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Author Topic: [Free Article] So Many Insane Plays -- Rogue Hermit: The Fastest Deck in Vintage  (Read 13111 times)
Stormanimagus
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« Reply #60 on: February 16, 2013, 11:35:28 pm »

My numbers and testing clearly differs from yours.  I did quite a bit of in person testing too. I won 6 out of 10 games against a Jace control deck in my first round, pre-board, and I get Leylime of the Lifeforce and ETW post board.  

While it mulligans, the games in this article are representative in that regard.  If people find that the deck mulligans because they can't find a win condition, add more to the main deck: more belcher or ETW. If they find the deck mulligans bc of a lack of black mana, add 4th Summiners Pact and more Wild Cantor.  

I'm just presenting what I found to be the most consistent and fastest build I could make, and viable plans.  You can easily win the Workshop matchup. Just win the die roll Smile

Seriously though, Belcher decks top 8 in Vintage and Legacy, and this deck is almost twice as efficient.  It's actually absurd. If you can't understand how broken that is, I can't help you.

Maybe you should stick to Humans Wink

I think Josh Potucek put his reasons for not liking this deck well in a recent post (better than I could), but I have to stay Stephen, this is quite the mean response from you. That comment at the end was completely uncalled for. Trust me, I've been testing just about every iteration of this deck that I can and it lacks the ability to be a competitive deck because it tends to rely on a full grip of relevant cards and anti-hate/disruption takes up slots in your hand that you'd rather be devoted to executing the combo itself. This deck is only marginally less reliant on every card in hand than Meandeck Tendrils was and that deck is basically COMPLETELY unplayable nowadays. Your quick slapping down of anyone that doesn't share your view on things when you feel you've found the next "broken" deck just illustrate your unbridled arrogance about Vintage. I respect your ingenuity and all you've done to help promote this format, but sometimes you can just be downright dismissive and you need to understand that. Sometimes you're not correct in your assessments of cards/decks and others are. I sure know that is the case with me and I'm a reasonably intelligent magic theoretician/deck builder. Like from where I'm standing, if you can't see how hopeless the shop matchup is with this deck then "I can't help you." You can reel off whatever you like about Leyline of Anticipation and Spirit Guides into Nature's Claim, but those are the most laughable answers to shops in reality. Like in REAL games. If you are running 4 Leyline of Anticipation what's to stop a non-trivial number of games where you get 2 in the opener and thus have only 5 cards now to assemble the combo? Even 6 cards can sometimes not be enough. And if you think a shop player is worried at all about you burning 2-3 cards just to kill a single sphere then you clearly don't know just how brutal shops is. Nature's claim off non-reusable mana is just a laughable answer to shops. You really think that AFTER you claim you're going to have the resources in hand to combo out right now? And that they won't just have a second sphere in play? Good luck drawing that PERFECT hand. It seems like you are content living off the top with this deck as well if your hand is a near mulligan. Your Goldfish games fed you mostly what you needed on turn 2, but what if they didn't until turn 3 more often? Guess what, you probably just lost to a faster deck or a piece of hate.

I'm just being a realist Steve. I love new ideas as much as the next guy, but when you openly mock me on a public chat forum, I'm not going to take that well.

-Storm

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« Reply #61 on: February 16, 2013, 11:50:23 pm »

I try my best to not step in and comment on new strategies as I find them intriguing and healthy for the format. However, this isn't a strategy, it's a suicide mission. This can't even be classified as a glass cannon as it lacks the structural support that glass lends.  This deck mulligans against pilots very poorly, and this is a problem. In order to beat FoW on the play you need at least 1 protection card AND your combo. Not that easy. Essentially scooping to Shop decks in a 3 game set is a serious problem. You can win the die roll and still lose the match to having to pass the turn once. Losing to GY hate in G2/G3 is a problem when the format is prepared for Dredge. Sure, you have the Empty plan, but people play cards like Explosives, Pyroclasm, and Blightsteel to beat that with the little/no protection you have for your 6-10 Goblins. Even just playing blockers/attackers like LSG+Meta/Steel is enough to push back. This deck lacks the potency to win through hate without god hands. Any deck can win with god hands.

