Let me preface by saying that painter has been a pet deck of mine since a long time, but the important ideas for my painter decks mostly came from Rich Shay. The first time I played painter was at the bazaar of Moxen III in 2009 to a DQ finish due to my inexperience in tournaments.
http://www.themanadrain.com/index.php?topic=37907.msg527792#msg527792 this deck ran mystic remora and commandeers and was inspired by rich shay's "Shaymora" List with remoras and meditates. Back then, all the fancy counters hadn't been printed yet... REB was the most efficient you could get: conditional hard counter for R.
I wrote a primer about the "Bishop's Painter" list in 2011:
http://www.themanadrain.com/index.php?topic=42294.msg585805#msg585805I don't claim any of those lists was optimal, of course. But they were powerful and sometimes unbeatable.
After the restriction of chalice, Rich Shay and brassman suggested the deck once more. Independently, I had been working on a list that is very similar to theirs. right now, we have discussion about the deck spread in the following topics, which I would like to condense in this thread.
Rich Shay's discussion in tournament results
http://www.themanadrain.com/index.php?topic=48131.0this article by joe fiorini
http://www.themanadrain.com/index.php?topic=48146.0A mention in the discussion about the new metagame:
This past weekend has revealed to me a couple of things:
(...)
#3. Painter is good. Too good. I don't know if it had any decent finishes this weekend, but it's a challenging deck to play against. It has a lot of great draw, blue
control, and a cheap combo. It's the most efficient Big Blue deck we have so far. Oath could potentionally one-up Painter by maindecking Gaea's Blessings.
Painter has some inherent strengths and weaknesses, and I'll start with pretty obvious ones:
The kill:
You need painter + grindstone. This is 6 mana total, split 1-2-3. The combo is hit by almost any hate in the format: creature removal, artifact removal, null rod / stony silence, needle/revoker. Needle and revoker are small problems, because you can hit them with REBs. Rod and stony are bigger ones because they shut off your mana. abrupt decay is a nightmare. Chalice was awful, because a chalice on 1 game 1 meant you literally only had tinker as an out. Once you have the important half out though, all your blasts are boss. And this is the reason to run the deck. pyroblast/REB.
other considerations regarding the combo:
You can win in the 4th extra turn, unless they run blightsteel colossus. Against oath that runs either emrakul or gaeas blessing, you cannot mill them just like this. In these situations you need to find ancestral recall or yawgmoth's will and either target them with recall in response to the triggers or mill yourself, then cast yawgmoth's will targeting them with recall in response to the triggers once you mill them. Post board, you can bring in nihil spellbomb as another out.
It has a structural advantage against blue decks because of all it's maindeck REBs. REB's are hit by misstep, so you want missteps to protect them. This makes you run many dead cards against shops.
The sideboard should consist of MUD and dredge hate which must overlap with oath hate because you only run painter + REB as solutions and few hard counters maindeck. I haven't found a solution for creature decks yet.
You can't run REBs and missteps and fluster and drain and gush and thirst and dack and Boy Jace and all the tutors and solutions. So you cut the solutions, because REB. And you also cut most unconditional counters because REB.
This leaves painter decks generally weak against creatures, especially dark confidant (but merfolk is a pain too, even with REB).
Good matchups:
Blue decks.
MUD without chalice.
Dredge (combo kill and ample draw + hate)
Problematic matchups:
Standstill
Bad matchups:
BUG fish
Merfolk
Delver (the card, turn 1)
Enough theory, here come decklists. First, I would like to start with Rich Shay's recent list:
// The Win
1 Blightsteel Colossus
1 Tinker
3 Painter's Servant
2 Grindstone
// Walkers
2 Tiny Jace
1 Dack Fayden
// Control
4 Force of Will
4 Pyroblast
1 Red Elemental Blast
3 Mental Misstep
1 Mana Drain
// Draw
4 Thirst for Knowledge
2 Gush
1 Time Walk
1 Brainstorm
1 Treasure Cruise
1 Ancestral Recall
1 Dig Through Time
1 Ponder
1 Merchant Scroll
// Splash
1 Demonic Tutor
1 Yawgmoth's Will
// Mana
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
// Land
4 Volcanic Island
2 Underground Sea
2 Polluted Delta
4 Scalding Tarn
1 Island
1 Tolarian Academy
// Sideboard
2 Thoughtseize
2 Shattering Spree
3 Ingot Chewer
1 Illness in the Ranks
1 Mountain
2 Nihil Spellbomb
4 Grafdigger's Cage
He plays the classical thirst for knowledge "eot" approach. Notable from his first list is the reduced number of drains and grindstone: Grindstone is the worst card in the deck, it's almost dead, even if you can eot mill yourself for delve or will or disrupt topdeck tutors. I have found mana drain has no place in painter decks.
My list that I piloted to a top4 in Zurich, Switzerland this weekend, features mystic remora again. (28 people, having to defeat my brother in top8 and then being knocked out by my own deck that I suggested to a friend in top4 ("christmasland.dec" with thieves and draw7s).
I was 3-0-2 in the swiss:
// The Win
1 Blightsteel Colossus
1 Tinker
3 Painter's Servant
2 Grindstone
// Walkers
1 Dack Fayden (at least 1 boy jace should probably be in there somewhere, but while testing he was always too slow and I didn't have the time for a 1U do something next turn maybe.)
// Control
4 Force of Will
4 Pyroblast
1 Red Elemental Blast
4 Mental Misstep (having MORE derpstep was important, especially with remora)
1 flusterstorm (having an out to a tendrils player who bravely plays into remora, i.e. my brother)
// Draw
3 Thirst for Knowledge
2 Gush
2 Mystic Remora (Auto-Win against many a deck, don't blindly play it turn 1, play it with backup and some mana out, then milk it.)
1 Time Walk
1 Brainstorm
1 Treasure Cruise
1 Ancestral Recall
1 Dig Through Time
1 Sensei's Divining Top (better than ponder with remoras)
1 Merchant Scroll
// Splash
1 Demonic Tutor
1 Yawgmoth's Will
// Mana
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
// Land
3 Volcanic Island
2 Underground Sea
2 Polluted Delta
4 Scalding Tarn
2 Island (having enough basics is important with remora and against BUG/MUD)
1 Tolarian Academy
1 Strip Mine (an out to library of alexandria, tolarian academy, cavern of souls, 61th card and 15th land for remora, freeing one SB spot). Underperformed in the tournament, but was often good in testing.
// Sideboard
1 Flusterstorm (against blue or gushstorm. Should this be misdirection?)
1 engineered explosives (never used it, I like the card but maybe it should be something else against creatures. volcanic fallout? Fire/ice? Llawan, Cephalid Empress?)
2 Shattering Spree (also bring 1 in against Big Mox.dec)
3 Ingot Chewer
1 Illness in the Ranks
1 Mountain
2 Nihil Spellbomb
3 Grafdigger's Cage
1 pithing needle (demonic into needle saved me against Kulthoda Forgemaster, allowing me to topdeck into Lotus + painter with treasure cruise after losing g1 with blightsteel on board to a topdecked tangle wire).
My version is even more geared against blue than Rich's. The remoras are allstars now that everyone plays moxen and not a delver turn 1 then beat you to death. Together with the full set of missteps and a flusterstorm, the counter suite is very hard to beat.
The match I lost in the top 4 was against a Grixis Thieves deck I designed. I had two horrible hands game one and failed to draw a second blue source for several turns in spite of resolving ancestral recall turn one.