for 3, and a smokestack, I EOT hurks, drop my 2 nobles, and needle, he cast chalice for 2 and 3, I cant cast shit, and thusly lose.

I ran 4 trygon, 2 claim, 2 sabatoge, 4 nobles, 4 lotus cobras, 1 hurks, and 3 energy flux, and 6 basic lands, and I lost to MUD.  Sad.

very nice deck and playing quick.
« Last Edit: December 13, 2011, 10:14:40 pm by serracollector » Logged

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