TL:DR - Deck is cute, not viable in a meta-game with FoW, Leyline otV, and Sphere effects.
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« Reply #62 on: February 17, 2013, 12:22:46 am »

While this may be the fastest deck it certainly isn't good at winning real life games lol. 2 players ran it today in Bloomsburg and I believe had a total of 1 match win in the event between the 2 players. Needing anti hate, plus mana, plus bomb, plus protection, and beat shops, seems awful. I beat the deck with landstill quite easily, and I saw it lose a handful of other matches as well... While true hermit druid deck may take a turn to activate it has access to better cards and more options because it plays lands. Some people may take this as a grain of salt or whatever but I am stll not sold. Doomsday is a better combo deck as well.


The exact same thing was said about Burning Tendrils, remember?  Remember what Grand Inquistor and all of the skeptics said in October and November, when no one seemed to perform well.  That was  right before it proceeded to top 8 a bunch of events in December, including about 3-4 tournament victories and a bunch of top 8s.  

It took only a few tweaks including a maindeck ETW, and the deck started performing much better.  It also took improved experience.

I'm not saying that this deck is going to be a tournament buster.  After all, read carefully what I wrote in this article:

Quote
To build an optimal Rogue Hermit combo deck in either Vintage or Legacy is a complicated, time intensive process. While a strong list can be developed quickly, fine tuning the card ratios and building a high impact and reliable sideboard takes perhaps hundreds of test games and probably the crucible of a tournament experience.

The same was true of my Burning Tendrils deck.   The deck I presented in the article was just a first step.   Hell, that was also said of my Doomsday deck.   I top 8ed the waterbury, and a columbus tournament, but it wasn't until Josh Butker started playing it in the NE that people came to understand its power.  

That said, I also said of this Rogue Hermit deck in the article:

Quote
It’s safe to say that many people will write this off as a glass cannon. I have serious reservations about ever playing a deck like this in a tournament as well, but not because it’s a glass cannon. I don’t think this deck necessarily folds to the slightest pressure, but I do think it has a very, very low chance of winning certain matchups, like Workshop on the draw.

I never said I'd play this in a tournament.  I never even made tournament claims.  The only claim I made over and over again is that this is the fastest deck ever, and has viable plans for difficult scenarios via angles of attack.  

Let's not jump the gun from a single or even a few tournaments.   If we used that same logic, my Burning Tendrils deck wouldn't be viable either Smile   And, my performance with Doomsday at the Waterbury in 2011 would have just been aberration, arguably.  

Not to pick on Psyburat, but looking at his list, for example:

4 Balustrade Spy
3 Undercity Informer

4 Narcomoeba
1 Angel of Glory's Rise
1 Bridge from Below
1 Dread Return
1 Fiend Hunter
1 Wild Cantor

4 Force of Will
4 Pact of Negation
4 Summoner's Pact
3 Gitaxian Probe
1 Cabal Therapy
1 Demonic Tutor
1 Flash

4 Chrome Mox
4 Dark Ritual
3 Cabal Ritual
3 Elvish Spirit Guide
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Simian Spirit Guide
1 Sol Ring

SB:
4 Empty the Warrens
4 Leyline of Anticipation
4 Serum Powder
3 Leyline of Lifeforce

* He cut one of the combo creatures
* He added FLash
* He used Fiend Hunter
* ESGs instead of SSGs.

Cutting one of the combo creatures will only increase your mulligan because you've increased the chance of drawing a hand without a combo part.   That's the wrong direction.   The goal is to make the deck more consistent.   I'm not saying it's going to smash up tournaments, as I never said that (I even said I would have reservations about playing this in a tournament), but let's not jump the gun here and say that this deck's bad performance in one tournament renders it clearly unviable.   This list is, imo, the wrong direction.  Flash is not good, imo, and Fiend Hunter is bad against Control when you have Pacts on the stack.  You need Lab man, I think.  

Also, why play 1 SSG maindeck and 4 ESG, instead of 4 SSG and 1 ESG?  How can you reliably cast ETW with that configuration?  That mana configuration doesn't even make sense. 


