The Noble just took me out 2-1. In game one before I got disconnected I had him Silenced and was Ad Nauseam-ing with 18 life.... I won game one after the restart then lost games two and three.
Here's the annotated and edited log:
GAME 1
DubDub has loaded a deck (30q0pbin).
DubDub is ready to start the game.
the noble has loaded a deck (ufljtnr6).
I win the die roll in game one (restart).
We both keep 7.
DubDub puts Underground Sea into play from hand.
the noble plays Mox Sapphire from hand.
the noble puts Tropical Island into play from hand.
the noble puts Noble Hierarch into play from hand.
DubDub plays Preordain from hand, bottoms both, draws.
DubDub puts Gemstone Mine into play from hand.
DubDub places 3 red counter(s) on Gemstone Mine (now 3).
the noble puts Mishra's Factory into play from hand.
It is now the beginning of combat step.
the noble taps Noble Hierarch.
DubDub sets counter life to 19 (-1).
It is now the second main phase.
the noble taps Tropical Island.
the noble taps Mishra's Factory.
the noble plays Tarmogoyf from hand.
DubDub: eot
DubDub taps Gemstone Mine.
DubDub removes 1 red counter(s) from Gemstone Mine (now 2).
DubDub plays Brainstorm from hand.
DubDub taps Underground Sea.
DubDub taps Gemstone Mine.
DubDub removes 1 red counter(s) from Gemstone Mine (now 1).
DubDub plays Time Walk from hand.
the noble plays Force of Will from hand.
the noble exiles Edric, Spymaster of Trest from hand.
the noble sets counter life to 19 (-1).
the noble points from his Force of Will to DubDub's Time Walk.
the noble puts Misty Rainforest into play from hand.
the noble taps Misty Rainforest.
the noble sets counter life to 18 (-1).
the noble puts Misty Rainforest from table into graveyard.
the noble puts Tropical Island into play from library.
the noble taps Tarmogoyf.
DubDub sets counter life to 15 (-4).
It is now the ending phase.
Upkeep
DubDub taps Gemstone Mine.
DubDub puts Gemstone Mine from table into graveyard.
DubDub plays Silence from hand.
DubDub taps Underground Sea.
DubDub plays Vampiric Tutor from hand.
DubDub sets counter life to 13 (-2).
DubDub puts Black Lotus from table on top of his library.
It is now the draw step.
DubDub draws 1 card(s).
DubDub puts Black Lotus into play from hand.
DubDub puts Mana Crypt into play from hand.
DubDub taps Black Lotus, puts Black Lotus from table into graveyard, sets counter b to 3 (+3).
DubDub plays Dark Ritual from hand.
DubDub taps Mana Crypt.
DubDub plays Ad Nauseam from hand.
DubDub puts Burning Wish into play from the top of his library.
DubDub sets counter life to 11 (-2).
DubDub puts Lotus Petal into play from the top of his library.
DubDub puts Mox Opal into play from the top of his library.
DubDub puts Sol Ring into play from the top of his library.
DubDub sets counter life to 10 (-1).
DubDub puts Mox Pearl into play from the top of his library.
DubDub puts Dark Ritual into play from the top of his library.
DubDub sets counter life to 9 (-1).
DubDub puts Necropotence into play from the top of his library.
DubDub sets counter life to 6 (-3).
DubDub: thinking
the noble: k
DubDub: stop
DubDub puts Dark Ritual from hand into graveyard.
DubDub puts Mox Pearl into play from hand.
DubDub taps Mox Pearl, puts Sol Ring into play from hand.
DubDub puts Lotus Petal into play from hand.
DubDub puts Mox Opal into play from hand.
DubDub puts Burning Wish into play from hand.
DubDub puts Tendrils of Agony into play from sideboard.
the noble: gg sir
GAME 2 to come. This chat log is longer than I thought. Seeing fish beat ANT isn't interesting anyway.

Quick synopsis: I don't have any gas, just mana. I rawdog Tendrils of Agony. I get beaten down by a Tarmo and Edric for a few turns, but get close to just casting all my spells to win. When I do go off, the turn before I would die it has to be completely unprotected, unfortunately he has the Mindbreak Trap for all of my Tendrils. There is the possibility, I think, that I could have Chained his Edric the turn before trying to go off to deny him his last two cards, not sure if I still would have had sufficient storm if I did that.
GAME 3 to come. This chat log is longer than I thought. Seeing fish beat ANT isn't interesting anyway.

Quick synopsis: I mull to a hand of six containing three land, Top, Mystical and Imperial. I play land pass to see what he does. He breaks lotus to GSZ for CES. What I do: Mystical for Ancestral. ACall myself into junk (like... two more Gemstone Mines and a Silence). Then I play Top, and herp-derp for a turn with Top. What I should have done: mystical for Chain of Vapor, then Chain Selkie and Imp for Necro on my second turn. Without the extra cards from exalted Selkie I'd be in much better shape to resolve Necro on turn three.
Also, because it came up at the end of the game: ALWAYS COUNTER NECROPOTENCE IF YOU CAN.
MY LIST
Black Lotus
Lion's Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Mox Emerald
Mox Jet
1 Mox Opal
Mox Pearl
Mox Ruby
Mox Sapphire
1 Sensei's Divining Top
Sol Ring
Necropotence
3 Ad Nauseam
Ancestral Recall
Brainstorm
2 Cabal Ritual
2 Chain of Vapor
4 Dark Ritual
2 Mental Misstep
Mystical Tutor
4 Silence
Vampiric Tutor
4 Gemstone Mine
3 Polluted Delta
Tolarian Academy
4 Underground Sea
Burning Wish
Demonic Tutor
2 Duress
Imperial Seal
Merchant Scroll
Ponder
2 Preordain
Tendrils of Agony
Time Walk
Timetwister
Yawgmoth's Will
SIDEBOARD
2 Nihil Spellbomb
2 Chain of Vapor
2 Hurkyl's Recall
4 Surgical Extraction
1 Island
1 Empty the Warrens
1 Mind's Desire
1 Praetor's Grasp
1 Tendrils of Agony
LEARNINGS
I think ANT is underplayed right now. The discussion of 'whether rituals are even a pillar anymore' got me thinking about what Ritual can do that Gush/Lotus Cobra can't do. The key difference between Dark Ritual and Gush? One costs

while the other costs

. Simply put, Gush cannot go into an Ad Nauseam deck, so I wanted to see what that deck looked like. I found that:
-ANT is very fast, I had turn one/two kills, sometimes with protection (although, thin protection like an unsupported Silence).
-Burning Wish is good as a singleton, but it'd be difficult to build the deck around it. I don't think this application of ANT+BW is sufficient threat to keep BW restricted.
-I like drawing upwards of seven cards at once.
-Timetwister probably doesn't belong in the maindeck. It hurts as a three when revealed, and there's so much free countermagic going on now that casting it when your opponent hasn't been silenced and/or you don't intend to win that same turn is insane. It probably belongs in the board to be fetched by BW in dire situations or against Dredge.
-Mana Vault doesn't belong, probably at all. It was okay in an earlier version I had that was trying to play Tinker and Memory Jar (or briefly, Myr Battlesphere).
-Lion's Eye Diamond I can't quite get a grip on. Sometimes it's completely useless, and sometimes you're cracking it to get the double blue to play Desire for fourteen out of the board... I'm not cutting it yet.