 Trust me, I've been testing just about every iteration of this deck that I can and it lacks the ability to be a competitive deck because it tends to rely on a full grip of relevant cards and anti-hate/disruption takes up slots in your hand that you'd rather be devoted to executing the combo itself.

No offense, but I don't trust you -- and I also don't trust your testing more than mine.  In the original thread, you didn't even understand the combo:

http://www.themanadrain.com/index.php?topic=44954.0

You said:

Guys, easy to miss this non-bo. It says "land" and not "basic land." That is a huge difference and still makes Hermit Druid vastly superior cause you can still have a manabase of duals/cities with that deck. Sorry guys. Non-bo in Vintage.

-Storm

You didn't even understand how the combo worked.  I mean, that post kinda illustrates your skepticism from the beginning.   I mean this in good faith, but why should I trust your testing now?  Or your (frankly laughable claim) that you've tested every possible permutation of this deck (even I haven't done that!).  

Quote

This deck is only marginally less reliant on every card in hand than Meandeck Tendrils was and that deck is basically COMPLETELY unplayable nowadays.

This exemplifies the problem with your previous post, which I'll deconstruct in a moment.  But again, it's the wrong comparison.  Why are you comparing this deck to Meandeck Tendrils.  The comparison is Belcher.  

Belcher requires 7 mana, this requres 4.  Obviously, in terms of pure mana efficiency, that is a huge improvement.  Obviously, it trades that off with graveyard hate.  But stop comparing it to meandeck Tendrils.   That's not even a close comparison.   Meandeck Tendrils is trying to get to 10 storm on turn 1.    THis is trying to get to 4 mana and cast a 3cc or 4cc creature on turn one.    It's much more comparable to Belcher.  

Quote
Your quick slapping down of anyone that doesn't share your view on things when you feel you've found the next "broken" deck just illustrate your unbridled arrogance about Vintage.

How have I slapped down anyone?   I have not yet once in this thread claimed that this deck is great or even likely to win tournaments.  Not once.  A careful read of this article will show that I have a quite balanced view.  

My response was absolutely proportionate to yours.

Let's deconstruct it:

Quote

Stephen, I can't understand why you think this deck is good.

This is just an incendiary comment.  Obviously if you read the article, I explain why: it offers the possibility of a Belcher deck with a 4 mana kill instead of a 7 mana kiill.  The reduced mana requirements means increased speed and room for disruption.   Obviously, that's the promise of this deck.  

Quote
I have been testing it out and even GOLDFISHING it has to mull way too often to be good.

Again, instead of coming at me with actual data (which I present in the article) you just make a hyperbolic claim.

What does it actually mean to mulligan too much?  You dont even attempt to answer that question.  Nor do you dispute the evidence i present in the article.  You just come out swinging.   That's not the hallmark of a good faith discussion.  

For example, if you were serious you might show some data on how often you mulligan, and why you believe that renders this unviable.  Conversely, you might also show how attempts to improve the mulligan rate are futile.

In my response, and in this article, I showed how there are two main reasons this deck mulligans:

1) Not having a combo part in hand (Spy/Informer/Belcher/ETW)

2) Not having a black mana (Chrome Mox, Jet, Petal, Lotus, Opal, Cantor)

Yet, I also showed or suggested how you might alter the deck to reduce the mulligan rate.  Instead of actually having this conversation, you just came out swinging on the attack.

That doesn't suggest an open mind or even a willingness to entertain this deck as an option.

Quote

Don't mean to be harsh, but let's get real please?

That comment is just incindiary, so please don't feign indignation at anything I said to you...
Quote

I respect your ingenuity and all you've done to help promote this format, but sometimes you can just be downright dismissive and you need to understand that.

How am I being dismissive?   Aren't I doing the opposite?   Aren't I the one who is saying that I think this deck might have potential, without saying exactly what that might be?  

Quote

Sometimes you're not correct in your assessments of cards/decks and others are. I sure know that is the case with me and I'm a reasonably intelligent magic theoretician/deck builder. Like from where I'm standing, if you can't see how hopeless the shop matchup is with this deck then "I can't help you."  You can reel off whatever you like about Leyline of Anticipation and Spirit Guides into Nature's Claim, but those are the most laughable answers to shops in reality. Like in REAL games. If you are running 4 Leyline of Anticipation what's to stop a non-trivial number of games where you get 2 in the opener and thus have only 5 cards now to assemble the combo? Even 6 cards can sometimes not be enough. And if you think a shop player is worried at all about you burning 2-3 cards just to kill a single sphere then you clearly don't know just how brutal shops is. Nature's claim off non-reusable mana is just a laughable answer to shops.

This deck doesn't even have Nature's Claim.  

More broadly: your point that this deck folds to Shops: yeah, it's not a good matchup unless you win the die roll.  But that's no less true of my Doomsday deck, or, to a lesser extent, my Burning Tendrils decks.  

I try my best to not step in and comment on new strategies as I find them intriguing and healthy for the format. However, this isn't a strategy, it's a suicide mission. This can't even be classified as a glass cannon as it lacks the structural support that glass lends.  This deck mulligans against pilots very poorly, and this is a problem. In order to beat FoW on the play you need at least 1 protection card AND your combo. Not that easy. Essentially scooping to Shop decks in a 3 game set is a serious problem. You can win the die roll and still lose the match to having to pass the turn once. Losing to GY hate in G2/G3 is a problem when the format is prepared for Dredge. Sure, you have the Empty plan, but people play cards like Explosives, Pyroclasm, and Blightsteel to beat that with the little/no protection you have for your 6-10 Goblins. Even just playing blockers/attackers like LSG+Meta/Steel is enough to push back. This deck lacks the potency to win through hate without god hands. Any deck can win with god hands.

TL:DR - Deck is cute, not viable in a meta-game with FoW, Leyline otV, and Sphere effects.

I don't deny that all of these problems are issues for the deck, from the mulligan to the Shop matchup.  But what I do deny is that we should immediately write it off.  I offered this deck in this article not as a final build, but, as I explained if people carefully read it - as a starting point.   I only completed the first three steps (I broke the middle part of the article into steps) and clearly explained that there was much more work to do.  

As I said:

Quote
To build an optimal Rogue Hermit combo deck in either Vintage or Legacy is a complicated, time intensive process. While a strong list can be developed quickly, fine tuning the card ratios and building a high impact and reliable sideboard takes perhaps hundreds of test games and probably the crucible of a tournament experience.

The mulligan rate can be improved.  I already think there are probably better ways to build this.  It probably should only have 1 Mox Opal, and 2 Wild Cantor, for starters, to help with mulligans.  It may also want ETW maindeck instead of Belcher.  The Green Spirit Guides should probably also be Red first, to more reliably support ETW.   It may also want 2 ETW maindeck.  

***

I do not have a strong opinion on the future of this deck, one way or the other.  

I never said that I thought this deck would be winning tournaments (unlike I did for Burning Long or my Gush Doomsday deck).  

I didn't write this article because I thought this deck broke the format.  I wrote this article because I found this deck interesting, and thought readers would as well.  I also think there is merit in the idea that a 4 mana win condition with no storm requriements is worth pursuing in this format.  It's something we've never had before.

But I will say that some of the skepticism now emerging mirrors, for example the skepticism in the Burning Tendrils thread, which was proven unjust in a few months.   It only takes a few tweaks to potentially make this viable or more viable.  Just a few cards can make a tremendous difference.  Adding ETW to the Burning Long maindeck and more Ancient Tomb /Maniac seemed to help other people do better with it.   Similar tweaks could be forthcoming to this as well.  
« Last Edit: February 17, 2013, 12:30:20 am by Smmenen » Logged

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« Reply #63 on: February 17, 2013, 12:52:51 am »

Stephen, I DID understand the combo when this deck was first posted. My remark that it was a non-bo was in response to others saying that it worked like Hermit Druid, when it, in fact, does not. Hermit Druid allows you to run non-basic lands. With these 2 cards you must be running 0 lands.

The fact that you MUST run 0 lands makes this deck unplayable and untunable IMO. Shops isn't going anywhere and I don't like having a 50/50 chance at just losing a match outright (not even accounting for those shop matches where you don't have a the turn 1 kill on the play/couldn't mull into it for 1 of the 2 games you were on the play).

My reasons for thinking this deck won't cut it aren't just conjured up out of nowhere and forgive me if I don't trust 10 random hands you presented sans an opposing deck to put any kind of context on it. Goldfishing is like the worst metric for a deck's potential. Many players have designed nutty 0 land decks that have a pretty good goldfish as well. Does that mean any of them become anything close to resembling competitive?

***

Stephen, at the end of the day, I don't really garner any ill-will toward you, but you have to understand how you come across to the Vintage community. You conclusions about this deck are so off-base and yet you post it as a something of a workable shell to build around. The 0 land thing I think pretty much precludes that from being the cast IN VINTAGE. Legacy is a totally different story, but you consistently seem to live in fantasy land about how shop matches play out.

 (this isn't the first time either. Your earliest iterations of D-Day figured in Teferi's Realm as THE Silver Bullet vs. Shops and you didn't supplement it with nearly enough steel sabotage and/or Nature's Claim. In later iterations you warmed up to at least some more copies of claim/hurkyls, but early on you really were under the impression that Realm would be relevant like at all. To me, these kinds of mis-judgements are what make me skeptical of you at times)

I just don't like it when YOU make claims (and you did make claims about this deck vs. Blue) that are sketchy at best. You say you tested 10 sample hands with this, but then you also said it would just crush blue decks. I don't even see THAT happening with cards like Mental Misstep/Force of Will and Leyline of the Void in the format, not to mention cards like GD Cage. I see your matchup against blue as being much BETTER than shops sure, but I don't think throwing in a playset of Pact of Negations really solves the problem. I wouldn't give this deck the edge against many blue lists out there and that is a problem when the shop matchup is so aweful.

I only make these "hyperbolic claims" cause I see you making them and I'm just dishing back what you're putting out there.

-Storm
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« Reply #64 on: February 17, 2013, 12:53:54 am »

All I am getting from this is that we need to BAN MUD, and then all other decks become viable.....and Vintage becomes the combo oriented genre everyone except MUD players want it to be.  (end sarcasm)
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« Reply #65 on: February 17, 2013, 01:20:25 am »


The fact that you MUST run 0 lands makes this deck unplayable and untunable IMO.

So, you view Belcher as totally unviable as well?  Just wondering.  

I am not of the view that a deck with zero land is totally unviable in Vintage as a general rule.  I don't subscribe to broad generalizations like that in Vintage.  I like to keep a more open mind to the possibilities.  

Quote

My reasons for thinking this deck won't cut it aren't just conjured up out of nowhere and forgive me if I don't trust 10 random hands you presented sans an opposing deck to put any kind of context on it. Goldfishing is like the worst metric for a deck's potential. Many players have designed nutty 0 land decks that have a pretty good goldfish as well. Does that mean any of them become anything close to resembling competitive?

Read my article more carefully.   I never presented the goldfish as reliably or even representatie of anything other than the kinds of hands the deck can generate and the mulligan decisions.   Read what I said:

Quote
Goldfishing is not a perfect or necessarily ideal means of testing, but for combo decks like this or Belcher, it actually serves a number of important purposes. It helps identify kinks, bottlenecks, or obvious errors in the deck or design, such as clearly incorrect ratios of Mox Opals or other such spells. It will also help the pilot become more proficient and efficient at executing the combo and thinking through sequencing decisions. Goldfishing is never a substitute for testing for a tournament, but for decks like this, it is a useful starting point. Goldfishing is like cleaning the dirt off the engine before you go for a test drive.

When you say things like you said above, when I've obviously put goldfishing in context, it makes me believe you haven't actually read the article.  

I actually did quite a bit of in-person testing, but I didn't discuss it in my article because it was beyond the scope of the article.   I played a bunch of games pre- and post-board against blue and workshop decks.  

Quote
You conclusions about this deck are so off-base and yet you post it as a something of a workable shell to build around.

Can you tell me exactly what those conclusions are?   What conclusions about this deck have I drawn?

This is I think one big issue I had with you and Josh P's original posts in this thread.  Both of you seem to have the impression that I'm advancing specific claims about this deck that, in fact, I never advanced.

Please do me the favor of telling me exactly what conclusions I've advanced about this deck, and show me where in this article or this thread I stated those conclusions.   Because I think if you read more carefully, you'll see that you may be reading into things that aren't there.   I think you may be doing this because you are reading from what you think I'm saying -- based upon who you think I am -- rather than what I actually said.  I never, for example, said that I thought this deck would necessarily win tournaments.  In fact, I even expressed skepticism about whether I'd ever play a deck like this in a tournament.

I sometimes get the impression that people read my articles, read the threads, and think I'm saying things I'm not actually saying.   I'd very much like you to state which conclusions you think I'm drawing about this deck.  

Quote

I just don't like it when YOU make claims (and you did make claims about this deck vs. Blue) that are sketchy at best. You say you tested 10 sample hands with this, but then you also said it would just crush blue decks.


Where did I say it would just crush blue decks?  Can you find that quote?  That's exactly what I'm saying.

I said I did testing and did pretty well against blue, but never said crushed anything.  I won 6 of ten pre-board games, and a bunch of post-board games, but didn't count.  

Quote

I don't even see THAT happening with cards like Mental Misstep/Force of Will and Leyline of the Void in the format, not to mention cards like GD Cage.

All that can be said of Burning Long, and yet Burning Long does fine.  

[/quote]

Quote
I see your matchup against blue as being much BETTER than shops sure, but I don't think throwing in a playset of Pact of Negations really solves the problem. I wouldn't give this deck the edge against many blue lists out there and that is a problem when the shop matchup is so aweful.

Which is why I think the plan for Blue should be to bring in Leyline of the LifeForce and probably ETW.

Quote

I only make these "hyperbolic claims" cause I see you making them and I'm just dishing back what you're putting out there.

-Storm

But that's exactly my point.  If you carefully read my claims, you'll see they are far more measured and circumspect then you seem to believe.  

I think my point about the mulligans illustrates the broader issue though.  

You said this deck mulligans too much, but as I said, if you were serious you might have offered to show some data on how often you mulligan, and why you believe that renders this unviable.

If you had done the testing you claimed, you could offer that data or at least explain in more detail the issue.  Instead of actually having this conversation, you just came out swinging on the attack.

***

It seems that some poeple find they have to mulligan too much.  I'm not sure whether this is because they can't find a combo part or because they can't find a black source, but here's my suggestions for tournaments based on this feedback:

2 Empty the Warrens

4 Balustrade Spy
4 Undercity Informer

3 Narcomoeba
2 Bridge from Below
1 Dread Return
1 Angel of Glory’s Rise
1 Laboratory Maniac
1 Azami

2 Cabal Therapy
4 Pact of Negation
1 Demonic Tutor

[Mana Sources]

1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Lotus Petal
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Sol Ring
4 Chrome Mox
4 Dark Ritual
3 Cabal Ritual
4 Elvish Spirit Guide
4 Simian Spirit Guide
2 Wild Cantor
3 Summoner's Pact

[Sideboard] (15)
4 Leyline of Anticipation
2 Empty the Warrens
3 Goblin Charbelcher
4 Leyline of Lifeforce
1 Lion's Eye Diamond

This isn't quite there, but it's much closer.

This list has more ways to directly get black immediately (since it has a second Wild Cantor), and should perform better when mulliganing since I cut Opal/LED.  You can also use the additional red to imprint on Chrome Mox for faster ETW starts...


« Last Edit: February 17, 2013, 02:10:41 am by Smmenen » Logged

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« Reply #66 on: February 17, 2013, 09:01:46 am »

However, this isn't a strategy, it's a suicide mission. This can't even be classified as a glass cannon as it lacks the structural support that glass lends.

That put a smile on my face -- by far the best thing I've read in this thread.
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« Reply #67 on: February 17, 2013, 11:38:54 am »

Also, why play 1 SSG maindeck and 4 ESG, instead of 4 SSG and 1 ESG?  How can you reliably cast ETW with that configuration?  That mana configuration doesn't even make sense.

You cut the Pact/ESG package when the ETW package comes in, since both are horrendous for your storm count.  In fact, for future brews I would place much less reliance on Summoner's Pact as a method of fixing your mana if you want to include Empty the Warrens in your maindeck.

Flash was largely irrelevant, as I drew it once after I had already mulliganed to oblivion.  I can't say for certain if it was good or not, but having the 4th Gitaxian Probe is a reasonable consideration.

The deck does want the 4th Informer and wants the 2nd Cabal Therapy, but it also wants to pack Force of Will as a way of fighting disruption.  As much as I want Mental Misstep to be relevant it simply isn't.

DON'T PLAY THIS DECK EVER, but if I configured it with the knowledge I now have, I'd run this maindeck:

4 Balustrade Spy
4 Undercity Informer

4 Narcomoeba
1 Angel of Glory's Rise
1 Bridge from Below
1 Dread Return
1 Fiend Hunter
1 Wild Cantor

4 Force of Will
4 Gitaxian Probe
4 Pact of Negation
2 Cabal Therapy
1 Demonic Tutor
1 Flash

4 Chrome Mox
4 Dark Ritual
4 Elvish Spirit Guide
3 Cabal Ritual
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Simian Spirit Guide
1 Sol Ring
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« Reply #68 on: February 18, 2013, 07:10:25 pm »

Play nice, everybody.  We're towing the line right now, if it's crossed this thread will be locked.
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« Reply #69 on: February 18, 2013, 09:37:29 pm »

Also, why play 1 SSG maindeck and 4 ESG, instead of 4 SSG and 1 ESG?  How can you reliably cast ETW with that configuration?  That mana configuration doesn't even make sense.

You cut the Pact/ESG package when the ETW package comes in, since both are horrendous for your storm count.  In fact, for future brews I would place much less reliance on Summoner's Pact as a method of fixing your mana if you want to include Empty the Warrens in your maindeck.

Flash was largely irrelevant, as I drew it once after I had already mulliganed to oblivion.  I can't say for certain if it was good or not, but having the 4th Gitaxian Probe is a reasonable consideration.

The deck does want the 4th Informer and wants the 2nd Cabal Therapy, but it also wants to pack Force of Will as a way of fighting disruption.  As much as I want Mental Misstep to be relevant it simply isn't.

DON'T PLAY THIS DECK EVER, but if I configured it with the knowledge I now have, I'd run this maindeck:

4 Balustrade Spy
4 Undercity Informer

4 Narcomoeba
1 Angel of Glory's Rise
1 Bridge from Below
1 Dread Return
1 Fiend Hunter
1 Wild Cantor

4 Force of Will
4 Gitaxian Probe
4 Pact of Negation
2 Cabal Therapy
1 Demonic Tutor
1 Flash

4 Chrome Mox
4 Dark Ritual
4 Elvish Spirit Guide
3 Cabal Ritual
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Simian Spirit Guide
1 Sol Ring

I like your build, but didn't you say Flash was irrelevant?  Also,  How do you win with this kill if the opponent has blightsteel colossus in their deck?  Don't they draw him for turn and then on your turn you go to draw and lose?
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« Reply #70 on: April 02, 2013, 03:08:56 am »

I finally finished working on my Legacy version of this archetype (which was published on eternal-central Friday), and the more I worked on the archetype, the more impressed I became, at least in Legacy, with Living Wish.  

It's something I never seriously tested in Vintage, although it gives you so many incredible targets:

Undercity Informer/ballustrade Spy
Gilded Drake
etc other utility creatures

Cavern of Souls (to make Cavern Uncounterable)
City of Traitors
Peat Bog/Ebon Stronghold
Mishra's Workshop (to cast Belcher)
Tolarian Academy (to cast Belcher/ETW)

And on and on...

Living Wish increases not only the threat density, but with Workshop/Academy --> Belcher, is actually a Cabal Ritual as well.

Anyone still working on this archetype or interesting in trying out alternatives should seriously try 4 Living Wish builds, which I think may prove extremely fruitful. 
« Last Edit: April 02, 2013, 03:14:14 am by Smmenen » Logged

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